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Deleted member 671

User requested account closure
Banned
Oct 25, 2017
1,268
As of September 30, 2017

Resident Evil 0 = 2.95 million copies sold ( 1.25 million GC, 1.7 million HD)
Resident Evil (2003) = 3.45 million copies sold (1.35 million GC, 2.1 million HD)
Resident Evil 4 = 6.9 million copies sold (1.6 million GC, 2.3 million PS2, 2.0 million Wii, 1.0 million HD)
Resident Evil 5 = 10.5 million copies sold (7.2 million 360/PS3, 2.3 million Gold, 1 million HD)
Resident Evil 6 = 8.2 million copies sold (7 million 360/PS3, 1.2 million HD)
Resident Evil 7 = 4.1 million copies sold


For those that want Steamspy data added:

Resident Evil 0 = 3.3 million
Resident Evil (2003) = 4 million
Resident Evil 4 = 7.8 million
Resident Evil 5 = 11.6 million
Resident Evil 6 = 9.5 million
Resident Evil 7 = 4.6 million
 

Gradon

Saw the truth behind the copied door
Member
Oct 25, 2017
7,477
UK
It kind of amazes me that 5 and 6 sold more than 4 on Steam. I expected the opposite.
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,547
Ibis Island
The RE sale threads are funny. Basically sides at war with each other again.
There is room for both styles, dunno why that's so hard to comprehend
 

Gradon

Saw the truth behind the copied door
Member
Oct 25, 2017
7,477
UK
The RE sale threads are funny. Basically sides at war with each other again.
There is room for both styles, dunno why that's so hard to comprehend

It really bothers me, I love both styles and some posts are really belittling and obnoxious.

Small edit: I'm all for fans criticising the games and saying what they don't like about them. But there are several who put people down for liking them and I kinda hate it and think it's rather childish.
 
Last edited:

MrLuchador

Member
Oct 25, 2017
2,486
The Internet
Resident Evil is all about the crazy lore at this point, for me. I don't mind how it is presented, I just want to continue exploring and uncovering the crazy mess of a universe.
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,547
Ibis Island
Resident Evil is all about the crazy lore at this point, for me. I don't mind how it is presented, I just want to continue exploring and uncovering the crazy mess of a universe.

Pretty much where i'm at. I prefer action. But the story is what i'm really here for. Don't care about action or scares if that's presented well.
I've said before my biggest complaint about RE7 is just how "nothing" it is to the current lore as it stands. Lots of "more questions than answers" that I hope the DLC fixes that.
Would elevate the game up for me if it does.
 

Vito

One Winged Slayer - Formerly Undead Fantasy
Member
Oct 25, 2017
16,099
Pretty much where i'm at. I prefer action. But the story is what i'm really here for. Don't care about action or scares if that's presented well.
I've said before my biggest complaint about RE7 is just how "nothing" it is to the current lore as it stands. Lots of "more questions than answers" that I hope the DLC fixes that.
Would elevate the game up for me if it does.
This is me too.
 

erlim

Member
Oct 26, 2017
5,513
London
There should just be a mega budget title that's like the mechanics of the old devil may cries but starring Albert wesker and tons of kitschy voice acting by D.C. Douglas.
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,547
Ibis Island
I would buy this. Sorry everyone else. An Albert Wesker DMC style game where he cleans up Umbrella Corps mess. DAMN.

Exactly. The RE universe has so much potential than just action or horror. It's one of my favorite things about it. The fact the series can be fixed camera, Third Person Action, or first person just in the mainline is a testament to how open it is.
 

MrLuchador

Member
Oct 25, 2017
2,486
The Internet
Yeah! Sure the RE grew based on fixed camera 3rd person survival horror, but its grown so much beyond that now. It'd be so boring to have a fixed camera 3rd person Albert Wesker game, considering the insane powers he has. Presentation, style and execution all go hand-in-hand for storytelling. Don't just stick to 'tradition' for the sake of it, if it isn't going to help set the tone and feel for the story you want to tell.
 

Gradon

Saw the truth behind the copied door
Member
Oct 25, 2017
7,477
UK
I'm still waiting for my Barry Burton cooking game. Come on Capcom!
 

Deleted member 29237

User requested account closure
Banned
Nov 1, 2017
803
I might as well ask here. I think I might play Resident Evil 2 again sometime soon. Is there any consensus on which version is the best? I was going to play it on Dolphin, though I'm open to suggestions.

Dolphin is easy to get going and also is the only version that lets you skip in-game cutscenes, so go for that one. However make sure you use Dolphin 5.0 as the music is glitched in newer development builds.

Also it's good to be here, I missed the old thread when everything went down!
 

Blackbird

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
5,496
Brazil
Dolphin is easy to get going and also is the only version that lets you skip in-game cutscenes, so go for that one. However make sure you use Dolphin 5.0 as the music is glitched in newer development builds.

Also it's good to be here, I missed the old thread when everything went down!

If you need any specific details i highly recommend this video from Lotus Prince, which he basically dismantle all versions that exists to explain it's differences. I saw this before buying recently a Platinum version:

 

ArkkAngel007

Avenger
Oct 25, 2017
5,001
Yeah! Sure the RE grew based on fixed camera 3rd person survival horror, but its grown so much beyond that now. It'd be so boring to have a fixed camera 3rd person Albert Wesker game, considering the insane powers he has. Presentation, style and execution all go hand-in-hand for storytelling. Don't just stick to 'tradition' for the sake of it, if it isn't going to help set the tone and feel for the story you want to tell.

We need Wesker VR with knife hand through the chest attacks and superb movement mechanics. Heck, super up Jake somehow if we can't get Albert back.

That said, I hope action RE really capitalzes on the strong Mercenaries component (RE6 style) and horror RE evolves into something that can nail that balance. Exploration and narrative similar to Until Dawn (not to mention all the cool moments seeing danger lurking at the corner of the screen) that focuses the camera OTS or first person in combat may be worth looking into.
 

Dreamboum

Member
Oct 28, 2017
22,871
Speaking of 0, I started playing the whole series recently (2015) so my whole experience was only hearsay from friends. Now that I'm done with the series (even played the Gun Survivors...), I have several things that I find interesting :

- Lots of fans are clamoring for a return to form but...it seemed clear to me that the classic formula was getting stale and overused. I think 0 was the biggest culprit, playing it after the train section was just a huge sigh of despair as they did the same thing again with prettier graphics.
- Lack of momentum for the series, too many spin-offs that doesn't put the series anywhere, even RE3 was hardly an essential in terms of driving the plot forward. Code Veronica is an excellent game but spin-offing this important piece of story sidelined its relevancy.
- I think starting from 3 there was a lull in the way they should have handled the next generation, they just capitalized in ways that depressed the quality of the brand : survivor, gaiden, dead aim, etc.
- I feel like REbirth was more appreciated as time goes on rather than being an instant classic ? At least I think we lost the context it was released and made it so good as a nostalgia refresher (and an excellent game too)

Anyway, I never heard someone say that maybe people were sick of it, but I felt this while playing the games in order. It's like an Assassin's Creed type of situation I feel, even though games were more spaced between each other. I could also give my opinion about each RE as a newcomer but I don't want to drag this post too long :p
 
Oct 25, 2017
1,155
0 has the bull shit magical elevator, which I will make a thread on it in the not so near future to talk about this wonderful TARDIS technology.
 

Dark_Chris

Banned
Oct 25, 2017
2,562
Czech republic
Zero is so bad, it killed classical RE formula. Basically everything after the train is bad. Absence of item boxes is one of the most horrible gameplay designs ever.
 
Oct 25, 2017
1,155
Zero is so bad, it killed classical RE formula. Basically everything after the train is bad. Absence of item boxes is one of the most horrible gameplay designs ever.

I enjoyed the training facility and train. Wesker and Birkin was great and the lore of umbrella expanded.

That magical elevator that transported you from arklay mountains to raccoon city though...
 

Dark_Chris

Banned
Oct 25, 2017
2,562
Czech republic
I enjoyed the training facility and train. Wesker and Birkin was great and the lore of umbrella expanded.

That magical elevator that transported you from arklay mountains to raccoon city though...
The lore bits are all fine, I can agree with that.
Training facility is bland in comparison with Spencer Mansion imo. It's not horrible location, but almost every other game in the series has better locations.

Magic elevator is topic completely for itself. Simply idiotic. I read somewhere that canonicaly Rebecca and Billy went straight from Marcus's lab into the waste disposal facility. Basically the whole Raccoon City - Birkin lab was a one giant easter egg.
 

Shauni

Banned
Oct 25, 2017
5,728
I mean, Zero was kind of turds. I'm always surprised when people talk about thinking it is better than CV. I mean, CV is a bit turds as well, but Zero has just enough more on the pile I feel to make it more turds
 

Shauni

Banned
Oct 25, 2017
5,728
Everyone is entitled to their opinion and all, but I really don't get that. CV is just a weak game, but all the parts are there. Zero just has so much half-baked ideas that execution just drags it down it feels almost incomplete to me
 

Gradon

Saw the truth behind the copied door
Member
Oct 25, 2017
7,477
UK
I place them on equal grounds.
Is anyone gonna fight me?
Honestly I am indifferent to their placement because they both don't stand out amazingly compared to the others IMO. They both have some very nice environments and scenarios but they're overall just good.

RE0 ends after the train as far as I'm concerned (fuck the rest of the game aesthetically and mechanically) and Code Veronica fluctuates with its quality.
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,547
Ibis Island
The major factor is RE0 has aged far better than CVX. Especially when you don't have to deal with jank FPS sections.
Aside from that even if the ideas weren't fully there I think the overall package of 0 is fine. The only big negatives I'd give it is a few backtracking sections if you don't know what to do with your inventory.
Such as the grapple hook if you didn't go back and pick it up. But most of that is negated on other play throughs.

CVX on the other hand I just feel is more of a mess. You have the bandersnatchers that hit you off screen. Then there's the hunters that can stun lock you (The monkey's in RE0 can as well but I felt it wasn't as common).
I will say CVX has a better story over RE0. The whole Marcus and leech opera singer angle was really dumb compared to CVX.

This just goes back to what i've been saying forever though. If they just remade CVX and tightened it up. It jump up a lot of in my series ranking.
Since it has the story and environments going for it.
 

Deleted member 9746

User requested account closure
Banned
Oct 26, 2017
5,406
0 could have been better if they included item boxes. Having to drop items on the floor was executed horribly.

And fuck that hookshot.
 
Oct 25, 2017
1,155
The major factor is RE0 has aged far better than CVX. Especially when you don't have to deal with jank FPS sections.
Aside from that even if the ideas weren't fully there I think the overall package of 0 is fine. The only big negatives I'd give it is a few backtracking sections if you don't know what to do with your inventory.
Such as the grapple hook if you didn't go back and pick it up. But most of that is negated on other play throughs.

CVX on the other hand I just feel is more of a mess. You have the bandersnatchers that hit you off screen. Then there's the hunters that can stun lock you (The monkey's in RE0 can as well but I felt it wasn't as common).
I will say CVX has a better story over RE0. The whole Marcus and leech opera singer angle was really dumb compared to CVX.

This just goes back to what i've been saying forever though. If they just remade CVX and tightened it up. It jump up a lot of in my series ranking.
Since it has the story and environments going for it.

Git Gud.

But seriously, the scenario from start to finish with excellent locations and interesting lore really made it something special for me in the series. It was the title that really elevated the plot into something more of a bigger scale universe with fully diving into Umbrella and the rise of Wesker and so fourth.

A lot more memorable than 0 but CV helped compliment that game because of it.
 

Blackbird

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
5,496
Brazil
Zero is so bad, it killed classical RE formula. Basically everything after the train is bad. Absence of item boxes is one of the most horrible gameplay designs ever.

I think it's a okay game. It definitely didn't killed the classic RE formula because the market, player's tendencies and even the mainline titles were organically evolving as the franchise became saturated with the same style/format. There was a fatigue emerging and games like RE0, REmake and Code Veronica were not appreciated as much like the main trilogy. RE4 solved basically all these problems and revolutionized the entire industry, so a change was coming for the best or worst. I'm glad that Mikami saw that opportunity and changed everything at the time, because if it wasn't Resi 4, other games would have taken that place and the whole series would be left behind in a ugly place.

Now we had that with RE7, after ten years of the market evolving and the same problem with saturation, plus a scale that didn't had anywhere to go besides the same place from before, repeating ideas from past entries in main aspectes of the previous titles. We had games like Operation Raccoon City, RE6 and Umbrella Corps. On the other hand, other minor yet sucessful horror titles made a resurgence inside the genre with a modernized, more immerssive and effective perspective. That led RE behind for a long time, with a large amount of fanbase saying things: "remember when Resident Evil was scary and not a joke?' and comparing to other indie games that had done better outside Capcom. Now it's basically the opposite, many people say they miss the cheesy aspect of RE (despite RE7 having a lot of that), main overpowered and dumb yet fun characters (like Jack or Lucas) and the action horror, over the shoulder style of the last decade.

It's funny because we are basically on the same transition phase as RE4 was on it's first years, but the main core fanbase of the franchise have either converted to more "action" fans or grew immensely because of the past changes. They are both natural and organic shifts of tone and gameplay, but as RE7 had an amazing response from critics and the general public, the main "hardcore" fans seems to be very upset and bashing the title in many ways. It's a complicated scenario but completely expected because of the many different sides of the fanbase inside the Resident Evil games, which never goes to a conclusion because of the very distinct titles over the years.

I say that both changes were needed and essential to not only sales, but the general image/state of the franchise. Which was considered laughable and pitiful (from the general public and majority of old fans) not so long in the past.
 
Oct 25, 2017
1,155
I think it's a okay game. It definitely didn't killed the classic RE formula because the market, player's tendencies and even the mainline titles were organically evolving as the franchise became saturated with the same style/format. There was a fatigue emerging and games like RE0, REmake and Code Veronica were not appreciated as much like the main trilogy. RE4 solved basically all these problems and revolutionized the entire industry, so a change was coming for the best or worst. I'm glad that Mikami saw that opportunity and changed everything at the time, because if it wasn't Resi 4, other games would have taken that place and the whole series would be left behind in a ugly place.

Now we had that with RE7, after ten years of the market evolving and the same problem with saturation, plus a scale that didn't had anywhere to go besides the same place from before, repeating ideas from past entries in main aspectes of the previous titles. We had games like Operation Raccoon City, RE6 and Umbrella Corps. On the other hand, other minor yet sucessful horror titles made a resurgence inside the genre with a modernized, more immerssive and effective perspective. That led RE behind for a long time, with a large amount of fanbase saying things: "remember when Resident Evil was scary and not a joke?' and comparing to other indie games that had done better outside Capcom. Now it's basically the opposite, many people say they miss the cheesy aspect of RE (despite RE7 having a lot of that), main overpowered and dumb yet fun characters (like Jack or Lucas) and the action horror, over the shoulder style of the last decade.

It's funny because we are basically on the same transition phase as RE4 was on it's first years, but the main core fanbase of the franchise have either converted to more "action" fans or grew immensely because of the past changes. They are both natural and organic shifts of tone and gameplay, but as RE7 had an amazing response from critics and the general public, the main "hardcore" fans seems to be very upset and bashing the title in many ways. It's a complicated scenario but completely expected because of the many different sides of the fanbase inside the Resident Evil games, which never goes to a conclusion because of the very distinct titles over the years.

I say that both changes were needed and essential to not only sales, but the general image/state of the franchise. Which was considered laughable and pitiful (from the general public and majority of old fans) not so long in the past.


DING DING DING DING! We have a winner!

That's always been the status quo with Capcom and this series on the brand.
 

Blackbird

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
5,496
Brazil
RE has never been scary. It was horror themed but c'mon...

It had shock moments at best.

I think that must be one of the hardest things to read in the position of Mikami or other developers who worked on the classic games. Of course they're not a great example of horror titles today, because people got desensitized with time and greater examples have appeared over time. But it's clearly a state of denial to just ignore the true intentions behind the people making that titles, to think that all the build up moments, tense and oppressive scenarios, jumpscares and the horror theme within enemies and soundtrack weren't supposed to make you scared. When i played RE2 last year, i could see why people were horrified to death when it came out, and for being honestly, it got me sometimes on things i wasn't expecting from an almost, 20 years old title.

And i won't even say anything about REmake. It's a masterpiece of survival horror that is timeless and very effective even to the most different types of players. It gets me everytime i go back and try to finish it again. But if you still have any doubts because theses aspects didn't resonate with you at the time and you "personally" prefered other parts of the game, we can just see how Capcom treated the title on promotional materials and the image it had on the past:

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It was definitely appealing to horror fans and the horror genre. It became so huge and popular because of that, even if with time it lost that main theme and games became more "action horror" rather than "survival horror". The classic titles were the biggest example of scary games on their own time. Even if you wasn't scared by them, the general public was.
 

SlasherMcGirk

Member
Oct 27, 2017
3,635
Cincinnati
Magic elevator is topic completely for itself. Simply idiotic. I read somewhere that canonicaly Rebecca and Billy went straight from Marcus's lab into the waste disposal facility. Basically the whole Raccoon City - Birkin lab was a one giant easter egg.

This is what angers me the most about the magic elevator. The devs take really good care of the enviroments and lore and have set guidlines of the city and backround information which really shows in the games. Except for this one time because somebody thought hey wouldn't it be cool if we remade some rooms from RE2 in this game and just put them in here as a cool show piece and ignore all the planning we have done thus far.

RE has never been scary. It was horror themed but c'mon...

It had shock moments at best.

I mean I agree with you now but in 1997 it definitely was. I know several people that couldn't play them because they were too scary. I remember being impressed that RE1 had voice acting. Sure a lot of PC games had them but not many console games and not to this extent.
 

StallionDan

Banned
Oct 25, 2017
7,705
Everything scares somebody, it doesn't make that thing scary by nature. The atmosphere of the games have low tension due to the limitations of the design/hardware, hence the 'scary' moments people always mention being the dog through window type shocks.

It doesn't do much to raise tension through gameplay above what any game can bring from for example, putting pressure on a player, almost achieving something but then dying. RE uses a horror theme is easy to attribute the feeling to being scary despite experiencing it in games with no horror theme where it not labeled as such.

Don't know if explained that clear enough, basically it's downtime when not engaged with enemies sucks and the 'fear' of facing them and dying not different to the fear of dying in any game after making progress. It's the shocks that give RE the rep.