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Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Speaking of Splatoon, what was the bundle situation last week? It managed to stay around 30k, which I thought was only due to the bundle in the first place. Is it still a factor?
I think the Famitsu number for Splatoon 2 (+21%) suggests that there were a number of bundles throughout last week (last week's bundles were very concentrated on amazon Japan, which Famitsu doesn't track but MC does). The small percentage on MC also suggests that there were some units available since the +37% from the week before would imply a bigger drop this week than 5%, unless there was something to prop it up (the bundles).
 
Oct 25, 2017
8,617
Users Predictions: 5 Million Switch in Japan


5-million-instagram-followers.png




Source: gamedatalibrary


3DS: 52 weeks

GBA: 54 weeks

NDS: 56 weeks

WII: 60 weeks

PS2: 79 weeks

PS1: 114 weeks
GBC: 114 weeks

PSP: 117 weeks

PS3: 180 weeks

PS4: 181 weeks

PSV: 234 weeks




Switch?

USERS PREDICTIONS (weeks - numbers)

CaviarMeths:
74 weeks - 5.005.005
FormatCompatible: 78 weeks - 5.015.000
Heartskips: 79 weeks - 5.001.200
Joseki: 74 weeks - 5.001.000
Lichtsang: 73 weeks - 5.010.000
Monolithsoft: 71 weeks : 5 035 000
Nemesis162: 65 weeks - 5.015.000
skullwaker: 75 weeks - 5.020.000
72 weeks - 5.015.00
I think the baseline will likely stick around 40-50 for awhile but LABO might boost it a bit
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Gamesmaya had a special Far Cry 5 event today and didn't give a first day report for new releases.
___

Nintendo is restocking Splatoon 2 bundles, they will be treated as major SKU for Golden Week.
 

fiendcode

Member
Oct 26, 2017
24,905
Prices always get adjusted to demand. The price difference between 8GB to 16GB cards isn't a dealbreaker, otherwise we wouldn't see any games on 16GB cards in the first place. It's more a matter of profit maximation than anything else, like the cheapasse strategy regarding the MegaMan collection.
There's really no excuse regarding MMLC1+2. All 10 games plus emulators plus extra stuff could fit on an 8GB card. The games plus emulators themselves could fit on a 2GB card even with plenty of room to spare.

We've seen 3rd parties release 8GB games at retail for $39.99 too so it's not a price/size issue either. Capcom had a legitimate issue with the RER Collection (they'd have needed to use a 64GB to fit all of both games) but even there RER1 used a 16GB card and they released the collection for $39.99.
 
Oct 25, 2017
8,617
There's really no excuse regarding MMLC1+2. All 10 games plus emulators plus extra stuff could fit on an 8GB card. The games plus emulators themselves could fit on a 2GB card even with plenty of room to spare.

We've seen 3rd parties release 8GB games at retail for $39.99 too so it's not a price/size issue either. Capcom had a legitimate issue with the RER Collection (they'd have needed to use a 64GB to fit all of both games) but even there RER1 used a 16GB card and they released the collection for $39.99.
I recall hearing that they were on different engines and packaging them in one game would likely take extra work that they weren't willing to put in.
Is there a 1+2 collection for PS4 in one disc?
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Switch + Splatoon 2 = 29.980 + 5.980 = 35.960

Splatoon 2 bundle = 35.960

The price is exactly the same.
 

WestEgg

One Winged Slayer
Member
Oct 25, 2017
14,047
Yeah, I've been wondering about this: the bundle doesn't actually represent any extra value as far as I can tell, so why does it boost sales? Just because of the stickers and the art on the box?
Didn't they sell the Splatoon 2 bundle box, as in just the box, last year?
 

Deleted member 31092

User requested account closure
Banned
Nov 5, 2017
10,783
Yeah, I've been wondering about this: the bundle doesn't actually represent any extra value as far as I can tell, so why does it boost sales? Just because of the stickers and the art on the box?

Didn't they sell the Splatoon 2 bundle box, as in just the box, last year?

To be fair, the box looks amazing.


The Splatoon 2 bundle is also the only SKU with the pink/green joy cons.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Yeah, those are good reasons. There are probably people who prefer the pink/green joy-cons and could be moved to buy the bundle for that reason (they probably already wanted a Switch lol), and the box probably helps, too.
 

Lelouch0612

Member
Oct 25, 2017
21,200
Can someone explain to me why Just Dance isn't releasing yearly in Japan ?

Even if the game is very far from the height of its Golden Wii era, it is still a decent seller.
 

ACL

Member
Nov 18, 2017
1,304
There's really no excuse regarding MMLC1+2. All 10 games plus emulators plus extra stuff could fit on an 8GB card. The games plus emulators themselves could fit on a 2GB card even with plenty of room to spare.

We've seen 3rd parties release 8GB games at retail for $39.99 too so it's not a price/size issue either. Capcom had a legitimate issue with the RER Collection (they'd have needed to use a 64GB to fit all of both games) but even there RER1 used a 16GB card and they released the collection for $39.99.

Would be interesting to know if there are smaller cards available to publishers. The MegaMan collection is a bad joke and a deal breaker.
 

DarkDetective

Banned
Oct 25, 2017
4,906
The Netherlands
Can someone explain to me why Just Dance isn't releasing yearly in Japan ?

Even if the game is very far from the height of its Golden Wii era, it is still a decent seller.
Because of music licenses and song popularity, I assume? I think Ubisoft never released the western Just Dance games in Japan. They did release two Just Dance games on Wii and one on Wii U with a specific songlist for the Japanese market.
 

Arthoneceron

Member
Oct 27, 2017
3,024
Minas Gerais, Brazil
Users Predictions: 5 Million Switch in Japan


5-million-instagram-followers.png




Source: gamedatalibrary


3DS: 52 weeks

GBA: 54 weeks

NDS: 56 weeks

WII: 60 weeks

PS2: 79 weeks

PS1: 114 weeks
GBC: 114 weeks

PSP: 117 weeks

PS3: 180 weeks

PS4: 181 weeks

PSV: 234 weeks




Switch?

USERS PREDICTIONS (weeks - numbers)

CaviarMeths:
74 weeks - 5.005.005
FormatCompatible: 78 weeks - 5.015.000
Heartskips: 79 weeks - 5.001.200
Joseki: 74 weeks - 5.001.000
Lichtsang: 73 weeks - 5.010.000
Monolithsoft: 71 weeks : 5 035 000
Nemesis162: 65 weeks - 5.015.000
skullwaker: 75 weeks - 5.020.000

77 weeks - 5.003.000
 

fiendcode

Member
Oct 26, 2017
24,905
I recall hearing that they were on different engines and packaging them in one game would likely take extra work that they weren't willing to put in.
Is there a 1+2 collection for PS4 in one disc?
They're from different devs (MMLC1 = Digital Eclipse, MMLC2 = Now Production) but it's still an insane excuse. They're charging $40, they can afford to throw in a frontend selection screen and have both game files on the card.

Would be interesting to know if there are smaller cards available to publishers. The MegaMan collection is a bad joke and a deal breaker.
Games have shipped on 2, 4, 8, 16 and 32 GB cards so far. They scale in price with capacity (like 3DS did), with 8GB being below/close to what Sony/MS charge on a $40+ disc release.
 

casiopao

Banned
Oct 28, 2017
5,044
Bargain prices for Swtch software in Japan almost don't exist. Lost Sphear is one of these few examples price was lowered more than usual at some retailers but far from bomba bin.

Fire Emblem Warriors price never dropped at low levels.

Well thats interesting info. As FEW price had drop by quite a lot here in SEA. I guess Jp market works totally different there.
 

Nintendojitsu

Banned
Oct 25, 2017
1,183
Brooklyn, NY
Users Predictions: 5 Million Switch in Japan


5-million-instagram-followers.png




Source: gamedatalibrary


3DS: 52 weeks

GBA: 54 weeks

NDS: 56 weeks

WII: 60 weeks

PS2: 79 weeks

PS1: 114 weeks
GBC: 114 weeks

PSP: 117 weeks

PS3: 180 weeks

PS4: 181 weeks

PSV: 234 weeks




Switch?

USERS PREDICTIONS (weeks - numbers)

CaviarMeths:
74 weeks - 5.005.005
FormatCompatible: 78 weeks - 5.015.000
Heartskips: 79 weeks - 5.001.200
Joseki: 74 weeks - 5.001.000
Lichtsang: 73 weeks - 5.010.000
Monolithsoft: 71 weeks : 5 035 000
Nemesis162: 65 weeks - 5.015.000
skullwaker: 75 weeks - 5.020.000
69 weeks 5.007.045
 
Last edited:

Cefalopop

Member
Oct 25, 2017
14
Users Predictions: 5 Million Switch in Japan


5-million-instagram-followers.png




Source: gamedatalibrary


3DS: 52 weeks

GBA: 54 weeks

NDS: 56 weeks

WII: 60 weeks

PS2: 79 weeks

PS1: 114 weeks
GBC: 114 weeks

PSP: 117 weeks

PS3: 180 weeks

PS4: 181 weeks

PSV: 234 weeks




Switch?

USERS PREDICTIONS (weeks - numbers)

CaviarMeths:
74 weeks - 5.005.005
FormatCompatible: 78 weeks - 5.015.000
Heartskips: 79 weeks - 5.001.200
Joseki: 74 weeks - 5.001.000
Lichtsang: 73 weeks - 5.010.000
Monolithsoft: 71 weeks : 5 035 000
Nemesis162: 65 weeks - 5.015.000
skullwaker: 75 weeks - 5.020.000

70 weeks - 5.011.005
 

silpheed-mcd

Member
Oct 27, 2017
2,384
GEO's Ranking pre-orders, 2018 (March 19 - March 25)


company06.jpg


~ 1.200 stores


About ranking:
- N is the title that was not ranked in within last ranking.
- Games close to release date and games for which reservation reception has ended in Geo are not published in the ranking
- The ranking of the title is ranking by the total number including other models and bonus version.
- Hardware order of multi titles is in order of hardware release date.




01/02 [PS4] Jikkyou Powerful Pro Baseball 2018 - April 26
01/02 [PSV] Jikkyou Powerful Pro Baseball 2018 - April 26
02/04 [NSW] Nintendo Labo Toy - Con 01: Variety Kit - April 20
02/04 [NSW] Nintendo Labo Toy - Con 02: Robot Kit - April 20
03/05 [PS4] God of War - April 20
04/13 [PS4] Persona 3 Dancing Moon Night - May 24
04/13 [PS4] Persona 5 Dancing Star Night - May 24
04/13 [PSV] Persona 3 Dancing Moon Night - May 24
04/13 [PSV] Persona 5 Dancing Star Night - May 24
05/06 [NSW] The Snack World: Trejarers Gold - April 12
06/13 [NSW] Mario Tennis Ace - June 22
07/08 [NSW] Donkey Kong Tropical Freeze - May 03
08/11 [NSW] DARK SOULS REMASTERED - May 24
08/11 [PS4] DARK SOULS REMASTERED - May 24
09/12 [PS4] Fate / EXTELLA LINK - June 07
09/12 [PSV] Fate / EXTELLA LINK - June 07
10/16 [PS4] Cities: Skyline PlayStation 4 Edition - April 12
11/07 [PS4] Utawarerumono: A Lullaby For Those Who Are Scattered - April 26
11/07 [PSV] Utawarerumono: A Lullaby For Those Who Are Scattered - April 26
12/32 [NSW] SD Gundam G Generation Genesis - April 26
13/17 [PS4] The Legend of Heroes: Trails of Cold Steel II: Kai - April 26
14/25 [PS4] Death end re;Quest - April 12
15/30 [NSW] Naruto Shippuden: Ultimate Ninja Storm Trilogy - April 26
16/31 [NSW] Cube Creator X - April 26
17/28 [PS4] METAL MAX Xeno - April 19
17/28 [PSV] METAL MAX Xeno - April 19
18/29 [3DS] The Dead Heat Breakers - April 26
19/14 [NSW] Octopath Traveler - July 13
20/09 [PS4] The Caligula Effect: Overdose - May 17
21/18 [PS4] Detroit: Become Human - May 25
22/20 [NSW] Sushi Striker: The Way of Sushido - June 08
22/20 [3DS] Sushi Striker: The Way of Sushido - June 08
23/19 [NSW] BLAZBLUE: CROSS TAG BATTLE - May 31
23/19 [PS4] BLAZBLUE: CROSS TAG BATTLE - May 31
24/33 [NSW] Rockman Classics Collection 1 + 2 - May 24
25/34 [PS4] UNDERTALE - May 24
25/34 [PSV] UNDERTALE - May 24
26/ N [PS4] Record of Grancrest War - June 14 https://www.youtube.com/watch?v=-THotg7c3EI
27/21 [NSW] STEINS; GATE ELITE - 2018
27/21 [PS4] STEINS; GATE ELITE - 2018
27/21 [PSV] STEINS; GATE ELITE - 2018
28/ N [PS4] Super Bomberman R - June 14
29/ N [NSW] Ys VIII: Lacrimosa of DANA - June 28

30/38 [PS4] Full Metal Panic! Fight! Who Dares Wins - May 31



PS4: 19
NSW: 15
PSV: 8
3DS: 2


- Games close to release date and games for which reservation reception has ended in Geo are not published in the ranking
01/01 [PS4] Super Robot Taisen X - March 29
01/01 [PSV] Super Robot Taisen X - March 29
03/03 [PS4] Far Cry 5 - March 29
15/20 [PS4] Shining Resonance Re:Frain - March 29
22/28 [NSW] Happy Birthdays - March 29
23/29 [3DS] Biyoushi Debut Monogatari: Top Sutairisuto o Mezasou! - March 29



GEO's Ranking pre-orders, 2018 (March 12 - March 18)

https://www.resetera.com/posts/5816861/
 

Pooroomoo

Member
Oct 28, 2017
4,972
Users Predictions: 5 Million Switch in Japan


5-million-instagram-followers.png




Source: gamedatalibrary


3DS: 52 weeks

GBA: 54 weeks

NDS: 56 weeks

WII: 60 weeks

PS2: 79 weeks

PS1: 114 weeks
GBC: 114 weeks

PSP: 117 weeks

PS3: 180 weeks

PS4: 181 weeks

PSV: 234 weeks




Switch?

USERS PREDICTIONS (weeks - numbers)

CaviarMeths:
74 weeks - 5.005.005
FormatCompatible: 78 weeks - 5.015.000
Heartskips: 79 weeks - 5.001.200
Joseki: 74 weeks - 5.001.000
Lichtsang: 73 weeks - 5.010.000
Monolithsoft: 71 weeks : 5 035 000
Nemesis162: 65 weeks - 5.015.000
skullwaker: 75 weeks - 5.020.000
78 weeks: 5.033.133
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
They are publishing a lot of their franchises in Japan tho (AC, Far Cry, For Honor, Watch Dogs, R6S...) and some of them are good sellers.
I should have said very little presence until recently. Maybe about 4 years ago with the release of the PS4 have they started to make more of a presence here. That said, it seems they have not been trying the same for any platforms other than PS4 here, at least not yet.
 

Aters

Banned
Oct 26, 2017
7,948
Heard that most the western companies generally pick a commercial partner to launch their games around Japan, like Square-Enix.
SE is the most notable one because it partners with Activision Blizzard. I think Spike Chunsoft published The Wither 3. But Ubisoft, Take Two, EA and Bethesda all publish their own games in Japan. Maybe because their games are selling better now.
 

hussien-11

Member
Oct 27, 2017
4,315
Jordan
After the sales of Valkyria Chronicles 4 and Ni no Kuni II in Japan, I'm certain now that PS4 can't carry the market there alone at all.
 
Jan 1, 2018
514
Users Predictions: 4 Million Switch in Japan


migg-4milshade.png




Source: gamedatalibrary


GBA: 41 weeks

3DS: 44 weeks

NDS: 54 weeks
WII: 54 weeks

NSW: 56 weeks

PS2: 66 weeks

GBC:
81 weeks

PSP: 94 weeks

PS1: 107 weeks

PS4:
151 weeks

PS3: 163 weeks

N64: 182 weeks

PSV:
185 weeks

NGC:
259 weeks




Switch: 56 weeks, 4.037.144


CONGRATULATIONS LOCK
(no rectified winner) and DarkDetective (rectified winner)!

LOCK:
54 weeks - 4.040.000

DarkDetective:
49 weeks - 4.020.000 (rectified: 57 weeks - 4.025.000)







USERS PREDICTIONS (weeks - numbers)

Arthoneceron:
51 weeks - 4.075.000
CaviarMeths: 54 weeks - 4.027.720
CSSD: 52 weeks - 4.016.000
DarkDetective: 49 weeks - 4.020.000 (rectified: 57 weeks - 4.025.000)
Datajoy:
51 weeks - 4.032.700
Elfteiroh: 53 weeks - 4.032.558
Grads: 48 weeks - 4.020.000
James: 47 weeks - 4.058.000 (rectified: 49 weeks - 4.075.000)
Limabean01:
52 weeks - 4.025.000
LOCK: 54 weeks - 4.040.000
Mr. Pointy: 49 weeks - 4.010.000
Nemesis162: 52 weeks - 4.016.000
Nintendojitsu: 50 weeks - 4.000.000
Nitejohn: 50 weeks - 4.100.000
Piston: 53 weeks - 4.014.414
RailWays: 50 weeks - 4.025.000
silpheed-mcd's wife: 48 weeks - 4.003.330
skullwaker: 50 weeks - 4.030.000
Squiddo: 50 weeks - 4.075.000
Tribal_Cult: 60 weeks - 4.050.000
Zedark: 48 weeks - 4.058.000
Week 74 will be 5,018,000 units.
 

Rainrir

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,337
After the sales of Valkyria Chronicles 4 and Ni no Kuni II in Japan, I'm certain now that PS4 can't carry the market there alone at all.

It can't. It was obvious from its first 3 years. This is why there is minimal interest in talking about PS4, because it is already done. Reaching 10 million or not is significant for the console and it's fans, doesn't matter in the big picture. Japanese companies only support it because it is doing well overseas.

Not like the NSW can though, given the slow support. Its best case is the NDS, where 3P cones late yet find an audience. Yet the NSW isn't selling like the NDS, so it is not sure thing.

The worst case is Wii, where the identity of the console is so fixed that most JP3P games that come late simply don't sell despite install base, because the audience that would have brought their games are already alienated by the "identity" of the Wii, and was not built up early.

Its a toss up how it will end.
 
Last edited:

hussien-11

Member
Oct 27, 2017
4,315
Jordan
Well... it doesn't seem like Japanese companies are realizing that :P

The worst case is Wii, where the identity of the console is so fixed that 3P games that come late simply don't sell.

I don't really think this will happen at all. Switch doesn't have a fixed identity like the Wii really. it will get Pokemon and probably Yokai Watch too.
also, the Switch is a modern hardware, and it runs 1080/900p and 1080p is the most widespread TV resolution for now. the gap is nowhere as big as it was that generation.
 

Minsc

Member
Oct 28, 2017
4,112
It can't. It was obvious from its first 3 years. This is why there is minimal interest in talking about PS4, because it is already done. Reaching 10 million or not is significant for the console and it's fans, doesn't matter in the big picture.

Not like the NSW can though, given the slow support. Its best case is the NDS, where 3P cones late yet find an audience. Yet the NSW isn't selling like the NDS, so it is not sure thing.

The worst case is Wii, where the identity of the console is so fixed that most JP3P games that come late simply don't sell despite install base, because the audience that would have brought their games are already alienated by the "identity" of the Wii, and was not built up early.

Its a toss up how it will end.

It ends how they want it to end I say. They don't release games in a proper manner, they won't sell and build a userbase to sell to. They don't have a userbase to sell to they won't release games.
 

Astrogamer

Member
Oct 25, 2017
921
Users Predictions: 5 Million Switch in Japan


5-million-instagram-followers.png




Source: gamedatalibrary


3DS: 52 weeks

GBA: 54 weeks

NDS: 56 weeks

WII: 60 weeks

PS2: 79 weeks

PS1: 114 weeks
GBC: 114 weeks

PSP: 117 weeks

PS3: 180 weeks

PS4: 181 weeks

PSV: 234 weeks




Switch?

USERS PREDICTIONS (weeks - numbers)

CaviarMeths:
74 weeks - 5.005.005
FormatCompatible: 78 weeks - 5.015.000
Heartskips: 79 weeks - 5.001.200
Joseki: 74 weeks - 5.001.000
Lichtsang: 73 weeks - 5.010.000
Monolithsoft: 71 weeks : 5 035 000
Nemesis162: 65 weeks - 5.015.000
skullwaker: 75 weeks - 5.020.000
69 weeks - 5.006.444
 

Arthoneceron

Member
Oct 27, 2017
3,024
Minas Gerais, Brazil
Well... it doesn't seem like Japanese companies are realizing that :P

They have two options: Or continue to develop to the PS4 solely and eventually port it to PC and maaaybe Xbox One to aim the global market or develop to PS4 and Switch and for a simultaneous release.

I expect neither, being honest. They will continue to develop solely for the PS4 and putting shovelware and late ports on the Switch.
 

Mpl90

Member
Oct 25, 2017
3,215
Last week's thread saw a pretty extensive (and animated, as usual) discussion about third party support on Switch, with Bandai Namco among the ones criticised the most for their current output, strongly port-focused with other titles still missing the system. I wanted to re-state what we know about Bamco's future support since November + a theory on the matter.

What Mochizuki reported





Seems like it:
-From next Spring and into the Summer, there will be "3 big titles coming/developing worldwide", exclusively for Switch.
-Continued development for software on PS/Xbox/Steam. Plenty of dev resources available.

Statements from Bandai Namco themselves

http://www.bandainamco.co.jp/en/ir/library/pdf/presentation/en_20171107_Presentation.pdf

Page 7. "Beginning of development of original titles for Nintendo Switch" is listed under the "Introduction of multiple worldwide titles" in the Network Entertainment cathegory

http://www.bandainamco.co.jp/ir/library/pdf/presentation/20171107_4QA.pdf

Page 1. Based on Google Translate, but it should be accurate enough. Feel free to correct me if there's anything wrong

Q. Please tell us (the stakeholders) the status of sales / development for Nintendo Switch
A. So far (November 2017), we've released three titles on the system: "Namco Museum", "ONE PIECE Unlimited World R" and "Dragon Ball Xenoverse 2 for Nintendo Switch", with good sales. At the current moment, our main offering / development consists of ports of existing titles, but we're strengthening the resources towards the system, and we plan to release several new, original titles for Nintendo Switch in the next fiscal year.

The Q&A session from November stated how in the short term Namco would've brought mainly ports to the system, and this is exactly what's been happening for a while: not only "One Piece: Pirate Warriors 3 Deluxe Edition" was announced at the end of October and "Gotouchi Tetsudou for Nintendo Switch!!" was already a thing since a few months earlier, but after the financial meeting ports of SD Gundam G Generation Genesis, Naruto Shippuden Ultimate Ninja Storm Trilogy, Little Nightmares and Pac-Man Championship Edition 2 have been unveiled / released. So, things went exactly as Bandai Namco stated for the fiscal year, with a heavy focus on older titles re-releasing on the system while shifting resources in order to have new games for the next fiscal year. So far, the Fiscal Year from April 1st, 2018 to March 31st, 2019 has two original titles coming to the system: "Taiko no Tatsujin Nintendo Switch Version!!" (exclusive) and "My Hero Academia: One's Justice" (multiplatform), with "Dark Souls Remastered" which is...eh, I don't know in which cathegory it should go, wheter it's a port or an "original game" since it's a remastered. Frankly, I assume the former though.
Anyways, given what said in the answer, we should get more announcements / releases of "original" games from Bamco starting from the upcoming Fiscal Year (by that I mean both games releasing in the FY and games getting unveiled, but not released during the FY), including the "3 big titles coming/developing worldwide, exclusively for Switch".

Now, as mentioned at the start of this post, my own theory: speaking of those titles coming from Mochizuki's reports, first of all "Taiko no Tatsujin" shouldn't be one of them since the franchise is not worldwide due to being Japan/Asian-exclusive. Neither MHA or Dark Souls should be considered as such, since they're multiplatform games. Between the mention of exclusives and how, going by Mochizuki's words, resources for Switch games are not impacting development of software on PS/Xbox/Steam, I'm starting to think that, alongside releases with multiplatform releases across all platforms, there might be two parallel development pipelines going on / developing: one dedicated specifically towards titles for PS4 / Xbox One / Steam and another for Switch-exclusive content. As already said, this doesn't mean we couldn't see games released across all of them, both simultaneously or later (Dragon Ball Fighter Z could be an example of a PS4/Xbox One/Steam --> Switch later release), but it might mean that, for example, as PS4/Xbox One/Steam get Code Vein and God Eater 3, the Switch gets Taiko no Tatsujin and Ridge Racer 8 (to use a strongly-rumoured game as an example).
 

D.Lo

Member
Oct 25, 2017
4,347
Sydney
The PS4 was never going to carry the Japanese market by itself.

Ever.
Yeah it was literally a system custom designed for western markets, Sony sacrificed Japan for the west with everything about its design.

Japanese devs have given it their best go however, pretty much every top Japanese-centric franchise got a main exclusive entry, including the biggest ever budget and step up for Monster Hunter despite it being a home console, and it's by far the worst selling console of all time to get a main Dragon Quest at release.
 

Deleted member 2793

User requested account closure
Banned
Oct 25, 2017
15,368
Last week's thread saw a pretty extensive (and animated, as usual) discussion about third party support on Switch, with Bandai Namco among the ones criticised the most for their current output, strongly port-focused with other titles still missing the system. I wanted to re-state what we know about Bamco's future support since November + a theory on the matter.

What Mochizuki reported







Statements from Bandai Namco themselves

http://www.bandainamco.co.jp/en/ir/library/pdf/presentation/en_20171107_Presentation.pdf

Page 7. "Beginning of development of original titles for Nintendo Switch" is listed under the "Introduction of multiple worldwide titles" in the Network Entertainment cathegory

http://www.bandainamco.co.jp/ir/library/pdf/presentation/20171107_4QA.pdf

Page 1. Based on Google Translate, but it should be accurate enough. Feel free to correct me if there's anything wrong



The Q&A session from November stated how in the short term Namco would've brought mainly ports to the system, and this is exactly what's been happening for a while: not only "One Piece: Pirate Warriors 3 Deluxe Edition" was announced at the end of October and "Gotouchi Tetsudou for Nintendo Switch!!" was already a thing since a few months earlier, but after the financial meeting ports of SD Gundam G Generation Genesis, Naruto Shippuden Ultimate Ninja Storm Trilogy, Little Nightmares and Pac-Man Championship Edition 2 have been unveiled / released. So, things went exactly as Bandai Namco stated for the fiscal year, with a heavy focus on older titles re-releasing on the system while shifting resources in order to have new games for the next fiscal year. So far, the Fiscal Year from April 1st, 2018 to March 31st, 2019 has two original titles coming to the system: "Taiko no Tatsujin Nintendo Switch Version!!" (exclusive) and "My Hero Academia: One's Justice" (multiplatform), with "Dark Souls Remastered" which is...eh, I don't know in which cathegory it should go, wheter it's a port or an "original game" since it's a remastered. Frankly, I assume the former though.
Anyways, given what said in the answer, we should get more announcements / releases of "original" games from Bamco starting from the upcoming Fiscal Year (by that I mean both games releasing in the FY and games getting unveiled, but not released during the FY), including the "3 big titles coming/developing worldwide, exclusively for Switch".

Now, as mentioned at the start of this post, my own theory: speaking of those titles coming from Mochizuki's reports, first of all "Taiko no Tatsujin" shouldn't be one of them since the franchise is not worldwide due to being Japan/Asian-exclusive. Neither MHA or Dark Souls should be considered as such, since they're multiplatform games. Between the mention of exclusives and how, going by Mochizuki's words, resources for Switch games are not impacting development of software on PS/Xbox/Steam, I'm starting to think that, alongside releases with multiplatform releases across all platforms, there might be two parallel development pipelines going on / developing: one dedicated specifically towards titles for PS4 / Xbox One / Steam and another for Switch-exclusive content. As already said, this doesn't mean we couldn't see games released across all of them, both simultaneously or later (Dragon Ball Fighter Z could be an example of a PS4/Xbox One/Steam --> Switch later release), but it might mean that, for example, as PS4/Xbox One/Steam get Code Vein and God Eater 3, the Switch gets Taiko no Tatsujin and Ridge Racer 8 (to use a strongly-rumoured game as an example).

This still looks like a bad deal to Nintendo. It's getting less games and with smaller budgets/smaller selling potential. Taiko is a good seller, but it's Japan only and I can't imagine a game like Ridge Racer being a decent seller today.

I still think these "exclusive games" are stuff like Smash and Prime 4, games that Nintendo is already paying for the development.