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Finally managed to tackle playing through the entirety of the mainline Ratchet & Clank series after purchasing all of the games in a PSN sale back in 2016. I had already played the PS4 version and loved it so much that I wanted to see what the earlier games were like in comparison. I gave All 4 One and Full Frontal Assault a miss due to them not reviewing as well as the other games, however I may pick them up in the future.
It's also nice to be ahead of schedule with playing 52 games with some longer games around the corner (Ni No Kuni 2, Far Cry 5, God of War).
Finally managed to tackle playing through the entirety of the mainline Ratchet & Clank series after purchasing all of the games in a PSN sale back in 2016. I had already played the PS4 version and loved it so much that I wanted to see what the earlier games were like in comparison. I gave All 4 One and Full Frontal Assault a miss due to them not reviewing as well as the other games, however I may pick them up in the future.
It's also nice to be ahead of schedule with playing 52 games with some longer games around the corner (Ni No Kuni 2, Far Cry 5, God of War).
- 11. Ratchet & Clank 1 [PS3] (02/20) - Platinum trophy. The PS4 version of Ratchet is the only R&C game I had played prior to this, and I absolutely loved the gameplay of that game. Though this game hasn't aged well I still enjoyed the gameplay and it was interesting to see what had been changed and cut when comparing against the remake.
- 12. Ratchet & Clank 2 [PS3] (02/25) - Platinum trophy. Big improvement over the previous game. I particularly liked the inclusion of upgradable weapons. One area I didn't enjoy as much was the little space shooting sections as the controls were a little janky.
- 13. Ratchet & Clank 3 [PS3] (03/03) - Platinum trophy. Game felt a little more linear than the previous game. I liked the whole having a motherbase aspect of the game, somewhat like the Normandy in Mass Effect. The entire UI had a piss yellow filter applied on top that was a bit excessive - Maybe this was something that was more of a problem with the PS3 version than the original.
- 14. Ratchet & Clank: Tools of Destruction [PS3] (03/04) - Full playthrough. Leap in graphics, especially with physics where the boxes could tumble over. 2 weapons which could only be used with Six-axis were introduced. I never used these weapons. It took a little while to get used to how things looked at first, as the colours in the original trilogy were more bright and cartoony. With this game they felt a little washed out and like they were going for a more realistic look. Some levels were ugly, especially the dinosaur planet. One area where it felt the game stepped up was the story - in the original trilogy the story felt very secondary where the humour in particilar felt dated, childish. The story in this game felt more mature and fleshed out.
- 15. Ratchet & Clank: Quest for Booty [PS3] (03/04) - Full playthrough. Short game where the only new addition was the ability to move objects with your wrench. Lacked the majority of aspects from the previous titles (gold bolts, etc). Felt more like a cut level from the previous game.
- 16. Ratchet & Clank: A Crack in Time [PS3] (03/11) - Platinum trophy. Wow, what a game. Without question the best Ratchet game of the bunch. The graphics felt like a step up from Tools of Destruction where the game actually felt like it was built for the PS3. I loved the hover boots, they added a fun bit of mobility to the game. Also the Clank sections weren't boring for once.
- 17. Ratchet & Clank: Into the Nexus [PS3] (03/17) - Platinum trophy. A lot shorter than the previous game and didn't really introduce many new aspects that the previous games didn't have. I wasn't a huge fan of the darker tone of the levels.