• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.
Status
Not open for further replies.

Zippedpinhead

Member
Oct 25, 2017
10,749
Hey i've Got a mechanics question about the dice, a question about player movement, and one last question about movement.

1: are two six sided dice used?
2: what is the dice order? Is it numerical in a set order by job or is that set via RNG?
3: Spaces are all open at day beginning. I'm taking this as all spaces are considered open at day beginning so players going earlier in the day can land on spaces currently occupied with four players that have not yet moved. Is this correct?

Thank,
Zipped
 

Android Sophia

The Absolute Sword
The Fallen
Oct 25, 2017
6,123
Neither did I but someone brought it up earlier

There was Royal asking about it pre-game:

Just for clarification: Property spaces are, as according to the game rules, functional empty spaces, right? There is no money and one can not buy any property. I'm strictly talking about the base ruleset and ignoring roles or cards that somehow may or may not interact with property spaces.

Another question: Night actions resolve before the tokens are moved, right?

But his question appears to have gone unanswered.
 

Ketkat

Banned
Oct 25, 2017
4,727
1: are two six sided dice used?

The game is definitely using two six sided dice based on where everyone landed. The only people that are outside of that range are people who had cards or the duck who I'm guessing rolled doubles.

Speaking of that, the boot definitely had a community chest that pushed them onto the electric company. Its not possible to roll a 12 and stay on that space since that's doubles.

I get what people are saying about not focusing on that too much, but keeping up with the chances of someone getting a night kill seems important.
 

Geno

One Winged Slayer
Member
Oct 29, 2017
9,812
Thessaloniki
The game is definitely using two six sided dice based on where everyone landed. The only people that are outside of that range are people who had cards or the duck who I'm guessing rolled doubles.

Speaking of that, the boot definitely had a community chest that pushed them onto the electric company. Its not possible to roll a 12 and stay on that space since that's doubles.

I get what people are saying about not focusing on that too much, but keeping up with the chances of someone getting a night kill seems important.
??? Boot could've gotten a 4 4 and then a 3 1 or whatever
 

Fandorin

The Fallen
Oct 25, 2017
2,356
2: what is the dice order? Is it numerical in a set order by job or is that set via RNG?
3: Spaces are all open at day beginning. I'm taking this as all spaces are considered open at day beginning so players going earlier in the day can land on spaces currently occupied with four players that have not yet moved. Is this correct?
Thank,
Zipped

2. This seems to be the biggest question. Considering the rule that a player will move to the next space if the one he landed is already full, it's clear there's an order for each token to move.
I don't think it's a RNG thing, at least not one rolled every phase.

3. Yes, I think that's exactly it. Occupied spaces from previous dice rolls won't affect the board.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,631
If there is priority then we can figure out some of it based on the current state of the board. Like with the two squares full of four, we know that at least some of the icons on Pentonville Road probably have priority over the ones on Euston Road.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,631
Wait, I messed that up. We know that some of the icons on Pentonville Road probably roll later than the ones on Euston Road.
 

The Bear

Forest Animal
Moderator
Oct 25, 2017
4,202
Still missing quite a few players. KetKat came in only to say "hi" and left without actual game talk.

Even some of the players who have shown up have only talked about the game mechanics. Also interestingly players that I've connected to being active have been quite absent/quiet, although that might be due to eastern.
 

Zippedpinhead

Member
Oct 25, 2017
10,749
It's a game with a high degree of movement and complexity into the base game. Likely understanding movement, cards, and tokens will have little to do with the actual scum hunting of the game.

However, We are playing a known cosplay game (essentially all our tokens are known cosplay characters). We don't know what they do, but it's different than usual games.
 

Royal_Flush

Member
Oct 25, 2017
879
I'm very disappointed that questions regarding public mechanics seem to not get answered by the moderation. If you make a mechanic public answer questions to it. Do in hypotheticals if you are afraid of giving away additional info by accident.

I don't think it makes a big difference that we know the tokens in play. I would assume they are completely unrelated to the roles, so I have to disagree with Zipped on that front.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,631
I'm very disappointed that questions regarding public mechanics seem to not get answered by the moderation. If you make a mechanic public answer questions to it. Do in hypotheticals if you are afraid of giving away additional info by accident.

I don't think it makes a big difference that we know the tokens in play. I would assume they are completely unrelated to the roles, so I have to disagree with Zipped on that front.

The tokens are probably tied to roles in some way. I wouldn't be surprised if we had roles that targeted tokens rather than the actual player.
 
OP
OP
Faddy

Faddy

Member
Oct 25, 2017
9,156
I'm very disappointed that questions regarding public mechanics seem to not get answered by the moderation. If you make a mechanic public answer questions to it. Do in hypotheticals if you are afraid of giving away additional info by accident.

I don't think it makes a big difference that we know the tokens in play. I would assume they are completely unrelated to the roles, so I have to disagree with Zipped on that front.

Here is my decision on this.


I will not answer any speculative questions at all. Everything that you need to know is in the opening posts.

If you think something isn't clear you can ask your fellow players or you can send me a PM where I can direct you to an answer.
 

Geno

One Winged Slayer
Member
Oct 29, 2017
9,812
Thessaloniki
This might be a stretch but I have a hunch that scum can't kill normally in this game. Think about it, we are all Tokens, Faddy told us that powers have ranges, this tells me that night abilities don't target players, but tokens. Same probably applies to night kills. Which brings me to my point, revealing your role in this game might be ok as long as you don't reveal your token.
 

Kyanrute

Member
Oct 25, 2017
3,629
Tomato
This comrade finds the idea that the example powers given would differ from the ones the proletariat holds almost as foolish as the idea of private enterprise. Comrades, why expect the break from the given when there is nothing to suggest such a thing?
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,631
This might be a stretch but I have a hunch that scum can't kill normally in this game. Think about it, we are all Tokens, Faddy told us that powers have ranges, this tells me that night abilities don't target players, but tokens. Same probably applies to night kills. Which brings me to my point, revealing your role in this game might be ok as long as you don't reveal your token.

That's what I'm thinking. Only one of the abilities from the cards have a range but the other cards without ranges might just be exceptions to make them more useful. The community chest that reveals a players token definitely suggests that they're important. Otherwise getting it revealed wouldn't be a big deal.
 

nin

Asked Politely
Avenger
Oct 26, 2017
7,159
Okay, first of all sorry. I wont be around until later this evening, but then with full force.
 

Geno

One Winged Slayer
Member
Oct 29, 2017
9,812
Thessaloniki
This comrade finds the idea that the example powers given would differ from the ones the proletariat holds almost as foolish as the idea of private enterprise. Comrades, why expect the break from the given when there is nothing to suggest such a thing?
I struggle to understand what you are saying, can you speak normally?
 

Zippedpinhead

Member
Oct 25, 2017
10,749
The game is definitely using two six sided dice based on where everyone landed. The only people that are outside of that range are people who had cards or the duck who I'm guessing rolled doubles.

Speaking of that, the boot definitely had a community chest that pushed them onto the electric company. Its not possible to roll a 12 and stay on that space since that's doubles.

I get what people are saying about not focusing on that too much, but keeping up with the chances of someone getting a night kill seems important.
See that's the reason why I asked, since no one was above 12 spaces rolled I could not tell if it was 2 six sided dice with the double mechanic in place from Monopoly, OR if it was 1 12 sided dice and no double mechanic. If someone moves more than 12 spaces tomorrow, then question answered, if not then question persists.

However, I guess it probably doesn't matter.
 

Ketkat

Banned
Oct 25, 2017
4,727
This might be a stretch but I have a hunch that scum can't kill normally in this game. Think about it, we are all Tokens, Faddy told us that powers have ranges, this tells me that night abilities don't target players, but tokens. Same probably applies to night kills. Which brings me to my point, revealing your role in this game might be ok as long as you don't reveal your token.

That would make sense, but if that is the case, I feel like scum might have the ability to figure out who is what token. I really doubt that community chest card is the only way of revealing tokens.

See that's the reason why I asked, since no one was above 12 spaces rolled I could not tell if it was 2 six sided dice with the double mechanic in place from Monopoly, OR if it was 1 12 sided dice and no double mechanic. If someone moves more than 12 spaces tomorrow, then question answered, if not then question persists.

However, I guess it probably doesn't matter.

Well, the double mechanic is definitely in. The rules talk about how if you roll doubles three times you go to jail. It'd be pretty weird if it didn't use two six-sided dice, but we'll definitely know tomorrow for sure.
 

nin

Asked Politely
Avenger
Oct 26, 2017
7,159
Interesting to see all players on the table but do not know who rolled what.
 

Kyanrute

Member
Oct 25, 2017
3,629
Tomato
I struggle to understand what you are saying, can you speak normally?

Comrade, the cards have abilities that target a token, target a player, target a space, one card even has a range limit on it. Why would the player powers be limited to targeting tokens only? The cards suggest the very opposite.
 

DCPat

Member
Oct 28, 2017
1,170
That's what I'm thinking. Only one of the abilities from the cards have a range but the other cards without ranges might just be exceptions to make them more useful. The community chest that reveals a players token definitely suggests that they're important. Otherwise getting it revealed wouldn't be a big deal.

I don't think this is enough reason to reveal roles. I'd like people to keep them to themselves. You don't know how it works. To dangerous.
 

The Bear

Forest Animal
Moderator
Oct 25, 2017
4,202
This might be a stretch but I have a hunch that scum can't kill normally in this game. Think about it, we are all Tokens, Faddy told us that powers have ranges, this tells me that night abilities don't target players, but tokens. Same probably applies to night kills. Which brings me to my point, revealing your role in this game might be ok as long as you don't reveal your token.

While you may be correct, let's not jump into conclusions about how night kills work. Nobody should reveal their roles more hastily just due to false sense of security.
 

The Bear

Forest Animal
Moderator
Oct 25, 2017
4,202
For the record I wasn't saying we should mass claim, just trying to figure out how the game works.

Your post wasn't advocating a mass cclaim, but "revealing your role in this game might be ok as long as you don't reveal your token." did sound like a slight role fishing to me anyway.
 

nin

Asked Politely
Avenger
Oct 26, 2017
7,159
Your post wasn't advocating a mass cclaim, but "revealing your role in this game might be ok as long as you don't reveal your token." did sound like a slight role fishing to me anyway.
I don't see it as role fishing, more like thinking out loud.

Since I played also with the idea of talking out loud and saying that in this case it would be more damming to know where you are instead of knowing which role you possess.

Those are my two cents
 

nin

Asked Politely
Avenger
Oct 26, 2017
7,159
The '
pointing it out something not so damming and making an elephant out of a fly in order to look good in the eyes of the others while just pointing out something that might not be something that bug to begin with'
Could also be seen as something worth mentioning.

My follow up to the two cents I lost in the post before.

Thinking out loud of course
 

nin

Asked Politely
Avenger
Oct 26, 2017
7,159
As soon as the Easter festivals are over is when I will go into full mode. Up to now not much has happened unfortunately. Not that I want something to happen, besides conversations of course.
 

nin

Asked Politely
Avenger
Oct 26, 2017
7,159
Feel free to throw the 'you post too much without any content' reasoning at me while I am away.

BRB in 5 hours.
 

The Bear

Forest Animal
Moderator
Oct 25, 2017
4,202
I don't see it as role fishing, more like thinking out loud.

Who knows, you may be right. But at this early stahe of the game it could be scum dropping an innocent looking post to fish, especially since it's based on speculation that we can't really confirm for now.
 

nin

Asked Politely
Avenger
Oct 26, 2017
7,159
Who knows, you may be right. But at this early stahe of the game it could be scum dropping an innocent looking post to fish, especially since it's based on speculation that we can't really confirm for now.

That is indeed true, just wanted to respond to it before it could blow up into something. Early stages of the game and maybe you are correct and he was indeed rope fishing
e_e
 

nin

Asked Politely
Avenger
Oct 26, 2017
7,159
I was to make clear that from the game setup we have before our eyes I think that knowing the position of someone is worth more than knowing what role they possess.
Therefore it would be best to keep quiet about where you are on the board atm.
 

Fandorin

The Fallen
Oct 25, 2017
2,356
Geno has an interesting take on it. I do buy the idea that scum can't freely choose their targets, some limitations should be in place.

However, I don't think token targeting is the only way for a kill, and there are probably means of identifying which token someone is as well.
Like all mechanics discussion, best bet is to keep it in mind till we get more information.
 

Apollo

Avenger
Oct 25, 2017
8,105
Speculation about how scum NKs work won't get us very far today with nothing concrete to work with. Plus, most tokens are clumped together as it is so, at least for tonight, most kills are going to be possible if range does play a factor.

VOTE: Zippedpinhead

What was your reasoning for opening your first post hinting towards the token you received? Obviously none of us are likely to know what tokens you prefer to play as, but it seems like a weird comment to make nontheless.
 

Zippedpinhead

Member
Oct 25, 2017
10,749
I thought it was interesting. nothing more. In a game where an Iron can be replaced with a cat, but other replaced pieces are in this game I found it interesting that I was one of the pieces I like to play as. Its not my favorite piece, but its up there.
 

Xbro

Member
Oct 25, 2017
1,105
Okay, I hate to be hung up on the properties, but on the keywords, property space specifically says spaces that can be bought. Were this an actual game of monopoly, you would only be able to 'kill' someone if they landed on your property. It would make sense to have some limiting factor on kills because this does not seem like a short game.
 

Stuart444

Member
Oct 25, 2017
9,073
Imagine if people could buy properties. I'd feel bad for anyone who buys Oxford Street only for it to get demolished.
 

The Bear

Forest Animal
Moderator
Oct 25, 2017
4,202
I'm just gonna do the Stan and say that this mechanics speculation is boring and pointless as all hell.

SweetNicole what do you think of Kyan immediately trying to figure out who ended up with a card today?

There's multiple players who haven't posted about anything but the mechanics/cards so far, it makes me feel worse about all of them.

I think it's interesting that lot of players I usually read as active and aggressive as town have been very quiet and feeble for now, Nicole being one of them. I don't know if it's just due to holidays, but it's at least interesting.
 
Status
Not open for further replies.