Read up on spoilers for the ending and it legit made me not want to get the game anymore. There's ballsy and then there's stupid
Who thought that randomly throwing you into forced story missions (sometimes corridor type shooter ones) in an open world game was a good idea? It's the one thing I hate about this otherwise very good game. I'm exploring this great world, suddenly I'm marked and in a bunker being tortured by John Seed. Narratively it doesn't make much sense that Id escape that and it just takes you completely out of the fun, balls to the wall, open world style of game.
I just finished it up earlier tonight and I must say: that's one of the worst gaming endings that I've ever personally experienced.Read up on spoilers for the ending and it legit made me not want to get the game anymore. There's ballsy and then there's stupid
It's also terrible because of how often you get kidnapped, especially by Jacob as you say, because it completely undermines the air of competence and intimidation your character has because the baddies can just take you in on a whim but still end up losing to you for some reason.It gets worse in Jacob's region.
Stop. Taking. Away. Freedom. A linear opening cutscene is fine but beyond that the player should be the one initiating all missions and storytelling.
It's also terrible because of how often you get kidnapped, especially by Jacob as you say, because it completely undermines the air of competence and intimidation your character has because the baddies can just take you in on a whim but still end up losing to you for some reason.
Yup, it's best to do the main story missions first because some of them will auto-complete once you fill up the resistance bar for that region. It doesn't say mission failed or anything but I guess you do miss out on those rewards. During my first playthrough I did so much side stuff before even reaching Fall's End (the first town hub) that I actually missed out on a story cutscene that introduces some major characters.
I agree. I don't think I ever experienced broken missions in the previous games.What? The lack of polish is one of my biggest issues with the game.
If you're dumb enough to do it then you only have yourself to blame. All of the good ones are unlockable easily anyway.I wonder if there are people dumb enough to spend real money on cosmetic outfits for a first person shooter. It almost feels like a scam.
I've put between 15 to 20 hours in so far and halfway through the second region (barely fast travel and always walk to locations because exploring can be so enjoyable). And whats really burning me out on this now is and constant encounters every few meters and running out of ammo before i even get to the outpost i want to takeout. This has been an issue since FC2 with the constant patrols, Ubisoft you are fucking relentless with throwing enemies at the player every 2 minutes. Why not dial it back alittle and make the actual outpost encounters fun to engage in, rather than getting burnt out on route to said locations!!!
I've mostly done walking and keeping off roads leads to me hardly meeting cultists. Sure sometimes but that's mostly when I get close to a road. It's more pretty to explore off road anyway. But yeah, it could still be dialed back a bit.I've put between 15 to 20 hours in so far and halfway through the second region (barely fast travel and always walk to locations because exploring can be so enjoyable). And whats really burning me out on this now is and constant encounters every few meters and running out of ammo before i even get to the outpost i want to takeout. This has been an issue since FC2 with the constant patrols, Ubisoft you are fucking relentless with throwing enemies at the player every 2 minutes. Why not dial it back alittle and make the actual outpost encounters fun to engage in, rather than getting burnt out on route to said locations!!!
It's done as a way for you to portray yourself into the story. Sure some people don't like it but I prefer it to them risking you not liking the character you play as.My favourite part of the first person villain monologue cutscenes is when my PS4 Pro's fan kicks into Ultra Turbo EX Gigaton Burst mode and I just have to stare at the subtitles the whole time. I'm really enjoying this game, but the decision to make your character a silent protagonist in a world full of amateur actors ready to drop straight up soliloquies on you at a moment's notice means I can't take any of this story stuff seriously. Just a baffling choice.
It gets worse in Jacob's region.
Stop. Taking. Away. Freedom. A linear opening cutscene is fine but beyond that the player should be the one initiating all missions and storytelling.
Agreed it's really annoying. Seems impossible to avoid even if you fight off attackers everytimes. At one point i got blissed shot while gliding through the air in wingsuit. That supreme accuracy!Who thought that randomly throwing you into forced story missions (sometimes corridor type shooter ones) in an open world game was a good idea? It's the one thing I hate about this otherwise very good game. I'm exploring this great world, suddenly I'm marked and in a bunker being tortured by John Seed. Narratively it doesn't make much sense that Id escape that and it just takes you completely out of the fun, balls to the wall, open world style of game.
You're kinda contradicting yourself here. You first say you want the game to be "open world" and allow "freedom" and argue the story missions go against this but then you follow up and say you wish they still kept the towers to unlock the sub content rather than exploring the open world and allowing the player the freedom to unlock content if they wish by you talking to NPCs. You should also probably put your last bit in spoiler tags.yeah, its baffling..."here, open world, freedom for the player, do what you want" VS. "gets kidnapped over 10times without any chance to get away and monologue cutscenes because silent protag" it`s a core design problem in this game, and this is not the only area where they failed to get it together to a compelling package...
i think ultimately the towers were better in revealing intel on the map than talking to one hundred NPC who can`t talk to you because they are in combat mode(again)....i don`t wanna hear all these little stories, just give me the tasks directly on the map, without the need to talk to every fucking NPC...it comes over as busywork, not as "freedom"
and don`t get me talking on that ending...the ending dumps the whole game into "what the fuck" territory, it makes you don`t care about anything you have done in this game...it´s a anticlimatic ending which just throws away everything you have done, really badly done...
I'd rather play an annoying brat like Jason than the dead robot that is Rook. He's not a character, he's just a tool for destruction. And why should a tool of destruction care about Nick Rye's daughter or the monologues of John Seed? The protagonist is completely devoid of any personality and stands out like a sore thumb in this world that Ubisoft wants us to care about.It's done as a way for you to portray yourself into the story. Sure some people don't like it but I prefer it to them risking you not liking the character you play as.
Ive never ever played a far cry 5 game before but for some reason decided to jump in on this one.. and boy is it just so much fun to play. Are they all this good? Considering going back and playing some of the others after this.
I see it more that it gives you the chance to see how you would react in that situation rather than being forced to do what a voiced protagonist would do. This is more of a general argument between having a voiced/silent protagonist in any game than it being just about FC5 and most open world games prefer to do silent because it allows the player to immerse themselves as the character.I'd rather play an annoying brat like Jason than the dead robot that is Rook. He's not a character, he's just a tool for destruction. And why should a tool of destruction care about Nick Rye's daughter or the monologues of John Seed? The protagonist is completely devoid of any personality and stands out like a sore thumb in this world that Ubisoft wants us to care about.
5 is most like 3 and 4 with 3 being the best out of the two options imo.Ive never ever played a far cry 5 game before but for some reason decided to jump in on this one.. and boy is it just so much fun to play. Are they all this good? Considering going back and playing some of the others after this.
Pretty much. Those NPC's also direct you to the notes giving you the Prepper Stash quests. This insistence of Ubisoft on handholding just to make sure the player doesn't miss any content is very disappointing.So all that early talk about discovering quests organically basically just boils down to talking to a hundred random NPCs and reading random notes in houses.
This complaint is ironic in light of people getting very angry that playing the game a certain way can lock you out of missions.Pretty much. Those NPC's also direct you to the notes giving you the Prepper Stash quests. This insistence of Ubisoft on handholding just to make sure the player doesn't miss any content is very disappointing.
It's done as a way for you to portray yourself into the story. Sure some people don't like it but I prefer it to them risking you not liking the character you play as.
The amount of times I've had to wait around for NPCs to get out of combat and re-listen to their entire dialogue just to start a quest because some random fucknuggets came up on a quad and started shooting us out of nowhere is pissing me off.
This complaint is ironic in light of people getting very angry that playing the game a certain way can lock you out of missions.
Using peaches and jess to help take down outposts almost feels like cheating.
Imagine that there is someone who's job it was to sign off on that mission where you have to kill John Seed.
The first column on the left is the same for each board:Ok, you name the area the certain fish is on the map but on the record board you don't put the name and just the picture of the fish? Okaaaaaay.
Yeah most people who complain about the enemy spawns seem to forget you're a fugitive on the run from a country controlled by doomsday cultists. My first instinct was to stay off the roads and within mins I could tell it was a design by choice and I agreed with it since it made sense to me.Although many of you guys seem to be complaining about the frequency of enemy spawns, I can't say I had that issue myself.
Maybe it's because for the most part, I avoided the roads, and had a habit of walking around the world. In general, it felt like it made more sense. You're a wanted man in the mostly hostile environment. I didn't feel the frequency of enemy spawns was unusual, it gave me the sense that the Peggies were the majority, not the minority, within this universe. When I did drive, I just wanted to get from A to B quickly, so I just ignored the hostile vehicles.
In general, I felt like the acquisition of new quests felt organic. As I made an effort to explore new locations on foot, I often discovered quests and NPCs directly, but was informed of others by NPCs and notes that I found. Likely contributing to this, I never sought to complete all of the quests available, so I didn't find myself deliberately searching for people to speak to, and I just took what I found, as it appeared.
The first column on the left is the same for each board:
Then the ones on the right are unique per region.
- Bull Trout
- Golden Trout
- Lake Trout
- Rainbow Trout
Holland Valley:
Henbane River
- Pallid Sturgeon
- Paddlefish Sturgeon
Whitetail Mountains
- Smallmouth Bass
- Largemouth Bass
- Rock Bass
I had to look up a video for this list. Just fast travel to each Hard spot within that region for the fish needed.
- Chinook Salmon
- Kokanee Salmon
- Arctic Grayling Salmon
Yeah most people who complain about the enemy spawns seem to forget you're a fugitive on the run from a country controlled by doomsday cultists. My first instinct was to stay off the roads and within mins I could tell it was a design by choice and I agreed with it since it made sense to me.
This then went hand in hand with how the game offers its side content because most of it was off of the main roads. From walking towards a mission off road, I'd come across a few points of interest and NPCs which would either need help or just be there to inform me of some side content. I'd then complete the side content if it was somewhat on the way of the main mission or I'd go back to it afterwards. I never felt like I didn't have nothing to do. I've only got Jacob's area to do but my map has plenty of side content icons on it ready for me once I finish the story because I explored so much just by walking to and from main objectives.
I feel this is how the game was meant to be played and was portrayed in a way that it was how to play the game without it explicitly telling you.
Although many of you guys seem to be complaining about the frequency of enemy spawns, I can't say I had that issue myself.
Maybe it's because for the most part, I avoided the roads, and had a habit of walking around the world. In general, it felt like it made more sense. You're a wanted man in the mostly hostile environment. I didn't feel the frequency of enemy spawns was unusual, it gave me the sense that the Peggies were the majority, not the minority, within this universe. When I did drive, I just wanted to get from A to B quickly, so I just ignored the hostile vehicles.
In general, I felt like the acquisition of new quests felt organic. As I made an effort to explore new locations on foot, I often discovered quests and NPCs directly, but was informed of others by NPCs and notes that I found. Likely contributing to this, I never sought to complete all of the quests available, so I didn't find myself deliberately searching for people to speak to, and I just took what I found, as it appeared.
Yup. Only encountered two main bugs so far. One was the lip syncing was out during a cut scene and another was where the Vet character was stuck underwater so I had to reload from the last checkpoint to talk to him.Yep, agree.
So many complaints in this thread I just don't see in my game.
Game is almost perfect for me minus one or two bugs.