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PhilGPT

Self-Requested Ban
Banned
Oct 30, 2017
82
Portugal
The timestop does leave the post processing in-tact for the people (hey Phil!) who can't deal with the photomode otherwise, now can take shots too ;)
haha nice, you're awesome, thanks! :)

Assassin's Creed Origins

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R8tedm3

Member
Oct 27, 2017
1,199
USA
Assassins Creed: Origins | OtisInf's Camera Tools | Native 8k

We must have been in the same area Phil, since we both took the same shots:) Game is a stunner, every time i play it looks orgasmic.

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cooly08

Member
Oct 27, 2017
152
France
Updated the Assassin's Creed Origins camera tools: added timestop.

https://github.com/FransBouma/Injec...tem/tree/master/Cameras/AssassinsCreedOrigins

A hud toggle is a bit of a pain tho. I tried to find it, but it disables/enabled hud elements through a command in its internal command queue which is a headache to debug/trace so after hours of digging I gave up (I get as far as 'disable postprocessing' when enabling photomode, but soon after that the message for disabling the hud is handled, however multiple threads run over its queue so if you step through 1 thread, which thus is stalled, another one picks up the message (as it's still running) and disables the hud... aarrrggg..) Tried 3dmigoto but holy shit I get 1-2fps when enabling that (even in a tiny window of 1440x900) so no hud toggle.

The timestop does leave the post processing in-tact for the people (hey Phil!) who can't deal with the photomode otherwise, now can take shots too ;)

Re-uploaded. Compiled without optimizations. No idea what causes it tho, but it works now.

Few comments (no complain, just comments) :
If you timestop / "untimestop" to quickly, the game can crash.
If you go away a bit, all characters (including animals) are in t-pose. You have to "untimestop" for one sec so the characters get their proper pose.
Not going in photomode result in keeping all postprocess effects, including vignetting.
 

OtisInf

Member
Oct 27, 2017
232
Few comments (no complain, just comments) :
If you timestop / "untimestop" to quickly, the game can crash.
I had to compile without optimizations as optimized builds would crash immediately. This always refers to a bug in the code but as it's very hard to find, I released it as without optimized, and hoped it would pan out. This morning I found what it was and have updated the 1.0.3 camera dll on github. Tho I think the crashes are from the game itself, not from the camera (which simply sets/resets a byte in memory). Timestops in previous games were very unstable as well.

If you go away a bit, all characters (including animals) are in t-pose. You have to "untimestop" for one sec so the characters get their proper pose.
I think this is expected: the engine has stopped and won't keep running when you move around. It's odd though as the timestop I use is the one used by photomode as well...

The enabling process of the photomode is quite complex in the game, it sets a couple of flags and posts several 'jobs' to its internal engine job queue (so these are handled in parallel), so my guess is that setting a simple byte from 0 to 1 doesn't to all the work and leaves some things running which should be stopped, hence the possibility of a crash. As it's not a simple matter of 'set these 3 or 4 bytes to 1', I can't mimic the process tho, so it's not getting better than this.

Sunbeam, a seasoned cheat table hacker who dissected AnvilNEXT64 a lot, would post his research today but deleted his account on fearlessrevolution due to a feud with commercial cheat makers, so the info he found (e.g. world object location etc.) is all gone/won't be posted, so I can't dig into that as well :(

Not going in photomode result in keeping all postprocess effects, including vignetting.
Heh :) Yeah this is intentional :) the photomode disables all post processing (or better, resets it), and timestop leaves it on. It's a single byte however, disabling postprocessing, including vignette, it can't be separated. It's a bit of a moot point to have timestop and disable postprocessing as that would make it an unstable variant of the photomode, IMHO, so I didn't add it.
 
Oct 31, 2017
2,164
Paris, France

The Janitor

Member
Oct 27, 2017
25
A hud toggle is a bit of a pain tho.Tried 3dmigoto but holy shit I get 1-2fps when enabling that (even in a tiny window of 1440x900) so no hud toggle.

I'll give it a try once I get the game. It was the same thing with Unity but I managed to shader hunt by setting hunting to 2. That way, the game will start with hunting off and you can enable it with numpad 0.
It might also help to go to a place where the CPU usage is low, like the desert.
 

Embedead

Member
Oct 29, 2017
36
A couple of COD:WWII screens, at least it looks nice most of the time, if completely boring:
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langgi

Member
Oct 27, 2017
335
Southeast Asia
To match the quality of the PC port, here's equally sloppy, low effort NIOH shots (4K - Ansel - Reshade 1.1)

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How come this port is even worse than Samurai Warriors Sanada. At least I can go beyond 4K in SW, Nioh doesnt even let me :D
 
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