Having established that Xbox not being competitive in Japan is a problem, why exactly has the brand failed to do well in the country at all? It can't be that Japanese people prefer their own brands- they will easily go for foreign brands if they are marketed properly and have demonstrable appeal. For example, iPhone is the single largest selling smartphone in Japan, with an over 50% marketshare. KFC has become a Christmas tradition in Japan because of how ingrained in Japanese culture it has become. Xbox's underperformance in Japan flat out cannot be because of it being an American brand- that's just not how market dynamics in the country work.
Exactly 30 years ago an 18 meter tall, 30 meter long dinosaur appeared in Shinjuku, Tokyo in an event that celebrated 1 million MSX computers sold. Created by the same company that made the models for cult classic Godzilla, the dinosaur was the attention grabber of MSX Dinosaur Land which took place between December 1st, 1985 and January 16th, 1986. It was one of few known marketing efforts from Microsoft/ASCII to widely promote their MSX standard for 8bit home computers.
Finding out about the event, Bill Gates was furious at Kazuhiko Nishi - at the time board member and technical director of Microsoft and with his company ASCII the representative of Microsoft in Japan - for spending the considerable sum of 150 million yen (~ 750.000 US$ at the time) on the dinosaur alone and a rumoured 1 million dollars on the entire event.
Years later, during MSX Magazine Festival 2003 Nishi looked back at this, referring to the 500 million dollar marketing budget Microsoft had then spent on promoting the first XBox. Considering the difficulties Microsoft had back then to get a good market share for their new attempt to enter the consumer market with Microsoft backed hardware Nishi mentioned that that sum of money might have been better spent by just giving Xboxes away for free...
Straight up buy Nintendo, Monster Hunter, Dragon Quest and Final Fantasy and make them exclusives.
Even that, I don't think would totally work.
Right, I do think branding is a major issue.Meh, I'd say they aren't the same. Japan doesn't have an established "Apple" that Apple was trying to come in and compete against.
Either way, I just think it's a factor - I think this analysis of yours is more along the lines of my general thinking about the topic:
Xbox does still seem very American (the X is to let you know it's eXtreme! And they stuck two X's in there because it's 2 eXXtreme!!) (and also it was the first sincere effort of an American company to enter the console market in a while, so it makes sense that it would be identified as such) and I could see that being a turn off internationally.
Which brings me back to, why do they alone have so many problems with getting a foothold in Japan? How has Apple, for instance, not had these problems? Or Amazon? Google?They couldn't secure permanent exclusivity. Those publishers were not willing to play ball with a permanent exclusive contract. You think Microsoft wanted timed exclusivity? It was the best they could get.
That doesn't change anything in long term. PS4 is already back at 20K weekly numbers and tracking to sell less or stay flat in comparison to 2017. Microsoft would get some good sales for a month or two and get dropped again.Pay for Monster Hunter 6 exclusivity.
Done and done. If MHW can cause a straight up PS4 shortage in Japan of all places, Xbox would pretty much be single-handedly saved.
MH fans have already jumped ship from PSP to 3DS to PS4. It's like a normal occurrence now.
Well, they have okay sales somewhere. The US, Canada, and the UK probably make up the majority of their sales, but it's not like they make up 90% of them. At least, I doubt it. But again, that's not really my point. I was just responding to someone framing the markets by individual countries, and my point was that often, people don't frame the markets that way, so it would make sense to see Japan as not worth the effort anymore.But they don't do okay in continental Europe. The Wii U did better in Germany and France than Xbox One, until it had its legs cut out from under it in 2016 (and I'm still not sure Xbox ever overtook Wii U in France).
A lot of people consider the US/Canada as a market, the EU+Great Britain as a market, Oceania as a market, Latin America as a market, and Japan as a market. Of those markets, only Japan is an individual country, so perhaps this categorization is unfair. But when looked at in that way, Japan's importance--especially for home consoles--is a lot lower than second place. If Microsoft is going to beat its head against a wall trying to enter a market that doesn't want its goods, it's potential gains upon success would probably better justify futile efforts in a market like China or India, rather than a market like Japan, where the console market is ever shrinking and the population is lower than those other two.
Which brings me back to, why do they alone have so many problems with getting a foothold in Japan? How has Apple, for instance, not had these problems? Or Amazon? Google?
PlayStation HQ is in the USA ;)Sony and Nintendo both have their HQs in Japan. Sega even has it's HQ in Japan.
Microsoft's HQ is in Redmond, Washington USA.
I wouldn't call it a racial divide. It's more of a cultural divide.
Japanese people hate American products and will not ever develop for it -
*looks at iPhone*
....oh.
I dunno bout all that.It's simple and not different to anywhere else.
More games, more sales.
Me believes that alot of Xbox fans will buy PS4 just for Spider man, the damn thing looks amazing. But yeah i understand if the issue is financial one.Yeah they're crazy IMO, brand loyalty would never stop me from getting the platform with games that I want. But I guess that's also a financial thing for some of my friends
Speaking specifically for India (since that's where I am from), Xbox launched big in India with the Xbox 360, big marketing lineup, lots of games, generally reasonable pricing, against the PS3 which was stupidly overpriced and launched with the same kinds of issues it did elsewhere in the world (and launched later). Xbox did okay in India, mostly because there is no console gaming culture in the country, which I assume wasn't good enough for Microsoft, so by late 2007, Microsoft stopped trying, leading to a drop in marketing, a collapse in distribution networks and deals, and minimal post launch support for what are pretty expensive hardware purchases. Meanwhile Sony just kept steadily pushing PlayStation in India, first with PS2 and PSP as budget priced alternatives, and excellent marketing (including actual targeted marketing), locally developed games (look up Singstar Bollywood, as one example), and amazing post launch support (Sony has an enviable network of distribution and support in India); then once the PS3's price dropped, pushing that instead, and the PS3 ended up outselling Xbox 360 by the end of the consoles' life cycles.Well, they have okay sales somewhere. The US, Canada, and the UK probably make up the majority of their sales, but it's not like they make up 90% of them. At least, I doubt it. But again, that's not really my point. I was just responding to someone framing the markets by individual countries, and my point was that often, people don't frame the markets that way, so it would make sense to see Japan as not worth the effort anymore.
Also, what's this about ceding India and China to PlayStation? I'm genuinely asking. I was under the impression that no video game console has successfully penetrated those markets. Whoever does first will surely the be generation leader, considering the insane population between the two.
Ok
Are my thoughts on the Xbox's failure accurate or did you quote my whole post just to point out one small error?
Right, and they bailed right when they started to get small payoffs.
Sorry, it is just a point that I have addressed throughout so I figured I would tackle the new factor in your post :POk
Are my thoughts on the Xbox's failure accurate or did you quote my whole post just to point out one small error?
Ah, you are right. Well that hardly helps haha.FFXIII came out on the 360 in Japan at the end of 2010. It was a year late, but it came out.
Yeah, I think one of the issues Microsoft has had is the turmoil the company as a whole has had with its leadership since the late 2000s; multiple realignments with larger company visions, plus changing conceptions of what Microsoft wants Xbox itself to be has led to a whole host of false starts for the brand everywhere worldwide.I think that had more to do with a shift in direction than abandoning Japan, though. Because the last major Japanese Xbox-exclusive (Star Ocean) came prior to the introduction of the Kinect. After that, they lost a pretty sizable chunk of their audience. Personally, I know maybe a handful of people among hundreds, who stuck with Xbox after the shift to Kinect. And these people were all-in on Xbox 360 prior to that point. I can't imagine that isn't representative at some point of both Microsoft's domestic audience as well as their international one. I'm not trying to move goalposts because I don't really care what MS does, it ain't affecting my pockets, but they did undergo a major shift in direction and I think that isn't something that can be overlooked either. They had a nice showcase at E3 but it's probably a wrap in terms of their days of getting exclusives out of Japan. I hope it isn't because man they had some really great partnerships back in the 2000s, but hey if they don't pick up those games, someone else will, at the end of the day.
I know what you meant, but the OP literally asked what could MS do. MS isn't going to do anything.Not to mention that you can afford something that isn't for sale
Dude, I wasn't "pushing my point," I was explaining why someone else--including Microsoft--might see it that way. Your classification as individual countries isn't the only way to see it. Navigating laws and other general localization and distribution is the challenge of expanding into a market. With Japan, you have to do that on a per-country basis. For countries in the EU, the countries are commercially tied together insomuch that the EU is generally considered a single market, even if languages and other localizations need to be tailored for each country.So my factually correct argument is wrong because if you change the conditions(sales per individual country) it is no longer the case ?
You are saying Japan is irrelevant, because you group multiple countries into one Market, while leaving Japan as a single country to push your point ?
How does that make any sense ?
As for which country to focus on, you are oversimplifying it greatly.
Just look at Sony, MS competitor:
Japan has a population of 126 million people, and so far PS4 has sold 6 million units there.
In India a country with more than a billion people, PS4 has sold less than a million units there.
The development of the gaming market of a country is way more important than raw population numbers.
Japan has been a big country for Consoles for decades, and while their share of the sales has shrunk, it still accounts for ~9% of all consoles sold, so ignoring that market is a stupid idea.
A good company does not blame 9% of its potential customers for not wanting its goods, it tries to change and market its goods so the customers want to buy it.
This is super interesting. Thanks.Speaking specifically for India (since that's where I am from), Xbox launched big in India with the Xbox 360, big marketing lineup, lots of games, generally reasonable pricing, against the PS3 which was stupidly overpriced and launched with the same kinds of issues it did elsewhere in the world (and launched later). Xbox did okay in India, mostly because there is no console gaming culture in the country, which I assume wasn't good enough for Microsoft, so by late 2007, Microsoft stopped trying, leading to a drop in marketing, a collapse in distribution networks and deals, and minimal post launch support for what are pretty expensive hardware purchases. Meanwhile Sony just kept steadily pushing PlayStation in India, first with PS2 and PSP as budget priced alternatives, and excellent marketing (including actual targeted marketing), locally developed games (look up Singstar Bollywood, as one example), and amazing post launch support (Sony has an enviable network of distribution and support in India); then once the PS3's price dropped, pushing that instead, and the PS3 ended up outselling Xbox 360 by the end of the consoles' life cycles.
When the PS4 and Xbox One were launching, Sony put the PS4 out with a lot of pizzaz and full support, and a simultaneous launch. When Xbox One was launching, it came a year late, and was sold exclusively through Amazon India, with zero retail presence. Not only did that kill the console's prospects in India beforehand, but major games such as Fortnite are not even available on Xbox One in the country.
In terms of the larger question of "what console penetrated the Indian market?" None. But within the parameters of the existing market? Microsoft blew it.
The first part of my post is dedicated to explaining why Japan is a big enough market for them to bother with.Nothing. Japan isn't a big enough market for them to bother with to be honest. They should focus on North America and Europe.
Yeah, could be. They do okay in Europe (despite being trounced by PlayStation), so it could be more of a Western thing rather than an English thing. Either way, my point was that it's not completely strange to say Japan's import as a market for home consoles is shrinking, if you look at the markets in the way I described.
You should read the eurogamer article from 2012 somebody linked to on a previous page. As much as you may not like to admit it, there seems to be an element of regional bias you could trace back to national origin. The Japanese had a lot of negative opinions on the Xbox before it even launched; it didn't really get a fair shake no matter how hard Microsoft pushed. Yes, MS made mistakes and the article touches on many, but being "American" definitely played into its failure there. They viewed it as an American or Western console that just happened to be available in Japan, not a serious competitor to Sony, Nintendo, and Sega.Can we stop with the racism thing? Western games are selling well in Japan.
We don't call americans racist for not buying handhelds or big japanese hits like Yo-Kai Watch. This is just silly. This is sounding like everyone in the world should prefer american products just because they're american.
The first part of my post is dedicated to explaining why Japan is a big enough market for them to bother with.
Lol.You should read the eurogamer article from 2012 somebody linked to on a previous page. As much as you may not like to admit it, there seems to be an element of regional bias you could trace back to national origin. The Japanese had a lot of negative opinions on the Xbox before it even launched; it didn't really get a fair shake no matter how hard Microsoft pushed. Yes, MS made mistakes and the article touches on many, but being "American" definitely played into its failure there. They viewed it as an American or Western console that just happened to be available in Japan, not a serious competitor to Sony, Nintendo, and Sega.
One of the most popular (if not THE most popular) gaming devices in Japan currently is the iPhone.I would love to be wrong but Id chalk this one up to xenophobia.
They tried everything honestly, at this point I dont know why they even bother.
MS is gonna fail pretty hard in mainland Europe too if they don't do something that is not nothing.