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Netherscourge

Member
Oct 25, 2017
18,931
Sony and Nintendo both have their HQs in Japan. Sega even has it's HQ in Japan.

Microsoft's HQ is in Redmond, Washington USA.

I wouldn't call it a racial divide. It's more of a cultural divide.
 

Drey1082

Member
Oct 27, 2017
714
Having established that Xbox not being competitive in Japan is a problem, why exactly has the brand failed to do well in the country at all? It can't be that Japanese people prefer their own brands- they will easily go for foreign brands if they are marketed properly and have demonstrable appeal. For example, iPhone is the single largest selling smartphone in Japan, with an over 50% marketshare. KFC has become a Christmas tradition in Japan because of how ingrained in Japanese culture it has become. Xbox's underperformance in Japan flat out cannot be because of it being an American brand- that's just not how market dynamics in the country work.

I don't entirely think these examples are analogous. Sony in smartphones isn't going to compete with apple, and they're still second in market share from what I've read. Meaning if you don't have any strong japanese competitors in your market, you can succeed. Also, apple owes much of their success to softbank, the japanese company that made the iphone to japan for the most part.

Simiar story with KFC. KFC was brought in with the help of mitsubishi.
 

Cheerilee

Banned
Oct 25, 2017
3,969
https://www.msx.org/news/events/en/...marketing-stunt-bill-gates-did-not-appreciate
Exactly 30 years ago an 18 meter tall, 30 meter long dinosaur appeared in Shinjuku, Tokyo in an event that celebrated 1 million MSX computers sold. Created by the same company that made the models for cult classic Godzilla, the dinosaur was the attention grabber of MSX Dinosaur Land which took place between December 1st, 1985 and January 16th, 1986. It was one of few known marketing efforts from Microsoft/ASCII to widely promote their MSX standard for 8bit home computers.
Finding out about the event, Bill Gates was furious at Kazuhiko Nishi - at the time board member and technical director of Microsoft and with his company ASCII the representative of Microsoft in Japan - for spending the considerable sum of 150 million yen (~ 750.000 US$ at the time) on the dinosaur alone and a rumoured 1 million dollars on the entire event.

Years later, during MSX Magazine Festival 2003 Nishi looked back at this, referring to the 500 million dollar marketing budget Microsoft had then spent on promoting the first XBox. Considering the difficulties Microsoft had back then to get a good market share for their new attempt to enter the consumer market with Microsoft backed hardware Nishi mentioned that that sum of money might have been better spent by just giving Xboxes away for free...
 

Kuosi

Member
Oct 30, 2017
2,366
Finland
They really tried with the x360 and got rather meh results with it so pretty much concluded it's not worth the investment for them
 
OP
OP

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
Meh, I'd say they aren't the same. Japan doesn't have an established "Apple" that Apple was trying to come in and compete against.

Either way, I just think it's a factor - I think this analysis of yours is more along the lines of my general thinking about the topic:



Xbox does still seem very American (the X is to let you know it's eXtreme! And they stuck two X's in there because it's 2 eXXtreme!!) (and also it was the first sincere effort of an American company to enter the console market in a while, so it makes sense that it would be identified as such) and I could see that being a turn off internationally.
Right, I do think branding is a major issue.

They couldn't secure permanent exclusivity. Those publishers were not willing to play ball with a permanent exclusive contract. You think Microsoft wanted timed exclusivity? It was the best they could get.
Which brings me back to, why do they alone have so many problems with getting a foothold in Japan? How has Apple, for instance, not had these problems? Or Amazon? Google?
 

Deleted member 2793

User requested account closure
Banned
Oct 25, 2017
15,368
Pay for Monster Hunter 6 exclusivity.

Done and done. If MHW can cause a straight up PS4 shortage in Japan of all places, Xbox would pretty much be single-handedly saved.
That doesn't change anything in long term. PS4 is already back at 20K weekly numbers and tracking to sell less or stay flat in comparison to 2017. Microsoft would get some good sales for a month or two and get dropped again.
 

Sho_Nuff82

Member
Nov 14, 2017
18,439
Microsoft would have to actually invest in a decade of in-house Japanese development (as in, making new Japanese development facilities and hiring Japanese talent to make Japanese games) for that to happen, and they are barely committed on that front in the States and UK.

The one time they had anything approaching mediocre success is when they moneyhatted a bunch of Japanese games, and that's just not sustainable long-term.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,779
MH fans have already jumped ship from PSP to 3DS to PS4. It's like a normal occurrence now.

Those were generational jumps, though. There hasn't been a situation where the Monster Hunter franchise has gone from multiplatform to exclusive within the same hardware generation. Why would Capcom throw away their guaranteed sales on Playstation for the gamble of maybe helping XBOX do better?
 

PogiJones

Banned
Oct 27, 2017
1,636
But they don't do okay in continental Europe. The Wii U did better in Germany and France than Xbox One, until it had its legs cut out from under it in 2016 (and I'm still not sure Xbox ever overtook Wii U in France).
Well, they have okay sales somewhere. The US, Canada, and the UK probably make up the majority of their sales, but it's not like they make up 90% of them. At least, I doubt it. But again, that's not really my point. I was just responding to someone framing the markets by individual countries, and my point was that often, people don't frame the markets that way, so it would make sense to see Japan as not worth the effort anymore.

Also, what's this about ceding India and China to PlayStation? I'm genuinely asking. I was under the impression that no video game console has successfully penetrated those markets. Whoever does first will surely the be generation leader, considering the insane population between the two. That's what I mean by the potential benefits being more worth the near-impossible task than trying yet again to penetrate the shrinking Japanese market.
 

Thardin

Member
Jan 7, 2018
926
Nah, this is racism:

How in the world is Playstashun 5 racist?

Was a joke about how company A would have to name their product after company B's competing product in order to be successful.

Any racist undertones your picking up are entirely your own projections.

Would it be racist if I said Microsoft should have renamed the Zune the EyePod?
 

Saint-14

Banned
Nov 2, 2017
14,477
That problem is not specific for Japan though, outside of the US and some European countries their console isn't doing much, Middle East for an example is a largely Sony dominated market, I don't know what they are doing there (that is if they are doing anything) but it certainly isn't working.
 

Andri

Member
Mar 20, 2018
6,017
Switzerland
A lot of people consider the US/Canada as a market, the EU+Great Britain as a market, Oceania as a market, Latin America as a market, and Japan as a market. Of those markets, only Japan is an individual country, so perhaps this categorization is unfair. But when looked at in that way, Japan's importance--especially for home consoles--is a lot lower than second place. If Microsoft is going to beat its head against a wall trying to enter a market that doesn't want its goods, it's potential gains upon success would probably better justify futile efforts in a market like China or India, rather than a market like Japan, where the console market is ever shrinking and the population is lower than those other two.

So my factually correct argument is wrong because if you change the conditions(sales per individual country) it is no longer the case ?

You are saying Japan is irrelevant, because you group multiple countries into one Market, while leaving Japan as a single country to push your point ?

How does that make any sense ?

As for which country to focus on, you are oversimplifying it greatly.
Just look at Sony, MS competitor:

Japan has a population of 126 million people, and so far PS4 has sold 6 million units there.
In India a country with more than a billion people, PS4 has sold less than a million units there.

The development of the gaming market of a country is way more important than raw population numbers.
Japan has been a big country for Consoles for decades, and while their share of the sales has shrunk, it still accounts for ~9% of all consoles sold, so ignoring that market is a stupid idea.
A good company does not blame 9% of its potential customers for not wanting its goods, it tries to change and market its goods so the customers want to buy it.
 

AbbaZabba

Banned
Oct 28, 2017
628
Right, I do think branding is a major issue.

Lol I just realized that Xbox One X has three X's. It's eXXXtr3me.

Which brings me back to, why do they alone have so many problems with getting a foothold in Japan? How has Apple, for instance, not had these problems? Or Amazon? Google?

But if you're going to focus on Japan and the video game console market, I do think it's a bad idea to discount simple national pride. As a factor.
 
Oct 25, 2017
3,736
Japanese people hate American products and will not ever develop for it -

*looks at iPhone*

....oh.

This is what I'm saying. The iPhone sells tons in Japan especially over Samsung and it's not secret that Japan and Korea have some issues. So is it straight racism? Nope imo. But I definitely sense there being a biased against the Xbox in general compared to Japanese makers in the console sphere. I could understand devs being super friendly with Sony and Nintendo due to cultural similarities but I don't see an argument for racism. Being American isn't a race after all.
 

Imperfected

Member
Nov 9, 2017
11,737
Does it really matter? Japan is the exact opposite of a growth market in consoles. It's the absolute last place to worry about. They should be putting more of a focus on South America and probably even Africa than Japan, at this point.

The attempt was made, it failed. In the interim, the Japanese market largely moved away from console gaming, and is now set on a course for enormous contractions in general due to a graying population. It doesn't have appreciable market growth potential like China or India. There's no longer any reason to treat it as a completely unique area of focus compared to similar-sized economies with actual projected growth.
 

Ludens

Banned
Oct 29, 2017
1,575
Sweden
Yeah they're crazy IMO, brand loyalty would never stop me from getting the platform with games that I want. But I guess that's also a financial thing for some of my friends
Me believes that alot of Xbox fans will buy PS4 just for Spider man, the damn thing looks amazing. But yeah i understand if the issue is financial one.
 

iamandy

Member
Nov 6, 2017
3,299
Brasil
It's not about location. Japanese people love Apple products, and MSX was a huge success in the 80s.

I think the problem is on marketing and brand image.
 
OP
OP

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
Well, they have okay sales somewhere. The US, Canada, and the UK probably make up the majority of their sales, but it's not like they make up 90% of them. At least, I doubt it. But again, that's not really my point. I was just responding to someone framing the markets by individual countries, and my point was that often, people don't frame the markets that way, so it would make sense to see Japan as not worth the effort anymore.

Also, what's this about ceding India and China to PlayStation? I'm genuinely asking. I was under the impression that no video game console has successfully penetrated those markets. Whoever does first will surely the be generation leader, considering the insane population between the two.
Speaking specifically for India (since that's where I am from), Xbox launched big in India with the Xbox 360, big marketing lineup, lots of games, generally reasonable pricing, against the PS3 which was stupidly overpriced and launched with the same kinds of issues it did elsewhere in the world (and launched later). Xbox did okay in India, mostly because there is no console gaming culture in the country, which I assume wasn't good enough for Microsoft, so by late 2007, Microsoft stopped trying, leading to a drop in marketing, a collapse in distribution networks and deals, and minimal post launch support for what are pretty expensive hardware purchases. Meanwhile Sony just kept steadily pushing PlayStation in India, first with PS2 and PSP as budget priced alternatives, and excellent marketing (including actual targeted marketing), locally developed games (look up Singstar Bollywood, as one example), and amazing post launch support (Sony has an enviable network of distribution and support in India); then once the PS3's price dropped, pushing that instead, and the PS3 ended up outselling Xbox 360 by the end of the consoles' life cycles.
When the PS4 and Xbox One were launching, Sony put the PS4 out with a lot of pizzaz and full support, and a simultaneous launch. When Xbox One was launching, it came a year late, and was sold exclusively through Amazon India, with zero retail presence. Not only did that kill the console's prospects in India beforehand, but major games such as Fortnite are not even available on Xbox One in the country.

In terms of the larger question of "what console penetrated the Indian market?" None. But within the parameters of the existing market? Microsoft blew it.
 
Dec 3, 2017
422
Right, and they bailed right when they started to get small payoffs.

I think that had more to do with a shift in direction than abandoning Japan, though. Because the last major Japanese Xbox-exclusive (Star Ocean) came prior to the introduction of the Kinect. After that, they lost a pretty sizable chunk of their audience. Personally, I know maybe a handful of people among hundreds, who stuck with Xbox after the shift to Kinect. And these people were all-in on Xbox 360 prior to that point. I can't imagine that isn't representative at some point of both Microsoft's domestic audience as well as their international one. I'm not trying to move goalposts because I don't really care what MS does, it ain't affecting my pockets, but they did undergo a major shift in direction and I think that isn't something that can be overlooked either. They had a nice showcase at E3 but it's probably a wrap in terms of their days of getting exclusives out of Japan. I hope it isn't because man they had some really great partnerships back in the 2000s, but hey if they don't pick up those games, someone else will, at the end of the day.
 
OP
OP

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
Ok

Are my thoughts on the Xbox's failure accurate or did you quote my whole post just to point out one small error?
Sorry, it is just a point that I have addressed throughout so I figured I would tackle the new factor in your post :P
I do think your analysis, while sound, is flawed, because while Microsoft made an effort, I don't think it made a sustained effort, which is ultimately what is necessary.
 

Lackless

Banned
Oct 27, 2017
4,137
Japan is very cultural society, arguably the most in the developed world. Non-asian companies are going always going to have a difficult time penetrating Japan's market.
 
OP
OP

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
FFXIII came out on the 360 in Japan at the end of 2010. It was a year late, but it came out.
Ah, you are right. Well that hardly helps haha.

I think that had more to do with a shift in direction than abandoning Japan, though. Because the last major Japanese Xbox-exclusive (Star Ocean) came prior to the introduction of the Kinect. After that, they lost a pretty sizable chunk of their audience. Personally, I know maybe a handful of people among hundreds, who stuck with Xbox after the shift to Kinect. And these people were all-in on Xbox 360 prior to that point. I can't imagine that isn't representative at some point of both Microsoft's domestic audience as well as their international one. I'm not trying to move goalposts because I don't really care what MS does, it ain't affecting my pockets, but they did undergo a major shift in direction and I think that isn't something that can be overlooked either. They had a nice showcase at E3 but it's probably a wrap in terms of their days of getting exclusives out of Japan. I hope it isn't because man they had some really great partnerships back in the 2000s, but hey if they don't pick up those games, someone else will, at the end of the day.
Yeah, I think one of the issues Microsoft has had is the turmoil the company as a whole has had with its leadership since the late 2000s; multiple realignments with larger company visions, plus changing conceptions of what Microsoft wants Xbox itself to be has led to a whole host of false starts for the brand everywhere worldwide.
 

Cheerilee

Banned
Oct 25, 2017
3,969
PlayStation HQ is in the USA ;)
https://www.wired.com/2007/04/kaz-hirais-post/

a70ligq.jpg
 

Arkaign

Member
Nov 25, 2017
1,991
Their screwups with X1 REALLY cost them Japan, probably permanently.

Cliffs, but this in no way is comprehensive :

-Japan is becoming more mobile centric. This is something that harms PS home consoles as well.
-Original X1 was HUGE, and the push for adding in the kinect was just salt in the wound : massive console + comes with a big external power brick + comes with a wired chunky kinect piece? Not a good look for Japan
-Original X1 was $$$. $100 more than PS4, with no exclusives that cater to Japan market.
-360 ended the gen with decidedly lower JP output than the first few years of the gen. Xbox customers there probably felt a bit let down in the long term, dimming expectations even before X1 was released.
-Post X1 launch there really was a long period of time where X1 japanese releases were extremely rare, and those that did come out had massively lower attach rates. Basically anything multiplayer was doomed to have nearly nobody to play with. Even now, Monster Hunter didn't bother with Asian XB release. This isn't a moneyhat issue, there simply aren't enough XB customers in the region to support an online-centric co-op heavy title.

Etc. Their only real inroads to JP in the future would be to go Gamepass with Switch. I'm serious.
 
Oct 25, 2017
3,396
Xbox just feels like it's always been a brand to serve specifically US sensibilities. And even there, a very particular subset of US gamers with its focus on things like sports, shooters, and integration of ESPN, etc.

It's just not a global brand. Even when they tried with 360, it felt like they were out of their depth given how quickly they dropped the JRPG support and most reverted back to what they do.

I'd also be interested in seeing how Xbox-One's heinous launch proposition was received in Japan (and EU) assuming JP gamers cared enough about the platform to even have an opinion.
 

Deleted member 2793

User requested account closure
Banned
Oct 25, 2017
15,368
Can we stop with the racism thing? Western games are selling well in Japan.

We don't call americans racist for not buying handhelds or big japanese hits like Yo-Kai Watch. This is just silly. This is sounding like everyone in the world should prefer american products just because they're american.
 

NinjaScooter

Member
Oct 25, 2017
54,166
Nothing. Japan isn't a big enough market for them to bother with to be honest. They should focus on North America and Europe.
 

PogiJones

Banned
Oct 27, 2017
1,636
So my factually correct argument is wrong because if you change the conditions(sales per individual country) it is no longer the case ?

You are saying Japan is irrelevant, because you group multiple countries into one Market, while leaving Japan as a single country to push your point ?

How does that make any sense ?

As for which country to focus on, you are oversimplifying it greatly.
Just look at Sony, MS competitor:

Japan has a population of 126 million people, and so far PS4 has sold 6 million units there.
In India a country with more than a billion people, PS4 has sold less than a million units there.

The development of the gaming market of a country is way more important than raw population numbers.
Japan has been a big country for Consoles for decades, and while their share of the sales has shrunk, it still accounts for ~9% of all consoles sold, so ignoring that market is a stupid idea.
A good company does not blame 9% of its potential customers for not wanting its goods, it tries to change and market its goods so the customers want to buy it.
Dude, I wasn't "pushing my point," I was explaining why someone else--including Microsoft--might see it that way. Your classification as individual countries isn't the only way to see it. Navigating laws and other general localization and distribution is the challenge of expanding into a market. With Japan, you have to do that on a per-country basis. For countries in the EU, the countries are commercially tied together insomuch that the EU is generally considered a single market, even if languages and other localizations need to be tailored for each country.

But either way, it wasn't my point. You seemed dumbfounded by that guy's post, so I was explaining where he may be coming from.
Speaking specifically for India (since that's where I am from), Xbox launched big in India with the Xbox 360, big marketing lineup, lots of games, generally reasonable pricing, against the PS3 which was stupidly overpriced and launched with the same kinds of issues it did elsewhere in the world (and launched later). Xbox did okay in India, mostly because there is no console gaming culture in the country, which I assume wasn't good enough for Microsoft, so by late 2007, Microsoft stopped trying, leading to a drop in marketing, a collapse in distribution networks and deals, and minimal post launch support for what are pretty expensive hardware purchases. Meanwhile Sony just kept steadily pushing PlayStation in India, first with PS2 and PSP as budget priced alternatives, and excellent marketing (including actual targeted marketing), locally developed games (look up Singstar Bollywood, as one example), and amazing post launch support (Sony has an enviable network of distribution and support in India); then once the PS3's price dropped, pushing that instead, and the PS3 ended up outselling Xbox 360 by the end of the consoles' life cycles.
When the PS4 and Xbox One were launching, Sony put the PS4 out with a lot of pizzaz and full support, and a simultaneous launch. When Xbox One was launching, it came a year late, and was sold exclusively through Amazon India, with zero retail presence. Not only did that kill the console's prospects in India beforehand, but major games such as Fortnite are not even available on Xbox One in the country.

In terms of the larger question of "what console penetrated the Indian market?" None. But within the parameters of the existing market? Microsoft blew it.
This is super interesting. Thanks.

Now, we've seen consoles reach brand new audiences before (PS2, Wii, and DS all succeeded in doing so), often expanding the industry with it, breaking through to people who aren't/weren't already part of the potential audience. What sort of thing do you think could be done to potentially break into India, despite the current lack of gaming culture? How could a company create such a culture?
 

Andri

Member
Mar 20, 2018
6,017
Switzerland
Yeah, could be. They do okay in Europe (despite being trounced by PlayStation), so it could be more of a Western thing rather than an English thing. Either way, my point was that it's not completely strange to say Japan's import as a market for home consoles is shrinking, if you look at the markets in the way I described.

Do they though ?

If you look at XB360 sales for Europe, it sold 13.7 million,lifetime, which while respectable is kinda meh if you remove the 8 million it sold in the UK(a country that is very much English, despite the other few kingdoms hanging on it).
 

Deleted member 36622

User requested account closure
Banned
Dec 21, 2017
6,639
Honest answer: Don't do anything.

- If you leave the market, japanese companies will be super pissed because they would take on a personal level, like Microsoft isn't respecting the japanese gaming industry enough and you might end up losing key third party games like Final Fantasy.

- If you try to push it, they won't care, Xbox won't sell anyway.

I'd say if you really want to give it a try, they should solve MOQ problems: Japan is still a market that revolves around merchandising, niche limited editions,... minor publishers literally said that the reason why they stay away from Xbox is minimal order quantities.
 

Suburban Thug

Banned
Nov 13, 2017
3,635
Midwest
Can we stop with the racism thing? Western games are selling well in Japan.

We don't call americans racist for not buying handhelds or big japanese hits like Yo-Kai Watch. This is just silly. This is sounding like everyone in the world should prefer american products just because they're american.
You should read the eurogamer article from 2012 somebody linked to on a previous page. As much as you may not like to admit it, there seems to be an element of regional bias you could trace back to national origin. The Japanese had a lot of negative opinions on the Xbox before it even launched; it didn't really get a fair shake no matter how hard Microsoft pushed. Yes, MS made mistakes and the article touches on many, but being "American" definitely played into its failure there. They viewed it as an American or Western console that just happened to be available in Japan, not a serious competitor to Sony, Nintendo, and Sega.
 

NinjaScooter

Member
Oct 25, 2017
54,166
The first part of my post is dedicated to explaining why Japan is a big enough market for them to bother with.

Not big enough for the mountains they would need to move to make inroads in that region. They simply don't have the global cache. They will never be PlayStation or Nintendo in that regard, but that doesn't mean they can't be successful by focusing on the regions where they have some traction.
 

Ratrat

User requested ban
Banned
Oct 27, 2017
1,867
You should read the eurogamer article from 2012 somebody linked to on a previous page. As much as you may not like to admit it, there seems to be an element of regional bias you could trace back to national origin. The Japanese had a lot of negative opinions on the Xbox before it even launched; it didn't really get a fair shake no matter how hard Microsoft pushed. Yes, MS made mistakes and the article touches on many, but being "American" definitely played into its failure there. They viewed it as an American or Western console that just happened to be available in Japan, not a serious competitor to Sony, Nintendo, and Sega.
Lol.
Anyway its sad these threads have so little of worth. A bunch of fanboys pulling theories out their ass and looking stupid.
 

Jenea

Banned
Mar 14, 2018
1,568
The problem is not only Japan, it's also Europe and other regions because outside USA and UK, xbox fails miserably.
 

Phonomezer

Banned
Oct 28, 2017
2,078
Everyone would get their tits in a twist over it, but they'd have to aggressively moneyhat Japanese games.
 

New002

Member
Oct 25, 2017
1,704
They tried everything honestly, at this point I dont know why they even bother.

For tradition and appearances at this point. They pushed hard with the OG Xbox and the 360 but Japan wasn't biting.

I truly believe the Japanese market simply has no interest in an American made video game console when they have their own heavy hitters with Sony and Nintendo.

Microsoft could give Japan the world, so to speak, and I'm not sure it would do them much good.

It's a shame imo, but it is what it is, I think.