What kind of sales are we expecting for DQB2? The reception of the first one was very good, so it shouldn't see Watch Dogs 2-like decreases in sales or anything. For reference, here's what the first entry did FW on every platform:
01./00. [PSV] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo # <ADV> (Square Enix) {2016.01.28} (¥5.980) - 178.016 / NEW <82,89%>
02./00. [PS4] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix) {2016.01.28} (¥7.800) - 141.369 / NEW <85,36%>
04./00. [PS3] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix) {2016.01.28} (¥6.800) - 53.154 / NEW <89,44%>
02./00. [NSW] Dragon Quest Builders <ADV> (Square Enix) {2018.03.01} (¥4.800) - 28.884 / NEW <40-60%>
LTD numbers (courtesy of
Game Data Library):
PSV = 327.389
PS4 = 250.460
PS3 = 116.580
Switch = 44.346
Total = 738,775
That number can easily rise since the Switch version only came out 4 weeks ago, so, if nothing else, it should be >750k. DQB2 loses two SKUs, but gains another successful platform with the Switch. Some of the sales of the lost platforms will be put into the PS4 and Switch versions, so I think its current base should be mostly consolidated for DQB2. Then, I think 2 can add a decent amount of new players, especially since it comes only a year after the new mainline entry (the first single player entry since 2009, probably over 9 years). So, I personally think the game should be able to hit 1M units sold, and probably decently past that, too. My preliminary guess based on what I have outlined above would be 1.2M lifetime sales.
Edit: as Gotdatmoney mentions, I forgot to list multiplayer as another feature that DQB2 has over the original. That only goes to strengthen the game's proposition, so I think it should easily hit the 1M mark.