They don't have any more Falcom games on Playstation systems to release right now. The next one will probably be Trails of Cold Steel III and I wouldn't expect that before 2019, since it's an absolutely massive game.Its feels like xseed gave up on playststion tbh. I allready own ys memeories of celceta i have no reason to play it on pc
I reached Oceanus on a blind nightmare run, I'm underleveled 3 levels, and don't know how to beat him, the first phase is easy, but later, it gets harder to break him
There are multiple spots its all in context of progressIs there any good spot to grind levels in a blind nightmare run for YS 8?
- As i said in the earlier i really liked Napishtim, the game really spoke to me and i cannot even explain it, i just do. To me the animations and controls where perfect (except for this lunge jumps, lord almighty), the magic system was not as overbearing and the swords created enough variation on playstyle making the combat feel very varied. I liked the story and characters a lot too with its lore implications, especially supplemented with the old translated timeline posted on Esterior.net. And the music was amazing with great variation from the Ruins of Amnesia, Zemeth Sanctum, Pressure StairsandBlack Ark unveiled which was an amazing but unique endboss theme.
btw if people are waiting for Lacrimosa on PC; the beta has begun again with already some big improvements but it still has a long way to go.
The last half's back tracking sucked and it has 3 really bad bosses.I don't know why people shit so much on YS I. The bump system is cool, and isn't as frustrating once you get the handle of it. I also enjoy YS I more than II, the magic system is great, but quickly loses its spark
That chapter is like 15-25 hours long gotta be a bit more precise on your location haha
I'd go as far as to say it has the worst combat in any modern Ys including the remakes of 1/2I honestly have no idea how anyone can prefer Napishtim's combat to Felghana/Origin's, sorry. It's not even close.
i've been playing all canonical Ys games for the first time recently. I already played Ys 1, 2, Napishtim, Felghana and started Origins today (i'm playing release order)
- Ys1 i had a blast with, the bump system was very simple, rudimentary even but it shone to me through this simplicity. Ys2 is similar but not as balanced, it was tedious to only be able to fight bosses with magic and the dungeons boiled down to huge mazes a map was necessary. And the final boss was a disappointed simply because how the game basically nudged you to equip OP magic that made you invulnerable. However the soundtrack of both games was amazing despite it's age.
- As i said in the earlier i really liked Napishtim, the game really spoke to me and i cannot even explain it, i just do. To me the animations and controls where perfect (except for this lunge jumps, lord almighty), the magic system was not as overbearing and the swords created enough variation on playstyle making the combat feel very varied. I liked the story and characters a lot too with its lore implications, especially supplemented with the old translated timeline posted on Esterior.net. And the music was amazing with great variation from the Ruins of Amnesia, Zemeth Sanctum, Pressure StairsandBlack Ark unveiled which was an amazing but unique endboss theme.
- Felghana felt like a downgrade all across the board to me, which i did not expect given i feel like it is regarded the magnum opus of the Ys saga. Coming from Napishtim which i enjoyed a large deal; the story was really basic, the colour palette felt dreary, combat (speed) felt clunkier compared to Napishtim between the animations - especially jump attacks - and how magic is performed (especially the charging being awfully slow) and the music was also a downgrade in my opinion with no standout tracks unlike Napishtim. The only thing i liked more was the final corridor of a dungeon and Valestein prior because it actually had length and substance compared to Napishtim's final dungeon.
- I have only reached floor 10 with Yunica Toval today which i assume is maybe 1/3rd in her story but from this small sample i already like the game a lot more; the game looks more vibrant, the maps have the most substance of any game just from having done two zones, one of which was the amazing flooded prison. The magic is executed better i feel with faster charge time and more varied in strengths and weakness, movement and control is a lot smoother too. The soundtrack is amazing once again and the story already is looking quite promising. One new thing also is the way upgrading works, i like that the gear upgrading is not as heavy with grinding with the blessings system giving a lot of variety.
I'm struggling to think of a single thing I feel Napishtim does better than Felghana. Maybe lore.
:D
Napisthim is a real gem, definitely my personal favorite for many of those same reasons even if I probably wouldn't say it's definitively the best entry. I don't know if another title could be as important lore-wise as Napishtim was but I'd love to see a future game try what it did in terms of atmosphere/soundtrack again (not sure if VIII has done it, but from what I've seen probably not).
Care to reason why? Comparing Napishtim and Felghana is day and night difference for me, most everything Napishtim did resonated a lot more with me ranging from visuals to the music and the lore implications. Felghana had better dungeons but it was not as thrilling to play, to me. Both games are a mixed bag with their bosses though.I honestly have no idea how anyone can prefer Napishtim's combat to Felghana/Origin's, sorry. It's not even close.
I'm struggling to think of a single thing I feel Napishtim does better than Felghana. Maybe lore.
:D
Care to reason why? Comparing Napishtim and Felghana is day and night difference for me, most everything Napishtim did resonated a lot more with me ranging from visuals to the music and the lore implications. Felghana had better dungeons but it was not as thrilling to play, to me. Both games are a mixed bag with their bosses though.
If anything Origins beats both of them a big deal now i am 1/4th in my second run of that.
Like this?
https://www.youtube.com/watch?v=dUakoWorDss
Napishtim's combat feels a lot slower and more awkward due to shorter combos, janky hitboxes, no dash or double jump, and messily designed bosses (Lanaluna and especially Orjugan are notable in this regard). I do like the dungeons, visuals, music, and story, but the gameplay is the reason why I have very little interest in replaying Napishtim on a higher difficulty like I did for both Felghana and Origin.:D
Care to reason why? Comparing Napishtim and Felghana is day and night difference for me, most everything Napishtim did resonated a lot more with me ranging from visuals to the music and the lore implications. Felghana had better dungeons but it was not as thrilling to play, to me. Both games are a mixed bag with their bosses though.
If anything Origins beats both of them a big deal now i am 1/4th in my second run of that.
Like this?
https://www.youtube.com/watch?v=dUakoWorDss
The only boss worse than these two is Dark Fact in chronicles and the first form of the true end boss in Ys 8 in a no healing run, screw those jank pieces of crap. Neph only has 2 good bosses and those are the second to last boss, and the robot that destroys the floor tiles.messily designed bosses (Lanaluna and especially Orjugan are notable in this regard).
1:15-2:05 of the song is servicableI was with you until this
The Depth Napishtim is incredible and I will not have this slander
bleep bloop bleepity bloopHell even Black Ark Unveiled is up there, really a unique theme that's ridiculously on point at capturing the threat at hand.
Don't worry they will become the best moments in the game sooner rather than laterThe Dana segments in Ys VIII are insufferably boring. I just want to go back to exploring the island, dammit
The Dana segments in Ys VIII are insufferably boring. I just want to go back to exploring the island, dammit
Not really that soon, I must say. I must beDon't worry they will become the best moments in the game sooner rather than later
Her dungeon parts are what make her fun you unlock a new one pretty much every flashback. You do a little flashback stuff then before going back you jump back into the dungeon to do the next floor.Not really that soon, I must say. I must be 30h into the game already (haven't checked but it felt like quite some time). I just got to the outskirts of her ruined city. Those sections are still coma-inducing. :|
Yeah I just got to that part (I'm a bit after that, whereHer dungeon parts are what make her fun you unlock a new one pretty much every flashback. You do a little flashback stuff then before going back you jump back into the dungeon to do the next floor.
Yeah I just got to that part (I'm a bit after that, where)I unlocked her as party member
Still don't like it. It interrupts my island adventuring (grr) and I couldn't care less about her story (seriously, who does care about story in Ys? thinkingemoji.gif) and my eyes continuously bleed at the ridiculous outfits.
I do enjoy the game, one of the better Ys I've played, but making this more story-driven was not an improvement. >_<
I enjoy the story in the games just from a world building perspective. That said idk how you are currently playing the game but doing her segments with my no healing rule in place on inferno felt like a huge call back to oath/origins the further you get in and unlock stuff so it felt like a fun mix of new and old in a way.Yeah I just got to that part (I'm a bit after that, where)I unlocked her as party member
Still don't like it. It interrupts my island adventuring (grr) and I couldn't care less about her story (seriously, who does care about story in Ys? thinkingemoji.gif) and my eyes continuously bleed at the ridiculous outfits.
I do enjoy the game, one of the better Ys I've played, but making this more story-driven was not an improvement. >_<