• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Cqef

Member
Oct 27, 2017
161
somewhere in France
Why cant xseed release ys games on ps4 ? Whats the problem

Because you need devkits and competent people to use them properly. I have no idea if they are to be bought by or loaned to the publisher, but I suspect that in either case, it's expensive. Not to mention that you have to hire the proper people to use devkits. Often-times a publisher asks for such a work to be done by a third party publisher/developer that CAN do the job, but said job is again expensive because the tools and people are expensive.
It isn't much of an issue to port on PC however since like you could suspect, everybody has a PC and way more people are likely to know how to program or do whatever on them.
 

Thebeast!

Banned
Mar 18, 2018
1,487
Its feels like xseed gave up on playststion tbh. I allready own ys memeories of celceta i have no reason to play it on pc
 

preta

Member
Oct 25, 2017
1,491
Its feels like xseed gave up on playststion tbh. I allready own ys memeories of celceta i have no reason to play it on pc
They don't have any more Falcom games on Playstation systems to release right now. The next one will probably be Trails of Cold Steel III and I wouldn't expect that before 2019, since it's an absolutely massive game.

As for Celceta, it's certainly going to look and run much better on PC than Vita. The Vita version ran at sub-native res, with a blurry filter, and at 30 fps with frequent drops.
 

Cqef

Member
Oct 27, 2017
161
somewhere in France
And XSeed never ever ported any game on PS (or any other console whatsoever for that matter) in their lifetime, so the point of them abandoning the platform from this angle is moot.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,110
I reached Oceanus on a blind nightmare run, I'm underleveled 3 levels, and don't know how to beat him, the first phase is easy, but later, it gets harder to break him
 

FLCL

Member
Oct 27, 2017
1,515
Bought VIII and yeah it's fantastic. I love the shipwrecked theme! The characters are nice and the story so far had a few fun and nice moments. Music is different but fits the game and really gets me pumped.
I feel like there is way more to the story though and the shipwrecked is just a small part of it (please do not spoil me on this though :)). The game, or should I say island, has this mystery to it.
 

CielTynave

Member
Oct 25, 2017
2,223
I dunno what it is about Ys Origin, but I can't really seem to get into this one. I've tried playing three separate times (PC, PS4, now Vita) and I just kind of lose interest pretty quickly. The farthest I've made it was maybe halfway through Yunica's story on PS4 (to the boss fight with all the lava surrounding it, google tells me it's the 6th boss fight for her).
 

Deleted member 6137

User requested account closure
Banned
Oct 25, 2017
1,386
2AM thoughts.

I just beat Ys Seven. Took me 30 hours to do everything. While I do prefer the older games, I liked the game more and more as I got further in. The skill system is fun and boss fights were good. Some fun enemy encounters, too. What was annoying: I forced myself to read through new NPC dialog after bigger events. You don't have to do it, but but I have to do it, lol. My biggest complaint is probably that the quests are basically fetch quests. Both side quests, and then you have the story that basically has you go to different places and collect stuff.

Dialog was well written, and the store became a little bit less nonsensical by the end, when everything was explained. Still ,this isn't the most important part in Ys games for me. I just want that dungeon crawling. I feel like they are trying to go for Tales audience here.

In the end, boss fights were good enough to save the game for me. There was a decent amount of challenge, and while I do prefer the one character Ys games, I didn't hate using different characters that had different play styles. Exploration was decent, but I miss the platfroming, just like I did in Celceta. On the other hand, there was a decent variety in different regions and dungeons.

The soundtrack is very good. Some misses, but 90% of the soundtrack was good to great.
 
OP
OP
Pasokon Deacon
Oct 25, 2017
1,686
Devil Halton's Trap
The quests aren't much better in Celceta, either. Ys VI really beats out its brothers in this area because it has a lot of simple item-trade quests which tell you more about the characters in meaningful ways (and one or two have unique fail states). Hiding regular loot and craftable items behind quests usually does nothing for me, but there's a few early-game goodies worth getting through quests in Seven and Celceta.

My biggest issue with Seven's story comes from the increasingly tedious, repetitive dialogue from characters in the latter half. The game goes out of its way to tell you nothing before and after fighting Dragons, at least nothing you couldn't already guess. Celceta manages to cut down on the worst of this storytelling style by not repeating things you just learned or already know over and over again. On the other hand, I think NPC dialogue and world-building in Seven's better on average.
 

Deleted member 6137

User requested account closure
Banned
Oct 25, 2017
1,386
I agree with both your paragraphs, but especially the second one. The game had me sigh several times. I still prefer Seven to Celceta as an overall package. Celceta had the map discovery thing that I got addicted to. Other than that, Seven was more fun for me, other than the overly long and sometimes cringey story expositions.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,110
I can only speak for Celceta, but from what I have played, that game does a horrible job at building a world that you would care about, the NPC are as irrelevant as could get, even the ones directly tied to the story

In contrast, YS VIII did an amazing job at the world building of not only the seiren island, but also, the entire world of YS, and the npc are great in this game, I don't know if in a future game Falcom would try to make another game where 90% of the NPC are stuck in a camp, but at least I hope that they give you more reasons to build relationships at different towns without making it tedius
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,717
Whatever happens going forward in the series I really hope we get a boss on the same level of design and quality as the final boss Dana fights. Felt like they went all out like they did back on Oath and Origins last bosses
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,110
Is there any good spot to grind levels in a blind nightmare run for YS 8?
 

Deleted member 26768

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
1,765
i've been playing all canonical Ys games for the first time recently. I already played Ys 1, 2, Napishtim, Felghana and started Origins today (i'm playing release order)

  • Ys1 i had a blast with, the bump system was very simple, rudimentary even but it shone to me through this simplicity. Ys2 is similar but not as balanced, it was tedious to only be able to fight bosses with magic and the dungeons boiled down to huge mazes a map was necessary. And the final boss was a disappointed simply because how the game basically nudged you to equip OP magic that made you invulnerable. However the soundtrack of both games was amazing despite it's age.
  • As i said in the earlier i really liked Napishtim, the game really spoke to me and i cannot even explain it, i just do. To me the animations and controls where perfect (except for this lunge jumps, lord almighty), the magic system was not as overbearing and the swords created enough variation on playstyle making the combat feel very varied. I liked the story and characters a lot too with its lore implications, especially supplemented with the old translated timeline posted on Esterior.net. And the music was amazing with great variation from the Ruins of Amnesia, Zemeth Sanctum, Pressure StairsandBlack Ark unveiled which was an amazing but unique endboss theme.
  • Felghana felt like a downgrade all across the board to me, which i did not expect given i feel like it is regarded the magnum opus of the Ys saga. Coming from Napishtim which i enjoyed a large deal; the story was really basic, the colour palette felt dreary, combat (speed) felt clunkier compared to Napishtim between the animations - especially jump attacks - and how magic is performed (especially the charging being awfully slow) and the music was also a downgrade in my opinion with no standout tracks unlike Napishtim. The only thing i liked more was the final corridor of a dungeon and Valestein prior because it actually had length and substance compared to Napishtim's final dungeon.
  • I have only reached floor 10 with Yunica Toval today which i assume is maybe 1/3rd in her story but from this small sample i already like the game a lot more; the game looks more vibrant, the maps have the most substance of any game just from having done two zones, one of which was the amazing flooded prison. The magic is executed better i feel with faster charge time and more varied in strengths and weakness, movement and control is a lot smoother too. The soundtrack is amazing once again and the story already is looking quite promising. One new thing also is the way upgrading works, i like that the gear upgrading is not as heavy with grinding with the blessings system giving a lot of variety.
 

Deleted member 26768

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
1,765
btw if people are waiting for Lacrimosa on PC; the beta has begun again with already some big improvements but it still has a long way to go.
 
Oct 25, 2017
485
  • As i said in the earlier i really liked Napishtim, the game really spoke to me and i cannot even explain it, i just do. To me the animations and controls where perfect (except for this lunge jumps, lord almighty), the magic system was not as overbearing and the swords created enough variation on playstyle making the combat feel very varied. I liked the story and characters a lot too with its lore implications, especially supplemented with the old translated timeline posted on Esterior.net. And the music was amazing with great variation from the Ruins of Amnesia, Zemeth Sanctum, Pressure StairsandBlack Ark unveiled which was an amazing but unique endboss theme.

tenor.gif


Napisthim is a real gem, definitely my personal favorite for many of those same reasons even if I probably wouldn't say it's definitively the best entry. I don't know if another title could be as important lore-wise as Napishtim was but I'd love to see a future game try what it did in terms of atmosphere/soundtrack again (not sure if VIII has done it, but from what I've seen probably not).

btw if people are waiting for Lacrimosa on PC; the beta has begun again with already some big improvements but it still has a long way to go.

Yikes, and I was just coming in here to mention that it's April. If it has marked improvements I can honestly see them releasing it this month just to keep their word, and then start the grueling process of months of patchwork. Definitely gonna be keeping my ears open for this release.
 

preta

Member
Oct 25, 2017
1,491
I honestly have no idea how anyone can prefer Napishtim's combat to Felghana/Origin's, sorry. It's not even close.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,110
I don't know why people shit so much on YS I. The bump system is cool, and isn't as frustrating once you get the handle of it. I also enjoy YS I more than II, the magic system is great, but quickly loses its spark
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,717
I don't know why people shit so much on YS I. The bump system is cool, and isn't as frustrating once you get the handle of it. I also enjoy YS I more than II, the magic system is great, but quickly loses its spark
The last half's back tracking sucked and it has 3 really bad bosses.

The magic system is fun because it makes you mesh it and the bump system to get through nightmare effectively
Talking about the last chapter of the game
That chapter is like 15-25 hours long gotta be a bit more precise on your location haha

The optional dungeon/ making laps in the final dungeon/the insect part of the final dungeon/the final room of the final final area
I honestly have no idea how anyone can prefer Napishtim's combat to Felghana/Origin's, sorry. It's not even close.
I'd go as far as to say it has the worst combat in any modern Ys including the remakes of 1/2
 
Last edited:
Oct 26, 2017
7,964
South Carolina
i've been playing all canonical Ys games for the first time recently. I already played Ys 1, 2, Napishtim, Felghana and started Origins today (i'm playing release order)

  • Ys1 i had a blast with, the bump system was very simple, rudimentary even but it shone to me through this simplicity. Ys2 is similar but not as balanced, it was tedious to only be able to fight bosses with magic and the dungeons boiled down to huge mazes a map was necessary. And the final boss was a disappointed simply because how the game basically nudged you to equip OP magic that made you invulnerable. However the soundtrack of both games was amazing despite it's age.
  • As i said in the earlier i really liked Napishtim, the game really spoke to me and i cannot even explain it, i just do. To me the animations and controls where perfect (except for this lunge jumps, lord almighty), the magic system was not as overbearing and the swords created enough variation on playstyle making the combat feel very varied. I liked the story and characters a lot too with its lore implications, especially supplemented with the old translated timeline posted on Esterior.net. And the music was amazing with great variation from the Ruins of Amnesia, Zemeth Sanctum, Pressure StairsandBlack Ark unveiled which was an amazing but unique endboss theme.
  • Felghana felt like a downgrade all across the board to me, which i did not expect given i feel like it is regarded the magnum opus of the Ys saga. Coming from Napishtim which i enjoyed a large deal; the story was really basic, the colour palette felt dreary, combat (speed) felt clunkier compared to Napishtim between the animations - especially jump attacks - and how magic is performed (especially the charging being awfully slow) and the music was also a downgrade in my opinion with no standout tracks unlike Napishtim. The only thing i liked more was the final corridor of a dungeon and Valestein prior because it actually had length and substance compared to Napishtim's final dungeon.
  • I have only reached floor 10 with Yunica Toval today which i assume is maybe 1/3rd in her story but from this small sample i already like the game a lot more; the game looks more vibrant, the maps have the most substance of any game just from having done two zones, one of which was the amazing flooded prison. The magic is executed better i feel with faster charge time and more varied in strengths and weakness, movement and control is a lot smoother too. The soundtrack is amazing once again and the story already is looking quite promising. One new thing also is the way upgrading works, i like that the gear upgrading is not as heavy with grinding with the blessings system giving a lot of variety.

Let's not say things we can't take back, now.

 

Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,596
I'm struggling to think of a single thing I feel Napishtim does better than Felghana. Maybe lore.
 
Oct 25, 2017
485
Color me surprised on Ys VIII actually getting an April release date, and sooner rather than later. I'm still expecting a mess and it's a shame about the DLC but it'd be nice if they could stick to a release this time.

I'm struggling to think of a single thing I feel Napishtim does better than Felghana. Maybe lore.

Lore is probably the only thing it objectively does better, if only because it acts as a massive bedrock for a chunk of the series.

Even though I think Felghana trounces it in terms of combat, story pacing, dungeon design, boss design, etc, I think there are definitely arguments that could be made in favor of Napishtim for each of those things. Most, I'm guessing, involving appreciating the slower more deliberate pace behind it all.

Then there's stuff like setting, soundtrack, plot, characters and the like that really depend on who you're asking. Both games really offer two very different experiences in these regards and I think it's easy to prefer one over the other because so.
 

Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,596
I like how NISA's first tweet got Adol's name wrong. Even the little things, lmao.
 

Deleted member 26768

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
1,765
tenor.gif


Napisthim is a real gem, definitely my personal favorite for many of those same reasons even if I probably wouldn't say it's definitively the best entry. I don't know if another title could be as important lore-wise as Napishtim was but I'd love to see a future game try what it did in terms of atmosphere/soundtrack again (not sure if VIII has done it, but from what I've seen probably not).
:D
I honestly have no idea how anyone can prefer Napishtim's combat to Felghana/Origin's, sorry. It's not even close.
Care to reason why? Comparing Napishtim and Felghana is day and night difference for me, most everything Napishtim did resonated a lot more with me ranging from visuals to the music and the lore implications. Felghana had better dungeons but it was not as thrilling to play, to me. Both games are a mixed bag with their bosses though.
If anything Origins beats both of them a big deal now i am 1/4th in my second run of that.
Let's not say things we can't take back, now.



Like this?
https://www.youtube.com/watch?v=dUakoWorDss
 

Cqef

Member
Oct 27, 2017
161
somewhere in France
I'm struggling to think of a single thing I feel Napishtim does better than Felghana. Maybe lore.

The feeling of exploration and adventure, and an enjoyable, interconnected and expansive overworld. Not only does Napishtim beat Felghana at them, but also Origin. You'll have to wait until Seven to have them back, which is a shame because these aspects were quite central in the previous games (aside from Ys III, eh).
 
Oct 26, 2017
7,964
South Carolina
:D

Care to reason why? Comparing Napishtim and Felghana is day and night difference for me, most everything Napishtim did resonated a lot more with me ranging from visuals to the music and the lore implications. Felghana had better dungeons but it was not as thrilling to play, to me. Both games are a mixed bag with their bosses though.
If anything Origins beats both of them a big deal now i am 1/4th in my second run of that.


Like this?
https://www.youtube.com/watch?v=dUakoWorDss

I'm just here to defend Mieko Ishikawa's Magnum Opus, friend.

<--- also damn good
 

preta

Member
Oct 25, 2017
1,491
:D

Care to reason why? Comparing Napishtim and Felghana is day and night difference for me, most everything Napishtim did resonated a lot more with me ranging from visuals to the music and the lore implications. Felghana had better dungeons but it was not as thrilling to play, to me. Both games are a mixed bag with their bosses though.
If anything Origins beats both of them a big deal now i am 1/4th in my second run of that.


Like this?
https://www.youtube.com/watch?v=dUakoWorDss
Napishtim's combat feels a lot slower and more awkward due to shorter combos, janky hitboxes, no dash or double jump, and messily designed bosses (Lanaluna and especially Orjugan are notable in this regard). I do like the dungeons, visuals, music, and story, but the gameplay is the reason why I have very little interest in replaying Napishtim on a higher difficulty like I did for both Felghana and Origin.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,717
messily designed bosses (Lanaluna and especially Orjugan are notable in this regard).
The only boss worse than these two is Dark Fact in chronicles and the first form of the true end boss in Ys 8 in a no healing run, screw those jank pieces of crap. Neph only has 2 good bosses and those are the second to last boss, and the robot that destroys the floor tiles.

The last boss is one of the least exciting pieces of shit in the series too with some zzzz ass music
 
Oct 25, 2017
485
Hell even Black Ark Unveiled is up there, really a unique theme that's ridiculously on point at capturing the threat at hand.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,717
I was with you until this

The Depth Napishtim is incredible and I will not have this slander
1:15-2:05 of the song is servicable
Oh I completely forgot that song even existed actually I was thinking of this one
V
Hell even Black Ark Unveiled is up there, really a unique theme that's ridiculously on point at capturing the threat at hand.
bleep bloop bleepity bloop

Ernst blows that song away

Boss fight was garbage regardless tho :P

Like the song was on point for the threat at hand doesn't mean I liked it :P How lame it was just soured me pretty badly after how intense the fight before it was
 
Last edited:
OP
OP
Pasokon Deacon
Oct 25, 2017
1,686
Devil Halton's Trap
Gonna have to back up preta on this. Black Ark Unveiled and Depth Napishtim are two really cool, atypical end-game themes for an Ys title. I think both develop well and achieve a different kind of intensity than what you get from the usual final-boss rockers.

Napishtim's final boss isn't great, but I like it well enough. One more unique phase with more challenge could have made it a real winner. As much as I want to love Ernst, the boss fight itself has janky-ass hitboxes, some very sudden transitions between phases, and a frustrating heal mechanic which often just drags the fight out since it can happen at random and help Ernst. The Ark lacks these frustrations, but isn't satisfyingly challenging either, nor as ridiculous as what Ernst and his homunculi can do to you.

I'm definitely in the camp that prefers Napishtim for story, NPCs, overworld exploration, and a more classic Ys experience. Felghana and Origin get that "classic" status more often these days, but Napishtim really feels more like Ys I than those games, for better or worse. It's definitely worth recommending to anyone who wants to start Ys or has already played a game or two.
 

Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,596
Depth Napishtim is a really good song but not an "epic final boss" song. Ernst is definitely more fitting for that category.

I'd have probably liked its exploration and overworld more if I didn't play the a non-XSEED version first. The backtracking in that game is incredibly tedious and mostly just makes you wish the game area was smaller. XSEED's release has warping like Felghana and Origin which makes it less tedious, but also means you won't really be "exploring" the overworld. You just warp from place to place so it loses value anyway.
 
Oct 25, 2017
485
Napishtim's final boss still stands as a favorite next to Ys II if only because it's really a perfect cap off to how the game progressed. The slow build-up of mystery behind the journey, the hints of technology hidden behind the naturalistic culture of the islands, all ramping up to a boss the nature of which is surreal in both its simplicity and capacity compared to most other bosses which are a bit more traditionally endgame-ish. Plus it has a dash of Kirby in there with the first phase so legally I can't hate it.

It's just a shame its challenge can't match its thematic weight. It's just way too short and easy of a fight compared to those preceding it. That also ends up extending to the visual activity of it all which could've been much more intense given what the first form showed and what the boss is/can do in general, but oh well.

Also TIL I could've played Napishtim with japanese voice acting originally lol. I still haven't touched the XSEED release despite owning it for awhile, and now I'm even more curious about which I'll play when revisiting the game...

It'll be the XSEED one for Catastrophe mode EZ
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,362
The Dana segments in Ys VIII are insufferably boring. I just want to go back to exploring the island, dammit
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,362
Don't worry they will become the best moments in the game sooner rather than later
Not really that soon, I must say. I must be 30h into the game [edit: I was at 20h, turns out] already (haven't checked but it felt like quite some time). I just got to the outskirts of her ruined city. Those sections are still coma-inducing. :|
 
Last edited:

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,717
Not really that soon, I must say. I must be 30h into the game already (haven't checked but it felt like quite some time). I just got to the outskirts of her ruined city. Those sections are still coma-inducing. :|
Her dungeon parts are what make her fun you unlock a new one pretty much every flashback. You do a little flashback stuff then before going back you jump back into the dungeon to do the next floor.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,362
Her dungeon parts are what make her fun you unlock a new one pretty much every flashback. You do a little flashback stuff then before going back you jump back into the dungeon to do the next floor.
Yeah I just got to that part (I'm a bit after that, where
I unlocked her as party member
)

Still don't like it. It interrupts my island adventuring (grr) and I couldn't care less about her story (seriously, who does care about story in Ys? thinkingemoji.gif) and my eyes continuously bleed at the ridiculous outfits.

I do enjoy the game, one of the better Ys I've played, but making this more story-driven was not an improvement. >_<
 

Deleted member 26768

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
1,765
Yeah I just got to that part (I'm a bit after that, where
I unlocked her as party member
)

Still don't like it. It interrupts my island adventuring (grr) and I couldn't care less about her story (seriously, who does care about story in Ys? thinkingemoji.gif) and my eyes continuously bleed at the ridiculous outfits.

I do enjoy the game, one of the better Ys I've played, but making this more story-driven was not an improvement. >_<
tenor.gif
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,717
Yeah I just got to that part (I'm a bit after that, where
I unlocked her as party member
)

Still don't like it. It interrupts my island adventuring (grr) and I couldn't care less about her story (seriously, who does care about story in Ys? thinkingemoji.gif) and my eyes continuously bleed at the ridiculous outfits.

I do enjoy the game, one of the better Ys I've played, but making this more story-driven was not an improvement. >_<
I enjoy the story in the games just from a world building perspective. That said idk how you are currently playing the game but doing her segments with my no healing rule in place on inferno felt like a huge call back to oath/origins the further you get in and unlock stuff so it felt like a fun mix of new and old in a way.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,110
After 72 hours (maybe more considering all the retries) I finally finished Lacrimosa of Dana

Honestly, this must be one of my favorites games ever, the sense of exploration in this world was incredible, and the combat system was perfect, albeit I felt that most bosses have some very similar patterns, there was still a lot of variety to make this game memorable. In some senses, I loved how "metroid" was this game, where you explore part of the island, found a roadblock, and return later when you can find a item that makes possible to pass that roadblock. Also, I found that the side dungeons in this game were amazing, some of them were nothing special, but others really added a good challenge to game.

The music and artistic direction were top notch, even if the graphics made this game lost lots of points, I still found the game to be gorgeous.

Also, the story was great, falcom did a great job scalating the conflict in the game, and the eternia segments made this game a memorable experience

And about the final boss and ending

I played the entire game on nightmare and with a rule of no healing, but for some reason I was so tired that I just said fuck it and decided to finish quick the origins of life fight, since I couldn't grind to fight him and I found that he was way too tanky, I decided to use all the healing items that I never touched.

Now, about the ending It was incredible bittersweet, Dana's story already made it clear that no matter what you will never have a 100% happy ending with her, but it was still sad to see all castaway village forget about her, at least the true ending gave some closure to her, but I'm still sad that pretty much all eternians dissapeared. That being said, the ending was awesome, I really felt sad when I had to leave Seiren Island, since I knew that I will never see the other villagers again. Falcom really managed to make a powerful ending, which is a big contrast to memories of celceta where after finishing you pretty much forgot about everyone on that game

By the way, has Falcom ever explained how many gods are in the world? like, does Maia know Feena, Reah or Eldeel? or is a thing where each region has its own god?

Finally as a close up, on September I was excited to buy this game for steam, until NISA announced that they postponed the game until new advice, I was so excited for this game that I was forced to buy a PS4 Pro, but later, I decided to stop playing the game after NISA announced that they were going to relocalize the entire thing. Now I found it incredible ironic that I finished the game 2 days before the steam release.

Well, now is time to finish YS 2 and jump to origins