I mean realistically all their work before a few months ago had to be redone because of print decisions they made. So it's not a huge surprise it's still in poor shape. I'm surprised they released it like this though.
WTF, this seems to actually be true. That's a serious fuckup, especially given how important control precision and responsiveness is in Ys.I'm also hearing the PC port is locked to 8-way movement
what the hell
Ah, that's not how it was in the PS4 version? I thought it was weird, considering Cold Steel games have 360 degree movement.I'm also hearing the PC port is locked to 8-way movement
what the hell
A+
No and that sounds horribly jank and can see it causing major issues in several areas of the gameAh, that's not how it was in the PS4 version? I thought it was weird, considering Cold Steel games have 360 degree movement.
I'm also hearing the PC port is locked to 8-way movement
what the hell
That's XSEED's record.
Gurumin and Tokyo Xanadu are also solid releases.That's XSEED's record.
Falcom had a chance to care. They chose not to.
Yeap, Falcom doesn't seem to care about their reputation in the West. I would say that's a mistake on their part but we shall see I guess.That's XSEED's record.
Falcom had a chance to care. They chose not to.
I'm also hearing the PC port is locked to 8-way movement
what the hell
I'm also hearing the PC port is locked to 8-way movement
what the hell
I completed all the PC Ys 1-7 games with Mouse+Keyboard. No regrets. (Seven is awesome with keyboard when you map Flash Guard to Space.)
It seems like that might actually be true -- as in, at least it doesn't work beyond 1800p. Still, I'd say 1800p is not what people usually think when they hear "locked internal resolution". Of course it's still just as silly as any other artificial rendering resolution limit would be.
Also, I just had it crash on me simply by disconnecting a controller. That really is unacceptable.
I believe the common theory is that what sold Falcom on NISA was the idea of a day 1 (lol) pc port, and a (apparently terrible) French translation, which XSEED at the time was unable to provide. They still can't provide the latter, but since then they've gone on to not only get a bunch of Falcom games to pc (Trails of Cold steel 1 and 2, Zwei 1 and 2, among others), but also have the ports be legitimately great.
Kinda feel sorry for the NISA rep here though, I wouldn't wanna go near this thread.
I'm gonna refund this, will only buy it again when they release the Vita items. Else they can shove it, got enough games to put 55 euros on a more than half-year delayed port.
Hey, I played part of Ys Origin on a keyboard
It was almost impossible to jump on the first major boss' arms
but even in light of those "why devs don't speak to communities" articles I feel that in some cases and at some point there has to be some genuine conversation about how a product and its consumers are going to be respectfully treated.
I'm pretty sure it still worked correctly yesterday as well. Not sure what happened overnight.I had to check again, but I was remembering correctly: the build I did some minor work on back in September last year did have full analog movement (both direction and speed). I don't know what happened for the release build, but I hope it gets fixed quickly.
And to boot they don't even seem to have started acknowledging bugs and the likes. I don't want to come across as an XSEED shill but Sara and Durante always were right on patching from the first minute.Never before this game's localization have I seen so much corporate hubris, ignorance, and tragedy all-in-one. What a shitshow. I still can't believe Falcom let this happen...they need to take a little time to vet their localization partners, even just a minute of reading fans' emails. Allowing NISA to screw up a Trails game at this point, even the first in a new arc, would be disastrous if it ends up this bad.
For that matter, XSEED releases their Ys games on time and gets launch issues ironed out super quick. I'm waiting to see if NISA's doing the release-poor-but-fix-up-quick approach for Ys VIII, not that it's very likely.
Source? I know Kondo and Niikawa (presidents of Falcom and NIS) co-interviewed a while back and it seems like NIS has wanted to do Switch ports of Falcom games ever since news broke about Disgaea 5's Switch sales. But that doesn't mean NISA brokered the deal and set the terms. Both presidents know each other personally and likely decided to roll in NISA localized releases without considering how that subsidiary's fucked up other games by other clients before. Now I hope Kondo can investigate this and make the best decisions for the Western Ys and Trails fanbases.
Kondo really has been losing credit between this and seemingly still not trying to streamline their licensing process. People already are talking about a new email campaign too...Unfortunately, the one company willing to actually put in the work for PC updates and features has been boxed out by licensing wars. I can't take Kondo seriously anymore when he talks about wanting to grow the properties overseas.
I wasn't sure about that, so I checked what I still had access to, but yeah, I felt that I'd have noticed such a severe problem even though I only gave the most recent build a very short try this weekend. Curious.I'm pretty sure it still worked correctly yesterday as well. Not sure what happened overnight.
I haven't checked the forums yet but I can guarantee that they are already looking into things.And to boot they don't even seem to have started acknowledging bugs and the likes. I don't want to come across as an XSEED shill but Sara and Durante always were right on patching from the first minute.
To be fair, the new porting team made really big improvements. Ultimately it comes down to not having enough time to iron out everything... Which seems to be a running theme with this mess. If the release had been a week or two later...They spent all this time hyping up a new porting team only for the end result to be somehow worse than people could ever guess.
I think we're past hope and all their numerous past promises to do the right thing.
At this point we have to conclude that the NISA name is synonymous with incompetence.
I thought I was going nuts with how the movement felt while running, I see it wasn't my imagination.I'm also hearing the PC port is locked to 8-way movement
what the hell
Try borderless windowed.Wow what a garbage port, sound all messed up and VSync On doesnt work horrible tearing
It's terrible management. If you delay a product this long, you have one shot to launch it again. April or May makes no difference, but even if they patch it well now the game is dead in the water.I haven't checked the forums yet but I can guarantee that they are already looking into things.
To be fair, the new porting team made really big improvements. Ultimately it comes down to not having enough time to iron out everything... Which seems to be a running theme with this mess. If the release had been a week or two later...
I have been waiting since September to play this and they still managed to fuck it up wow.
I'm honestly impressed with the level of incompetence like would this game have even started up if it came out back in September?
I miss Xseed the ports for cold steel are excellent and I would have loved to see Ys 8 get port of that quality as it stands I'm just going to pass on playing 8 now which is a real shame since the game looks very fun but all this nonsense has kind of killed my enthusiasm to play.
Those make sense when it gets into harassment about people on the team, but the reaction here is more than understandable (and I know that's what you're saying as well). The game is delayed 8 months only to still have a ton of issues and they're charging full price for it. Like, backlash is inevitable. This is a garbage release.
Well i hope for everyone they are doing something at this point but the point of my post was to show the difference in communication itself, there isn't even an official thread to report bugs and the like on the steam boards yet. that's just sloppy in my book. I really wonder what kind of dirt NISA management has to still hold any position there.I haven't checked the forums yet but I can guarantee that they are already looking into things.
To be fair, the new porting team made really big improvements. Ultimately it comes down to not having enough time to iron out everything... Which seems to be a running theme with this mess. If the release had been a week or two later...
Reading the depot tea leaves, it looks like they're working on a panic rollback to an earlier build.I wasn't sure about that, so I checked what I still had access to, but yeah, I felt that I'd have noticed such a severe problem even though I only gave the most recent build a very short try this weekend. Curious.
NISA promised a french translation and lied about a simultaneous PC release.
French version turned out horrible from what I've heard and as for PC well...
Falcom's president also has a personal relationship with NIS' which is the only reason people are still fearful that Falcom wont have learned anything from this and are going to keep giving them work.
Let's not even talk about the back of the box of the french cover...
It's on every Vita back-cover released in the West, not just the one released in Europe.I'm glad Falcom is thinking about France because there is definitely a huge JRPG market there (or anything japanese, really) but that clearly wasn't the way to go. Especially when French people are super anal when it comes to translations.
Let's not even talk about the back of the box of the french cover...
How did you manage Ys 5? Can't imagine playing a SNES game with KBM, unless it's one of the few games that supported the mouse extension.I completed all the PC Ys 1-7 games with Mouse+Keyboard. No regrets. (Seven is awesome with keyboard when you map Flash Guard to Space.)