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Thuddert

Member
Oct 25, 2017
4,298
Netherlands
Very accurate representation of NISA's work on Ys 8, edited by our Astrael:

nisahole2.jpg
 

Aemony

Member
Nov 6, 2017
28
It seems like that might actually be true -- as in, at least it doesn't work beyond 1800p. Still, I'd say 1800p is not what people usually think when they hear "locked internal resolution". Of course it's still just as silly as any other artificial rendering resolution limit would be.

Also, I just had it crash on me simply by disconnecting a controller. That really is unacceptable.

To clarify: The source is originally from myself, and was a barely educated guess made from the fact that a certain render target view of the game (4096x1800) did not change regardless of what resolution the game ran in. A large part of the render target view (on the right side) is completely black, so I simply took 1800 * 1.7777777 to get the most likely 16:9 compatible width of it. The view was exposed through Special K.

I hope you can confirm and possibly override it if possible.
 

Lozange

Member
Oct 25, 2017
1,099
So, why was the localization team changed for this game?
I believe the common theory is that what sold Falcom on NISA was the idea of a day 1 (lol) pc port, and a (apparently terrible) French translation, which XSEED at the time was unable to provide. They still can't provide the latter, but since then they've gone on to not only get a bunch of Falcom games to pc (Trails of Cold steel 1 and 2, Zwei 1 and 2, among others), but also have the ports be legitimately great.

Whether this will be enough going forward is a mystery.
 
Oct 25, 2017
485
Kinda feel sorry for the NISA rep here though, I wouldn't wanna go near this thread.

It's frustrating at both ends really. I know we shouldn't prod reps on here for answers, and I'm sure it's still a bit soon for a comprehensive list of issues or a road map or fixes to be made already, but even in light of those "why devs don't speak to communities" articles I feel that in some cases and at some point there has to be some genuine conversation about how a product and its consumers are going to be respectfully treated. Despite all of the negative feedback and trashing of NISA at the end of the day players just want a working, solid product and companies just want sales built on the back of a good reputation so hopefully people would forgo any excessive toxicity or lack of engagement to reach those end goals.

At the very least I hope communication soon starts on the Steam forum as it does in some other games with launch issues: through a pinned, monitored and updated topic from the developers asking for players to bring up their big issues on top of whatever NISA knows needs to be worked on. Announcing that a thing is going to happen (like say, a delay out of the blue) then going silent doesn't seem like the ideal way to engage, timely updates are crucial in showing that you're staying on top of things and value your consumer base.

I certainly don't envy being a rep after the release of a shaky product but it definitely shouldn't be on the onus of consumers to play cleanup or just take it as it is. Eventually you've gotta represent the good and the bad of what you're pushing and own up to any missteps, assuming higher management even cares enough to allow it. That being said, outside of major press releases, recognition over social media, or addressing the problem directly on the store forums I don't think there's much one should expect from singular reps outside of the knowledge that feedback is getting collected and pushed along for better or worse. More often than not I imagine hands are tied, though it's nice when active transparency leads to results.

I'm gonna refund this, will only buy it again when they release the Vita items. Else they can shove it, got enough games to put 55 euros on a more than half-year delayed port.

Also yeah uh...you should probably be a bit more concerned over the port itself than the Vita costumes lol, especially when enjoying one relies so much on the other even working well to begin with. To each their own though, though I feel like if they were going to show up they'd already be available considering the DLC already present. But hey, they could probably still have plans for it.
 

Durante

Dark Souls Man
Member
Oct 24, 2017
5,074
I had to check again, but I was remembering correctly: the build I did some minor work on back in September last year did have full analog movement (both direction and speed). I don't know what happened for the release build, but I hope it gets fixed quickly.
 

Namyu

Banned
Oct 25, 2017
1,562
but even in light of those "why devs don't speak to communities" articles I feel that in some cases and at some point there has to be some genuine conversation about how a product and its consumers are going to be respectfully treated.

Those make sense when it gets into harassment about people on the team, but the reaction here is more than understandable (and I know that's what you're saying as well). The game is delayed 8 months only to still have a ton of issues and they're charging full price for it. Like, backlash is inevitable. This is a garbage release.
 

Ascheroth

Member
Oct 25, 2017
6,657
I had to check again, but I was remembering correctly: the build I did some minor work on back in September last year did have full analog movement (both direction and speed). I don't know what happened for the release build, but I hope it gets fixed quickly.
I'm pretty sure it still worked correctly yesterday as well. Not sure what happened overnight.
 

Deleted member 26768

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
1,765
Never before this game's localization have I seen so much corporate hubris, ignorance, and tragedy all-in-one. What a shitshow. I still can't believe Falcom let this happen...they need to take a little time to vet their localization partners, even just a minute of reading fans' emails. Allowing NISA to screw up a Trails game at this point, even the first in a new arc, would be disastrous if it ends up this bad.

For that matter, XSEED releases their Ys games on time and gets launch issues ironed out super quick. I'm waiting to see if NISA's doing the release-poor-but-fix-up-quick approach for Ys VIII, not that it's very likely.

Source? I know Kondo and Niikawa (presidents of Falcom and NIS) co-interviewed a while back and it seems like NIS has wanted to do Switch ports of Falcom games ever since news broke about Disgaea 5's Switch sales. But that doesn't mean NISA brokered the deal and set the terms. Both presidents know each other personally and likely decided to roll in NISA localized releases without considering how that subsidiary's fucked up other games by other clients before. Now I hope Kondo can investigate this and make the best decisions for the Western Ys and Trails fanbases.
And to boot they don't even seem to have started acknowledging bugs and the likes. I don't want to come across as an XSEED shill but Sara and Durante always were right on patching from the first minute.
Unfortunately, the one company willing to actually put in the work for PC updates and features has been boxed out by licensing wars. I can't take Kondo seriously anymore when he talks about wanting to grow the properties overseas.
Kondo really has been losing credit between this and seemingly still not trying to streamline their licensing process. People already are talking about a new email campaign too...
 

Durante

Dark Souls Man
Member
Oct 24, 2017
5,074
I'm pretty sure it still worked correctly yesterday as well. Not sure what happened overnight.
I wasn't sure about that, so I checked what I still had access to, but yeah, I felt that I'd have noticed such a severe problem even though I only gave the most recent build a very short try this weekend. Curious.
 

Ascheroth

Member
Oct 25, 2017
6,657
And to boot they don't even seem to have started acknowledging bugs and the likes. I don't want to come across as an XSEED shill but Sara and Durante always were right on patching from the first minute.
I haven't checked the forums yet but I can guarantee that they are already looking into things.
They spent all this time hyping up a new porting team only for the end result to be somehow worse than people could ever guess.

I think we're past hope and all their numerous past promises to do the right thing.

At this point we have to conclude that the NISA name is synonymous with incompetence.
To be fair, the new porting team made really big improvements. Ultimately it comes down to not having enough time to iron out everything... Which seems to be a running theme with this mess. If the release had been a week or two later...
 

Zafir

Member
Oct 25, 2017
7,010
Fortunately I didn't pay full price on GOG, so I'm not quite as upset as I would otherwise be, but then again it seems my experiences have been better than others. I haven't experienced any crashes, audio glitches, or controller niggles (besides the bizarre 8-way locking anyway). It seems to be running locked at 60fps with the window is set to 4k(borderless + max settings) but I can't verify if it's actually rendering at that (I will say at distance you can see a lot of jaggies....). Sometimes it doesn't entirely feel like it's a smooth 60fps (maybe some microstuttering or something, I'm not sure?), but it's not a big issue or anything (the 8 way movement thing probably doesn't help since it isn't a smooth directional transition when turning due to it). Either way, it's decently playable, so I guess I got lucky looking at everyone else's experiences.

(PC Specs are 3570k @ 4.2ghz and a 970 GTX for anyone who cares)

Edit: Oh one other bug I came across was the minimap seemed a bit broken? Like it showed things on the map but it didn't show any paths or anything. I don't remember that being a thing on the PS4?
 
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Basileus777

Member
Oct 26, 2017
9,198
New Jersey
I haven't checked the forums yet but I can guarantee that they are already looking into things.

To be fair, the new porting team made really big improvements. Ultimately it comes down to not having enough time to iron out everything... Which seems to be a running theme with this mess. If the release had been a week or two later...
It's terrible management. If you delay a product this long, you have one shot to launch it again. April or May makes no difference, but even if they patch it well now the game is dead in the water.
 

BroodShadow

Banned
Oct 25, 2017
188
I have been waiting since September to play this and they still managed to fuck it up wow.
I'm honestly impressed with the level of incompetence like would this game have even started up if it came out back in September?
I miss Xseed the ports for cold steel are excellent and I would have loved to see Ys 8 get port of that quality as it stands I'm just going to pass on playing 8 now which is a real shame since the game looks very fun but all this nonsense has kind of killed my enthusiasm to play.
 

leesmapman

Member
Oct 27, 2017
175
N52.160114 E4.497010
I have been waiting since September to play this and they still managed to fuck it up wow.
I'm honestly impressed with the level of incompetence like would this game have even started up if it came out back in September?
I miss Xseed the ports for cold steel are excellent and I would have loved to see Ys 8 get port of that quality as it stands I'm just going to pass on playing 8 now which is a real shame since the game looks very fun but all this nonsense has kind of killed my enthusiasm to play.

All I can say is: just get the PS4 version. I'm very sad to read about these issues the PC version is getting, the game deserves so, so much better.
 
Oct 25, 2017
485
Those make sense when it gets into harassment about people on the team, but the reaction here is more than understandable (and I know that's what you're saying as well). The game is delayed 8 months only to still have a ton of issues and they're charging full price for it. Like, backlash is inevitable. This is a garbage release.

Yeah that's what I was shooting for, I hadn't clearly remembered the greater context of those articles and extended them to this.

Man I really hope this game gets ironed out, it just ain't right that we're here now.
 

Deleted member 26768

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
1,765
I haven't checked the forums yet but I can guarantee that they are already looking into things.

To be fair, the new porting team made really big improvements. Ultimately it comes down to not having enough time to iron out everything... Which seems to be a running theme with this mess. If the release had been a week or two later...
Well i hope for everyone they are doing something at this point but the point of my post was to show the difference in communication itself, there isn't even an official thread to report bugs and the like on the steam boards yet. that's just sloppy in my book. I really wonder what kind of dirt NISA management has to still hold any position there.
 

devSin

Member
Oct 27, 2017
6,194
I wasn't sure about that, so I checked what I still had access to, but yeah, I felt that I'd have noticed such a severe problem even though I only gave the most recent build a very short try this weekend. Curious.
Reading the depot tea leaves, it looks like they're working on a panic rollback to an earlier build.
 

Lazrgatr

Banned
Nov 15, 2017
463
So, why was the localization team changed for this game?

NISA promised a french translation and lied about a simultaneous PC release.
French version turned out horrible from what I've heard and as for PC well...

Falcom's president also has a personal relationship with NIS' which is the only reason people are still fearful that Falcom wont have learned anything from this and are going to keep giving them work.
 

Dreamboum

Member
Oct 28, 2017
22,852
NISA promised a french translation and lied about a simultaneous PC release.
French version turned out horrible from what I've heard and as for PC well...

Falcom's president also has a personal relationship with NIS' which is the only reason people are still fearful that Falcom wont have learned anything from this and are going to keep giving them work.

I'm glad Falcom is thinking about France because there is definitely a huge JRPG market there (or anything japanese, really) but that clearly wasn't the way to go. Especially when French people are super anal when it comes to translations.

Let's not even talk about the back of the box of the french cover...
 

Cqef

Member
Oct 27, 2017
161
somewhere in France
I'm glad Falcom is thinking about France because there is definitely a huge JRPG market there (or anything japanese, really) but that clearly wasn't the way to go. Especially when French people are super anal when it comes to translations.

Let's not even talk about the back of the box of the french cover...
It's on every Vita back-cover released in the West, not just the one released in Europe.
 

Seafoam Gaming

One Winged Slayer
Member
Nov 3, 2017
2,692
Very sad to hear about this amazing game (that was my GOTY last year on PS4) getting a PC port that doesn't work well. First the Gurumin port is broken in fullscreen mode (requiring you to change some settings to even get past the naming screen) and now this port is too. I don't really think NISA acting as if they've done similar things for years though is the best of ideas. (Ys VIII seems to be the only thing people don't care for from them outside of mandatory Criminal Girls edits)

Heck, recently the ports of 25th Silver Case and The Longest Five Minutes were considered to be very solid, so to see this being a one-off disaster due to the the game not being made with PCs in mind is a bit sad. Not too worried about the Switch port as NISJ is in charge of developing that anyhow and impressions seem to be positive for that, but it's really sad the PC version can't even handle a freaking unplugged controller. You'd think they'd regret announcing it for PC at all by this point. Still, it got a heck of a lot more promotion at E3 and other places way more than any of the XSeed Ys Games, so I'm at least happy NISA was able to promote it properly for a change. I also didn't think the initial localization was as godawful as people claimed, though I got a bit irritated at some item descriptions being dead-wrong. I didn't think they had to redo the entire script though, that just seemed petty. Dragon Fang Z and Vroom in the Night Sky still had way, way worse translations, and not many people seem to remember that Pokemon Super Mystery Dungeon had an ultra literal translation to a fault, too...
 
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Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,592
I'll save the frustration toward Falcom for when they prove they don't care and continue to work with NISA. We don't know what's going to happen at this point.