Imagine if your favorite game had infinite replay value and was always a challenge by randomly generating parts of the game? Enter, Roguelikes (and all of their named variations, as well as games that use some form of procedural generation as part of the core game).
Roguelike OT's
Swords of Ditto - http://store.steampowered.com/app/619780/The_Swords_of_Ditto/
Some roguelike traits:
As the years have gone on, as they do, there have been more and more creative takes on some of these basic concepts.
Why do people love this kind of game?
Constant variable challenge in the gameplay loop. You never know exactly whats coming. Skill in the mechanics is almost always rewarded, and almost always tested.
What can these games leave out?
Story. A consistent replay experience (though some let you do speedrun style things by allowing you to select a seed). Structure.
https://en.wikipedia.org/wiki/List_of_roguelikes
This thread is to discuss not just the games, but the best mechanics from those games that really make a game stand out and keeps you coming back for more.
The Binding of Isaac
https://en.wikipedia.org/wiki/The_Binding_of_Isaac_(video_game)
https://www.youtube.com/watch?v=YBjV4ZUrgGg
Dungeons of Dredmor
https://en.wikipedia.org/wiki/Dungeons_of_Dredmor
https://www.youtube.com/watch?v=5ERFKsS5ZWw
Crypt of the NecroDancer
https://en.wikipedia.org/wiki/Crypt_of_the_NecroDancer
https://www.youtube.com/watch?v=nI_zOU8AZNY
Enter the Gungeon
https://en.wikipedia.org/wiki/Enter_the_Gungeon
https://www.youtube.com/watch?v=SNmhM5qMiG0
Spelunky
https://en.wikipedia.org/wiki/Spelunky
https://www.youtube.com/watch?v=PXiPTOtGiWg
Rogue Legacy
https://en.wikipedia.org/wiki/Rogue_Legacy
https://www.youtube.com/watch?v=Jw_tCj3S75g
FTL: Faster Than Light
https://en.wikipedia.org/wiki/FTL:_Faster_Than_Light
https://www.youtube.com/watch?v=5_FcbwvA1r0
Diablo
https://en.wikipedia.org/wiki/Diablo_III
https://www.youtube.com/watch?v=iDYGVoRaedc
Crawl
https://en.wikipedia.org/wiki/Crawl_(video_game)
https://www.youtube.com/watch?v=0XnymAr61iI
Dungeon of the Endless
https://en.wikipedia.org/wiki/Dungeon_of_the_Endless
https://www.youtube.com/watch?v=pOufoEk3vuA
Don't Starve
https://en.wikipedia.org/wiki/Don't_Starve
https://www.youtube.com/watch?v=BBd4WI5Ycdc
The Flame in the Flood
https://en.wikipedia.org/wiki/The_Flame_in_the_Flood
https://www.youtube.com/watch?v=LJ0yRmIBWtY
Games mentioned in this thread so far (non-curated list):
Caves of Qud
Death Road to Canada
Darkest Dungeon
Invisible Inc.
Into the Breach
Dead Cells
WASTED
Slay the Spire
Nuclear Throne
Synthetik
Steredenn
Hand of Fate 2
Rogue
Moria
Angband
NetHack
Let it Die
Rogues Like Us (Made by ERA's Mr. Taters and team)
Slay the Spire
Tales of Maj'Eyal
Hero Siege
For the King
Basingstoke
Black Future 88
Everspace
Samurai Aces
City of Brass
Ziggurat
Elona
Dungeonmans
Below
Legend of Dungeon
Tangledeep
Cogmind
Synthetik
Mystery Dungeon (series)
DragonFangZ
Shiren the Wanderer
Yōdanji
Our Darker Purpose
Downwell
Dead Cells
Sproggiwood
Unexplored
Risk of Rain
Brogue
Dwarf Fortress
Cataclysm: Dark Days Ahead
Infra Arcana
The Only Shadow That The Devil Knows
And some games that have procedural generation:
Roguelike OT's
Swords of Ditto - http://store.steampowered.com/app/619780/The_Swords_of_Ditto/
Some roguelike traits:
- Permadeath (you've got one life to live, baby)
- Randomly generated levels
- Randomly generated items
- Items that dont work the same across plays (a red potion could be one that heals you one time, and sets you on fire the next)
- Random enemies
- Random enemy placement
As the years have gone on, as they do, there have been more and more creative takes on some of these basic concepts.
Why do people love this kind of game?
Constant variable challenge in the gameplay loop. You never know exactly whats coming. Skill in the mechanics is almost always rewarded, and almost always tested.
What can these games leave out?
Story. A consistent replay experience (though some let you do speedrun style things by allowing you to select a seed). Structure.
https://en.wikipedia.org/wiki/List_of_roguelikes
This thread is to discuss not just the games, but the best mechanics from those games that really make a game stand out and keeps you coming back for more.
The Binding of Isaac
https://en.wikipedia.org/wiki/The_Binding_of_Isaac_(video_game)
https://www.youtube.com/watch?v=YBjV4ZUrgGg
Dungeons of Dredmor
https://en.wikipedia.org/wiki/Dungeons_of_Dredmor
https://www.youtube.com/watch?v=5ERFKsS5ZWw
Crypt of the NecroDancer
https://en.wikipedia.org/wiki/Crypt_of_the_NecroDancer
https://www.youtube.com/watch?v=nI_zOU8AZNY
Enter the Gungeon
https://en.wikipedia.org/wiki/Enter_the_Gungeon
https://www.youtube.com/watch?v=SNmhM5qMiG0
Spelunky
https://en.wikipedia.org/wiki/Spelunky
https://www.youtube.com/watch?v=PXiPTOtGiWg
Rogue Legacy
https://en.wikipedia.org/wiki/Rogue_Legacy
https://www.youtube.com/watch?v=Jw_tCj3S75g
FTL: Faster Than Light
https://en.wikipedia.org/wiki/FTL:_Faster_Than_Light
https://www.youtube.com/watch?v=5_FcbwvA1r0
Diablo
https://en.wikipedia.org/wiki/Diablo_III
https://www.youtube.com/watch?v=iDYGVoRaedc
Crawl
https://en.wikipedia.org/wiki/Crawl_(video_game)
https://www.youtube.com/watch?v=0XnymAr61iI
Dungeon of the Endless
https://en.wikipedia.org/wiki/Dungeon_of_the_Endless
https://www.youtube.com/watch?v=pOufoEk3vuA
Don't Starve
https://en.wikipedia.org/wiki/Don't_Starve
https://www.youtube.com/watch?v=BBd4WI5Ycdc
The Flame in the Flood
https://en.wikipedia.org/wiki/The_Flame_in_the_Flood
https://www.youtube.com/watch?v=LJ0yRmIBWtY
Games mentioned in this thread so far (non-curated list):
Caves of Qud
Death Road to Canada
Darkest Dungeon
Invisible Inc.
Into the Breach
Dead Cells
WASTED
Slay the Spire
Nuclear Throne
Synthetik
Steredenn
Hand of Fate 2
Rogue
Moria
Angband
NetHack
Let it Die
Rogues Like Us (Made by ERA's Mr. Taters and team)
Slay the Spire
Tales of Maj'Eyal
Hero Siege
For the King
Basingstoke
Black Future 88
Everspace
Samurai Aces
City of Brass
Ziggurat
Elona
Dungeonmans
Below
Legend of Dungeon
Tangledeep
Cogmind
Synthetik
Mystery Dungeon (series)
DragonFangZ
Shiren the Wanderer
Yōdanji
Our Darker Purpose
Downwell
Dead Cells
Sproggiwood
Unexplored
Risk of Rain
Brogue
Dwarf Fortress
Cataclysm: Dark Days Ahead
Infra Arcana
The Only Shadow That The Devil Knows
And some games that have procedural generation:
- Minecraft
- Terraria
- Portal Knights
- Starbound
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