I wasn't entirely clear on when Reset favors a new thread versus updating old ones, so feel free to merge this into the old one if it should be.
IGN put up a big interview with Platinum/DeNA in which they asked a lot more questions than just doing a basic preview, so we have a lot of new info.
Highlights:
IGN put up a big interview with Platinum/DeNA in which they asked a lot more questions than just doing a basic preview, so we have a lot of new info.
Highlights:
- The game has been in development for around three years. This is actually longer than a lot of Platinum's console games IIRC.
- Platinum notes that while this is most likely the first mobile game you will play from them, it's not the first they have worked on, implying that Lost Order's development cycle has been even longer.
- The people leading the game are "Atsushi Inaba (Executive Vice President and Studio Head), Masaki Yamanaka (PlatinumGames Head of Game Design and World of Demons Creative Director), Andrew Szymanski (World of Demons Producer and Product Owner), Kento Koyama (PlatinumGames Lead Game Designer/World of Demons Co-director), Yasutaka Maeki (Environment Artist) and Hiroshi Yamaguchi (Music Composer)."
- Yamanaka was a lead designer on Resident Evil 4, a designer on The Wonderful 101, and the director of Anarchy Reigns. There are too many Kento Koyamas on MobyGames to tell what he worked on.
- The project came about when Andrew Szymanski, who was a designer on games like Ninja Gaiden Black (and later a producer at Capcom), got hired by DeNA. He wanted to produce a game on smartphones that was like the titles he used to work on, so he went to Platinum and asked if they could make a sword combat game for mobile, which became this.
- Inaba doesn't view making mobile games as a shift for the company since they like making high end original action games regardless of platform.
- They talk for a while about the art style.
- The revealed male character is a samurai ninja, and the revealed female character is a shrine maiden. There will be three characters at launch with more added over time.
- It's an action RPG specifically, where you have a stylish action base and RPG stats. Think more along the lines of Nier than Bayonetta. You can also summon 80 different monsters to fight with you (this is the Gacha element of course).
- The soundtrack is 40 songs long, which they think might be a record for a smartphone game. It was originally going to be 6. They talk a lot about the variety there at the link.
- The game is free 2 play, but no content will require a purchase to play. You can buy monster summons and cosmetics. They also have a one time purchase you can buy that will notably increase drop rates on monster crafting materials if you're the type who wants to make a one time value purchase, but aren't into the whole keep purchasing more stuff thing.
- The game does not have a stamina bar outside of live events that pour out tons of rewards. Everything else you can play as much as you want.
- The game will require an internet connection.
- They spent a lot of time trying to make sure the RPG and stylish action elements blended well.
- There will be large updates every month with new yokai, story chapters, multiplayer bosses, and more. I think new characters will be slightly slower than that, but I wasn't 100% clear there.