Let's just forget about the fact that MOST of UC4's cutscenes are pre-rendered videos, and it's very likely that TLoU2's are as well.
As far as models go, I think Senua is the single most impressive real-time character in a game so far. But that game has the advantage of focusing on a single character and is much smaller in scope than God of War. As far as overall visuals go, I think GoW is better, but it's a game with a much much MUCH bigger budget, bigger team, they have all of Sony's capture technology behind them. They also have the benefit of developing for a single hardware spec. That said... the greatness comes from the art.. from the fantastical elements of the game, rather than anything the actual code is doing over any other game.
If I look at Kratos, I see a pretty amazing character model, he looks somewhat realistic, but they add a lot of flourishes to give some life to the character. When I look at the kid though, he's again, very well detailed, but he certainly doesn't look as realistic as Kratos does imo.. Of course that's not to say that they are meant to look realistic.. of course it's realistic within the art style they've chosen for the game... However, It's actually another male character within the game that imo looks extremely realistic, and I'm sure those who have played it will know who I'm talking about.
In the end though, God of War isn't doing anything special technically.. it's just doing everything really well, and along with the art style, makes it a very pretty, detailed and consistently gorgeous looking game.
If anything you literally just proved the point that Hellblade misses the mark. Also lol at the bolded.IRL :
More eyes reflection irl :
https://www.google.fr/search?q=eyes+reflection&tbm=isch&source=iu&ictx=1&fir=8_MqOnl_FMW1cM%3A%2CQGIrEygNdEw2MM%2C_&usg=__BlZZSIxxlvmC9FApRx4ehsRJeLs=&sa=X&ved=0ahUKEwjGy6mVmNDaAhXDuhQKHde_BtEQ9QEIKjAA#imgrc=zXhNZ-fYSPsuPM:
When it's not in the dark, your Hellblade is a big fail, deal with it !
No they're not, they're realtime, you can change outfits, and that can even cause glitches like having models disappear:Let's just forget about the fact that MOST of UC4's cutscenes are pre-rendered videos, and it's very likely that TLoU2's are as well.
If anything you literally just proved the point that Hellblade misses the mark. Also lol at the bolded.
No offense.. but all of those eyes look terrible. Soulless and robotic. Horizon's models are well textured... but the shaders aren't even close to realistic.
These hit the mark closer:No offense.. but all of those eyes look terrible. Soulless and robotic. Horizon's models are well textured... but the shaders aren't even close to realistic.
IRL :
More eyes reflection irl :
https://www.google.fr/search?q=eyes+reflection&tbm=isch&source=iu&ictx=1&fir=8_MqOnl_FMW1cM%3A%2CQGIrEygNdEw2MM%2C_&usg=__BlZZSIxxlvmC9FApRx4ehsRJeLs=&sa=X&ved=0ahUKEwjGy6mVmNDaAhXDuhQKHde_BtEQ9QEIKjAA#imgrc=zXhNZ-fYSPsuPM:
When it's not in the dark, your Hellblade is a big fail, deal with it !
It is hyperbole, Hellblade is very good, they just miss a feature like Dictator said they use Unreal Engine and it is not having cubemap reflection for the moment...
Gives them a bit more life.Maybe this is getting a bit off topic, but why do so many of these eyes have white light reflections on them, as if they're looking at a camera? Or is it a coincidence and there is a natural offscreen light source in all of these?
It's literally not. Refer to this article.Hellblade shot is cruely lacking the wetness texture of the eye.
Eyes are what you'd find in any game? Lmfao ok. Literally the game that's the subject of the thread doesn't have eye shaders on the level but of Hellblade but please tell me more about how every game now matches Senua's model.Do not need article, when ingame shots speaks for themselves.
I took hundreds of shots of the game (Hellblade) on Pro. Eyes are what you find in any game.
Blame Dr. Guildo for once again being ridiculous. To put it lightly, tech threads aren't really their forte. Which is why eventually you start reaching the point of parody:Comparing eye shading is something I'd expect from a GT vs Forza thread.
When it's not in the dark, your Hellblade is a big fail, deal with it !
I took hundreds of shots of the game (Hellblade) on Pro. Eyes are what you find in any game.
Eyes are what you'd find in any game? Lmfao ok. Literally the game that's the subject of the thread doesn't have eye shaders on the level but of Hellblade but please tell me more about how every game now matches Senua's model.
Blame Dr. Guildo for once again being ridiculous. To put it lightly, tech threads aren't really their forte.
It's incredibly coincidental but also awesome that NT raised the standard for motion capture in the industry twice with two different IPs that share vaguely similarities.Hellblade rendering is very impressive for the budget and I like their cutscene workflow even more knowing the limit they put themselve doing a AAA production value game within an indie budget...
EDIT: And the woman playing senua is not even an actress and with top notch direction and maybe comedy lesson she delivers a great performance....
Surely you comprehend that Hellblade's model looks better yes, Horizon doesn't look like this:
Receipts pls, Hellblade is an incredibly consistent title visually.
The ;) didn't give it away?I don't know who is serious or not when I read people talking about GDC awards as popularity contest or people talking of Gear of War 4 as a last gen game or talking shit about Quantum Break with one of the best gi approximation on existing system... ;)
Then you completely misconstrued that joke of mines because i was not doing that.Edit: I was thinking you said than Crysis 1 was not great in 2007...
Then lets just leave that i just mistook your post of the past :)No, I was talking about scientific accuracy. An image can be photorealistic and still not be 100% scientifically faithful to real life. Photorealism is only concerned with humans being able to tell the difference between a synthetic image and a real image. But just because humans can't tell the difference beyond a certain point, it doesn't mean there aren't any differences.
With spectral rendering, lighting is computed in discrete frequencies for each wavelength instead of RGB color values. It's not going to make a difference in terms of photorealism, but there will be a difference in the final result nonetheless, especially when it comes to caustics, Specular/Glossy reflections, and refraction, as you can calculate the spectral reflectance curve for each frequency independently instead of relying on a set of RGB values, resulting in more scientifically accurate distributions of color when light rays intersect with materials.
With caustics in particular, they may not appear to be more realistic with spectral rendering, but when dispersion occurs through a prism, the amount of color shown for each wavelength will be much more scientifically accurate.
Another good use of spectral rendering is that you can more accurately demonstrate the difference between how a material responds to sunlight vs fluorescent light when the material has properties that cause it to appear differently under either light source (like a tomato under sunlight vs a tomato under fluorescent light).
I have read those posts multiple times now and only now i have some idea of what he tried to say. If we take that thought back to the skin of Kratos, then yes, i would wager its not that overly complex. It looks rubbery, sort to say, despite looking detailed. It feels like not much layers are used, if i got VFX right.He clarified that in a later post, saying that he was referring to pixel complexity. In other words, how much variation there is in the information calculated from one single pixel to another single pixel.
He intentionally chose examples of models that had less texture detail, but more pixel complexity, so that people wouldn't confuse pixel complexity with highly detailed textures. Had he picked examples that had both highly detailed textures and more pixel complexity (like that Star Citizen character model) it would have been even more difficult to see what he was taking about.
POM is not a new thing. Metro games used it. The more unknown Exodus from the Earth i believe used it. Perfect Dark Zero was notorious for having that effect enabled. You also say ray-tracing. Is that actually used in POM or is this differently from raytracing (without the -)?No it's not. There is only a few games that have POM. It's very expensive requiring ray-tracing. Only Crytek games have it presently and ONLY on PC.
Tesellation is used for footprints.
Agreed. Only Stalker had such a dynamic lighting system that could change radically (The lighting storms for instance) and there is a lot going on in the scenery. I feel QB pre-dominantly is not mentioned often because it seems to target more of a photoreal look than HZD or GOW or even Uncharted attempt to do, which are more fantasy like in their visuals in various degrees.They released a patch that lets you disable the image reconstruction, disabling that results in massive IQ boosts but tanks performance.
Exactly.At no part in no way in no how does any Horizon ZD character even come close to this as far as realism
Horizon's characters look like damn dolls in comparison. Not just the eyes, but the way they animate as well. It's just much more realistic than Horizon ZD.. and that's OK! Horizon ZD is a much more ambitious game and has many character which have a high quality to them.
At no part in no way in no how does any Horizon ZD character even come close to this as far as realism
Horizon's characters look like damn dolls in comparison. Not just the eyes, but the way they animate as well. It's just much more realistic than Horizon ZD.. and that's OK! Horizon ZD is a much more ambitious game and has many character which have a high quality to them.
Uh, the exact same, since that's what it is..
At no part in no way in no how does any Horizon ZD character even come close to this as far as realism
Horizon's characters look like damn dolls in comparison. Not just the eyes, but the way they animate as well. It's just much more realistic than Horizon ZD.. and that's OK! Horizon ZD is a much more ambitious game and has many character which have a high quality to them.
I understand that, in fact I already stated that. So let's stop posting Horizon ZD eyes like they are special. They aren't. :)When you will understand that photorealism is not the goal of HZD, God of War and Naughty Dog we will have done a progress...
I understand that, in fact I already stated that. So let's stop posting Horizon ZD eyes like they are special. They aren't. :)
Indeed. They are all great. <3They looks good like Hellblade, UC4... ;) and they are the best eye shader of an open world ;)
Hellblade is also a game that instead of opting for total photorealism instead mimics the look of a film. There are several scenes in the game that have more stylized cinematic lighting.When you will understand that photorealism is not the goal of HZD, God of War and Naughty Dog we will have done a progress...
At no part in no way in no how does any Horizon ZD character even come close to this as far as realism.
Hellblade is also a game that instead of opting for total photorealism instead mimics the look of a film. There are several scenes in the game that have more stylized cinematic lighting.
GTAV has Parallax Occlusion mapping, it doesn't require ray tracing at all.No it's not. There is only a few games that have POM. It's very expensive requiring ray-tracing. Only Crytek games have it presently and ONLY on PC.
Tesellation is used for footprints.
You just named some of the most technologically accomplished games on the market and your best showing are when you can only name a title or two in an area where it is arguable that it does it better than God of War.
How convenient that you and you alone get to decide the criteria when other people have already pointed out what the GOW snow excels at over other titles.
You're projecting. For instance with this comment about Voxel grid lighting, not only do most games not use it (this is a fact) to degree of its usage in God of War is note worthy. I never said otherwise in my list by the by. But suddenly 'other games that are among the best on the market also using it' means that all games use these things equally as well or that because a handful of games also use the technique somehow is disproves the statement that most games do not use the technique! Because you're talking out of both sides on your mouth for whatever will allow you to discredit GOW at the time.
This is in fact not true. You'd need to get more specific for it to be accurate.
I do not believe you are capable of listing all the items on Kratos. The fact that you listed 'several' items for Lara shows just how little objective thought you've put into this. DF mentions how essentially ever item that Kratos is wearing is simulated, not just the dangling bits. Most games don't do it to the standard of Lara or Kratos, period. Which exposes how disingenuous you are.
You need to stop changing the goal posts for every little thing and engage the topic honestly or I'm done responding. You are continuously taking comments out of context and interpreting statements selectively to suit your needs. I'm not the only one noticing this.
All of the "enemies" Senua faces are 7-8 ft tall men, none of whom have a face. All of these games push for realism in their own way but also have stylized elementsIt's not just the lighting that makes GoW, Horizon and UC stylised though. It's also things like character models, their proportions, their faces, the way they do textures, the way geometric details like trees and rocks look etc. A game can have a look that mimics the look of a film with a cinematic lighting and still aim for a photorealistic art style, an example is Max Payne 3. GoW, UC4, Horizon are not that.
Horizon and Batman Origin has a better snow deformation than GOW its not even close.
Snow deformation is the reason why this game is the "best looking game of all time", seriously?
l
The list for GOW is staggering.
There's absolutely no Dynamic Global illumination. There's no Time of Day, there's no Weather System, all there is are simple skyboxes. There's hardly any Environment Detail, a game like GTA V has hundreds of small details, and you can't find that in GOW.
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PBR Shader are very inconsistent in different lighting conditions and compared to Uncharted 4, and ROTR, completely underwhelming.
Is that secret space_nut account?