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Charamiwa

Member
Oct 25, 2017
6,059
Eh, forget the stretch goals. The anaemic funding this game has got is already pushing it. Unless they're adding slacker backing just be happy with whatever change they make above this.

Recall that they were asking for 1M in the fig campaign, which even there isn't much to fund a game like this.
That's not how it works usually. It doesn't matter if they barely made it, what matters is that the goal is getting reached with more than 48 hours to go. That means that if they don't do anything more, it'll likely stay at that point, and you'll use your last two days, which are usually the most important, for nothing.

In a few hours when the campaign will be successful, they'll have a lot of eyes on their campaign, lot of hype, happiness that it's done, lot of headlines, and they can use all that positive energy to add a few ten thousands, maybe more, if you add some stretch goals. Of course they need to be reasonable, but I'm sure they already thought of it.
 

tuxfool

Member
Oct 25, 2017
5,858
That's not how it works usually. It doesn't matter if they barely made it, what matters is that the goal is getting reached with more than 48 hours to go. That means that if they don't do anything more, it'll likely stay at that point, and you'll use your last two days, which are usually the most important, for nothing.

In a few hours when the campaign will be successful, they'll have a lot of eyes on their campaign, lot of hype, happiness that it's done, lot of headlines, and they can use all that positive energy to add a few ten thousands, maybe more, if you add some stretch goals. Of course they need to be reasonable, but I'm sure they already thought of it.
The issue here versus the average Kickstarter is that they're 400k down over their initial ask via Fig (and I don't think they were being greedy in asking for 1M, quite the opposite).

Stretch goals can be great motivators but it is by no means guaranteed that they get a lot more new people into it. Better stretch goals that excite people are usually much more resource intensive, which is not something I think this project can afford.

I'd certainly want to know if they're doing slacker backing, depending on what those goals are.
 

Vash

Member
Oct 28, 2017
1,804
I wish I could pledge and help them, I just don't have the funds for it. I love SWERY's work and I think the team deserves everything they can get, monetary wise. The game itself looks like a fun experience and I am happy they're trying this.

The only thing I could do was make a Twitter post promoting the game, and I hope that helped.
 

LiK

Member
Oct 25, 2017
32,115
I wish I could pledge and help them, I just don't have the funds for it. I love SWERY's work and I think the team deserves everything they can get, monetary wise. The game itself looks like a fun experience and I am happy they're trying this.

The only thing I could do was make a Twitter post promoting the game, and I hope that helped.

$1 tier for "moral support".
 

Alastor3

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
8,297
I love swery but.. this game just doesn't make me feel anything, probably the art style...
 

mclem

Member
Oct 25, 2017
13,468
I'm going to stick my head way out: This won't be close. My numbers are in pounds, but I reckon we'll be looking at £550k when it's done (As a comparison, the current goal is £450k.)
 

Dan-o

Member
Oct 25, 2017
4,896
It's only about $3500 away from the goal. No way it doesn't get funded at this point. Even if it didn't make it until the last few minutes, someone on the team would shell out the remaining cash.

I upped my pledge to include the digital soundtrack.
 
OP
OP
CannonFodder52
Oct 25, 2017
9,007
Canada
I'm on my phone so the formatting might not be perfect. But here's the new update.

Update #30

Last 48h of the campaign - Stretch Goals and Backerkit announced

We have over 10,000 backers and we feel like the current momentum can take us to being funded. We have a few things to announce in that regard, and this is a longer update than usual.

Campaign Stretch Goal(s)

From the very beginning, we have been very careful about focusing on the one goal that really matters, and that's getting the campaign funded.
We had made plans for Stretch Goals, though. We put together two plans, one in case the campaign was incredibly successful very fast, and another plan in case the campaign got funded a few weeks in. We also knew there was a chance the campaign would only get funded at the last minute, which ended up the case. We didn't talk about the other alternative, because we believe in the campaign.
Anyhow, we want to address Stretch Goals in case we do get funded and you want to know what the extra funds will go towards.
We had a long meeting today about this, and we kept coming back to the one thing that we have been asked the most throughout the campaign: bringing The Good Life to the Nintendo Switch.

Even though, as you know, our lead programmer has started to play with the console devkit, we know that this will be a costly endeavour and we don't want to mess up our budget.

We have set a unique Stretch Goal at JPY 88,000,000 - bringing The Good Life to the Nintendo Switch

2e0165b89070e31096865827c482ba79_original.png


Of course, we know this is a very high Stretch Goal, and considering the way the campaign is going, it is very much possible we are not going to reach it, so let me explain our reasoning.
We could have set up more stretch goals, adding content to the game, and help them build up towards the Switch Stretch Goal. However, as each of this smaller goal comes with a cost, they would have set the Switch Stretch Goal even further, making it meaningless, and upsetting the numerous fans who have been asking for the Switch port.
We could have set up those smaller game content stretch goals, and not mention the Switch Stretch Goal, but as I mentioned, this is by far the number one request I have received during the campaign, and not addressing it seems bad.

So, we decided to aim high - go for one single ambitious stretch goal, the most requested addition to the campaign.

BUT.

If we do get funded and we miss the Stretch Goal, we will use the extra funds towards additional content for the game and we will share what these are with you in a post campaign update. To give you an idea, we are considering things like adding more music tracks, adding more seasonal events to Rainy Woods, creating more part time jobs/revenue generating activities for Naomi to repay her crippling debt, more outfits for our intrepid photographer, and so on.
This way you know that whatever happens, you are building towards a better game.

What happens to the Nintendo Switch version if we miss the Stretch Goal?
We really, really want to make a Switch version. Any game developer these days is excited about this console. I would love to see fans playing The Good Life on the go, on the train.
However, I also want to make The Good Life, and for this, we need to be very careful with our budget, and have a clear focus.
If we miss the Stretch Goal, I will work very hard to find an alternative way to get the Nintendo Switch version to happen, but we are not making it a promise to you. And the moment we know we can make it, you will be the first to be informed.

What about collecting funds after the campaign to go toward the Switch Stretch Goal?
We discussed this, and as you will see in the next part of the update, we are planning for a way to collect some extra funds after the campaign. However, I know other Kickstarter campaigns have run late backers campaigns in a way where they have set those extra funds to complete more Stretch Goals.
I think this is admirable and brave, but for The Good Life, we want to be able to really focus on our initial game, and work really hard towards it as soon as possible. The idea of having Stretch Goals indefinitely opened after the end of the campaign is quite scary, it gives us a moving target, harder to hit.
For this reason, we are only looking at the funds gathered during the campaign for the Stretch Goals. I believe it will lead to a better focus on our part, and a better game in the end for you all, and I hope you can support that decision and that philosophy.


BackerKit confirmed for our pledge manager

6fddd6a39a298358de76216dc9322504_original.png


We are very happy to be able to confirm that we will use BackerKit to manage the pledges after the campaign.
If you are not familiar with BackerKit, they are a company specialised in supporting the logistical side of crowdfunding campaigns.
It will allow us to more efficiently manage the surveys, and make sure we collect the right amount for the shipping costs if you have a physical reward that needs to be sent to you.

Now, BackerKit also allows us to do a few extra things that are interesting. We can run a late backers campaign with them - we are still figuring things out about this and we might do one. But more importantly, we do know that we will allow our Kickstarter backers to purchase additional items from the campaign. In order for you to be able to plan which tier is best to pledge for, we want to let you know now about items that we have confirmed will be accessible to our backers on BackerKit, and their prices.
Please note that the listed prices (just like the campaign rewards) do not include the shipping costs:

・The Good Life T-Shirt. $40
・The Good Life Hoodie. $95
・The Good Life Mug. $20
・Digital Copy of the game on PC. $30
・Digital Copy of the game on PS4. $40

We haven't confirmed the other items - especially the Collector's Edition box. The current CE box has an exclusive design for the Kickstarter campaign, but we know that there will be a Limited Run version available at some point as well, and it might mean we won't offer the Kickstarter exclusive box on BackerKit.

The prices have been set this way with a few things in mind:

・We want the prices to be fair to the backers who have selected the tiers where these items are available. They are trusting us to deliver a great game, and to make nice rewards for them, and we don't want them to feel like they are left out.

・We want to make these items as nice as possible. I believe this is apparent in the mockups of the hoodie designs that we have shared with you, and it is our goal to make these items with the best quality possible. We will be able to do this more easily with these price points.

・We are a video game studio first. It is not our goal to make lots of t-shirts and generate money with them. 100% of the extra money we collect goes into making The Good Life and supporting us. By getting an extra T-Shirt, you are not just getting an item of clothing, you are essentially supporting us further.

If you have already backed The Good Life and put money beyond the reward tier that you have selected, please note that you will be able to use those extra funds towards these extra items.
And if you already know you want one those items, of course, you can increase your pledge accordingly, just make sure you stay at the reward tier that you want. For instance, if you want the Joyful Life Tier (about $50), but are interested in getting the T-Shirt, you can pledge $90, and keep your pledge at the Joyful Life Tier.

SWERY 05/02/2018

Edit: this part being of specific note:

2e0165b89070e31096865827c482ba79_original.png
 
Last edited:

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,631
They might be able to meet the Switch goal. Depends on if it keeps up this pace.
 

Rymuth

Member
Oct 26, 2017
1,025
We did it, everyone. Congrats, SWERY.

Now let's see if we can hit that Switch goal.
 

takoyaki

Member
Oct 25, 2017
1,677
Super happy that the game made it, congrats Swery and Team!!!

And who could have predicted that Swery would pull a rabbit out of his hat in the form of a functioning demo and a potential switch version?!

Well, I guess the signs were there .. dude really is a magician :o
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
Very happy they did a few things in the last week, and very happy they made it.

For Switch fans, good luck getting that goal met, and of course hope some other stretch goals for more game events are met, but I'm just happy it exists.
 

Charamiwa

Member
Oct 25, 2017
6,059
That stretch goal is exactly what needed to be done. You can't simply call it quits for the last two days when you have crazy momentum. The goal seems a way too high though (30% of your overall budget to port a game?), and unlike a regular Kickstarter campaign they'll take your money even if the goal isn't met, so that might give people cold feet.
 

Deleted member 14939

User requested account closure
Banned
Oct 27, 2017
680
Very happy they did a few things in the last week, and very happy they made it.

For Switch fans, good luck getting that goal met, and of course hope some other stretch goals for more game events are met, but I'm just happy it exists.

I would muuuch rather have the game on Switch naturally, but I'm happy the game is getting made at all. Even if I have to play it low setting on my toaster.

Hopefully the support continues to grow and I can change platforms.
 

Dancrane212

Member
Oct 25, 2017
13,962
Really pleased to see this make it. Swery and Futatsugi were champs running that PAX demo and taking photos all weekend. Would have been hard to watch the campaign fail again after that.
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
Updated the thread title as well, and now to see what it manages to pull off in the last 54 hours. Not even at the last 48 hours boost yet.
 

Mrfluffypuff

Member
Oct 27, 2017
169
Son of fucknut! I'm super happy this made it through. I was super pessimistic and thought that it wasn't going to reach the goal. Makes me a bit tingly knowing I helped in a way.