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Should we move to a new OT after E3?

  • Yes

    Votes: 412 47.9%
  • No

    Votes: 95 11.0%
  • Wait for the Playstation 5

    Votes: 354 41.1%

  • Total voters
    861
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Oct 25, 2017
56,651
PixelOpus


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And now take another look at the Concrete Genie trailer:



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14 employees.... this game looks amazing!

14 ppl made this...incredible i hope this is successful so they can keep growing
 

wapplew

Banned
Oct 25, 2017
1,163
I wonder how they handle those creature animations, can 14 ppl produce enough variety of assets and animations?
 
Oct 25, 2017
56,651

Quintus

Enlightened
Member
Oct 26, 2017
1,727
We know absolutely nothing of other qualified candidates for the job and why Kodera was chosen over the others to say anything about why he was chosen.
Of course, we don't know anything, How many times us enthusiast will know about matters like these anyway, most of the time we have to extrapolate.

Well, their next game will be a new IP ;) So that was my point.
Way too soon to discuss about Manchester Studios.

PixelOpus right now is a team of 14 employees, inside the PlayStation Headquarter in San Mateo. They won't "close" them even if Concrete Genie sells like 1 copy worldwide.
This the first small-scale Sony First Party Studio, so maybe the process of running this team is going to be different.

Bend isn't a huge team (a little over 100+) and they have some very good connections to Epic (which is important for Sony). They're going nowhere.
Didn't knew about their relation with Epic.

Of course Dreams will get a PS5 version. The PS4 gen will only last another 2 years after Dreams launched. Still, I'm pretty sure MM will have a side-project after the Dreams launch.
Yeah no doubt Dreams is going to be updated well into the PS5 generation. Another MM Project after Dreams is certainly a possibility but I am not sure how keen MM is on doing a small scale project after Tearaway.

They don't need to increase their investment a lot. They almost have more studios and teams than Nintendo and MS combined. Looking at Sony's 1st party output (their own worldwide studios and external projects like Until Dawn, The Inpatient, Everybody's Golf, WiLD, Bloodborne, Farpoint, Spider-Man, Rachet & Clank etc.) they have more the enough 1st party projects/support. So all is good.
All is great for now, I am just a little worried about the future.

So Sony looking into Microtransactions means they're going to abandon what has made them successful? Why wouldn't they do both? Or merge the two? Sony cutting out single player when their competitor has all but gifted them that genre, is an odd assumption.
Because shareholders felt that this is their weakness - not enough microtransactions in WWS games compared to others and they replied the new CEO will address this issue.

Detroit: Become Human and Death Stranding aren't AAA?

And lol at pulling a bunch of studios out of a hat that they'll suddenly close down.

What a load of nonsense. SIE/PlayStation is a LOT bigger than WWS and PSN is a huge part of that. THAT is why he was appointed, not to meddle in Shu's business.
Sorry for forgetting Detroit and Death Stranding, I don't know why I forget them as I am very excited about Death Dtranding.

Studios nowadays do get close faster nowadays if they are not successful, margin of error is lower than ever.

The shareholders felt WWS not incorporating enough microtransactions in their games as weakness and Sony replied that the New CEO will pursue to solve this issue if you don't call that meddling than what is meddling?
 

Deleted member 1326

User requested account closure
Banned
Oct 25, 2017
1,965
Huh, I guess that might hurt them, since they won't get to sell addons like they did in LBP.
Just copy or import from someone better at it.
 

OG_Thrills

Banned
Oct 27, 2017
4,655
Because shareholders felt that this is their weakness - not enough microtransactions in WWS games compared to others and they replied the new CEO will address this issue.

Do you have anything to back this up. I would ask for proof but I doubt I'm going to get any. You've taken House stepping down to mean something else. Single player is their weakness? OK? "Shareholders" said that? OK? You've all but created your own narrative here and it's really odd to see.

Exploring microtransactions = We're abandoning single player exclusives.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,560
Some small Dreams updates from one of MM's co-founders:

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This is why I said Dreams can be the most ambitious game/design for this gen or even in gaming history. You can even import your created meshes and assets to other real engines and use them and even 3D print them. That is why I keep saying the fact of keeping delaying the game each time can hurt it more and kill the hype for it in the future, especially the delay for the beta. This beta should have been released ages ago to allow the devs to discover the limits of their game and adjust them before the release. It allows them even to discover things they didn't even intend in their game exploited by the skilled players i.e: a glicth in LBP2 beta allowed the creation of FPS type of games and the devs kept it to expand the game ability. Releasing a late beta can't have such a big impact in the correction and arrangement of what is left of the game develoment.
If they are delaying the game to refine it much more the it is good ofc but I think the main reason for such big delay for the game and the beta (more than one year) is the sudden forced inclusion of PS VR support in order to follow the new marketing trend of Sony. If this is the case then it is really not fair and within the limit foolish. Why delay the game and its beta to just support something just a minotiy have? They could have started its support post beta or even post game release. No one would be hurt.
Sometimes I think VR is pushing to hinder the quality or time spent to refine a normal game and is even prioritized as the trend of this gen, exactly how the trend of 3D TVs and games was last-gen which pushed devs top focus on it to the extent of even scamping the quality of some games in order to include 3D support. Until this trend died for both games and TVs.
To all devs, always keep in mind that gimmicks in video games don't last that long and the core gaming is what stays forever so always focus on it and make it your priority.
 

Emilijo

Banned
Oct 27, 2017
494
I'm now playing LBP 3 again.....and game is great! Only minus for me is long loading times. It's already been 3 years since last LBP game, still no new annoucments. I would really like new one, but since LBP 3 bombed in sales and it's launch put bad image on LBP series, I doubt it will happen.
 

Deleted member 1326

User requested account closure
Banned
Oct 25, 2017
1,965
Hmm, Bend's busy.
I don't think they'd go to a 3rd party for that one, maybe if it's something VR. Meh if so.
Probably just keeping the name safe.
 

BrickArts295

GOTY Tracking Thread Master
Member
Oct 26, 2017
13,723
Any news no Sonys Fall VR games? GameFly is showing March 2018 release dates for Bravo and Inpatient.
 

ApeEscaper

Member
Oct 27, 2017
8,720
Bangladeshi
I'm now playing LBP 3 again.....and game is great! Only minus for me is long loading times. It's already been 3 years since last LBP game, still no new annoucments. I would really like new one, but since LBP 3 bombed in sales and it's launch put bad image on LBP series, I doubt it will happen.
LBP3 was developed by Sumo Digital afaik also LBP2 was my fave one in the series
 

LiquidSolid

Member
Oct 26, 2017
4,731
Sorry for forgetting Detroit and Death Stranding, I don't know why I forget them as I am very excited about Death Dtranding.

Studios nowadays do get close faster nowadays if they are not successful, margin of error is lower than ever.

The shareholders felt WWS not incorporating enough microtransactions in their games as weakness and Sony replied that the New CEO will pursue to solve this issue if you don't call that meddling than what is meddling?
PixelOpus is a 12 man team based at SIEA's headquarters, London is a studio based at SIEE's headquarters and includes one of Sony's main R&D teams, Manchester was literally founded a couple of years ago, so we have no clue what they're capable of, let alone where they'd get shut down, and Bend's upcoming game is tracking absurdly well. Like I said, pulling studios out of a hat.

As for the microtransactions bit, you're taking one brief statement and running laps around the planet with it.
 

Sentry

Vigilant Guardian
Member
Oct 25, 2017
87
A Bluepoint remake of Syphon Filter would be surprising, to say the least. Unlike SoTC which only needs asset remake and a general sense of playability polish, a remake of SP would essentially be a reimagining that rethinks every aspect of the game.
If that is the direction sony goes with a remake of SF then maybe Bluepoint is being tested on how they can handle games that require resources of that level
 

Shingi_70

Banned
Oct 25, 2017
3,782
Any hope for getting an internally developed JRPG from Sony at this point. Would love to see wild arms or legend of dragon come back.
 

Nightengale

Member
Oct 26, 2017
5,708
Malaysia
Any hope for getting an internally developed JRPG from Sony at this point. Would love to see wild arms or legend of dragon come back.

Better chance now than in the past.

Official statement on first-party JRPGs 2 years ago: "No."
Official statement on first-party JRPGs 1 year ago: "We have first-party JRPGs planned for mobile."
Official statement on first-party JRPGs this year: "Erm, we noticed P5 and NieR doing really well globally... er... exploring opportunities."
 

Quintus

Enlightened
Member
Oct 26, 2017
1,727
Do you have anything to back this up. I would ask for proof but I doubt I'm going to get any. You've taken House stepping down to mean something else. Single player is their weakness? OK? "Shareholders" said that? OK? You've all but created your own narrative here and it's really odd to see.

Exploring microtransactions = We're abandoning single player exclusives.

When did I say they will abandon Single-Player games? I merely stated they will decrease them to expand and invest in new GAAS projects.

PixelOpus is a 12 man team based at SIEA's headquarters, London is a studio based at SIEE's headquarters and includes one of Sony's main R&D teams, Manchester was literally founded a couple of years ago, so we have no clue what they're capable of, let alone where they'd get shut down, and Bend's upcoming game is tracking absurdly well. Like I said, pulling studios out of a hat.

As for the microtransactions bit, you're taking one brief statement and running laps around the planet with it.

A lot of people felt the same about Cambridge Studio, we heard they were a great tech team and helped a lot of WWS teams with their games. But you're right Manchester Studio and Pixel Opus teams are recently created there is no way Sony will close them down so soon.

Those brief statements are important because they are discussed in conference call and these things outline the strategy of the company for the future. As for source see this:

Kenchiro Yoshida also talked about former Sony Interactive Entertainment CEO Andrew House leaving PlayStation and John Kodera stepping in his place. Since Kodera-san is the one who built up the network business, his appointment will lead to further expansion of that segment. Under his direction, Sony can strengthen the direction and improve the recurring revenue business.

We also hear that third-party sales of in-game items and content is very significant for Sony as well. On the first-party side, compared to other companies, the proportion for Sony of in-game sales is still relatively low, but under Kodera-san's leadership there will be "appropriate exploration and decisions taken in the future."
Source : https://www.dualshockers.com/sony-microtransactions-ps4/
 
Last edited:
Oct 25, 2017
17,897
A Bluepoint remake of Syphon Filter would be surprising, to say the least. Unlike SoTC which only needs asset remake and a general sense of playability polish, a remake of SP would essentially be a reimagining that rethinks every aspect of the game.
I think they are up to the task, but it does seem like it would be a project that is out of their usual line of work.
 

camac002

Member
Oct 27, 2017
126
They've definitely entered a new phase in sales potential for their first party games compared to last gen. Felt like they had plenty of 1-5 million sellers last go around with a few exceeding. This time it feels like they got their fair share of potential 5+ million sellers and some could even approach 10 or beyond (TLOU2, GoW, Spidey)
 

Donthizz

Member
Oct 26, 2017
3,902
Since Kenchiro Yoshida is into GaaS, why not invest in a true Playstation MMO? monthly subscription on top of ps+ mmm...
 
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