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Hikari

One Winged Slayer
Member
Oct 25, 2017
23,685
Elysium
So my friend and I had a discussion yesterday which got rather awkward and of course it was about fflogs. He accused me of my logs being boosted or whatever, I'm not sure why but I don't think every healer needs to heal constantly. Myself, for instance as a player really only heals checks or if a Tank absolutely needs it. I cover everything with earthly star, shields, and maybe that rare moment I'll cast an aoe heal if my whm isn't casting medica. But anyway point is that I want to know what a boosted healer log is and trust me I don't really care what he says but I'm just rather curious what a healer dps boosted log is. Does it mean if I only heal 3k-4 hps in a fight like O5S-O6S it's bad? My whm doesn't seem to dps much and that's apparently cause I gimp him according to my friend. I don't really see how my logs would be boosted at all and it's probably him trolling at this point but technically the best way to play a healer in this game is by dpsing and understanding where the heal checks come in. What's the average HPS that people should pull in these fights? Like, I know Kefka and God of Magic are pretty big heal checks but the other fights honestly are not much of one. So if I go in with the mindset that I can heal miniscully, how does that mean a log is boosted? I'm really confused right now cause he's telling me I'm playing healer wrong when I've been an aggressive healer in terms of play style ever since I started raiding. Like okay if I don't cast a single heal I know that's bad but I heal when REQUIRED, not when I think my whm is gonna override heals. My friend isn't in my static and is likely talking nonsense cause we've pretty much decided we know where to heal already and whm likes to heal more and me dps.

It's worth noting that I already mapped when and where to use what.... so yeah.
 
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Dreamboum

Member
Oct 28, 2017
22,848
Do you have Holy yet?

WHM in dungeons pre- and post-Holy are very very different.

Reality is most leveling content doesn't really have anything particularly involving to heal--that's by design, since this stuff is meant to be spammable and difficult to fail, you can get through the vast majority with very vanilla healing application. AST has the card gimmick to distract from the tedium, and SCH has the fairy to take a significant chunk of the healing burden away, but most leveling/dungeon content will feel pretty streamlined by design.

In raid content I personally prefer the other healers because I like fiddling with weird stuff and raid utility, while WHM is all healing and chucking rocks.
White Mage doesn't become fun until 60+

I see thanks, I'm level 56 now, I'm waiting until I'm 70 to make a decision on this.
 

Deleted member 18021

User requested account closure
Banned
Oct 27, 2017
4,000
I see thanks, I'm level 56 now, I'm waiting until I'm 70 to make a decision on this.

I'd go ahead and take it to at least 60 since you're pretty close, but do give SCH or AST a go if it's not clicking with you yet.

At 56 (Assuming you got Assize already, the greatest button in the game), the major spells you're missing are Aero III, Tetragrammaton, Thin Air, Divine Bension, and Plenary Indulgence. I wouldn't expect a massive sea change in play-style, but they do help a bit in making the Job more engaging. Those spells are basically another DoT to keep track of (but this time an AoE, and it has a cast time), a very useful oGCD heal, the free Holy and Raise button, a new and improved Stoneskin you use basically on cooldown, and yet another spell that is useful in fairly specific situations, but not terribly so in most dungeons since the stacks used for it fall off fairly quickly and you're not taking party-wide damage enough to really justify it.
 

Killthee

Member
Oct 25, 2017
4,169

Zomba13

#1 Waluigi Fan! Current Status: Crying
Member
Oct 25, 2017
8,908
got the anemos weapon few days ago, disappointed the glow color is fixed, i thought i've seen a picture where the colors change or something
The colours on some of the weapons alternate. Like the SAM wep goes from yellow/orange to red, the DRK from purple to red. Early on when all we had were datamined pics people assumed that meant dyable glows becuase different people were posting pics of different coloured glows but then it was revealed that nah, it's just some weapons go between two colours.
 

jfkgoblue

Banned
Oct 27, 2017
5,650
I'd go ahead and take it to at least 60 since you're pretty close, but do give SCH or AST a go if it's not clicking with you yet.

At 56 (Assuming you got Assize already, the greatest button in the game), the major spells you're missing are Aero III, Tetragrammaton, Thin Air, Divine Bension, and Plenary Indulgence. I wouldn't expect a massive sea change in play-style, but they do help a bit in making the Job more engaging. Those spells are basically another DoT to keep track of (but this time an AoE, and it has a cast time), a very useful oGCD heal, the free Holy and Raise button, a new and improved Stoneskin you use basically on cooldown, and yet another spell that is useful in fairly specific situations, but not terribly so in most dungeons since the stacks used for it fall off fairly quickly and you're not taking party-wide damage enough to really justify it.
Nothing in this game is more satisfying then Assize
 

Astral

Member
Oct 27, 2017
28,037
I love it when someone complains about me DPSing more than healing them and they keep getting hit by the same damn easy mechanic.
 

Jaaake

Avenger
Oct 25, 2017
2,215
Australia
So my friend and I had a discussion yesterday which got rather awkward and of course it was about fflogs. He accused me of my logs being boosted or whatever, I'm not sure why but I don't think every healer needs to heal constantly. Myself, for instance as a player really only heals checks or if a Tank absolutely needs it. I cover everything with earthly star, shields, and maybe that rare moment I'll cast an aoe heal if my whm isn't casting medica. But anyway point is that I want to know what a boosted healer log is and trust me I don't really care what he says but I'm just rather curious what a healer dps boosted log is. Does it mean if I only heal 3k-4 hps in a fight like O5S-O6S it's bad? My whm doesn't seem to dps much and that's apparently cause I gimp him according to my friend. I don't really see how my logs would be boosted at all and it's probably him trolling at this point but technically the best way to play a healer in this game is by dpsing and understanding where the heal checks come in. What's the average HPS that people should pull in these fights? Like, I know Kefka and God of Magic are pretty big heal checks but the other fights honestly are not much of one. So if I go in with the mindset that I can heal miniscully, how does that mean a log is boosted? I'm really confused right now cause he's telling me I'm playing healer wrong when I've been an aggressive healer in terms of play style ever since I started raiding. Like okay if I don't cast a single heal I know that's bad but I heal when REQUIRED, not when I think my whm is gonna override heals. My friend isn't in my static and is likely talking nonsense cause we've pretty much decided we know where to heal already and whm likes to heal more and me dps.

It's worth noting that I already mapped when and where to use what.... so yeah.
Literally the first log I looked at of yours:

MOD EDIT: Content removed.


Similar splits in all of your logs tbh. Now hmmm I wonder why people would get the impression that you offload the healing to the other player like it's 2.0 just so you can do some okay dps. Not that you care anyway, obviously.

For comparison, here is the highest combined AST + WHM healer dps o5s log: https://www.fflogs.com/reports/zdtBq9ajMb7pLhK8#fight=27&type=damage-done

That AST is healing 3 times as much as you, is doing similar dps, and their WHM isn't left trying to solo-heal everything and as a result is putting out some, quite frankly, godly numbers :thinking:
 
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Redhood

▲ Legend ▲
Member
Oct 27, 2017
752
Hello.

I made an alt to see the Ultros server and chatted with one of the members here. I just have a question on how active the FC is? Like how many people online at peak? Do we run FC events and such?
I moved to Canada and am having difficulty playing on EU server due to difference in peak times.
 

hashtagrekt

Banned
Oct 26, 2017
685
Hello.

I made an alt to see the Ultros server and chatted with one of the members here. I just have a question on how active the FC is? Like how many people online at peak? Do we run FC events and such?
I moved to Canada and am having difficulty playing on EU server due to difference in peak times.

Honestly not very active at the moment, though the old schoolers are still there and quite helpful. Usually 10-15 on even at non peak times. I think the issue is most of the players left are either at absolute top end content, or not interested enough to play between patches. Two xpacs in it's only natural that there isn't a huge active base. Also not a huge influx of new players either. I'd say if you're at end game it's a good fc, but not for early game.
 
Oct 25, 2017
2,944
I feel obligated to point out that that WHM/AST log is a straight up WHM pad run. The WHM is given a single target balance on pull and everyone else lays off the adds so the WHM can Holy pad as much as possible. It's still a solid effort and an even healing split, but the end result damage is intentionally slanted.

Does it mean if I only heal 3k-4 hps in a fight like O5S-O6S it's bad? My whm doesn't seem to dps much and that's apparently cause I gimp him according to my friend. I don't really see how my logs would be boosted at all and it's probably him trolling at this point but technically the best way to play a healer in this game is by dpsing and understanding where the heal checks come in. What's the average HPS that people should pull in these fights? Like, I know Kefka and God of Magic are pretty big heal checks but the other fights honestly are not much of one. So if I go in with the mindset that I can heal miniscully, how does that mean a log is boosted?

So I keep waffling on wading in on this but I really, really, really like to get longwinded about how the game works and the various mindsets players bring into it, and the way healers balance healing and damage between one another and how groups view it is one of the more interesting aspects to me lately.

Last tier, FFLogs added Healer Combined Damage as a metric. This is literally the first thing I check on any healer's fflogs page--how much each individual in a healing pair puts into damage is less relevant than how much damage the healers as a unit manage to push while healing enough to clear. This also has some bleedover into tank damage--healers rocking DPS is less impressive if their tanks it in tank stance full time and the Paladin is clemencying as much as possible. If you notice your personal logs are good but your healer combined isn't great, it's a sign something somewhere is off in the balance between healers. HPS as a metric is sort of a trap--HPS does not include overheal, and so if you're rolling a regen and somebody tops everyone off with an instant, your HPS is going to not include any of the regen ticks after that are 100% overkill. Additionally, HPS within the same fight is wildly variable based on how the group as a whole handles things. Solid use of mitigation skills by tanks and DPS will ultimately decrease damage taken and, in turn, decrease the amount of healing that is needed before it goes full overheal. Additionally, how long a fight goes on and the strategies used in a fight will make a huge difference in HPS and DPS. The overall group performance has massive impact on how much the healers can get away with DPSing. There's no one answer.

To sort of swing around to the situation at hand, though, in a hypothetical raid fight the AST should almost always be the one doing the bulk of the needed GCD healing. Malefic is the weakest healer nuke, so an AST trading a Malefic for a Helios is a lower raid DPS loss than a WHM trading a Stone IV for a medica. Where things change up a little is that if a WHM can do with a Cure III what an AST would need two Helios casts to do, the WHM should step up because losing one Stone IV is less bad than losing two Malefics. Similar concepts apply if you pair an AST and a SCH--Broil is more damage, etc. The ultimate end goal is always both healers figuring out how to get most healing done using GCDs that don't interrupt their DPS, but when somebody has to drop a GCD it's usually the AST that should.

So it sounds like your particular situation may be flipped--the expectation is that you should be healing while the WHM throws rocks, because the overall raid damage would increase in that situation. If the WHM is having to GCD heal because you're not making the most of your oGCD healing abilities--Earthly Star underuse or misuse is one of the more common ways ASTs miss out on a lot of free healing--then the WHM is helping artificially boost your results by covering healing spots you should be handling. The way your pairing works in practice may not line up with what's optimal. That said the only people who can tell you if this is a real problem or not is the White Mage and the rest of your group. It's not entirely uncommon to find healers that absolutely do not want to DPS and are uncomfortable doing it; this is 'wrong' in the sense that it's going to lead to overall lower group damage than you could have, and may make passing DPS checks harder for the group, but provided the cohealer and the rest of the static do not mind, it's not the end of the world. If, however, your cohealer would like to DPS more but feels they can't because they're trying to cover healing you're not doing but could, it's worth talking it out with them and seeing if you can come to a better arrangement. If there's a spot they feel like they have to medica, maybe an adjustment in Earthly Star timing helps without costing anything.

Taking 5 as an example, you can get through the fight with very few GCDs spent on healing by either healer if you plan oGCD usage properly and mitigate things. Looking at one of the trying to speed clears we did, I have 3 GCDs spent on healing (one Aspected Benefic on a tank, two Aspected Helios during adds when there's nothing to target) and some Collective Unconscious uses and the SCH has three GCDs spent on healing (two deploy adlo and a succor) and three Aetherflow stack uses to heal (two Indoms and an Excog). This is a pull with 100% Selene uptime, so no Whispering Dawn, and the greedy standing super close for Head On strategy so people are taking a lot more damage there than usual. But because oGCD healing is so strong, and we planned out exactly which skills we can use for free healing, we can get away with very few GCDs used--I actually have 60% overheal still, because Stellar Explosion and Indom and such are so strong.

So if your minimal healing mindset is creating a situation where the WHM is spending a bunch of GCDs on healing stuff that doesn't meet your criteria for a healing check, your friend has a point. That'd lead to your DPS being at the expense of the WHM's DPS, which isn't ideal and you guys should talk things out and plan oGCDs so you can both do better. That said, if your WHM just flat out does not want to DPS and your group is fine with it, there's not much productive you can do.
 

Jaaake

Avenger
Oct 25, 2017
2,215
Australia
I feel obligated to point out that that WHM/AST log is a straight up WHM pad run. The WHM is given a single target balance on pull and everyone else lays off the adds so the WHM can Holy pad as much as possible. It's still a solid effort and an even healing split, but the end result damage is intentionally slanted.
Yeah I noticed that myself, haha. The WHM's numbers are just ridiculous xD

Juuuuuuust posted it because it's the top AST + WHM combined dps log for that fight. I'm sure logs further down the list would be a bit more realistic if anyone cared to look etc
 

Redhood

▲ Legend ▲
Member
Oct 27, 2017
752
Honestly not very active at the moment, though the old schoolers are still there and quite helpful. Usually 10-15 on even at non peak times. I think the issue is most of the players left are either at absolute top end content, or not interested enough to play between patches. Two xpacs in it's only natural that there isn't a huge active base. Also not a huge influx of new players either. I'd say if you're at end game it's a good fc, but not for early game.
Ah! Yes I have multiple level 70 jobs. Took a break from savage and now am back on. It's the lack of PF parties during evenings in Canada that is the cause of slow prog as I play on chaos server.

What are the rules about airship and submarine stuff?
 

Killthee

Member
Oct 25, 2017
4,169
Ah! Yes I have multiple level 70 jobs. Took a break from savage and now am back on. It's the lack of PF parties during evenings in Canada that is the cause of slow prog as I play on chaos server.

What are the rules about airship and submarine stuff?
They're currently just docked cause the exclusive drops haven't been good. If you wanna send them out for a specific item it shouldn't be an issue.

If they add some new item that everyone wants like a mount or minion, we'll send them out and then either do a raffle or wait list depending on what the item is.
 

Deleted member 2441

User requested account closure
Banned
Oct 25, 2017
655
Literally the first log I looked at of yours:

MOD EDIT: Content removed.


Similar splits in all of your logs tbh. Now hmmm I wonder why people would get the impression that you offload the healing to the other player like it's 2.0 just so you can do some okay dps. Not that you care anyway, obviously.

For comparison, here is the highest combined AST + WHM healer dps o5s log: https://www.fflogs.com/reports/zdtBq9ajMb7pLhK8#fight=27&type=damage-done

That AST is healing 3 times as much as you, is doing similar dps, and their WHM isn't left trying to solo-heal everything and as a result is putting out some, quite frankly, godly numbers :thinking:

I'd also point out, since I went and looked at the log that was removed, that despite the lack of healing done, the AST (who I guess is OP) managed to overheal by over 50%

Therefore, not only is the AST putting unnecessary strain on the WHM, but the AST's heals are also super inefficient.

It's hard to overstate how poor that is.

To add on to this, I pulled up my group's O5S weekly where we had a sub SCH, so our AST was healing more than usual, yet dealt 500 more DPS while healing more than Hikari. My group's AST has 4.5 CPM more than Hikari, for a total of 166 casts, in a fight with a 6:11 clear time. Hikari had just 174 casts, so 8 more, with a 7:47 kill time.

That's over 90s in the difference but only 8 more casts. What are you doing if you're not healing or DPSing?
 
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Hikari

One Winged Slayer
Member
Oct 25, 2017
23,685
Elysium
Eh, can't say I expected my name and a bad log to be posted in public here. It's none of anyone's business but alas.

I feel obligated to point out that that WHM/AST log is a straight up WHM pad run. The WHM is given a single target balance on pull and everyone else lays off the adds so the WHM can Holy pad as much as possible. It's still a solid effort and an even healing split, but the end result damage is intentionally slanted.



So I keep waffling on wading in on this but I really, really, really like to get longwinded about how the game works and the various mindsets players bring into it, and the way healers balance healing and damage between one another and how groups view it is one of the more interesting aspects to me lately.

Last tier, FFLogs added Healer Combined Damage as a metric. This is literally the first thing I check on any healer's fflogs page--how much each individual in a healing pair puts into damage is less relevant than how much damage the healers as a unit manage to push while healing enough to clear. This also has some bleedover into tank damage--healers rocking DPS is less impressive if their tanks it in tank stance full time and the Paladin is clemencying as much as possible. If you notice your personal logs are good but your healer combined isn't great, it's a sign something somewhere is off in the balance between healers. HPS as a metric is sort of a trap--HPS does not include overheal, and so if you're rolling a regen and somebody tops everyone off with an instant, your HPS is going to not include any of the regen ticks after that are 100% overkill. Additionally, HPS within the same fight is wildly variable based on how the group as a whole handles things. Solid use of mitigation skills by tanks and DPS will ultimately decrease damage taken and, in turn, decrease the amount of healing that is needed before it goes full overheal. Additionally, how long a fight goes on and the strategies used in a fight will make a huge difference in HPS and DPS. The overall group performance has massive impact on how much the healers can get away with DPSing. There's no one answer.

To sort of swing around to the situation at hand, though, in a hypothetical raid fight the AST should almost always be the one doing the bulk of the needed GCD healing. Malefic is the weakest healer nuke, so an AST trading a Malefic for a Helios is a lower raid DPS loss than a WHM trading a Stone IV for a medica. Where things change up a little is that if a WHM can do with a Cure III what an AST would need two Helios casts to do, the WHM should step up because losing one Stone IV is less bad than losing two Malefics. Similar concepts apply if you pair an AST and a SCH--Broil is more damage, etc. The ultimate end goal is always both healers figuring out how to get most healing done using GCDs that don't interrupt their DPS, but when somebody has to drop a GCD it's usually the AST that should.

So it sounds like your particular situation may be flipped--the expectation is that you should be healing while the WHM throws rocks, because the overall raid damage would increase in that situation. If the WHM is having to GCD heal because you're not making the most of your oGCD healing abilities--Earthly Star underuse or misuse is one of the more common ways ASTs miss out on a lot of free healing--then the WHM is helping artificially boost your results by covering healing spots you should be handling. The way your pairing works in practice may not line up with what's optimal. That said the only people who can tell you if this is a real problem or not is the White Mage and the rest of your group. It's not entirely uncommon to find healers that absolutely do not want to DPS and are uncomfortable doing it; this is 'wrong' in the sense that it's going to lead to overall lower group damage than you could have, and may make passing DPS checks harder for the group, but provided the cohealer and the rest of the static do not mind, it's not the end of the world. If, however, your cohealer would like to DPS more but feels they can't because they're trying to cover healing you're not doing but could, it's worth talking it out with them and seeing if you can come to a better arrangement. If there's a spot they feel like they have to medica, maybe an adjustment in Earthly Star timing helps without costing anything.

Taking 5 as an example, you can get through the fight with very few GCDs spent on healing by either healer if you plan oGCD usage properly and mitigate things. Looking at one of the trying to speed clears we did, I have 3 GCDs spent on healing (one Aspected Benefic on a tank, two Aspected Helios during adds when there's nothing to target) and some Collective Unconscious uses and the SCH has three GCDs spent on healing (two deploy adlo and a succor) and three Aetherflow stack uses to heal (two Indoms and an Excog). This is a pull with 100% Selene uptime, so no Whispering Dawn, and the greedy standing super close for Head On strategy so people are taking a lot more damage there than usual. But because oGCD healing is so strong, and we planned out exactly which skills we can use for free healing, we can get away with very few GCDs used--I actually have 60% overheal still, because Stellar Explosion and Indom and such are so strong.

So if your minimal healing mindset is creating a situation where the WHM is spending a bunch of GCDs on healing stuff that doesn't meet your criteria for a healing check, your friend has a point. That'd lead to your DPS being at the expense of the WHM's DPS, which isn't ideal and you guys should talk things out and plan oGCDs so you can both do better. That said, if your WHM just flat out does not want to DPS and your group is fine with it, there's not much productive you can do.


Thanks for the explanation. I was just trying to understand why my friend thought this about my logs and while I truly dont look at logs in depth, I do use them for a point of reference on a fight. I think overall I feel like my healing is low because I only heal when there is a check, because my WHM in my static heals A LOT. Prior to him joining we had another healer with the same playstyle as me and she was kicked for low healing and prioritizing dps over survival even when the tanks were taking damage. I think the biggest difference is that my healer is different now and prioritizes heals so I really only feel like I need to help out with shields, the tanks, and earthly star covering everything else. Sometimes I see my WHM heal over my heals and I think that's why his numbers might be really high compared to my numbers. Coordinating with him has not been really fun as we have totally different playstyles. That being said, I have no idea why my worst log in terms of healing was picked out to showcase in public but that's something I'm just going to choose to ignore as I am absolutely baffled why my character name was shown here. I asked for advice and not name shaming so thanks for using constructive criticism at least! I feel like it is ultimately a difference in playstyle that we have and my static has not given me shite for it. If I need to heal more than by all means I am open to criticism but it's not wiping us right now or anything and I cant stop my whm from healing too much (he's not much of a dpser) in fact when the previous healer was kicked he never dps'd much either. It may not be OPTIMAL play the way we do things but we are not really a speed run group or pros or anything like that. This doesn't mean I'm a bad player or booster, contrary to popular belief. I feel like my logs in terms of healing were much more balanced before this healer joined. So while my friend MAY have a point about healer dps combined being better just like you have told me, he doesnt know what my static WHM is like and I think it's an unfair assessment to call me a booster. In my mind, Boosting is the following: If I specifically tell my WHM to solo heal everything and I want to dps to boost my numbers but that is not the way it is. I dont believe in main and off heal and I think BOTH healers should dps but if I see healers casting medica when I'm casting helios I'm going to cancel and dps. Just an example.


I'd also point out, since I went and looked at the log that was removed, that despite the lack of healing done, the AST (who I guess is OP) managed to overheal by over 50%

Therefore, not only is the AST putting unnecessary strain on the WHM, but the AST's heals are also super inefficient.

It's hard to overstate how poor that is.

To add on to this, I pulled up my group's O5S weekly where we had a sub SCH, so our AST was healing more than usual, yet dealt 500 more DPS while healing more than Hikari. My group's AST has 4.5 CPM more than Hikari, for a total of 166 casts, in a fight with a 6:11 clear time. Hikari had just 174 casts, so 8 more, with a 7:47 kill time.

That's over 90s in the difference but only 8 more casts. What are you doing if you're not healing or DPSing?

No idea what you mean by what i'm doing when not healing or dpsing but I'm done with this subject. The thread has already been derailed enough.
 

Astral

Member
Oct 27, 2017
28,037
Random question but what was the highest item level gear right before SB came out? It wasn't the Augmented Shire gear was it? I'm almost done grinding for Mendacity with my WHM but I'm trying to see if I should bother grinding it for my subs or wait till it's easier to get at the end of SB before the next expansion hits.
 

Jaaake

Avenger
Oct 25, 2017
2,215
Australia
I mean that justification kinda goes out the window when I can point to at least three logs with three different healers where you're literally doing less than half the healing they are (one time with a SCH too, in Kefka at that) often with excessive amounts of over-heal. That o5s was picked simply because it's your highest parse in that fight. But it's the same with o6, o7, o8.

It's not an attack on you per se, and apologies if you didn't want your character name shared, but at a quick glance over your logs it's evident that your numbers are boosted because you're simply not healing. That is what it looks like to me anyway. If every healer you healed with likes doing that, then that's fine. I don't agree with said mindset but to each their own. At what point do you just switch to a real dps though

Random question but what was the highest item level gear right before SB came out? It wasn't the Augmented Shire gear was it? I'm almost done grinding for Mendacity with my WHM but I'm trying to see if I should bother grinding it for my subs or wait till it's easier to get at the end of SB before the next expansion hits.
i270 was the highest. Creator Savage gear or Augmented Shire IIRC
 
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B.K.

Member
Oct 31, 2017
17,021
Are there any tricks to getting more than one line in WT or does it all come down to luck and RNG?
 

Hasemo

One Winged Slayer
Member
Oct 25, 2017
1,513
Tokyo
I'm pretty sure it works like this, but can someone confirm that you can relocate to a bigger plot of land, not just the same size?
Are there any tricks to getting more than one line in WT or does it all come down to luck and RNG?
Luck and RNG. There are limited 7 stamp combinations which can get you 3 lines, which is why you should use the shuffle before getting 8 stamps imo.
 

B.K.

Member
Oct 31, 2017
17,021
What are Nidhogg Ex and Thordan Ex like unsynced? I keep getting them in WT. I haven't tried to do them yet because I'm afraid of wiping the group.
 

Hasemo

One Winged Slayer
Member
Oct 25, 2017
1,513
Tokyo
What are Nidhogg Ex and Thordan Ex like unsynced? I keep getting them in WT. I haven't tried to do them yet because I'm afraid of wiping the group.
It was a while since I last did Thordan EX unsynced, but iirc he drops to 1% during the very first phase before disappearing, but you still have to do all the gimmicks. When he appears again, he dies from one hit and that's it. Still a bit time consuming, because of the middle section.
 

Jaaake

Avenger
Oct 25, 2017
2,215
Australia
It was a while since I last did Thordan EX unsynced, but iirc he drops to 1% during the very first phase before disappearing, but you still have to do all the gimmicks. When he appears again, he dies from one hit and that's it. Still a bit time consuming, because of the middle section.
I thought Thordan phases super early in ex and you can't get him below 70?

Maybe. Or is that normal. One of them xD
 

aceface

Unshakable Resolve
Member
Oct 25, 2017
2,960
It was a while since I last did Thordan EX unsynced, but iirc he drops to 1% during the very first phase before disappearing, but you still have to do all the gimmicks. When he appears again, he dies from one hit and that's it. Still a bit time consuming, because of the middle section.

It's normal you're thinking of here.
 

DrForester

Mod of the Year 2006
Member
Oct 25, 2017
21,646
I'm pretty sure it works like this, but can someone confirm that you can relocate to a bigger plot of land, not just the same size?

You can. I relocated from a small to medium plot when Shirogane opened and a plot in the Beds I wanted opened up. Your indoor and outdoor furnishings will be put into storage. Your housing style will transfer (unless it's zone specific). So, if there's a house design you want, might see if it's cheaper on the smaller house, and apply it before you move.

Though, most housing sets are pretty cheap now since they drop from retainers.


What are Nidhogg Ex and Thordan Ex like unsynced? I keep getting them in WT. I haven't tried to do them yet because I'm afraid of wiping the group.

Nidd isn't too bad, but people still need to do the nails mechanic properly. Decent DPS will get him low enough where you can usually kill him before the orbs blow up in the final phase.
 

Hasemo

One Winged Slayer
Member
Oct 25, 2017
1,513
Tokyo
It's normal you're thinking of here.
Oh, maybe. Sorry, ha ha.
You can. I relocated from a small to medium plot when Shirogane opened and a plot in the Beds I wanted opened up. Your indoor and outdoor furnishings will be put into storage. Your housing style will transfer (unless it's zone specific). So, if there's a house design you want, might see if it's cheaper on the smaller house, and apply it before you move.

Though, most housing sets are pretty cheap now since they drop from retainers.
Thanks!
 

Hikari

One Winged Slayer
Member
Oct 25, 2017
23,685
Elysium
Whatever, calling me a booster when I stated the exact reasons to you is totally your prerogative. I'd like this subject to discontinue please. If you have a problem confront me yourself and dont bring it into public threads. Saying it wasnt an attack is also silly when you publicly shamed me which is why you got that part of your post removed and you also did it earlier this week.... something you could have totally avoided to but whatever, you do you. Just because I ignore you does not mean you get to make it everyone else's business.

Anyway, back on topic. My static finally got to God Kefka even though we had an awful night in Kefka because people kept messing up but I kinda feel we did have some issues with dps. At one point there was only one death and we didnt make enrage. For some reason I had to point out tonight that PLD should just take the TB before the graven image gravitas and Vitrophyre part and it gave us more healer dps. It's a silly thing to forget based on how popular it is in pugs but yeah. I think I do have better chances with pugs this weekend to clear though... it doesnt feel like my static is entirely up to speed and i'm on the 3rd forsaken but may as well stay since it is a schedule fit. Hopefully a clear this weekend!
 

Qvoth

Member
Oct 26, 2017
11,884
the western hardcore/"midcore" raid scene is pretty cancerous
jp groups generally are more chill
all the fights in the game are designed to be clearable using party/raid finder anyway, there's not much incentive imo to go though all the drama that comes from having a static

keep in mind this is an opinion of someone who last raided when byakko came out and only tried v5s for a few hours
 
OP
OP
Red XIII

Red XIII

Community Resettler
Member
Oct 25, 2017
1,294
NY
2550.jpg


looks at the xiv mods
 

Tahnit

Member
Oct 25, 2017
9,965
So i just recently got into this, and holy shit this game is amazing. As a LONGTIME wow player I am very impressed. The story is good and personal and isnt just a wall of text. Graphics are incredible and runs smoothly on my pc.

Level 28 now and just got my first mount. This game is awesome.
 

Deleted member 2474

Account closed at user request
Banned
Oct 25, 2017
4,318
So i just recently got into this, and holy shit this game is amazing. As a LONGTIME wow player I am very impressed. The story is good and personal and isnt just a wall of text. Graphics are incredible and runs smoothly on my pc.

Level 28 now and just got my first mount. This game is awesome.

if you think the story is good at level 28, buddy, wait till heavensward
 

Hasemo

One Winged Slayer
Member
Oct 25, 2017
1,513
Tokyo
Did some Eureka grinding over a few days and got from EL7 to 19. Just one more to go, hopefully I can get 2-3 Pazuzus in, now that I'm 19.
I'm not hating this experience as much as I expected, mostly because everyone is SUPER nice. I've yet to lose experience from dying, there's always someone ready to resurrect you, no matter where you are.
I've been trying to return the favor, so I'm playing RDM and got the second achievement for resurrecting people outside your party/alliance today, ha ha.

Also, I realized that my glamour, while great for BLM, doesn't look that great on a RDM, which should be more fabulous. Using a body piece my retainer brought me yesterday, I came out with this:
For some reason my RDM crystal broke while in Eureka and it's been constantly glowing (even when sheathed). Looked kind of weird, but I liked it. Too bad it's probably gone now that I've logged out. Teleporting etc. didn't fix it.
 

Hikari

One Winged Slayer
Member
Oct 25, 2017
23,685
Elysium
I wonder if anything new will be added to the fashion report cause the incentive to get 90-100 seems dead now.
 

Village

Member
Oct 25, 2017
11,807
thinking about doing an attack magic

RED or BLACK

advantages, disadvantages? Which one do you think looks cooler?
 

Hasemo

One Winged Slayer
Member
Oct 25, 2017
1,513
Tokyo
thinking about doing an attack magic

RED or BLACK

advantages, disadvantages? Which one do you think looks cooler?
Black Mage is the best job in the game and the rotation will keep you busy for the most part. Also, triple cast is goat.
Red Mage has good utility - instant Raise without having to wait for Swiftcast to be off cooldown, a heal, party wide damage buff. That said, I personally find the rotation to be very stagnant and boring.

The fact that BLM is my main doesn't have any influence on the above opinion.
 

Drelkag

Member
Oct 25, 2017
527
As a 1.0 player, some things I really wish they would bring back:

- More detailed character animations
I remember even just eating things looked better in 1.0
- Bring back and repurpose some of the vastly huge maps from 1.0, somehow
I want to visit the old, vast Shroud again, with all the winding areas, I like to explore and that's something I still miss
- I'm still unsatisfied with the fact they removed Final Fantasy XI like things, instead of building on them. I like subclasses/jobs. And the 1.0 idea of making character levels and job levels separate was a great idea. It felt like building on XI. Honestly, I think this would be a better crutch for people who like using multiple jobs, than having everyone go through Palace of the Dead.
- The end of the Realm/Fall of Dalumud was one of the coolest and neatest pieces of content in the game's history, people ought to have a way to relive it somehow, there is the echo so that could be an excuse. Perhaps Rifts to all reflections of the world or something?
- Bring back city raids and world events like Dalamud, so few people got to experience how awesome that was
- I'm probably in the minority on this, but I wish they would bring back the Bazaar in addition to the Market Board
Not having a Market Board made it hard to find things. But in addition to two retainers for the market board, having two extra free retainers for a Bazaar would be nice, it was laggy back then, but I thought it was fun to be able to window shop that way
- You could repair other people's armor in 1.0, this would be really useful
- Old Coerthas
- I miss old Thaumaturge and old Conjurer
- Can we bring back sleeping nightmares, please?

Probably a bunch of things I'm forgetting. A Real Reborn is definitely a better game. But there are some things from 1.0 I miss.
More than anything, I just feel like 1.0 had a sense of wonder and felt rewarding to explore in a way that modern XIV doesn't.

Reading through this really makes me miss 1.0. I still watch the making of videos that came with the original CE wishing we had something that resembled the good of that game.

I resub every few months but only stay for a few weeks or so tops - the current endgame ruins XIV for me.
 
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