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Maxime

Member
Oct 27, 2017
2,975


Feed and evolve in Vampyr's action-filled new gameplay trailer Vampyr, the upcoming action-RPG from DONTNOD Entertainment, explores tortured protagonist Dr. Jonathan Reid's growth in power through savage combat gameplay in today's Becoming a Monster gameplay trailer. By sacrificing the very citizens Reid swore to protect, players will learn and evolve powerful vampire abilities in their struggle to defeat London's deadly foes. Vampyr releases June 5 on PlayStation 4, Xbox One and PC, with preorders now available. In Vampyr, the greatest source of XP to learn and enhance abilities comes from the blood of London's citizens, who Dr. Jonathan Reid has set out to save from the epidemic sweeping through the city. The question is less "Do I kill?" than "Who do I kill?" Investigating citizens' lives will allow Reid to decide who is more 'deserving' of sacrifice – or he can simply give in to his hunger and treat the mortals as blood bags. Either way, killing certain citizens will have a greater impact on the local ecosystem than others, while simply killing too many may cause an entire district to collapse. After draining the blood of his victims, Reid can learn and evolve powerful combat abilities. Close combat abilities allow Reid to close gaps quickly, pouncing from afar before slashing with deadly claws, while others such as Bloodspear allow him to deal damage from a distance. At the higher levels of power, some abilities are feared by even the vampires themselves. Abyss allows Reid to unleash the shadows from within, while Rage targets and strikes entire groups of enemies with a terrible fury. Learning and evolving these abilities will aid in the doctor's quest to save London – but at what cost? Vampyr releases June 5 on PlayStation 4, Xbox One and PC. Preorders are now available at http://vampyr-game.com/
 

Iyagovos

Verified
Jan 18, 2018
198
Hi all!

I try and stick my nose out in threads about our games - let me know if you have any questions here, and I'll do my best to answer them :)
 
Oct 30, 2017
9,200
I don't remember when was the last time I saw a game looks this interesting, I've fallen in love with it since the first reveal :-)
 

Vazra

Member
Oct 26, 2017
1,929
The game looks right up my alley even if the combat is not the most polished thing out there. I love the atmosphere man
 

Sir Guts

Use of alt account
Member
Oct 26, 2017
10,480
Yesterday I was wondering why there isn't a new gameplay video! Wow this trailer is so good! Also the game visuals got waaaaaay better
I also like the smoothness in the animation
 

Khanimus

Avenger
Oct 25, 2017
40,122
Greater Vancouver
Combat looks... ehhh. But I atleast give them credit that with this and Remember Me, they atleast seem to try and be creative with their approach to combat systems.

Hopefully the rest carries the weight of the game's appeal.
 

Kolx

Member
Oct 25, 2017
8,505
That looked... much better than I though it was gonna be. Consider me interested.
 
Oct 25, 2017
6,890
I'm loving the actual game, but I'm still so undecided about the combat. It looks so stiff and clunky, or something?

It's a day one purchase regardless, just not too hopefull about the combat.
 

Truant

Member
Oct 28, 2017
6,757
Looks great, besides the terribad health bars. You guys should really take a look at how they're done in GoW. They feel "lore appropriate" while still being unobtrusive.
 

Artdayne

Banned
Nov 7, 2017
5,015
I'm definitely liking the general tone and atmosphere based on some of these trailers. Combat looks like there are some interesting abilities but it does also look a bit floaty.
 

Jasper

Member
Mar 21, 2018
740
Netherlands
Hi all!

I try and stick my nose out in threads about our games - let me know if you have any questions here, and I'll do my best to answer them :)

Hi! Do you know if it's possible to completely disable the HUD, or even better..bind a key to toggle all HUD elements off? Seems like this would be a great game to play HUD-less for extra immersion. (And screenshots!)
 
Oct 27, 2017
2,030
There has been 0 information as to PS4 Pro or One X enhancements, so anything on that front would be welcomed.
 

MrH

Banned
Nov 3, 2017
3,995
I've been looking forward to this since it was first previewed, hoping it's good.
 

KORNdog

Banned
Oct 30, 2017
8,001
i'll be picking this up and playing it straight after god of war, and i'm not entirely sure that's going to do the game any favours. lol

i hope it turns out well though, but i can't shake the feeling we're looking at a huge commercial failure, regardless of how it reviews.
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,131
Hi all!

I try and stick my nose out in threads about our games - let me know if you have any questions here, and I'll do my best to answer them :)
There aren't enough Gothic horror titles, much less those set in Victorian England. So you guys have my thanks! Really looking forward to this.

When we are fighting people, does that contribute towards staving off the hunger when we feed in combat? Assuming there's a hunger mechanic.
 

Bansai

Teyvat Traveler
Member
Oct 28, 2017
11,205
I wish the enemy indicators were more elegant and in style with the game, but other than that, day one. NEED. MORE. VAMPIRE. GAMES!
 
Oct 26, 2017
9,859
Hi all!

I try and stick my nose out in threads about our games - let me know if you have any questions here, and I'll do my best to answer them :)


Some fast questions if you can answer:

- Are there some unique side quest?
- The game word is HUB-based or a small map a la Arkham City?
- Lenght of the main campaign?
- Moral choices?

Thanks and i'm looking forward to the game.
 

Hella

Member
Oct 27, 2017
23,392
After Nilin and Max, Generic White Man is a massive step down in the protagonist department. I really hope they do something interesting beyond "bwah! he's a vampire with a soul!" because... that's kinda the ur-story of vampiric protagonists. There just has to be some other story to tell.

Like, I am excited for Vampyr, but that part does bum me out.
Hi all!

I try and stick my nose out in threads about our games - let me know if you have any questions here, and I'll do my best to answer them :)
Some questions:

1) There are multiple outfits in the game, but what about hair or beard styles for the good doctor? The way the Witcher (or even Deadly Premonition) did it, complete with a beard-growing mechanic, was really cool.

2) How is daytime (or just the passage of time) handled? Perpetually night or...?

3) Are there vampire slayers? You know... "Into every generation a slayer is born: one girl in all the world; a chosen one. She alone will wield the strength and skill to fight the vampires, demons, and the forces of darkness; to stop the spread of their evil and the swell of their number. She is the Slayer."
 
Mar 21, 2018
2,253
I want to know if:
a) Can you finish the game doing a 100% non-lethal run
b) Does going non-lethal make the game much harder/annoying
 

Zeno

Member
Oct 25, 2017
9,150
Combat seems fine. Not necessarily good, but decent enough for a good story and other mechanics.
 

Kufkah

Permanently banned for usage of an alt-account.
Member
Oct 26, 2017
1,253
Werewolves and vampires in 1800s Europe! This what the Order should have been, lol. Looking forward to this.
 

Mifec

Member
Oct 25, 2017
17,707
- The game word is HUB-based or a small map a la Arkham City?
- Moral choices?
Semi open world with 4 districts as hubs of activity.

Moral choices are to kill and to drink blood which affects the districts. You can do a pacifist run. 4 endings are available.
 

Chibs

Member
Nov 5, 2017
4,505
Belgium
Looks like a good time over the summer! Definitely interested in this game and, honestly, most of the other games that Focus Home is working on. This and Cthulhu look right up my alley. Speaking of the latter, really hoping we get more info on that one soon...
 

X1 Two

Banned
Oct 26, 2017
3,023
I didn't follow this game at all, I just thought it would be an adventure game. This … is not that. Pretty disappointed. :(
 

FallenGrace

Member
Oct 27, 2017
6,034
There aren't enough Gothic horror titles, much less those set in Victorian England. So you guys have my thanks! Really looking forward to this.

When we are fighting people, does that contribute towards staving off the hunger when we feed in combat? Assuming there's a hunger mechanic.
Its not Victorian though aesthetically it is pretty close. Victorian era stops in 1901 with the death of queen Victoria, then you have Edwardian until around 1910 and Vampyr is set after that during the Spanish flu in 1919 as I recall.

I totally agree however that the setting and era are fantastic, the game stands out wonderfully.
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,131
Its not Victorian though aesthetically it is pretty close. Victorian era stops in 1901 with the death of queen Victoria, then you have Edwardian until around 1910 and Vampyr is set after that during the Spanish flu in 1919 as I recall.

I totally agree however that the setting and era are fantastic, the game stands out wonderfully.
Ah right you are, I thought this was based in the late 1800's for some reason.
 

Iyagovos

Verified
Jan 18, 2018
198
Were you inspired by Bloodborne in terms of aesthetics or combat?
Or did you feel it was more important to feel powerful rather than vulnerable?

This is a question more for Philippe Moreau, the game director. I've sent him an email to ask :)

Hi! Do you know if it's possible to completely disable the HUD, or even better..bind a key to toggle all HUD elements off? Seems like this would be a great game to play HUD-less for extra immersion. (And screenshots!)

Hi, what happened with Cédric Lagarrigue?

This is something I'm not really at liberty to talk about, sadly.

There aren't enough Gothic horror titles, much less those set in Victorian England. So you guys have my thanks! Really looking forward to this.

When we are fighting people, does that contribute towards staving off the hunger when we feed in combat? Assuming there's a hunger mechanic.

There isn't a hunger mechanic, perse, but you will be able to fill up your blood meter during combat, which allows you to use more special moves. You could say your hunger is handled through your exp, which, as you kill people, will rise. Famished vampires are very weak, and easy to take down.

Some fast questions if you can answer:

- Are there some unique side quest?
- The game word is HUB-based or a small map a la Arkham City?
- Lenght of the main campaign?
- Moral choices?

Thanks and i'm looking forward to the game.

1) Yes, there are unique side-quests.

2) The game has four districts, which can be explored freely. These are Whitechapel, The East Docks, The Hosptial and The City, which is still be be properly revealed.

3) The main quest we expect to take players fifteen to twenty hours to complete.

4) There are definitely moral choices, the foremost being whether or not you choose to kill to level up.

After Nilin and Max, Generic White Man is a massive step down in the protagonist department. I really hope they do something interesting beyond "bwah! he's a vampire with a soul!" because... that's kinda the ur-story of vampiric protagonists. There just has to be some other story to tell.

Like, I am excited for Vampyr, but that part does bum me out.

Some questions:

1) There are multiple outfits in the game, but what about hair or beard styles for the good doctor? The way the Witcher (or even Deadly Premonition) did it, complete with a beard-growing mechanic, was really cool.

2) How is daytime (or just the passage of time) handled? Perpetually night or...?

3) Are there vampire slayers? You know... "Into every generation a slayer is born: one girl in all the world; a chosen one. She alone will wield the strength and skill to fight the vampires, demons, and the forces of darkness; to stop the spread of their evil and the swell of their number. She is the Slayer."

1) The hair and beard styles for Jonathan will stay the same through out the game.

2) Vampyr is perpetually set at night, aside from specific narrative moments

3) There are, but not in the same manner as Buffy :)

Can you unlock the ability to sparkle under bright lights?

You can't :)