Is that all that is discussed on this forum?
Also, I didn't say games were NOT fun AT ALL.
Good try though.
Is that all that is discussed on this forum?
I'm not sure which I prefer but I definitely see where you're coming from. People were really down on Nioh's level system but I enjoyed it just as much as I did Bloodborne's open world.I prefer my levels broken (Super Mario Odyssee, Nioh) as opposed to one open world (GTA, Souls)
I feel the same way about "immersion". No two people even agrees on what it refers to so every discussion about it becomes pointless.I really hate the word "content", well in general, but especially when it's applied to movies and video games. See way too many "but mah content", "not enough content", "lacking content", "I'm locked out of content", "ugh, it's only 6 hours of content" posts.
Yeah, this mentality is so weird. If anything it's the other way around.
Haven't even played it but in a certain sense I agree. It's one of the most novel concept we saw. Only other thing I can think of is Horizon and that, to me, seems like a collection of tropes in many areas and using a more generic-looking artistic template or maybe it's just the concept of prehistoric-like human settlements clasing with high-tech dinosaurs that is too much of a clash of tones for me. It just feels less inspired somehow, but I know technically The Order was kind of a flub for being too short, not being self-contained enough and having mediocre game design.Open world = worse
Also, I think The Order 1886 is one of the best games of this generation.
The Order was short, repetitive, and had a shocking gameplay:cutscene ratio, especially considering its length. I loved the world it was set in and still think there's plenty of potential to turn it into a franchise (even though I think 1886 should've been the second instalment in a trilogy), but it was definitely a 5/10 game.Haven't even played it but in a certain sense I agree. It's one of the most novel concept we saw. Only other thing I can think of is Horizon and that, to me, seems like a collection of tropes in many areas and using a more generic-looking artistic template or maybe it's just the concept of prehistoric-like human settlements clasing with high-tech dinosaurs that is too much of a clash of tones for me. It just feels less inspired somehow, but I know technically The Order was kind of a flub for being too short, not being self-contained enough and having mediocre game design.
I love P4 but I agree with those criticisms.I didn't like persona 4, way too much dialogue and the dungeons are just badly designed and feel janky. Also don't like the trial and error aspect of figuring out what personas work with what boss types, makes it feel tedious.
Both may have had a novel concept and no doubt HZD has better gameplay/game design but I can forgive a lot of mediocrity is the narrative/conceptual direction is well done and I think Order beats out HZD there. HZD always just came across as generic despite technically being "original". Again, I just don't like the concept of high tech robo dinos mixed with cavemen that use advanced equipment. The general tone of HZD whenever I've seen its gameplay also seemed really off.The Order was short, repetitive, and had a shocking gameplay:cutscene ratio, especially considering its length. I loved the world it was set in and still think there's plenty of potential to turn it into a franchise (even though I think 1886 should've been the second instalment in a trilogy), but it was definitely a 5/10 game.
Meanwhile Horizon combined the novel concept with class minute-to-minute gameplay throughout. I agree that its tone is a lot more on the nose and incredibly pulpy, but it was just so much more fun to play.
I'm not sure which I prefer but I definitely see where you're coming from. People were really down on Nioh's level system but I enjoyed it just as much as I did Bloodborne's open world.
I hate the automatic 'open world = better' mentality.
It's probably the worst (or second worst) at best of the series. Great game but a big letdown after following the best game in the series.Metal gear solid 3 is kinda overrated imo. I played it when it came out and thought it was fine. The reverence I saw it commanding online was a tad excessive I thought.
I agree the game's are hard and I haven't beaten a single one. But I disagree with the term unfair. Granted, I didn't get very far in each but from what I have played, it's all about memorizing enemy attack patterns and mastering your own. I see unfair as in games like Mario Kart. I love them, but crank the CC up to 150 or even 200, and the game is clearly transparent in not wanting you to win or get too far ahead. You have no control over what happens and there's nothing you can do to prevent it.The Dark Souls series is unnecessarily frustrating und unfair.
I understand people who want a challenge... but for me, this is just a wave of overpowered enemies in a row, paired with bad/slow controls.
And why must I recollect my previously acquired souls everytime I die? Checkpoints are also scarce so progressing makes you play the same passage over and over again until you eventually "git gud".
I wanted to like it and tried part 1 and 3 but it never worked out for me and left me even infuriated by it's difficulty.
I guess it's not for me.
The Order was short, repetitive, and had a shocking gameplay:cutscene ratio, especially considering its length. I loved the world it was set in and still think there's plenty of potential to turn it into a franchise (even though I think 1886 should've been the second instalment in a trilogy), but it was definitely a 5/10 game.
Meanwhile Horizon combined the novel concept with class minute-to-minute gameplay throughout. I agree that its tone is a lot more on the nose and incredibly pulpy, but it was just so much more fun to play.
Couldn't stick with it at all, bored me. Much preferred the on the rails gameplay of the original and Zwei. Don't think I even saw the end of Disc 1
I respect that. However, you must be among the 0.5% of players not liking Saga after playing it.
That's ok though.
It's my favorite game, only been rivaled by Zelda BotW for me very recently.
Voice acting in Saga was spot on, even in japanese, you could feel the voice really matched each character. Unlike Orta for instance, in which voice acting is so bas IMO.
Artistic direction was amazing for its time, it was very story driven and didn't fall in the usual JRPGs trap of boring you with useless side quests.
Regarding rail shooters, I liked them but they were lacking substance and story+character development for me.
If it was not for Saga, I would probably not have played Orta, even first Panzer Dragoon.
When you finish Panzer Dragoon Saga, you remember it forever. When you finish a Panzer Dragoon rail shooter, you remember it for a bit.
I respect that. However, you must be among the 0.5% of players not liking Saga after playing it.
That's ok though.
It's my favorite game, only been rivaled by Zelda BotW for me very recently.
Voice acting in Saga was spot on, even in japanese, you could feel the voice really matched each character. Unlike Orta for instance, in which voice acting is so bas IMO.
Artistic direction was amazing for its time, it was very story driven and didn't fall in the usual JRPGs trap of boring you with useless side quests.
Regarding rail shooters, I liked them but they were lacking substance and story+character development for me.
If it was not for Saga, I would probably not have played Orta, even first Panzer Dragoon.
When you finish Panzer Dragoon Saga, you remember it forever. When you finish a Panzer Dragoon rail shooter, you remember it for a bit.
I respect that. However, you must be among the 0.5% of players not liking Saga after playing it.
That's ok though.
It's my favorite game, only been rivaled by Zelda BotW for me very recently.
Voice acting in Saga was spot on, even in japanese, you could feel the voice really matched each character. Unlike Orta for instance, in which voice acting is so bas IMO.
Artistic direction was amazing for its time, it was very story driven and didn't fall in the usual JRPGs trap of boring you with useless side quests.
Regarding rail shooters, I liked them but they were lacking substance and story+character development for me.
If it was not for Saga, I would probably not have played Orta, even first Panzer Dragoon.
When you finish Panzer Dragoon Saga, you remember it forever. When you finish a Panzer Dragoon rail shooter, you remember it for a bit.
Add me to that 0.5% too, game is pants, and massively overrated, just like the entire series.
Add me to that 0.5% too, game is pants, and massively overrated, just like the entire series.
Hype didn't have me play the game. I played it back in 1998 so I didn't need anybody to tell me what was good for me. Problem with hype is people start imagining things before actually having them in hands.
And if you played the game in 2010's, well you need to be aware of what the games were in 1998..
What's overrated is FF ^^ It has killed diversity and now most japanese dev take a very similar approach, don't like their generic design for instance.
I never said I played the game in the 2000s, i never said when I played it actually, but I was never caught up in any hype.
However I agree completely with your FF statement.
I enjoyed FFX-2 more than I enjoyed FFXV and I think some parts of it prove to be better than FFXV namely the gameplay
I'd agree with you if it wasn't for the gunners gauntlet
Your opinion is fine, but "SJW" has pretty derogatory connotations and is used almost exclusively as a pejorative. Not a great term to use in any inclusive setting such as this site.I think forced SJW content in video games is ruining them. An example is when Nadine beats the crap out of Nathan AND Same at the same time. That was absolutely pathetic. I sense this trend again in TLoU2. I hope it doesn't end up ruining it. Don't get me wrong I am all for more representation in games but it shouldn't look absurd. Just my 2 cents.
I think forced SJW content in video games is ruining them. An example is when Nadine beats the crap out of Nathan AND Same at the same time. That was absolutely pathetic. I sense this trend again in TLoU2. I hope it doesn't end up ruining it. Don't get me wrong I am all for more representation in games but it shouldn't look absurd. Just my 2 cents.
Lost World's problems weren't fundamental, but simply stem from a lack of polish.I liked Sonic Lost World quite a bit. It had some fundamental problems, but I thought it was a fun and modern take on the franchise.
My complaint with Gunstar Heroes is how awfully imbalanced the weapons are, and the quality disparity between bosses. Otherwise I think it's great.For fun, one of my warmer takes is that Guardian Heroes and Gunstar Heroes are just okay. Gunstar Heroes with its unorganized enemy floods and nonsense health leaves me mostly only enjoying the game on an aesthetic level, and it's overall crushed by classic contemporary action-platformers like Contra: HC. Guardian Heroes, too, despite the cool presentation, leaves me cold when it comes to the guarding, plane-jumping, and skeleton-aided combat that goes on between the narrative bits and character leveling.
More broadly, Treasure has made a handful of great games. Their reputation would have you believe that every one of their 2D action games is gold.
I think forced SJW content in video games is ruining them. An example is when Nadine beats the crap out of Nathan AND Same at the same time. That was absolutely pathetic. I sense this trend again in TLoU2. I hope it doesn't end up ruining it. Don't get me wrong I am all for more representation in games but it shouldn't look absurd. Just my 2 cents.
It's like using the N word before talking about black people.There's controversial opinions, and there's wrong opinions. Yours became a wrong opinion the same moment you wrote SJW
If Nadine had been a male soldier, would that have been okay, or also "forced SJW content", I wonder? Are you opposed to all depictions of overly badass "army of one" type of characters, or just if they're female?I think forced SJW content in video games is ruining them. An example is when Nadine beats the crap out of Nathan AND Same at the same time. That was absolutely pathetic. I sense this trend again in TLoU2. I hope it doesn't end up ruining it.
I do agree with this. I hate absurd representation too, like cleavage armour, or women who fight in corsets and high heels.Don't get me wrong I am all for more representation in games but it shouldn't look absurd. Just my 2 cents.