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SimpleCRIPPLE

Member
Oct 28, 2017
4,224
Every time i go back to PSVR after taking a break for a couple weeks I'm floored again at how cool it is and wonder why i stopped.

VR is straight up amazing and i'm looking forward to a V2 of the hardware with better tracking and updated Move controllers.
 

Deleted member 13155

User requested account closure
Banned
Oct 27, 2017
2,604
Every time i go back to PSVR after taking a break for a couple weeks I'm floored again at how cool it is and wonder why i stopped.

VR is straight up amazing and i'm looking forward to a V2 of the hardware with better tracking and updated Move controllers.

When I continue with Wipeout VR after a few weeks, i'm like this is the GOTY, But having to pull out cables each time (I do use a coupler) and that thing lying around.. in terms of ergonomics there is something to win here.
 

Electro

Banned
Oct 25, 2017
5,899
Vienna
When I continue with Wipeout VR after a few weeks, i'm like this is the GOTY, But having to pull out cables each time (I do use a coupler) and that thing lying around.. in terms of ergonomics there is something to win here.

Yeah Wipeout VR is really wonderful :D

For me the best PSVR game, there is nothing negative imo.
 
Oct 26, 2017
1,792
Since the thread didn't get a lot of attention, most people probably missed it.
https://www.resetera.com/threads/firewall-zero-hour-psvr-rainbow-six-like-new-info.40153/

firewall-zero-hour-huge-hero-desktop-tablet-01-ps4-eu-10apr18.png


Firewall: Zero Hour
  • Publisher: SIEE
  • Developer: First Contact Entertainment (Adam Orth)
  • No release date, but planned for 2018

Eyes on target
Choose from 12 experienced mercenaries, familiarise yourself with upgradable weapons, and join a side. Will you lock and load with the attacking squadron, tasked to obtain valuable data in a hostile stronghold? Or will you be on the frontlines of the defending team, making sure the data is kept out of enemy hands by any means necessary?



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firewall-zero-hour-screen-07-ps4-eu-10apr18

firewall-zero-hour-screen-02-ps4-eu-10apr18

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Thanks for the new info!

I've been looking forward to this since its reveal, but hyped now. Good news that there is some offline and co-op content.

Hoping for full loco and smooth turning.
 

deadfolk

Member
Oct 25, 2017
5,537
When I continue with Wipeout VR after a few weeks, i'm like this is the GOTY, But having to pull out cables each time (I do use a coupler) and that thing lying around.. in terms of ergonomics there is something to win here.
Yeah, this is the big thing for me. If they hadn't cocked up the breakout box HDR thing at launch, I'd be far more likely to use it regularly. If I could even trade up to the newer version for a reasonable price, I would. But at this point I might just as well wait for a proper revision or a v2.

Has FFXV Monster of trhe Deep been pulled from the store? Can't see it in Ireland.
 
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ClarkusDarkus

Member
Oct 27, 2017
2,726
Surprised by this. Reviewed on PSVR too. 8/10

Me and my co-op friend are near the end of the campaign. Already replaced Arizona for our zombie fix, Love the gunplay and swordplay, Has to be played on hardcore aswell for the realistic challenge. Adding puzzles really does help the content and working together aspect.

Really impressed with it, Not Farpoint levels but a notch below isn't too shabby.
 

NeoBob688

Member
Oct 27, 2017
3,639
Not specifically VR related, but only thread I can find:

I have a Pro. I moved it around today while it was shutting down and the power was lost, and then it wouldn't start properly anymore, giving me a hard drive not detected error and not being able to go into safe mode.

Reinserting the HDD didn't help.

I also tried putting the original HDD back in (which I copied data from to my new HDD), no luck.

It seems to be bricked somehow?

For Sony service, should I provide the original HDD or my current one?
 

Human 2.0

Member
Dec 13, 2017
21
Not specifically VR related, but only thread I can find:

I have a Pro. I moved it around today while it was shutting down and the power was lost, and then it wouldn't start properly anymore, giving me a hard drive not detected error and not being able to go into safe mode.

Reinserting the HDD didn't help.

I also tried putting the original HDD back in (which I copied data from to my new HDD), no luck.

It seems to be bricked somehow?

For Sony service, should I provide the original HDD or my current one?

Have you tried booting from USB and entering safe mode there?
 

ty_hot

Banned
Dec 14, 2017
7,176
Had a small party last Saturday at home, we had fun playing Super Hot (we finished the whole campaign). Only bad thing was one of the guest was completely out of her mind and even though she was 4-5 steps from the tv/camera, in under a second she ran and punched the PS Camera. And did it again 2 minutes later. What the hell. How stupid can a person be to do that TWICE? nothing was broken at least. We also played Thats You (not a VR game) that is always a blast, those that dont know it should try it.

Btw, the mechanics of Super Hot is super simple I dont see how people cant really undertund it after playing more than 5 minutes of it (im talking about time pausing/resuming when you stop/move. 2 girls couldn't understand that there is nothing good coming from moving faster, one of those is the one that punched the tv twice).

Killing Floor had a great price on PCs, KF2 became a PS+ freebie quite quickly, I will wait till it's cheap and get it because it really is a nice game.
 

Kalentan

Member
Oct 25, 2017
44,710
Getting back into Arizona Sunshine has been a blast! The game is better than I remember playing it at launch. The tracking feels really good and the subtle nice QOL change where now you only need to tap to open stuff is a god-tier change. Can't wait to play more tonight.
 

Miyahon

Member
Nov 8, 2017
582
I have a question. I streamed a PSVR game using the built in Twitch option to show a friend. The thing is that the video seems to cut off from the top when on Twitch but I can see the full view when playing. Is this normal? I would assume it would at least show the circular view since the stream shows part of the circle at the bottom when streamed to Twitch. This is exactly what I see from a video I found on YouTube when viewing the VOD of the Twitch stream.

 

Noisepurge

Member
Oct 25, 2017
8,494
I have a question. I streamed a PSVR game using the built in Twitch option to show a friend. The thing is that the video seems to cut off from the top when on Twitch but I can see the full view when playing. Is this normal? I would assume it would at least show the circular view since the stream shows part of the circle at the bottom when streamed to Twitch. This is exactly what I see from a video I found on YouTube when viewing the VOD of the Twitch stream.

yeah, the display in the headset is more like a square for it's aspect ratio per eye, what the PS4 shows on the TV or stream is a widescreen image, cropped.
 

joeblow

Member
Oct 27, 2017
2,939
Laker Nation
I have a question. I streamed a PSVR game using the built in Twitch option to show a friend. The thing is that the video seems to cut off from the top when on Twitch but I can see the full view when playing. Is this normal? I would assume it would at least show the circular view since the stream shows part of the circle at the bottom when streamed to Twitch. This is exactly what I see from a video I found on YouTube when viewing the VOD of the Twitch stream.


In the PS4 system--->display menu, try reducing the play area overscan size a bit and see if that helps.
 

Kalentan

Member
Oct 25, 2017
44,710
Arizona is alot of fun, I'm looking forward to the dlc next month to jump back in, Great co-op game. Killing floor incursion is similar if you haven't tried it already.

Killing Floor is fun but I'm somewhat disappointed... I was hoping the horde mode was going to be like the non-VR's main mode. Surviving around a large map in waves, buying gear, leveling classes... :(

It looks good tho.
 

shaneo632

Weekend Planner
Member
Oct 29, 2017
29,021
Wrexham, Wales
Just finished The Invisible Hours. I say "finished", but I still have stuff to scrub through and check. But I've seen all I think the story has to offer. A really neat idea for a game. It's annoying you can't scrub backwards when the "end of chapter" title card comes up which would make viewing all the perspectives a little more userfriendly, but overall I enjoyed it quite a bit.
 

DaveB

Banned
Oct 25, 2017
4,513
New Hampshire, USA
Watching my dad try to play Arizona Sunshine was easily the highlight of my day lol.
I wish I could show my dad PSVR, but he's clinically blind in one eye so I don't think the effect would even work. :(

I'm sure this has been asked before, but Eve Valkyrie; worth $16?

It looks like it's on sale at Best Buy and I'd be remiss if I didn't say I wasn't slightly interested/curious. The COD: Jackal Assault and Star Wars: X-Wing Mission made me pine for a good spaceship/flight game in VR.
 

EvanSquared

Member
Nov 25, 2017
1,261
I wish I could show my dad PSVR, but he's clinically blind in one eye so I don't think the effect would even work. :(
He might not get the depth perception part, but he'd still be completely surrounded by the environment. If you watch people experiencing VR for the first time, they don't normally express astonishment until they look all round - left, right, up, down, "oh my god, this is incredible!" The 3D part is not the thing that makes VR VR.
 

androvsky

Member
Oct 27, 2017
3,507
I wish I could show my dad PSVR, but he's clinically blind in one eye so I don't think the effect would even work. :(

I'm sure this has been asked before, but Eve Valkyrie; worth $16?

It looks like it's on sale at Best Buy and I'd be remiss if I didn't say I wasn't slightly interested/curious. The COD: Jackal Assault and Star Wars: X-Wing Mission made me pine for a good spaceship/flight game in VR.
You should have him try it anyway, it won't be in 3D (or not very good 3D), but it won't be notably different than how he sees things normally. The headtracking aspect could still give him a sense of being in a different place. Megaton Rainfall apparently doesn't even render in stereoscopic 3D for most of the game and it's still an amazing experience for people with stereo vision.

I have Eve Valkyrie but I can't honestly say if it's worth it or not as I haven't played much. There's barely any single player and it can look pretty bad unless you're playing on a PS4 Pro. And if you do like multiplayer I still don't know if it's worth it since I've heard bad things about the microtransactions in it. But given VR game pricing, $16 isn't too bad for what you do get, and maybe some of the patches have improved it.
 
Nov 3, 2017
292
I wish I could show my dad PSVR, but he's clinically blind in one eye so I don't think the effect would even work. :(

I'm sure this has been asked before, but Eve Valkyrie; worth $16?
It looks like it's on sale at Best Buy and I'd be remiss if I didn't say I wasn't slightly interested/curious. The COD: Jackal Assault and Star Wars: X-Wing Mission made me pine for a good spaceship/flight game in VR.

Get him to give it whirl. I have a problem with one of my eyes and although i'm not clinically blind i tend not to use it, rather my brain doesn't, and even i get awesome experiences in VR. It was one of my main concerns too but once you're in it and your brain clicks then it all comes together and it's awesome. Obviously, his mileage may vary but it's definitely worth getting him to give it a go.

I also want to know about Valkyrie or similar. I need to find someone with COD and Battlefront so i can try those experiences in VR too.
 

Spoit

Member
Oct 28, 2017
3,997
Even if he can't see the VR aspects of it, you still have the interactivity from the various tracking tools
 

Kalentan

Member
Oct 25, 2017
44,710
You know the best thing about VR? How some repetitive actions never get old.

I played and finally beat Arizona Sunshine and despite the fact that the game introduces no new elements (other than new guns) it still feels so awesome. The very act of aiming down the gun, actually having to close one eye, to aim down the sights is just amazing and never got old.

Damn, I love VR.

I really hope Firewall: Zero Hour is good and if so keeps a stable community. I need my MP FPS fix on VR.
 

ty_hot

Banned
Dec 14, 2017
7,176
I want to get Arizona (15€ in BR psn now) but I have too many games to play already (vr or not). Im stuck in Statik (the compass / degrees puzzle), still have to play more Rush of Blood (I dont think its nice to play alone) and will start Archangel soon. That Gnog didnt grab me, and it was way too colorful, I was even getting nausea from that (will still give it another chance later).Over the weekend I will finally setup my G29 and play GT Sports and Dirt Rally.
 

EvanSquared

Member
Nov 25, 2017
1,261
I played about seven hours of Obduction, with its VR patch, yesterday. It's currently getting destroyed in the VRoverse because:

a) The graphics are a huge step down from the flat version
b) Movement is teleportation- and pie-rotation-only. No direct motion, no smooth turning.
c) It's not unusual to see a brief (maybe eigth-of-a-second) loading screen every 50 feet or so.
d) Whenever you use a vehicle (elevator, train, car, etc.), the game superimposes a porthole-sized vignette.

It's also getting knocked for being either Move-only or Dualshock-only, but that's just wrong - it's one of the VR games, like Skyrim, that only shows you the controls for whatever controller is currently turned on. I've played with both the Dualshock and the Moves, and it works with both. I think it's best with the Moves, and you really only need one - having two will give you two hands, but you only need a single hand to manipulate everything in Obduction, and the buttons are exactly duplicated on both your left and right hand. The Dualshock does give you the ability, via the sticks, of controlling simultaneously both where you'll teleport to and what direction you'll be facing (some other game used the same control scheme, but I can't remember which - maybe Invisible Hours), which I don't seem to be able to do with the Moves. But manipulating objects is less clumsy with a Move controller.

Other than the controller thing, these are all real issues, and especially egregious now that PSVR has been available for over a year. My understanding is that Sony insists the comfort aids have to be enabled by default, but not being able to dial them down or turn them off is a real let-down, and genuinely startling at this point in VR's development. I also expect Obduction won't go the Skyrim route of patching in an ability to remove the comfort settings later - Cyan's a very small indie studio to start with, and (pure speculation on my part) it's very possible that many who worked on the game moved onto other projects and companies after the initial PC version shipped. I doubt they have the staff, resources, or experience to continue working on this game without additional capital coming in.

I actually didn't find the graphics as bad as people are complaining. Many are saying it looks worse than Skyrim (which I like enough that I've had no problem putting over 100 hours into the VR version), but Obduction's less-realistic, cartoonish graphics I think fare better in their reduced-resolution version than Skyrim's downscaling. The flat-screen PS4 version got bad reviews for stutter, so they clearly had to do a massive downscaling of graphics intensity to meet the higher-framerate demands for VR. That said, I looked at some footage of the PC version on YouTube last night and...it's best not to do that until after you've finished/abandoned the VR version of Obduction. The game looks gorgeous on PC, and while the VR version isn't the worse thing I've seen in VR - I think it's perfectly acceptable (although text is hard to read until you're inches away from it) - but it really is a huge step down from the 2D version on a capable PC.

The mandatory, unremovable comfort settings are annoying, and they make interacting with objects more finicky than they should be - it's easy teleport either too far from (out of arm's reach) or too close to (so it's actually inside you) a button/lever/interactable object, and since you can't simply back up, to reposition yourself you need to rotate a few clicks, teleport away, turn back to the object, and then try teleporting again to a better spot. They really do need a "back away a half foot" button.

As an ancient, wizened gamer who's played all the Myst games, when they first released, I have to admit that there's a certain initial nostalgic element to the comfort settings, though. For completely different reasons, the first Myst games only allowed movement from node to node, restricted turning to set angles at each node, and only showed a tiny window of pre-rendered motion when you were in a vehicle. So, you know, there's that.

So, is it the worst VR game yet? Absolutely not. For the small number of gamers who a) can get used to these limitations, and b) still enjoy Myst-style puzzle games (probably an even smaller minority), VR still delivers a sense of scale on the extraordinary environments and fantastical machinery of this game that no other version can (note: it will take you a few hours before you find your way out of the introductory area to the more breathtaking ones). By definition this game is not for everyone - whether or not we're talking about the VR version - and the VR version has some very unfortunate shortcomings by design rather than by failure to execute on intended design, but after putting in seven hours I know that I'll be putting more time into the VR version (a conclusion I would not have reached after the first hour or two). There's just something essentially compelling about being in a lonely, intriguing, Myst-like environment, physically interacting with buttons, levers, wheels, and doors, instead of just watching it on a screen.
 
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Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
I played about seven hours of Obduction, with its VR patch, yesterday. It's currently getting destroyed in the VRoverse because:

a) The graphics are a huge step down from the flat version
b) Movement is teleportation- and pie-rotation-only. No direct motion, no smooth turning.
c) It's not unusual to see a brief (maybe eigth-of-a-second) loading screen every 50 feet or so.
d) Whenever you use a vehicle (elevator, train, car, etc.), the game superimposes a porthole-sized vignette.

It's also getting knocked for being either Move-only or Dualshock-only, but that's just wrong - it's one of the VR games, like Skyrim, that only shows you the controls for whatever controller is currently turned on. I've played with both the Dualshock and the Moves, and it works with both. I think it's best with the Moves, and you really only need one - having two will give you two hands, but you only need a single hand to manipulate everything in Obduction, and the buttons are exactly duplicated on both your left and right hand. The Dualshock does give you the ability, via the sticks, of controlling simultaneously both where you'll teleport to and what direction you'll be facing (some other game used the same control scheme, but I can't remember which - maybe Invisible Hours), which I don't seem to be able to do with the Moves. But manipulating objects is less clumsy with a Move controller.

Other than the controller thing, these are all real issues, and especially egregious now that PSVR has been available for over a year. My understanding is that Sony insists the comfort aids have to be enabled by default, but not being able to dial them down or turn them off is a real let-down, and genuinely startling at this point in VR's development. I also expect Obduction won't go the Skyrim route of patching in an ability to remove the comfort settings later - Cyan's a very small indie studio to start with, and (pure speculation on my part) it's very possible that many who worked on the game moved onto other projects and companies after the initial PC version shipped. I doubt they have the staff, resources, or experience to continue working on this game without additional capital coming in.

I actually didn't find the graphics as bad as people are complaining. Many are saying it looks worse than Skyrim (which I like enough that I've had no problem putting over 100 hours into the VR version), but Obduction's less-realistic, cartoonish graphics I think fare better in their reduced-resolution version than Skyrim's downscaling. The flat-screen PS4 version got bad reviews for stutter, so they clearly had to do a massive downscaling of graphics intensity to meet the higher-framerate demands for VR. That said, I looked at some footage of the PC version on YouTube last night and...it's best not to do that until after you've finished/abandoned the VR version of Obduction. The game looks gorgeous on PC, and while the VR version isn't the worse thing I've seen in VR - I think it's perfectly acceptable (although text is hard to read until you're inches away from it) - but it really is a huge step down from the 2D version on a capable PC.

The mandatory, unremovable comfort settings are annoying, and they make interacting with objects more finicky than they should be - it's easy teleport either too far from (out of arm's reach) or too close to (so it's actually inside you) a button/lever/interactable object, and since you can't simply back up, to reposition yourself you need to rotate a few clicks, teleport away, turn back to the object, and then try teleporting again to a better spot. They really do need a "back away a half foot" button.

As an ancient, wizened gamer who's played all the Myst games, when they first released, I have to admit that there's a certain initial nostalgic element to the comfort settings, though. For completely different reasons, the first Myst games only allowed movement from node to node, restricted turning to set angles at each node, and only showed a tiny window of pre-rendered motion when you were in a vehicle. So, you know, there's that.

So, is it the worst VR game yet? Absolutely not. For the small number of gamers who a) can get used to these limitations, and b) still enjoy Myst-style puzzle games (probably an even smaller minority), VR still delivers a sense of scale on the extraordinary environments and fantastical machinery of this game that no other version can (note: it will take you a few hours before you find your way out of the introductory area to the more breathtaking ones). By definition this game is not for everyone - whether or not we're talking about the VR version - and the VR version has some very unfortunate shortcomings by design rather than by failure to execute on intended design, but after putting in seven hours I know that I'll be putting more time into the VR version (a conclusion I would not have reached after the first hour or two). There's just something essentially compelling about being in a lonely, intriguing, Myst-like environment, physically interacting with buttons, levers, wheels, and doors, instead of just watching it on a screen.
I was going to buy this tomorrow but with you mentioning points B and D I refuse to play any VR game that doesn't give me the options for locomotion or limits my field of view when in motion. I had waited enough already so don't mind waiting longer, hopefully these will get patched.
 

EvanSquared

Member
Nov 25, 2017
1,261
Has anyone played it since it went cross-platform? My memory is it had a reputation for surprisingly civil co-op multiplayer, I wonder if that changed when the population opened up.
 

Majik13

Member
Oct 27, 2017
1,844
Has anyone played it since it went cross-platform? My memory is it had a reputation for surprisingly civil co-op multiplayer, I wonder if that changed when the population opened up.
wasnt it always cross platform? I remember playing it at launch with a friend on Vive. Regardless, I haven't played it much at all since launch, so not sure how the popultion is now.
 

m0dus

Truant Pixel
Verified
Oct 27, 2017
1,034
So...We dropped 2MD yesterday. If anyone's played it on their setup, I'm curious to know how it feels :).
 

apocat

Member
Oct 27, 2017
10,066
How's Battle Zone? I got a bonus rental so I can rent it for 2 weeks for free, is it worth giving a go?

It's one of the first games I tried in VR, and I still think it's quite good. I'd absolutely recommend it. The one drawback I can think of is that it's sort of designed as a coop game, and I usually play solo. I had no problems getting to the final boss, but when there it was obvious that the fight wasn't really designed for one player. It's exceptionally drawn out and gets kind of tedious. Still recommended though, swiftly commandeering your tank between the enemys barrages, taking steady aim and firing a perfect shot at a towering gunturret is a cool feeling.
 

ClarkusDarkus

Member
Oct 27, 2017
2,726
Ark park patch is live, Full locomotion and a boost too the visuals. Looks decent enough now i'd say and the full locomotion is a welcome addition.