It's not a game, but has anyone here seen the netflix movie "I am Not an Easy Man"? It sexualizes and objectifies men in uncomfortable ways.
Thanks, that TR thread reminded me how uncommon it was and it's something you almost never see in games. Even most games with character creators tend to not have them, or only allow male characters to even have some sort of muscle tone.Horizon? Aloy's not bulky, but she's toned, at least.
Dishonored 2 and Death of the Outsider are good too. Billie Lurk is pretty badass.
Couldn't agree more (except where you wrote "where" instead of "were", shaaaame). Bland spaghetti is a great metaphor haha.
Heh ^^;This being a game forum, the first thing my mind jumped to when it read "Crash" was Crash Bandicoot and I was like, "Man, Coates is really going in on Naughty Dog huh"
I mean, there are plenty of indie games that do (VA-11 Hall-A, Cosmic Star Heroine - recent favorites), but if you're talking about big publishers...Are there any games out there where the main playable character is female, and has the build and attire for what they do?
I remember watching the Youtube short years agoIt's not a game, but has anyone here seen the netflix movie "I am Not an Easy Man"? It sexualizes and objectifies men in uncomfortable ways.
I'm playing Tales of Berseria and while I enjoy it Velvet outfit makes no sense
I love how people keep pointing out how ridiculous her outfit is because how cold it is and is justified that she doesn't feel cold and she is broken and she scrounged from a dungeon
Yah, even if we took that explanation at face value and conceded that she's already cast away concerns for appearance, you'd think she'd procure a simple shirt the first chance she'd get rather than having to meticulously put those on every day.I'm playing Tales of Berseria and while I enjoy it Velvet outfit makes no sense
I love how people keep pointing out how ridiculous her outfit is because how cold it is and is justified that she doesn't feel cold and she is broken and she scrounged from a dungeon
Yah, even if we took that explanation at face value and conceded that she's already cast away concerns for appearance, you'd think she'd procure a simple shirt the first chance she'd get rather than having to meticulously put those on every day.
It doesn't justify the Fucking beltsYah, even if we took that explanation at face value and conceded that she's already cast away concerns for appearance, you'd think she'd procure a simple shirt the first chance she'd get rather than having to meticulously put those on every day.
I have to admit, a selection of belts and skimpy stockings are probably exactly what I wouldn't expect to find when scrounging for something to wear in a dungeon. Also, all these belts, where are the bloody trousers that go with them, eh? :D
One of the criminals confined there is a... belt smuggler and these are confiscated contraband.I have to admit, a selection of belts and skimpy stockings are probably exactly what I wouldn't expect to find when scrounging for something to wear in a dungeon. Also, all these belts, where are the bloody trousers that go with them, eh? :D
Obviously she tried to cover her entire legs with belts but gave up halfway.
It's not a game, but has anyone here seen the netflix movie "I am Not an Easy Man"? It sexualizes and objectifies men in uncomfortable ways.
It just makes no sense. The only belt attempting to hold anything up is the one acting as a clasp for her cloak, and even then it seems to be taking the weight of it acorss the top of her breasts rather than bare shoulders. Both looking supremely uncomfortable and not even meeting the purpose of either a belt or a cloak. The rest of them just seem to be strapped on at random. Even since noticing Rogue (X-men) wearing her belt at a jaunty angle in the early 90s, I've often wondered why character designers think that a belt worn as loose as a hula hoop or strapped around the thigh is good for anything.One of the criminals confined there is a... belt smuggler and these are confiscated contraband.
Obviously she tried to cover her entire legs with belts but gave up halfway.
Yar, they're basically accessories and not meant to be functional. Honestly, I don't generally have any problem with nonsensical items or overwrought designs in cartoon costumes, but when practicality is expressly stated to be the reason why she wears what she wears, it's just laughable.It just makes no sense. The only belt attempting to hold anything up is the one acting as a clasp for her cloak, and even then it seems to be taking the weight of it acorss the top of her breasts rather than bare shoulders. Both looking supremely uncomfortable and not even meeting the purpose of either a belt or a cloak. The rest of them just seem to be strapped on at random. Even since noticing Rogue (X-men) wearing her belt at a jaunty angle in the early 90s, I've often wondered why character designers think that a belt worn as loose as a hula hoop or strapped around the thigh is good for anything.
...maybe she breathes through her skin? :Dwhen practicality is expressly stated to be the reason why she wears what she wears, it's just laughable.
Are there any games out there where the main playable character is female, and has the build and attire for what they do?
'Disco Stu' made me laugh :D. When I played Tales of Hearts R, at one point there was a shot of the cast and it did look like they were going clubbing in the 1970s...Inomata just does weird designs. Milla is another character that is massively overdesigned (hair, belts, straps and stuff) and if you go to the older games you'll definitely see that the titles where she's been the main character designer tend to look like that. Before Tales of Xillia there were two Tales team, one whose characters were designed by her and other where they were designed by Fujishima, which tends to have a more grounded style that I prefer.
Since the teams were merged for Xillia each has been in charge of designing half the crew. I honestly don't like it, I'd rather have them alternate even if I have to take a group of 6 Disco Stus every once in a while.
PS: Now I'm not sure if you were the best person to quote for this post.
Are there any games out there where the main playable character is female, and has the build and attire for what they do?
They're paedophiles?The playable Inklings are the equivalent of, like, 12.
What's wrong with people?
Confession: I like ridiculous out of place belts. >_> I can't explain why. <_<
I'm playing Tales of Berseria and while I enjoy it Velvet outfit makes no sense
I love how people keep pointing out how ridiculous her outfit is because how cold it is and is justified that she doesn't feel cold and she is broken and she scrounged from a dungeon
Thanks, that TR thread reminded me how uncommon it was and it's something you almost never see in games. Even most games with character creators tend to not have them, or only allow male characters to even have some sort of muscle tone.
Yikes
They gave her the zero suit in prime 2 (she looks like a creepy android in that) and prime 3...the brawl look, and hunters. In hindsight I guess the prime 3/brawl look is okay-ish with no heels, and doesn't have the face or body of a pornstar unlike smash 4 and other m. She looks slightly toned and has more of that iconic hair look. I would have been fine with that being the constant one.I think the Prime games and the recent Samus Returns qualify too but I agree. I thought the Zero Suit was awful enough but they did the impossible and "prettied up" a damn space soldier suit in some of the games, Other M being the worst offender.
Edit: Oh you meant Samus' actual body.
It still looks absurd. I think this "restoration" patch just proves how ridiculous the design always was. At the very least, it shows how impractical it would be for anyone in a dungeon to wear it. Also, where in the world would a person even find something like that? There's no indication that in a game world like Berseria's that those clothes are what people wear.If you're playing on Steam there's a cool patch:
AND LOOK AT HOW MUCH BETTER IT LOOKS.... well she basically looks long-haired Rutee, but still a huge improvement.
I think the idea is she took bits and pieces of different clothes that was confiscated in the dungeon to make something that resembles an outfitIt still looks absurd. I think this "restoration" patch just proves how ridiculous the design always was. At the very least, it shows how impractical it would be for anyone in a dungeon to wear it. Also, where in the world would a person even find something like that? There's no indication that in a game world like Berseria's that those clothes are what people wear.
I don't use the word cringe easily, but this...this is a cringefest of the worst kind possible. Some creepy assholes here.
i kinda like it even though it's stupid. i don't find it sexy but more edgyI'm playing Tales of Berseria and while I enjoy it Velvet outfit makes no sense
I love how people keep pointing out how ridiculous her outfit is because how cold it is and is justified that she doesn't feel cold and she is broken and she scrounged from a dungeon
It still begs the question. What dungeon in the world of Berseria was this scrounged up from? (Hell, what dungeon in any game world would this be scrounged up from?) It's ridiculous even by belt-lord Nomura's standards.I think the idea is she took bits and pieces of different clothes that was confiscated in the dungeon to make something that resembles an outfit
Still doesn't explain the belts or why even bother with the cape
I remember something that came up in the XC2 discussion: say in another timeline Pyra was designed in a completely reasonable way, not sexualised at all. Would the people that defend her sexualisation so adamantly in this timeline even notice? Would they not buy the game due to the lack of boob?
Like are there people out there not playing the new God of War cause there's no QTE sex scenes?
I doubt it. Or at the very least they're probably not a significant number of people.I remember something that came up in the XC2 discussion: say in another timeline Pyra was designed in a completely reasonable way, not sexualised at all. Would the people that defend her sexualisation so adamantly in this timeline even notice? Would they not buy the game due to the lack of boob?
Like are there people out there not playing the new God of War cause there's no QTE sex scenes?
I remember something that came up in the XC2 discussion: say in another timeline Pyra was designed in a completely reasonable way, not sexualised at all. Would the people that defend her sexualisation so adamantly in this timeline even notice? Would they not buy the game due to the lack of boob?
Like are there people out there not playing the new God of War cause there's no QTE sex scenes?
Yeah, but it's "iconic", y'know? Main characters have to wear completely unique clothing to make them stand out!It still looks absurd. I think this "restoration" patch just proves how ridiculous the design always was. At the very least, it shows how impractical it would be for anyone in a dungeon to wear it. Also, where in the world would a person even find something like that? There's no indication that in a game world like Berseria's that those clothes are what people wear.
I mean, that image doing the rounds on this page should answer that question: yeah, those people are real.I remember something that came up in the XC2 discussion: say in another timeline Pyra was designed in a completely reasonable way, not sexualised at all. Would the people that defend her sexualisation so adamantly in this timeline even notice? Would they not buy the game due to the lack of boob?
Like are there people out there not playing the new God of War cause there's no QTE sex scenes?
That would fit in with this research https://news.illinois.edu/view/6367/522402I asked a similar question in a thread a while back (don't remember which one but it was an XC2 thread), about whether scaling back sexualised designs would actually prevent any of its fans buying it. Naturally no one replied to say that they wouldn't buy it, but a few replied to say that while they treated sexualisation as something that they could either ignore or as a 'bonus', removing it wouldn't affect their purchasing decisions.
Like are there people out there not playing the new God of War cause there's no QTE sex scenes?
It's pretty rare even in Saturday Morning Cartoons. Drawing something like that on a character for 24 frames would be nightmarish. Way too many moving parts.Yeah, but it's "iconic", y'know? Main characters have to wear completely unique clothing to make them stand out!
...it's Saturday Morning Cartoon mentality, isn't it? They've got to design them like that because it's meant to sell merchandise, or something.
Better designs would at least provide the opportunity for the game to sell beyond the anime crowd. And here's the thing - the loyal, narrow audience, especially if it's an already well-known franchise? They're going to buy it anyway. And regardless of their complaining (and they will complain, no matter how much the design meets their fetish, it's never enough), will likely still do promotion for you and be happy with whatever the product is, no matter its alignment with their tastes.I mean, that image doing the rounds on this page should answer that question: yeah, those people are real.
The question I'd like to ask about this alternative reality, however, is would better designs have affected the overall sales figures? Would a more...mature aesthetic hurt the sales figures, or improve them? Is there a peak weeb audience, a figure a game can't sell beyond until it stops being so "anime"? And is it better to cater to that loyal, but narrow audience, or try to reach beyond it?