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Absent Uncle

Member
Oct 25, 2017
822
Oslo
Man... the fact that they can't even put some mechanism in place to make sure you get the new strikes if you haven't been there yet might be the final straw for me until the fall expansion. No, I don't wanna run the damn pyramidion for the umpteenth time when there are new strikes!

This also reminds me that despite putting in 40-50 hours on PS4 before jumping to PC, I never saw the PS4 exclusive strike... Not that I ran a ton of strikes, but I did every other strike many times, so having it come up at least once would be nice.

My wish list for the expansion is:
- Ability to chose strike (who the hell thought removing this was a good idea?)
- Strike exclusive gear
- Reason to do Heroic strikes. Maybe ornaments for the strike exclusive gear? Just something. Anything.
 

Ruthless

Member
Oct 25, 2017
3,856
Melbourne, Australia
The new lair is hard but don't let that discourage you.

You can still beat the opening encounter at 350-360 PL, get loot, get the chests from the next puzzle (2 chests) and with a decent team of 355+ PL, beat the the second encounter and get more loot.

The second encounter is amazing and one of the best designed encounters in Destiny raids.

If you have 3 characters, do the raid lair from start till the boss for a big boost to your power level.
 

SmartWaffles

Member
Nov 15, 2017
6,249
We a group of 350s (only I was at 360) finished the first 3 encounters and it's easily one of the best Destiny raid experiences.
 

Grimlock

Member
Oct 25, 2017
139
yep its random AF i got it after one of the first missions and its the only one so far the drop rate must be .01 or some shit.. ive played like 40 hours this week -_-

For some reason I just assumed that it was based off accomplishing a specific goal that they vaguely hint at in the description.
 

Serene

Community Resettler
Member
Oct 25, 2017
52,546
Every time I go into a heroic strike, I get two people at 340 or 341 and I just quit because it's not worth the struggle.

There should be a low-end cap on these to prevent that shit.
 

Lord Brady

Banned
Oct 26, 2017
8,392
Every time I go into a heroic strike, I get two people at 340 or 341 and I just quit because it's not worth the struggle.

There should be a low-end cap on these to prevent that shit.
It felt like in D1 they always tried to match you with people similarly leveled. I guess they're not doing that now.
 
Oct 25, 2017
4,798
Because of the way LL works now, it seems to me that Bungie has effectively casualized their game, yet again.

Bungie: waiting for Milestones to come back isn't fun. And you should know this by now. Make it as hard as you want, but don't timegate progress.
 

NeptunePirate

Member
Nov 1, 2017
1,004
It should. There's a lot more content than there was at launch and they've also made the game significantly better with various QoL updates.

The PC version is also way better than the PS4 version because of the support for higher framerates and various customizable settings like FoV. I also like being able to text chat with randoms.
I've noticed the framerate difference within 30 minutes of PC gameplay already, it's amazing. I also have an easier time aiming with keyboard/mouse controls. I may end up enjoying it quite a bit.
 

Rickd

Member
Nov 2, 2017
7
Every time I go into a heroic strike, I get two people at 340 or 341 and I just quit because it's not worth the struggle.

There should be a low-end cap on these to prevent that shit.

Well if the Game didn't artificially limit you from levelling, then it wouldn't be an issue. I'm stuck at level 347 with no way of increasing that. I hate that you have the effectively "game" the system to enable you to get past these caps put in place.
I want to do Heroic strikes. But I can't do that effectively because the game is preventing me from doing that.
 

Lord Brady

Banned
Oct 26, 2017
8,392
Because of the way LL works now, it seems to me that Bungie has effectively casualized their game, yet again.

Bungie: waiting for Milestones to come back isn't fun. And you should know this by now. Make it as hard as you want, but don't timegate progress.
If they're going to create a gap between where we started and where we need to be in order to tackle new content, there needs to be a reason for it. By doing milestones every week for a month to hit the level required to beat the raid, am I becoming a better player somehow? Am I learning new techniques from new activities geared to my rising LL? That's the complaint Bungie refuses to ever address. And then the defense force chimes in with "First you said it's too hard. Then you said it was too easy. Bungie can't please anyone wah wah wah." When in fact what the people who love this game have been asking for is for the leveling up to mean something other than simply being busy work in order to artificially lengthen the time it takes to reach end game content.
 
Oct 27, 2017
5,329
Because of the way LL works now, it seems to me that Bungie has effectively casualized their game, yet again.

Bungie: waiting for Milestones to come back isn't fun. And you should know this by now. Make it as hard as you want, but don't timegate progress.

Besides coming up with an entire new progression system what else can they do? I guess you could add milestones for Adventures and Lost Sectors but there simply aren't enough activities in the game to satisfy progression wise with the milestone system. Completing milestones and then having them reset immediately would seem silly.

That said, yes I agree, for players who want to play everyday this isn't a good system at all. Ultimately I think the only way to fix it is a major redo of the RPG-ness of the game and go to a Diablo 3 type system where you continually improve but in very small increments in a number of chosen skills, etc. Bungie is not going to go down that road though.
 

GraveRobberX

Banned
Oct 25, 2017
2,056
Its clearly something they are aware of and it will be sorted... eventually.

Yeah in September, right around when the next DLC is suppose to Reset everything, imagine that

No one is asking shit to be nerfed, people are asking if an activity is scaled to a certain level, then rewards should be scaled to said level

This is like the most egregious ass backwards logic of making something be higher yet your rewards lower on the power scale

Again a new activity most want to participate in can't, said activity needs countless of the mass population to keep filling up the area
You almost need to run full old raid content, then run new raid content, then you can go participate on something that suppose to be not really an end game but a bridge to end game
Only the groups who've finished the new
raid did so by stockpiling and being ahead by stacking


That summit ruined this whole DLC, those guys went in going shit is too easy, no fucking shit!, you were handed fully leveled guardians and you're the cream of the crop, your skills/talent are the reason you got invited in the first place
So you playing with like minded players will see most of the content as trivial

The problem is most others are not starting on this foot, don't have the outlet to run and stockpile like these worlds first groups do
So now everyone is stuck in certain points trying to figure out how to level up

Cause theres no bridging or stitching of content to keep progressing

Its more stop gaps. The hardcore 375+ got a helicopter ride over everything to reach the other side, the masses have to cross 5 different bridges, certain bridges zig zag, hell one goes forward, uturns, go underneath it, wait a week till it safe to progress

In a month this shit wont matter to most, but as slowly as the population dies or dries up again, guess what?, all this content will become barren and only be played by those that have regular people to play with

Remember how Court or Archos became barren a month after, once Escalation is loot whored out, why run it, now you have a double whammy of others trying to catch up to do said content while others reaped their rewards and are moving on
While the activity needs active bodies throughout the 24 hour day to keep the mode going

I still have no clue how they didn't learn from Court of Oryx or Archons Forge, this is going to be worse
 
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DrROBschiz

Member
Oct 25, 2017
16,494
Spire really doesnt look that bad honestly

There is a lot of stuff to do but the previous encounters build on the knowledge and it seems pretty forgiving.

The LL gap seems to be the largest hurdle since the sheer amount of adds can make a mess of your team
 

Milk

Prophet of Truth
Avenger
Oct 25, 2017
3,822
That's two strikes now that haven't counted for my Sleeper quest. Lovely. I should be on the next step right now. Come on Bungie.
 

Smokey_Run

The Fallen
Oct 25, 2017
4,631
Lake of Shadows is busted as fuck. Endless loop of joining allies to black screen to load if people rush into the final boss.
 

ZeoVGM

Banned
Oct 25, 2017
76,219
Providence, RI
Nah, they're fantastic as they mix up the gameplay on a daily basis and are actually challenging activities you are expected to repeat over and over. I'll give you that they're more like a Destiny Year 1 Nightfall (without the boot to orbit upon a wipe) playlist now but I've always wanted something like that.

But that's not what a Heroic Strike should be. That's what the Nightfall should be.

The challenge itself isn't a problem. It's how completely unbalanced the challenge is and the complete lack of reward for doing it. It should unquestionably at least give you gear up to the recommended light level -- and past that, it should rarely drop something a little above what you are as a way to help the player boost their power through the strikes. You certainly shouldn't be better of playing Trials and Raids to help get through the Heroic Strike Playlist. It shouldn't be more challenging that the Nightfall.

The milestone is not a reward. It's the same thing we've been doing over and over and over again for 8 months. The strikes themselves should be rewarding, whether it is helping the player slowly boost their light level up and there should be Strike-exclusive drops. In Destiny 1, the exclusive drops could come from Heroic Strikes or Nightfalls and it worked fine. Here, it's just Nightfalls. There should be a chance to get them in the Heroic Strikes as well, just with a much lower drop rate, where as the Nightfall should have a fair drop rate. Just like D1.

Also, if they're going to up the difficulty as much as they have, they should work out some of the Strike kinks. I should not be respawning literally in the middle of the room with no barriers around me at the Pyramidian boss and dying immediately because I don't have a chance to even move. The game should be smart enough to put me near a barrier so I can regroup.

And at this point -- as if this wasn't already the case -- there should be zero argument against having optional matchmaking in the Nightfall on both difficulties. It's just silly at this point.
 

ZeoVGM

Banned
Oct 25, 2017
76,219
Providence, RI
Lake of Shadows is busted as fuck. Endless loop of joining allies to black screen to load if people rush into the final boss.

Oh, so it wasn't just me. My teammates got into the room but I got stuck in a loop of "joining allies." I finally decided to shoot a rocket launcher at my feet in the short time span before the loop restarted, which wiped the entire FIreteam and allowed us to fight the boss.
 
Jan 10, 2018
6,927
What is the deal with all of the great stuff from The Taken King that didn't make it to the second game? Things like the inventory management and the quest page. I would've killed for a proper quest page to keep track of all these Ana quests. It's so weird that you have to look for items in your inventory to understand quest steps.

Too much of D2 was finalized when TTK came out so they couldn't bring it over? Help me understand this, please.
 

Smokey_Run

The Fallen
Oct 25, 2017
4,631
Oh, so it wasn't just me. My teammates got into the room but I got stuck in a loop of "joining allies." I finally decided to shoot a rocket launcher at my feet in the short time span before the loop restarted, which wiped the entire FIreteam and allowed us to fight the boss.
I'll remember that. Last night I got hit with the bug so I just called it a night. First strike today was Lake of Shadows and got hit with the bug again.
 
Oct 25, 2017
4,798
Besides coming up with an entire new progression system what else can they do?

They had a system that worked. It wasn't ideal, but in lacking anything else it was all anyone had: grinding exotics. Every exotic would be a light level raise of a point or two.

Now all exotics just seem to be the same level. But I mean, they are lacking in genuinely difficult activities, and the ones that are difficult aren't rewarding. Heroic strikes, sans the raid, are the hardest thing thing to do right now, and after 345 they are worthless. There's no reason to play until Milestones come along, and once they're gone they're gone. It's both casual, and puts us right back where we were. There has to be a better way to balance progression by making it hard without just slapping a timegate on it and calling it a day, and it can be done in the current system. Bungie is just sick of hearing how there's nothing to do for max level players so they decided to put us back to a forever 29 world.
 

daedalius

Member
Oct 27, 2017
1,061
You can at least complete the first level of EP with 5 players in the 345-355 PL.
But why? You don't even get anything for completing the first wave other than quest completion for sleeper.

I mean, I totally have run the first few waves, many many times.

Also, milestones are the worst, just get rid of them in September.
 
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Smokey_Run

The Fallen
Oct 25, 2017
4,631
Bungie really needs to add "Event failed" when you don't clear a level in Escalation Protocol. Too many people think they beat it and venture off.
 

Chettlar

Member
Oct 25, 2017
13,604
It's the most unappealing quest page of all time. It just looks like another item inventory. Compare that to the presentation in TTK where every quest had a well designed icon and a description to go with it:

http:///qyMc.png

There's not enough quests for it to matter right now.

Which of course is probably why there wasn't even a quests page to begin with. It actually took me a little bit to realize those were missing.
 

gutter_trash

Banned
Oct 26, 2017
17,124
Montreal
hellooooo

does anyone know how to get the Braytech weapons like Brayeach Winter Wolf?

I'm confused about the unlocking of hidden legendary weapons since there is zero information online
 

Deleted member 29249

User requested account closure
Banned
Nov 1, 2017
3,634
I've done the 1st 2 waves of escalation few times now, is there any type of reward I'm missing. Don't even get tokens. Seems like a total waste of time. Had a huge group so keep doing it over and over and all I ever got was normal purples.
 

Bold One

Banned
Oct 30, 2017
18,911
It's the most unappealing quest page of all time. It just looks like another item inventory. Compare that to the presentation in TTK where every quest had a well designed icon and a description to go with it:

http:///qyMc.png
That's a combination of OG Destiny quests, with TDB, HoW AND TTK.
 

EndlessNever

Member
Oct 25, 2017
6,890
I've done the 1st 2 waves of escalation few times now, is there any type of reward I'm missing. Don't even get tokens. Seems like a total waste of time. Had a huge group so keep doing it over and over and all I ever got was normal purples.
I think you need to finish it in its entirety to get a proper reward.
 

Ruthless

Member
Oct 25, 2017
3,856
Melbourne, Australia
Haven't gone past wave 5 in Escalation Protocol. You need 9 players and getting 6 random players to coordinate a public event is madness. Randoms can't even make a warsat PE heroic #notlikethis

I stand by my view - EP should have been a 6 player activity, or at least in a separate instance so you can find players for it. Not everyone can cheese fireteams for patrol and trials like PC.
 

Lord Brady

Banned
Oct 26, 2017
8,392
Haven't gone past wave 5 in Escalation Protocol. You need 9 players and getting 6 random players to coordinate a public event is madness. Randoms can't even make a warsat PE heroic #notlikethis

I stand by my view - EP should have been a 6 player activity, or at least in a separate instance so you can find players for it. Not everyone can cheese fireteams for patrol and trials like PC.
Yep, should have been an organized event like PoE. Counting on randomness to finish something so difficult is straight up lunacy.