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Dark Cloud

Banned
Oct 27, 2017
61,087
I feel like every Switch exclusive has reached 1 million units, at least. I think the chances are decent it will reach 3 million. More if it can really make a splash with general audiences. So yeah, it can scrape past Prime 1, I think. The odds are good. I do expect Prime 4 to be the highest in the franchise, though. Assuming it's fantastic like the others. The Switch has been great for software sales!

Metroid Prime 4 will be the best selling Prime game.
 

Sander VF

The Fallen
Oct 28, 2017
26,073
Tbilisi, Georgia
Aspects such as new characters, new aesthetic and tone, new music, sound effects, etc. These things also constitute new, yet for some reason some Nintendo fans don't seem to want them and believe that brand new games are new gameplay mechanics using recycled assets with a shiny new coat of paint. If that's what suits you, fine. It bores me to tears.
Based on everything we know of Nintendo's creative process, they come up with gameplay and everything else in a window dressing made in service of the core gameplay mechanic.

That might not be to your fancy and that's perfectly fine.
 

NightMarcher

Banned
Oct 29, 2017
530
Hawaii
Based on everything we know of Nintendo's creative process, they come up with gameplay and everything else is a window dressing made in service of the core gameplay mechanic.

That might not be to your fancy and that's perfectly fine.

It's not to my fancy at all, just like I don't enjoy having all movies exist in only a few universes as window dressing made in service to the narrative, no matter how different. I view it as largely creatively bankrupt, or at the very least, lazy.
 

Papaya

The Fallen
Oct 25, 2017
2,475
California
Metroid Prime 4 will be the best selling Prime game.

It better be :P

At a three year development time (judging by Tenabe's past comments), it's a modern AAA game, through and through. Ain't nobody gonna fund a AAA franchise if it can only squeeze 2 million units.

I don't want my favorite Trilogy to die before it can make another one.

I'm hoping that this one can reach 5 million units. That would be the dream. The power of Hype can do it. Realistically, I think the series can survive at 3-4 mil per game.
 

unicornKnight

▲ Legend ▲
Member
Oct 27, 2017
13,223
Athens, Greece
Very high.

Racing games have an audience on Switch more than you might think, If it is really good, it might even sell 2-3 mln copies.
If it's anything like what I imagine I think it could clear 5 millions easily. I know this is just baseless speculation, but I think Switch owners would embrace it. I'm thinking of it as Mario Kart with much more single player content. And sure the franchis doesn't have a wide appeal currently but I believe it will be a case of the game's success raising the characters' popularity.
 

Sander VF

The Fallen
Oct 28, 2017
26,073
Tbilisi, Georgia
It's not to my fancy at all, just like I don't enjoy having all movies exist in only a few universes as window dressing made in service to the narrative, no matter how different. I view it as largely creatively bankrupt, or at the very least, lazy.
I think there's just as much value to Nintendo's approach of putting one or more gameplay mechanics in the spotlight as there is to someone coming up with a universe and then trying to come up with gameplay to fit the idea.

Also, seeing how Nintendo's approach results in concept as outlandish and novel as Splatoon (where the entire world is designed to fit the gameplay mechanics) and Arms (where the gameplay mechanic has informed the very character design), I don't think it necessarily results in any kind of creative bankrupcy in terms of the non-gameplay parts.
 

Papaya

The Fallen
Oct 25, 2017
2,475
California
Really though, the big hit will be Fire Emblem. Warriors sold 1 million units

:|

I can see the main game easily reaching 5+ million copies, if it has everything. The right hook, the great advertising, and the quality, ofc. The fan base is strong and growing.
 

the androgyne

Member
Oct 30, 2017
128
FxLWqR8.jpg

This coming from an employee

It'd be hilarious if they used the name F-Zero SX. But I've often thought F-Zero XS is actually a pretty decent name. Excessive speed etc!
 

Dark Cloud

Banned
Oct 27, 2017
61,087
It better be :P

At a three year development time (judging by Tenabe's past comments), it's a modern AAA game, through and through. Ain't nobody gonna fund a AAA franchise if it can only squeeze 2 million units.

I don't want my favorite Trilogy to die before it can make another one.

I'm hoping that this one can reach 5 million units. That would be the dream. The power of Hype can do it. Realistically, I think the series can survive at 3-4 mil per game.
I was predicting it would be around 4 million.
 

Zippo

Banned
Dec 8, 2017
8,256
IGN, Eurogamer, Emily, Kotaku, Dasbergen Gamexplain and Game Informer have all backed this rumor up. I'm 100% on the real side now. This was definitely what Harker was alluding to.
Really looking forward to seeing this in a few weeks.
 

NightMarcher

Banned
Oct 29, 2017
530
Hawaii
Use Warned: “Lazy Dev” Rhetoric
I think there's just as much value to Nintendo's approach of putting one or more gameplay mechanics in the spotlight as there is to someone coming up with a universe and then trying to come up with gameplay to fit the idea.

I only have a problem when it's stated that placing mechanics in the spotlight comes at the cost of creating entire new intellectual properties as they will search within their already existing catalog for those mechanics to exist. How do novel gameplay ideas preclude them from also coming up with new universes? Because Miyamoto speaks as if they're incompatible. There's a few reasons I can think of why they do this:

1) it's more likely to be commercially successful when attached to well known properties.

2) as assets already exist, this saves them an incredible amount of work (which is why I used the word lazy).

I'm hard-pressed to really consider Nintendo to be creatively bankrupt, but do believe them to be lazy, and if not lazy, it's due to their extreme conservatism. I suspect this is a corporate decision, not a creative one. New IPs are huge expenditures and time investments. Why not shove many of their gameplay ideas into existing frameworks where much of the work has already been thought up and done?
 

Datajoy

use of an alt account
Banned
Oct 27, 2017
12,081
Angola / Zaire border region.
I only have a problem when it's stated that placing mechanics in the spotlight comes at the cost of creating entire new intellectual properties as they will search within their already existing catalog for those mechanics to exist. How do novel gameplay ideas preclude them from also coming up with new universes? Because Miyamoto speaks as if they're incompatible. There's a few reasons I can think of why they do this:

1) it's more likely to be commercially successful when attached to well known properties.

2) as assets already exist, this saves them an incredible amount of work (which is why I used the word lazy).

I'm hard-pressed to really consider Nintendo to be creatively bankrupt, but do believe them to be lazy, and if not lazy, it's due to their extreme conservatism. I suspect this is a corporate decision, not a creative one. New IPs are huge expenditures and time investments. Why not shove many of their gameplay ideas into existing frameworks where much of the work has already been thought up and done?
2395092-4284371004-size_.jpg


Point to where Nintendo hurt you.
 

Sander VF

The Fallen
Oct 28, 2017
26,073
Tbilisi, Georgia
I only have a problem when it's stated that placing mechanics in the spotlight comes at the cost of creating entire new intellectual properties as they will search within their already existing catalog for those mechanics to exist. How do novel gameplay ideas preclude them from also coming up with new universes? Because Miyamoto speaks as if they're incompatible. There's a few reasons I can think of why they do this:

1) it's more likely to be commercially successful when attached to well known properties.

2) as assets already exist, this saves them an incredible amount of work (which is why I used the word lazy).

I'm hard-pressed to really consider Nintendo to be creatively bankrupt, but do believe them to be lazy, and if not lazy, it's due to their extreme conservatism. I suspect this is a corporate decision, not a creative one. New IPs are huge expenditures and time investments. Why not shove many of their gameplay ideas into existing frameworks where much of the work has already been thought up and done?
I can see your point (I do disagree with notions laziness or greed on their behalf, but I that's beside the point) but fortunately, it seems to me that Splatoon's success may have caused a shift in regards to reluctance of building new IPs out of gameplay ideas.

I distinctly remember Aonuma saying he was being asked to make a new IP.
 

BumbaT BrowN

Member
Oct 27, 2017
589
99 pages means that this news is making waves and its a good thing. If there is indeed a a star fox/fzero racing type game in the works, one could hope that the theme has an 80's future funk vibe to it with the music to match. Neon and interlacing with some throwbacks to classic sci fi anime would be amazing. Each track set is its own world with a hub that has a specific culture or theme. Racing could be either by air or in the water or land with specific vehicle types. Battle modes with mech type vehicles in a destruction derbt type mode. Hunts for rare items to power your vehicles. Bounty hunter mode chasing down space criminals using vehicles like chase h q and reminiscent of cowboy bebop. Amalgamation of the star fox and f zero universe seems like a good marriage. This thing should write itself, I think this can work well, execution though is always the key.
 

NightMarcher

Banned
Oct 29, 2017
530
Hawaii
I can see your point, but fortunately, it seems to me that Splatoon's success may have caused a shift in regards to reluctance of building new IPs out of gameplay ideas.

I distinctly remember Aonuma saying he was being asked to make a new IP.
Hope so. I'm only frustrated with this philosophy as Nintendo is one of (if not the) best software developers on the planet and it's a shame to watch their ideas and creativity, no matter how brilliant and distinct, be shoehorned into something we've seen many times before. There's more to games than only mechanics, and everything else shouldn't be relegated to window dressing.
 

Deleted member 36622

User requested account closure
Banned
Dec 21, 2017
6,639
If it's anything like what I imagine I think it could clear 5 millions easily. I know this is just baseless speculation, but I think Switch owners would embrace it. I'm thinking of it as Mario Kart with much more single player content. And sure the franchis doesn't have a wide appeal currently but I believe it will be a case of the game's success raising the characters' popularity.

Prime 1 sold about 2.5 million, IIRC. It's gonna have to break about 3 million to beat it. Which I think it can because the Switch is very healthy right now.

Yes there is that, and also the timing, because if they launch it in the fall of 2018, it will benefit a lot from the holidays, plus the fact that it is Star Fox suggests me that it will be something in between Mario Kart and F-Zero (a little more hardcore than MK but definitely not as brutal as F-Zero).
 

CaviarMeths

Avenger
Oct 25, 2017
10,655
Western Canada

Wow you almost gave me a full bingo on just a single page of posts.

But sure, I too was a little frustrated from 2006-2009, that brief period when Nintendo stopped putting much effort into reinventing or creating new IP directed at core gamers. Shit was almost a decade ago though. Not sure why you've still got a chip on your shoulder about it.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
IGN, Eurogamer, Emily, Kotaku, Dasbergen Gamexplain and Game Informer have all backed this rumor up. I'm 100% on the real side now. This was definitely what Harker was alluding to.
Really looking forward to seeing this in a few weeks.
I'm looking forward to the name. The name isn't really good.
 

wondermagenta

Member
Oct 27, 2017
1,153
Cologne
I'm just gonna say, if this game looks graphically amazing (like you would expect from Retro) and has a hint of edge to it (like something à la Jak X, F-Zero or WipEout), we're gonna be all over it. I have no doubts the actual reveal is gonna turn most of the negative voices around hard. Every time I picture this game in my head I just get more and more giddy.
 

CaviarMeths

Avenger
Oct 25, 2017
10,655
Western Canada
The "leaked conference on a piece of paper" thing is pretty outdated now that Nintendo has switched to a pre-recorded video format. Like, what possible purpose would a paper copy of a program serve when the video was likely scripted, storyboarded, and shot days or even weeks ahead of time?
 

Dark Cloud

Banned
Oct 27, 2017
61,087
The "leaked conference on a piece of paper" thing is pretty outdated now that Nintendo has switched to a pre-recorded video format. Like, what possible purpose would a paper copy of a program serve when the video was likely scripted, storyboarded, and shot days or even weeks ahead of time?
People think it's funny and there's nothing funny about it. It's lame.
 

BGBW

Member
Oct 25, 2017
15,284
The "leaked conference on a piece of paper" thing is pretty outdated now that Nintendo has switched to a pre-recorded video format. Like, what possible purpose would a paper copy of a program serve when the video was likely scripted, storyboarded, and shot days or even weeks ahead of time?
Well, they'd need a timetable for their Treehouse stream still.
 

jmizzal

Member
Oct 27, 2017
1,171
This is prob going to be the 2nd big online game for Nintendo to go with Smash, I really hope retro studios went all out on this game.

Space races
Land races
Battle mode
Adventure mode
Boss mode
 

Skittzo

Member
Oct 25, 2017
41,037
I'm really curious about what the visuals will be like. I know we were expecting good things for Zero but they wanted to retain the "angular" and "sharp" aesthetics from the original games, such that the visuals were kinda underwhelming compared to something like 64 back in its day. Retro has shown to be exceptionally talented in art and graphical design so I'm hoping this will be a major step up from that.

People think it's funny and there's nothing funny about it. It's lame.

I dunno, Yoshi's Flipping Island is a pretty funny name.

How exactly was I calling Nintendo's developers lazy from this?

"I'm hard-pressed to really consider Nintendo to be creatively bankrupt, but do believe them to be lazy, and if not lazy, it's due to their extreme conservatism. I suspect this is a corporate decision, not a creative one. New IPs are huge expenditures and time investments. Why not shove many of their gameplay ideas into existing frameworks where much of the work has already been thought up and done?"

I specifically state I believe it's not on the creative side but on the corporate one, and as such, how am I calling any developers lazy? Yet I get an infraction for doing so. I'd ask a mod instead of asking this in here but don't know how to do so.

"Corporate lazy" is still lazy. You're accusing them of falling back on old franchises because it's too much work to think up new ones.

When in reality they use their old franchises often because that guarantees the games get far more exposure and sales. Developers want people to play their games, so they want their games to reach more people.

Imagine if you were developing a 3D platforming game. If you were given the opportunity to turn it into a Mario game, such that the game was guaranteed probably 10 million sales or more, thus ensuring your hard work pays off, would you turn down that opportunity?
 
Oct 25, 2017
2,644
Just caught up on this. I saw some of the pre-discussion in the Nintendo first-party thread but missed all the fun when the rumour started to be reported everywhere.

What's interesting is that Retro info has more or less been under lock and key for ages. We barely hear anything. And just before E3, we get this rumour that is being vouched for by various sources. I smell a controlled leak.

My first thought was about the sudden leakiness as well, but I came to a different conclusion. If anything, this is a mark against the leak as coming from too narrow a band of sources. Reporters are fed tips all the time, and it's their job to make an evaluation of credibility and judge whether they should risk staking their publication's masthead or personal brand on passing it on to the public. Rumour-mill types like Liam Robertson naturally have less to lose than, say, Eurogamer because they already have a reputation for being extremely hit-or-miss.

In this case, it seems the bigger publications were all fed the same crumbs at some point, but crucially, decided not to publish because they couldn't independently verify the information. In other words, nobody wanted to be first, even with the obvious benefits of attention/citation that come with breaking a big story; the tips they were sitting on just weren't good enough. You're seeing a big wave of reporting on the same leak now because "we've heard it too" is newsworthy now that someone else has taken the reputational risk of firing first, but note that (as far as I have seen) the corroborations from the bigger publications are not expanding our picture of the scope or reliability of the sources involved. And they've stated their caveats accordingly. It's not like a situation where, for instance, the NYT, Washington Post, and so on have separate trusted links with White House staff, where the more reporting you hear, the wider the network of trust relationships is behind the story.

The size of the reaction to this story, magnified by years of pent-up curiosity about what Retro is up to next, may be occluding our view of how little information is actually floating here.

For the record, I believe it. But that's coloured by my excitement over the idea and how much sense it makes once you think about it.
 
Nov 18, 2017
2,932
I can't believe prople are anything less than THRILLED for a big first-party Retro-led Star Fox release. A racing component sounds like a great new direction for the IP.

This is Nintendo saving the franchise after Zero.
It's already my most anticipated Switch title.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
I can't believe prople are anything less than THRILLED for a big first-party Retro-led Star Fox release. A racing component sounds like a great new direction for the IP.

This is Nintendo saving the franchise after Zero.
It's already my most anticipated Switch title.

The thing is the single player of this game could basically be Star Fox (on rails like we know) except there's a racing multiplayer now. This could be a dream game for Star Fox fans and others who couldn't get into Star Fox.
 

Christo750

Member
May 10, 2018
4,263
It is what it is. There's a clear problem here. It looks like internal development might've messed up the first game and they had to start this game a couple of years ago. Now this is the primary game and we have to wait for it to be completed making the wait longer

So Star Fox is the second project? The one that began in 2014 is in development hell? That would mean this one has Sakamoto in Tanabe's roll..
 

Axass

The Fallen
Oct 25, 2017
1,384
I'm really curious about what the visuals will be like. I know we were expecting good things for Zero but they wanted to retain the "angular" and "sharp" aesthetics from the original games, such that the visuals were kinda underwhelming compared to something like 64 back in its day.
Zero looked like crap because the game had to be rendered twice, once on the tv, once on the gamepad.

The fact they shoehorned the gamepad in the game messed up Zero in oh so many ways.
 
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