• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
Status
Not open for further replies.

Yoshi

Banned
Oct 27, 2017
2,055
Germany
People "hate" SF Zero because of the controls, NOT because it's on rails -_-
But the controls are almost exactly like in Lylat Wars, you can just do small corrections of aiming via the gyroscope (which is mostly optional but leads to a greatly improved precision in aiming). What's different is the dual perspective, which, by the way, works really well if you learn the advantages and disadvantages of the two perspectives.
 

ReyVGM

Author - NES Endings Compendium
Verified
Oct 26, 2017
5,432
But the controls are almost exactly like in Lylat Wars, you can just do small corrections of aiming via the gyroscope (which is mostly optional but leads to a greatly improved precision in aiming). What's different is the dual perspective, which, by the way, works really well if you learn the advantages and disadvantages of the two perspectives.

I never said the controls were bad, I said people "hated" the game because of the (different) controls.
 

ZeldaGalaxy94

The Fallen
Nov 6, 2017
2,577
Sweden
What if this could be Nintendo big multiplayer game launch for pay online in september?
Then Smash would be later in the year, maybe around the same time as Super Mario Odyssey had (late oct-late nov)
 

Yoshi

Banned
Oct 27, 2017
2,055
Germany
I never said the controls were bad, I said people "hated" the game because of the (different) controls.
I did not want to claim you said they were bad, I just said that the controls themselves were almost exactly the same, except for the small gyro aiming correction thing, the bigger difference is in the screen set up and in the game being stricter because of the added control.
 

Mcjmetroid

Member
Oct 28, 2017
1,843
Limerick, Ireland
Is it possible at all that this is a franchise merge with F-Zero?

I mean this StarFox Racing game could just slot F-Zero characters in there with the StarFox characters, assuming the gameplay is similar of course.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
I'm listening to Liam's podcast. He's talking about everything he's heard about the game. He said he's seen a different logo and was told "Star Fox Grand Prix" was a tentative title he was told.

He's also talking about some gameplay and hub world stuff. I'm still listening. I'll update.
 

Deleted member 35598

User requested account closure
Banned
Dec 7, 2017
6,350
Spain
I'm really not excited about this game. I hope the production value is through the roof. Because if it's the line of Excitebots or Starfox Zero, I'm out.

But in Retro I trust...
 

Dark Cloud

Banned
Oct 27, 2017
61,087
What Liam said on his podcast from what he's heard

Take it all with a grain of salt! Anything is possible...

- The game is not like F-Zero
- He's seen a more complete version of the logo
- The game is based on the arwing (which differentiates it from F-Zero)
- He was told the title "Star Fox Grand Prix" was a tentative title
- The game is a mixture between classic Star Fox and racing
- You shoot enemies to propel forward and get combos; you can shoot other players too
- Each Grand Prix is three tracks with a boss fight- where the boss comes onto the track
- It has a big hub area where you can interact with the Star Fox characters
- You pick up new missions at the hub and there's story content to go through
- The game looks really really good in motion
- He also heard Retro was considering adding cameos like Donkey Kong


One more thing. He also heard it was a 2019 game, but wouldn't be surprised if it was a 2018 game.


Extra tidbits:
- Fire Emblem is on pace to release this year.
- Smash is releasing in October according to his sources
 
Last edited:

Deleted member 2809

User requested account closure
Banned
Oct 25, 2017
25,478
What Liam said on his podcast from what he's heard

-The game is not like F-Zero
-He's seen a more complete version of the logo
-The game is based on the arwing (which differentiates it from F-Zero)
-He was told the title "Star Fox Grand Prix" was a tentative title
-The game is a mixture between classic Star Fox and racing
-You shoot enemies to propel forward and get combos; you can shoot other players too
-Each Grand Prix is three tracks with a boss fight- where the boss comes onto the track
-It has a big hub area where you can interact with the Star Fox characters
-You pick up new missions at the hub and there's story content to go through
-The game looks really really good in motion
-He also heard Retro was considering adding cameos like Donkey Kong
oh no
what the fuck
 

Sander VF

The Fallen
Oct 28, 2017
25,920
Tbilisi, Georgia
What Liam said on his podcast from what he's heard

-The game is not like F-Zero
-He's seen a more complete version of the logo
-The game is based on the arwing (which differentiates it from F-Zero)
-He was told the title "Star Fox Grand Prix" was a tentative title
-The game is a mixture between classic Star Fox and racing
-You shoot enemies to propel forward and get combos; you can shoot other players too
-Each Grand Prix is three tracks with a boss fight- where the boss comes onto the track
-It has a big hub area where you can interact with the Star Fox characters
-You pick up new missions at the hub and there's story content to go through
-The game looks really really good in motion
-He also heard Retro was considering adding cameos like Donkey Kong
Oh my it looks like my pipe dreams aren't too far from reality.

Hell yeah.

I think this should be added to the OP at the very least.
Why the "oh no" ?

This sounds fucking awesome.

It being a race-ified classic Star Fox on speed is exactly what some of us were hoping for.
 

Bonejack

Member
Oct 27, 2017
16,654
Imo not, it's not news, it's basically an expanded rumor by another source. But what do i know, i'm no mod. ^^

Maybe ask one of them via PM?
 

FrostyLemon

Banned
Oct 28, 2017
1,635
Is it possible at all that this is a franchise merge with F-Zero?

I mean this StarFox Racing game could just slot F-Zero characters in there with the StarFox characters, assuming the gameplay is similar of course.

I had a similar thought. F-Zero has anthropomorphic characters alongside humans, so why not just merge the two universes together? Little Wyvern and James McCloud are already there. If Captain Falcon isn't in this game then I'm gonna eat someone.
 

SuperSah

Banned
Oct 26, 2017
4,079
What Liam said on his podcast from what he's heard

- The game is not like F-Zero
- He's seen a more complete version of the logo
- The game is based on the arwing (which differentiates it from F-Zero)
- He was told the title "Star Fox Grand Prix" was a tentative title
- The game is a mixture between classic Star Fox and racing
- You shoot enemies to propel forward and get combos; you can shoot other players too
- Each Grand Prix is three tracks with a boss fight- where the boss comes onto the track
- It has a big hub area where you can interact with the Star Fox characters
- You pick up new missions at the hub and there's story content to go through
- The game looks really really good in motion
- He also heard Retro was considering adding cameos like Donkey Kong


One more thing. He also heard it was a 2019 game, but wouldn't be surprised if it was a 2018 game.


Extra tidbits:
- Fire Emblem is on pace to release this year.
- Smash is releasing in October according to his sources

probably fake
 

SuperBlank

Attempted to circumvent ban with alt account
Banned
Oct 31, 2017
1,591
What Liam said on his podcast from what he's heard

- The game is not like F-Zero
- He's seen a more complete version of the logo
- The game is based on the arwing (which differentiates it from F-Zero)
- He was told the title "Star Fox Grand Prix" was a tentative title
- The game is a mixture between classic Star Fox and racing
- You shoot enemies to propel forward and get combos; you can shoot other players too
- Each Grand Prix is three tracks with a boss fight- where the boss comes onto the track
- It has a big hub area where you can interact with the Star Fox characters
- You pick up new missions at the hub and there's story content to go through
- The game looks really really good in motion
- He also heard Retro was considering adding cameos like Donkey Kong


One more thing. He also heard it was a 2019 game, but wouldn't be surprised if it was a 2018 game.


Extra tidbits:
- Fire Emblem is on pace to release this year.
- Smash is releasing in October according to his sources
giphy.gif


Not mad at any of this.
 

Fosko

Member
Oct 27, 2017
1,955
I don't get the need to use Star Fox for what could've been. The glorious return of Fzero or a new ip, it's not like Mario, that highly increases the potential sales of a tittle. No one cares about Star Fox.
 

Sander VF

The Fallen
Oct 28, 2017
25,920
Tbilisi, Georgia
WRONG APE

Look at avatar for redemption.
I'm imagining Donkey Kong flying on a rocket barrel through space shooting down enemies.

That would look so brilliantly stupid.
I don't get the need to use Star Fox for what could've been. The glorious return of Fzero or a new ip, it's not like Mario, that highly increases the potential sales of a tittle. No one cares about Star Fox.
Read the supposed details above and you will realise why this is not F-Zero.
 

SuperBlank

Attempted to circumvent ban with alt account
Banned
Oct 31, 2017
1,591
I don't get the need to use Star Fox for what could've been. The glorious return of Fzero or a new ip, it's not like Mario, that highly increases the potential sales of a tittle. No one cares about Star Fox.
I mean it's probably going to be Star Fox mixed with racing, not just any given racer with a Star Fox coat of paint splashed on.
 

Kaxi

Member
Oct 30, 2017
326
Poland
I never said the controls were bad, I said people "hated" the game because of the (different) controls.

I think it wasn't only the controls. The game looked really low-budget visually, as one thing. To the point that even today I can't tell if it was really supposed to imitate the original or just Nintendo didn't care for graphics. It couldn't be seen as a next-gen Star Fox, because it wasn't even trying to look impressive. And it IS important because Star Fox games in the old days were famous in part due to impressive visuals.
Also, it was a space shooter released in 2015 that was lacking in terms of epicness, scale, and spectacular space fights. It was pretty timid - maybe not for a Star Fox game, but for a shooter game in 2015. It didn't even come close (in terms of intensity or loosely defined epicness) to Kid Icarus 3DS or Sin&Punishment Wii - two older games on a much weaker systems.
It was a game with a gimmick that was pretty inaccessible.
It starred characters that are pretty unappealing for people without nostalgia.
And it opened / was demoed with a level that was reused throughout a series a couple of times and was one of the weakest visually. Basically it was seen as another remake after 64 3D.

So the controls wasn't the only problem. There were a number of them, smaller and larger, which together resulted in a game that satisfied few.
 
Last edited:

SuperBlank

Attempted to circumvent ban with alt account
Banned
Oct 31, 2017
1,591
Also, fwiw, I do hope the name gets changed. Calling it 'Grand Prix' sounds a bit reductive for what this game is trying to achieve, doesn't really do it any favours.
 

Datajoy

use of an alt account
Banned
Oct 27, 2017
12,081
Angola / Zaire border region.
What Liam said on his podcast from what he's heard

- The game is not like F-Zero
- He's seen a more complete version of the logo
- The game is based on the arwing (which differentiates it from F-Zero)
- He was told the title "Star Fox Grand Prix" was a tentative title
- The game is a mixture between classic Star Fox and racing
- You shoot enemies to propel forward and get combos; you can shoot other players too
- Each Grand Prix is three tracks with a boss fight- where the boss comes onto the track
- It has a big hub area where you can interact with the Star Fox characters
- You pick up new missions at the hub and there's story content to go through
- The game looks really really good in motion
- He also heard Retro was considering adding cameos like Donkey Kong


One more thing. He also heard it was a 2019 game, but wouldn't be surprised if it was a 2018 game.


Extra tidbits:
- Fire Emblem is on pace to release this year.
- Smash is releasing in October according to his sources
All this sounds really ace. Hope it is real lol, can't wait for the reveal.

Does this warrant a new thread?
Probably not.
 

ReyVGM

Author - NES Endings Compendium
Verified
Oct 26, 2017
5,432
I did not want to claim you said they were bad, I just said that the controls themselves were almost exactly the same, except for the small gyro aiming correction thing, the bigger difference is in the screen set up and in the game being stricter because of the added control.

I don't know about other people, but when I hear people saying "the controls", I don't believe they are talking about how the ship moves. People are clearly talking about the dual screen setup. Which are the actual controls. That's what people don't like. Either because they don't like anything that's different from a normal controller, or because they didn't take the time to learn how to play the game, or because they don't want to be looking at two distinct screens, or for whatever reason. The point is the controls/controller setup is just not appealing.

A Wii Star Fox would have been amazing with pointer controls, but nope, they skipped that one. And now they have the chance of doing the same, but nope, let's turn it into a racing game even though we have F-Zero doing nothing.

Star Fox's failure and diminished public interest is purely because of all the experimentation being done with it instead of giving people what they want.

I personally liked Star Fox Adventures, but that's not Star Fox.
Star Fox Assault was great, except those awful on-foot missions where you have to wait for your gun to recharge (a boneheaded decision for a SHOOT'EM UP).
Star Fox Command was very repetitive, and the controls were uncomfortable and not intuitive (you had to control the ship with the lower screen while looking at the top one).
Star Fox Zero was great, but the dual control setup was hard to get used to. You get used to them by the time you finish the game. So if you don't plan on playing it more times, then you just spent the entire game struggling to learn a difficult control setup for nothing.
Haven't played Star Fox 2 yet, but that's where Command got its inspiration, so I doubt I'll enjoy it as I enjoyed SF1 and SF64.
 

Raytreau

Member
Nov 4, 2017
12
France
What Liam said on his podcast from what he's heard

- The game is not like F-Zero
- He's seen a more complete version of the logo
- The game is based on the arwing (which differentiates it from F-Zero)
- He was told the title "Star Fox Grand Prix" was a tentative title
- The game is a mixture between classic Star Fox and racing
- You shoot enemies to propel forward and get combos; you can shoot other players too
- Each Grand Prix is three tracks with a boss fight- where the boss comes onto the track
- It has a big hub area where you can interact with the Star Fox characters
- You pick up new missions at the hub and there's story content to go through
- The game looks really really good in motion
- He also heard Retro was considering adding cameos like Donkey Kong


One more thing. He also heard it was a 2019 game, but wouldn't be surprised if it was a 2018 game.


Extra tidbits:
- Fire Emblem is on pace to release this year.
- Smash is releasing in October according to his sources

Wow I need it right now.
 

ReyVGM

Author - NES Endings Compendium
Verified
Oct 26, 2017
5,432
What Liam said on his podcast from what he's heard

- The game is not like F-Zero
- He's seen a more complete version of the logo
- The game is based on the arwing (which differentiates it from F-Zero)
- He was told the title "Star Fox Grand Prix" was a tentative title
- The game is a mixture between classic Star Fox and racing
- You shoot enemies to propel forward and get combos; you can shoot other players too
- Each Grand Prix is three tracks with a boss fight- where the boss comes onto the track

- It has a big hub area where you can interact with the Star Fox characters
- You pick up new missions at the hub and there's story content to go through
- The game looks really really good in motion
- He also heard Retro was considering adding cameos like Donkey Kong


One more thing. He also heard it was a 2019 game, but wouldn't be surprised if it was a 2018 game.


Extra tidbits:
- Fire Emblem is on pace to release this year.
- Smash is releasing in October according to his sources

Now that sounds a LOT better. So it's not really a racing game (F-Zero clone), but a shoot'em up where you just happen to race.

You know what that reminds me of? Kingdom Gran Prix. A shoot'em up racing game for the Arcade.
It's a legit shoot'em up, you just have to get to the end of the level before the other characters do.

MSeejBM.png
Kxud6uq.png

S1jxVlg.png
C5LbHSN.png
 
Last edited:

MaitreWakou

One Winged Slayer
Avenger
May 15, 2018
13,180
Toulouse, France
What Liam said on his podcast from what he's heard

- The game is not like F-Zero
- He's seen a more complete version of the logo
- The game is based on the arwing (which differentiates it from F-Zero)
- He was told the title "Star Fox Grand Prix" was a tentative title
- The game is a mixture between classic Star Fox and racing
- You shoot enemies to propel forward and get combos; you can shoot other players too
- Each Grand Prix is three tracks with a boss fight- where the boss comes onto the track
- It has a big hub area where you can interact with the Star Fox characters
- You pick up new missions at the hub and there's story content to go through
- The game looks really really good in motion
- He also heard Retro was considering adding cameos like Donkey Kong


One more thing. He also heard it was a 2019 game, but wouldn't be surprised if it was a 2018 game.


Extra tidbits:
- Fire Emblem is on pace to release this year.
- Smash is releasing in October according to his sources

Exactly what I expected and wanted... People will stop saying "why it is not F-Zero ?!" Hype. Would love if it was a 2018 game.

Also, not the thread, but if Smash is really october... What is the first party game to promote Online subscription in september ? I doubt it would be Pokémon.
 

SuperSah

Banned
Oct 26, 2017
4,079
Exactly what I expected and wanted... People will stop saying "why it is not F-Zero ?!" Hype. Would love if it was a 2018 game.

Also, not the thread, but if Smash is really october... What is the first party game to promote Online subscription in september ? I doubt it would be Pokémon.

Can easily see Nintendo trying to sell Online without a game to go with it.
 

Datajoy

use of an alt account
Banned
Oct 27, 2017
12,081
Angola / Zaire border region.
That would be cool if enemies were scattered on the track and would slow you down or damage you if you hit them, but also serve as boost pads, giving you a speed burst if you manage to shoot them down. Sounds like a combination of shooting / dodging and high speed sci-fi racing could be exhilarating.
 

ReyVGM

Author - NES Endings Compendium
Verified
Oct 26, 2017
5,432
I think it wasn't only the controls. The game looked really low-budget visually,

Yeah, but I think there was no other way around it. The game was displaying on two screens at once, and it was displaying actual gameplay graphics, and not a still map or something. That meant the Wii U rendering almost twice the resolution and assets at the same time. Had the game only used one screen, then it would have looked much better if they wanted to.
 
Oct 31, 2017
2,304
What Liam said on his podcast from what he's heard

- The game is not like F-Zero
- He's seen a more complete version of the logo
- The game is based on the arwing (which differentiates it from F-Zero)
- He was told the title "Star Fox Grand Prix" was a tentative title
- The game is a mixture between classic Star Fox and racing
- You shoot enemies to propel forward and get combos; you can shoot other players too
- Each Grand Prix is three tracks with a boss fight- where the boss comes onto the track
- It has a big hub area where you can interact with the Star Fox characters
- You pick up new missions at the hub and there's story content to go through
- The game looks really really good in motion
- He also heard Retro was considering adding cameos like Donkey Kong


One more thing. He also heard it was a 2019 game, but wouldn't be surprised if it was a 2018 game.


Extra tidbits:
- Fire Emblem is on pace to release this year.
- Smash is releasing in October according to his sources
Oh right, the dream game I never realized I wanted until now.
 

Bonejack

Member
Oct 27, 2017
16,654
They kinda already have games that could sell people into the paid online ... the ones they play online right now. Mario Kart and Splatoon 2 mainly, Pokken to a certain degree.

But i don't think they'll want to miss September with Smash. .... I just hope they don't try to sell the service with the Fire Emblem game, i need this to be singleplayer focused.
 

Mcjmetroid

Member
Oct 28, 2017
1,843
Limerick, Ireland
What Liam said on his podcast from what he's heard

- The game is not like F-Zero
- He's seen a more complete version of the logo
- The game is based on the arwing (which differentiates it from F-Zero)
- He was told the title "Star Fox Grand Prix" was a tentative title
- The game is a mixture between classic Star Fox and racing
- You shoot enemies to propel forward and get combos; you can shoot other players too
- Each Grand Prix is three tracks with a boss fight- where the boss comes onto the track
- It has a big hub area where you can interact with the Star Fox characters
- You pick up new missions at the hub and there's story content to go through
- The game looks really really good in motion
- He also heard Retro was considering adding cameos like Donkey Kong


One more thing. He also heard it was a 2019 game, but wouldn't be surprised if it was a 2018 game.


Extra tidbits:
- Fire Emblem is on pace to release this year.
- Smash is releasing in October according to his sources


Ok forget my previous comment so. This is a different beast to F-Zero it seems:

And it sounds incredible. This is what we needed people:

An on-rails shooter won't sell in 2018. It needs to have something more to it and this sounds like it's on the right track.

Very interested to see where this goes.
 

Sander VF

The Fallen
Oct 28, 2017
25,920
Tbilisi, Georgia
That would be cool if enemies were scattered on the track and would slow you down or damage you if you hit them, but also serve as boost pads, giving you a speed burst if you manage to shoot them down. Sounds like a combination of shooting / dodging and high speed sci-fi racing could be exhilarating.
One slightly challenging aspect of design is how do you deal with the combat advantage that a player in the back would have against the player in the front.

I imagine the player in the front could use breaking to let the pursuer get in front of them and then let the lasers loose. Actually that sound awesome.

I wonder what other options there can be.
 

NightMarcher

Banned
Oct 29, 2017
530
Hawaii
Imagine if you were developing a 3D platforming game. If you were given the opportunity to turn it into a Mario game, such that the game was guaranteed probably 10 million sales or more, thus ensuring your hard work pays off, would you turn down that opportunity?

Possibly, it would depend. If I were in the gaming business with hardware and was running an entire ecosystem that sought to penetrate a market of varying demographics by offering and addressing a variety of differing software tastes, the lowest hanging tastiest fruit may appear the most appealing for immediate profit but ultimately may not be the best choice for a long-term, broad reaching strategy as planting a new fruit tree would. Why not grow the market by making a 3D platformer that would appeal to those not already interested in Mario instead of continually harvesting it just because it's extremely safe and profitable? That leaves little room for growth. It's not like Mario's going away, and neither is Nintendo at want for money.

With their talent and resources they could be much more liberal and aggressive in getting brand new IPs out there and trying to push them to the territory that Mario sells. Nintendo are unparalleled in their gameplay innovations and creativity, their talent can support risk, and their bankroll can weather complete failure (the Wii U, a few software bombs here and there would be chump change to them). In light of this, it frustrates me to hear their top developer come out and state that their creative process is largely driven and beholden to properties they already own and that oftentimes new IPs aren't created because of it. And yes, I understand how from a business standpoint they see it as making sense (though I find it to be very myopic and limiting strategy personally), but from someone who enjoys gaming that craves originality in ALL aspects and not simply in gameplay, it's not something I'd ever wish for, much less ever defend. I find it a horrible philosophy to hold as a game designer/company.

I'm hard pressed to think of a more creative new IP than Splatoon when it comes to gameplay. It's strange how that aways slips people's minds when discussing Nintendo and new IP.

Also what assets that are supposedly already there are you even talking about?

Except that logic would apply to every franchise out there and, even then, it doesn't make much sense. Games like the mainline Mario and Zelda titles always have new worlds, assets, music, characters, and visual styles. Same for many of their other series, like Mario Kart or Super Smash Bros. You're acting as if they copy and paste Super Mario Bros, just change some of the mechanics, and call it a new game when they shifted to 3D

So you think Retro's new game will be full of old assets. Ok.

I think he's trying to argue that every long running Nintendo franchise are just recycling old assets and doing nothing new aside from some gameplay changes here and there

Which doesn't make much sense. I really, really doubt Odyssey or BotW have that many assets from 3DWorld and Skyward Sword.

Let me clear this up.

When I'm speaking about assets I'm not meaning the literal developmental assets that Nintendo has to create for each new game, I'm referring to the underlying universe that all those assets stem from. That which has already been envisioned and created long ago, and that all the games henceforth are simply extensions and variants of it. Oftentimes drastic and much of the time with new inclusions, but they're still predicated on the past largely relying on the already established. Sure they have to create new environments for the Mushroom Kingdom and Hyrule, but they always exist in the Mushroom Kingdom and Hyrule no matter how different they are. Sure they have to create a new Link...but it's always Link. Etc, etc.

Sparing themselves an IP's inception is an immense workload off of them. Envisioning entirely new IPs, new worlds, characters, sounds, music, etc, takes a tremendous amount of effort, money, time and creative energy, and I'd argue a lot more than revisiting and reinventing an already existing property....a property that while, yes, necessitates the creation of new assets and gameplay concepts for every new iteration, nevertheless has a past foundation to look to to lend general direction, tone, and fundamental structure to....no matter how different it may be in the end from its predecessor. That's not to belittle the work they must do within that framework, only to draw contrast for my point.

I was warned for calling Nintendo lazy, so I suppose 'developmentally economical' might be a more suitable, PC fit as to not ruffle any feathers. It's not unreasonable, naive, or ignorant to state that all companies try to look to cut corners whenever and whichever way they can to minimize effort and expenditures while maximizing profit. That's not insulting developers' hard work, it's stating a business reality, and this is what I was meaning to say despite my poor choice of words. Can cutting corners or saving themselves extra work (as choosing not to create a brand new IP but instead using older proven formulas reinvented) be considered as lazy? No I wouldn't say it is, but I would consider it an economic and a market-driven consideration that, IMHO, when combined works to greatly stem the potential of their creative output.

Hope that clarifies a bit.
 
Last edited:

Sander VF

The Fallen
Oct 28, 2017
25,920
Tbilisi, Georgia
Now that sounds a LOT better. So it's not really a racing game (F-Zero clone), but a shoot'em up where you just happen to race.

You know what that reminds me of? Kingdom Gran Prix. A shoot'em up racing game for the Arcade.
It's a legit shoot'em up, you just have to get to the end of the level before the other characters do.

MSeejBM.png
Kxud6uq.png

S1jxVlg.png
C5LbHSN.png


Dark Cloud Any podcast link so I can add your post to the rumor archive?
Yeah, as soon as one goes thinking it may involve flying Arwings, "it's actually oldschool Star Fox, but Fast and Furious" is not much of a stretch for that line of thinking.
 
Status
Not open for further replies.