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Oct 25, 2017
6,877
I don' think Bioware have ever made a great game. Yeah I like Mass Effect but just think it's decent. Mass Effect 2 which is loved by other gamers was a let down for me, the entire game was recruiting for one mission which ended up being a huge anti climax IMO.

I've never really liked Dragon Age despite it being my perfect game on paper, I just find it boring despite trying it a number of times. Never played 2 but Inquisition is poor.

Never really got into Jade Empire or KOTOR either...

I think KotOR is all-time great, but I also think Baldur's Gate is, too, and I don't even like the aesthetic of that game!

KotOR actually made me care about Star Wars in the way that fans of the movies care about it! I can't co-sign this.
 

Wololo

Attempted to circumvent ban with alt account
Banned
Nov 20, 2017
1,564
Microsoft will be fine even if they don't show any New Exclusive IP this e3. less than 5% of folks might jump ship but it wont damage the brand like many claim it will.
 

Slam Tilt

Member
Jan 16, 2018
5,585
People who truly support game developers should be willing to pay full price for a new game, instead of doing the "get it two months later after the price collapses." After all, favorite developers have to eat, too.
 

SweetSark

Banned
Nov 29, 2017
3,640
Trick or Meta achievements on Steam have a unique charm in them, even if sometimes you can't earn them easily.

I am saying this cause recently a Visual Novel, Highway Blossoms, did something like that for waiting an achievement to unlock 170 hours.
However this achievement have a meta meaning: The 170 hours represent the "real" hours our Protagonist drive to her destination at the end of the game.

Another well-known example is in the game Little Red Lie. It have an achievement, but to earn it you must "sacrifice" the final part of the game. I don't want to explain more, because it is a really good game.
 

HBK

Member
Oct 30, 2017
7,990
I think WotC ruined Xcom 2. I dont even properly know why. I just dont like most of the new additions and id rather play vanilla Xcom 2 than properly finishing WotC
They fixed the lackluster and ultimately uninteresting XCOM2 geoscape with ... bloat. That's what happened.

Edit: As for reviews. Reviews themselves aren't the problem. Scores are. We are so obsessed by stewardship in our "modern" societies that we feel the need to measure EVERYTHING. Even shit which is arguably pretty fucking subjective (such as the appreciation of a work of art) need to be measured one way or another, because if we don't have a bunch of numbers to compare, we're utterly lost. That goes way beyond gaming but still applies here. Review scores should die in the fires of hell.
 
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GamingRobioto

Member
May 18, 2018
1,350
Exeter, UK
I think KotOR is all-time great, but I also think Baldur's Gate is, too, and I don't even like the aesthetic of that game!

KotOR actually made me care about Star Wars in the way that fans of the movies care about it! I can't co-sign this.

Yeah, don't get me wrong, I understand the appeal, but Bioware just seem to consistently just miss the mark for me. KOTOR is an odd one for me as well as I've never really been into Star Wars. So yeah, I understand it's as much my problem as well. :)
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
Counterpoint: The Gamecube is the only great Nintendo console of the 21st century so far.
Was the case until the Switch came along.
And while I agree with you on how awesome the Gamecube was, the kiddie image was rampant back then. And good lord the Wind Waker/Prime outrage.
The GameCube is AWFUL. It has outright bad, janky first-party games (Sunshine), overhyped third-party games like the repetitive garbage that is Viewtiful Joe, has a shitty, small, cramped controller that actually hurts me to use for long, and its few good games are mostly on the superior OG Xbox and the PS2.

From that generation, it's the OG Xbox that deserved more sales success, as it is an all-time great console.

The GameCube has DK Jungle Beat, Melee, an okay Mario Kart, and a bunch of crap on it. It suuuuuuucks real bad. I genuinely hate that thing. What an awful machine. It turned me off Nintendo for awhile, it was so bad. Coming off their best console ever, the N64, it came as quite a shock!
Lol at criticising the Gamecube controller and the going for praising the OG Xbox one. That thing was an abomination.
And to the bolded:
The Gamecube also had Metroid Prime 1 and 2, Windwaker, F-Zero GX, Paper Mario TTYD, Resident Evil 4, FF Crystal Chronicles, Fire Emblem: Path of Radiance and other neat stuff on it. If you call all of that "bunch of crap" your opinion is not only controversial but just shit lol.
 

Sakujou

Banned
Oct 28, 2017
290
FYI you can get banned for this, might wanna edit your post

Also Wii U was awful because the hardware was awful and the selection was awful and the price was awful, journalists had nothing to do with it. Lol
the x1 hardware was awful too,
x1 has the worst name in history.
the selection was ok, nothing spectacular, the typical draught but so many devs stopped producing games for the system after 1 year, this is when the shit hit the fan.
problem was, that journalists pretended to "not understand" the concept of the wii u.
i find the x1-concept harder to understand: is it a new system just by the name or is it the predecessor?
is a game system or a videogamesystem?
oh an people telling me: is the wii u compatible with the wii?
have a look at the box: the one is blue, the other is white.

the x1 had green boxes the x360 were also green. so yeah, well.

thats the past so nintendo and obviously ms learned quite the tough lesson from this.
 
Oct 27, 2017
15,063
The newest GoW and Zelda BoTW aren't 10 out of 10 games. Personally, I'd give both of them an 8/10.

I would go 8.5 for both

I'd probably give them 8.5 to 9/10, depending on mood. I really love the game world in both and I think BotW has some really polished and fun survival mechanics and ideas, but the shrines and divine beast dungeons are a real let-down compared to previous games in the series. With God of War I would have preferred more puzzles like the other games had, although the combat is obviously a vast improvement. Although I think both games' bosses are a bit flat compared to previous entries, both in terms of the fights themselves and the quantity. That being said j haven't finished either game yet so my opinion may yet change.
 
Oct 25, 2017
6,877
Was the case until the Switch came along.
And while I agree with you on how awesome the Gamecube was, the kiddie image was rampant back then. And good lord the Wind Waker/Prime outrage.

Lol at criticising the Gamecube controller and the going for praising the OG Xbox one. That thing was an abomination.
And to the bolded:
The Gamecube also had Metroid Prime 1 and 2, Windwaker, F-Zero GX, Paper Mario TTYD, Resident Evil 4, FF Crystal Chronicles, Fire Emblem: Path of Radiance and other neat stuff on it. If you call all of that "bunch of crap" your opinion is not only controversial but just shit lol.

The S-Controller was great, so I don't know what you're on.

Then you listed a bunch of...yeah, crap. If my opinion is shit, then thank goodness for shit opinions. I'd hate to see what a not-shit opinion looks like.
 

HBK

Member
Oct 30, 2017
7,990
problem was, that journalists pretended to "not understand" the concept of the wii u.
I think that's one of the things which will baffle me for the rest of my life. And not just gaming related.

The moment the WiiU "Gamepad" was introduced I got the concept like instantly: "oh it's a console with a tablet/controller combo".

You can't really get simpler than that, unless you're just revealing a new console whose primary feature is "more powerful than the previous one".

The fact that no one seemed to "get it" was mind-boggling. I legit can't see if they were astonishingly stupid, if they pretended to be for some weird ass console war reason, or if I'm a freakin' genius.

How the WiiU can be confusing is beyond me ...
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
The S-Controller was great, so I don't know what you're on.

Then you listed a bunch of...yeah, crap. If my opinion is shit, then thank goodness for shit opinions. I'd hate to see what a not-shit opinion looks like.
Did you even play any of those games? Serious question. Calling two games of one of the best received trilogies of all time crap is quite something (while one of those is considered one of the best leaps from 2D to 3D in the same vein as Mario64 and Zelda OoT, but I guess those are also crap). Paper Mario TTYD is also a stellar RPG, FE Path of Radiance is considered one of the best FE games and Resi 4...yeah I don't even know what to respond to you calling that game crap.

Also most people played on this... thing:
4100FBB323L._SX385_.jpg
 
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scottbeowulf

Member
Oct 27, 2017
9,390
United States
I think that's one of the things which will baffle me for the rest of my life. And not just gaming related.

The moment the WiiU "Gamepad" was introduced I got the concept like instantly: "oh it's a console with a tablet/controller combo".

You can't really get simpler than that, unless you're just revealing a new console whose primary feature is "more powerful than the previous one".

The fact that no one seemed to "get it" was mind-boggling. I legit can't see if they were astonishingly stupid, if they pretended to be for some weird ass console war reason, or if I'm a freakin' genius.

How the WiiU can be confusing is beyond me ...
I don't think "gamers" had as much of a problem understanding what the WiiU was. At least not most. It was all the other people. The Wii's audience had a massive amount of casual gamers. People that never follow gaming news, trends, history etc. Those were the people that needed to know exactly what the WiiU was. And to those people it was understandably confusing. It also didn't help that they couldn't be bothered to learn what it was as they had moved on to new casual gaming experiences.
 

HBK

Member
Oct 30, 2017
7,990
I don't think "gamers" had as much of a problem understanding what the WiiU was. At least not most. It was all the other people. The Wii's audience had a massive amount of casual gamers. People that never follow gaming news, trends, history etc. Those were the people that needed to know exactly what the WiiU was. And to those people it was understandably confusing. It also didn't help that they couldn't be bothered to learn what it was as they had moved on to new casual gaming experiences.
I agree. I just don't think those "casuals" could have been "retained" no matter what Nintendo would have done. I mean we're basically talking about a fickle bunch who only bought the Wii on a whim. Hard to capitalize on consumers like that.

I mean, no matter how well you introduce and present the WiiU, grandma won't buy it in the same way she bought a Wii.
 
Oct 25, 2017
6,877
Did you even play any of those games? Serious question. Calling two games of one of the best received trilogies of all time crap is quite something (while one of those is considered one of the best leaps from 2D to 3D in the same vein as Mario64 and Zelda OoT, but I guess those are also crap). Paper Mario TTYD is also a stellar RPG, FE Path of Radiance is considered one of the best FE games and Resi 4...yeah I don't even know what to respond to you calling that game crap.

Also most people played on this... thing:
4100FBB323L._SX385_.jpg

Wrong again. Microsoft started packing S-controllers in with the consoles not too long after people hated on the original. The S-controller feels great in my hands, unlike a certain small, cramped, shitty controller for a shitty, cube-shaped console, and is one of my favorite controllers for how comfortable it is.

As for your games, FF: CC was surprisingly fun as multiplayer game and I shouldn't have singled it out for criticism; RE4 is fine, I guess, but I was bored by the pew-pew; MP is bad because Metroid is Sonic-like in terms of how good it is in 2D and how bad it is in 3D; Wind Waker had boring sailing, boring combat, and dungeons are my least favorite thing about Zelda, so IDC about how good they are; Paper Mario has never been that good and I am a M&L guy myself; I have more taste than to play Fire Emblem since I like good SRPGs without offensively shitty art direction. So not all crap, but a lot of mediocrity there.

And don't tell me what people "consider" to be great or what critics liked. I am unswayed by appeals to popularity. I think that video game criticism is historically laughably bad, and I trust other gamers' opinions even less than I do the critics.
 

Mama Robotnik

Gaming Scholar
Member
Oct 27, 2017
671
Controversial opinion - the Sonic CD US soundtrack is completely wrong for the game, and is at complete odds with the art and game design.

Controversial opinion - the Sega Saturn is Sega's best console.

Controversial opinion - Sonic 1 8-bit is a better game that Sonic 1 16-bit in a lot of ways. Better music, better levels (except for Green Hill which is definitely better realised in the 16-bit system), and it definitely has a more impactful endgame.
 

Deleted member 22750

Oct 28, 2017
13,267
Wrong again. Microsoft started packing S-controllers in with the consoles not too long after people hated on the original. The S-controller feels great in my hands, unlike a certain small, cramped, shitty controller for a shitty, cube-shaped console, and is one of my favorite controllers for how comfortable it is.

As for your games, FF: CC was surprisingly fun as multiplayer game and I shouldn't have singled it out for criticism; RE4 is fine, I guess, but I was bored by the pew-pew; MP is bad because Metroid is Sonic-like in terms of how good it is in 2D and how bad it is in 3D; Wind Waker had boring sailing, boring combat, and dungeons are my least favorite thing about Zelda, so IDC about how good they are; Paper Mario has never been that good and I am a M&L guy myself; I have more taste than to play Fire Emblem since I like good SRPGs without offensively shitty art direction. So not all crap, but a lot of mediocrity there.

And don't tell me what people "consider" to be great or what critics liked. I am unswayed by appeals to popularity. I think that video game criticism is historically laughably bad, and I trust other gamers' opinions even less than I do the critics.

Are you saying all of that just to piss him off?
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
Wrong again. Microsoft started packing S-controllers in with the consoles not too long after people hated on the original. The S-controller feels great in my hands, unlike a certain small, cramped, shitty controller for a shitty, cube-shaped console, and is one of my favorite controllers for how comfortable it is.
Then you could also consider the wavebird controller. Loved that thing. But hands are different.

As for your games, FF: CC was surprisingly fun as multiplayer game and I shouldn't have singled it out for criticism; RE4 is fine, I guess, but I was bored by the pew-pew; MP is bad because Metroid is Sonic-like in terms of how good it is in 2D and how bad it is in 3D; Wind Waker had boring sailing, boring combat, and dungeons are my least favorite thing about Zelda, so IDC about how good they are; Paper Mario has never been that good and I am a M&L guy myself; I have more taste than to play Fire Emblem since I like good SRPGs without offensively shitty art direction. So not all crap, but a lot of mediocrity there.

FF: CC is actually the worst of the games I listed because of how cumbersome the single player is. I still don't get why they felt the need to make the Mogry tired every 10 steps. Having to carry the chalice yourself sucked in multiplayer as well. Phenomenal soundtrack and co-op spell casting though.

I thought Resi 4 was one of the more engaging pew-pew games out there, especially back then.

That's some blistering hot take on Prime lmao. How on earth? It's atmosphere and leveldesign alone make that claim of yours sound crazy. Perfectly realized 2D Metroid in 3D.

The dungeons in WW are actually one of the weakest parts of it. The whole game is way too easy. But it's the best holding up game from that gen, with a radical shift in tone and artstyle that was a really, really bold decision that payed off in the end. Combined with the soundtrack it's the most charming Zelda experience ever. WW also has the best item integration in it's combat out of any any Zelda game. Too bad you don't need to use any of it. sailing was fine for me because I was baked as fuck most of the time.

FE's art direction was fine back then though? Nothing spectacular of course, but not as bad as it is now.

Also TTYD not being that good. Got you.

And don't tell me what people "consider" to be great or what critics liked. I am unswayed by appeals to popularity. I think that video game criticism is historically laughably bad, and I trust other gamers' opinions even less than I do the critics.
Then I guess we're done with any disussion lol. This is the hot take thread after all. Have a nice day.

Are you saying all of that just to piss him off?
I had the same impression lol. But then I thought who am I to write him off as a troll if there's a chance he's serious.
 

Aaron D.

Member
Oct 25, 2017
9,335
I dug the WaveBird wireless functionality but the controller layout itself was pretty abysmal.

There was no symmetry with the face buttons.

The right "nipple" stick was tiny and hampered by hexagonal inlay that prevented fluid 360 motion.

The L & R triggers were stiff as hell, making games that used it extensively (i.e. scanning in Metroid Prime) painful.

Only one Z button, meaning GC only had 3 shoulder buttons as opposed to the standard 4.

Overall, while the GameCube controller may have worked fine for Nintendo-developed games, it was a failure for anything 3rd party. The poor stick layout alone meant that first & third person games (the bulk of titles released that gen) lacked the fluid finesse of 360/PS3 games.

Now with all that said I still do respect Nintendo for bucking industry norms and doing things their own way. This is were innovation comes from.

But sometimes they simply shoot themselves in the foot in their desire to differentiate themselves, leaving out vital QoL standards with their unique controllers.
 
Oct 27, 2017
5,807
Burnout Revenge is the most disappointing game in the series to me. I won't say it's the worst, because Burnout Legends DS exists, but I didn't expect it to be good.

I went back and finally finished it this past week, since I've always hated that I never at least finished all the events. Coming from Burnout 3 there are so many parts of it that feel like a step back.

  • Track design feels far more cluttered. I thought the tracks in 3 flowed better, and were easier to visually read.
  • Traffic checking really changes the feel of the races. I liked how tense it was weaving through traffic, but it doesn't really matter in this one. I think they added it so that they could up the amount of traffic without breaking the game, but I would have preferred less traffic without traffic checking.
  • Crashbreaker isn't a horrible idea, but it doesn't feel well implemented. Visually it looks like you have a larger range than you actually do.
  • Single player structure is fine, but the star system is frustrating as crap. Having to worry not only about getting gold, but also keeping your awesomeness bar (or whatever it's called) maxed out is a pain.
  • Crap tons of advertisements in game. Why are so many cars branded? No I don't want an Alienware car, or a Logitech car. Yeah, this is minor, but I'd forgotten just how much there was. Driving around in the Hardee's van is a bit absurd.
  • This biggest problem, and the one I never hear anyone talk about, is the lack of a menu to let you pick an event, pick a track, and go, or preferably just do a race on a random track. The single race mode is how I put tons of time into every other track based Burnout, but Revenge doesn't have one. If you want to do a race on track A, you have to go through the single player ranks until you find one with track A, then hope that for that rank it has a race event available. It's a pain, and it completely killed the game for me.
Honestly, even Burnout Dominator is a better game than Revenge, but no one remembers that game.
 

JCHandsom

Avenger
Nov 3, 2017
4,218
I actually like how achievements and trophies can push players to experiment with their playstyle and incentivize them to do things out of their comfort zone. I always thought it was weird when someone would criticize the "Kill X amount of enemies with the shotgun/pistol/whatever in X seconds to get a neat reward" systems from Wolfenstein or DOOM 2016 for that very reason.
 

scottbeowulf

Member
Oct 27, 2017
9,390
United States
I actually like how achievements and trophies can push players to experiment with their playstyle and incentivize them to do things out of their comfort zone. I always thought it was weird when someone would criticize the "Kill X amount of enemies with the shotgun/pistol/whatever in X seconds to get a neat reward" systems from Wolfenstein or DOOM 2016 for that very reason.
Trophies get me back to playing older games all the time. For example, I recently had an itch to play some more GTA5. Not online, I'm not into that. But I've already beaten the game, and had gotten most trophies. I went through my list and noticed I hadn't gotten the peyote animals one yet. Pulled up a guide, and went to it. Got an ultra rare 0.2% trophy, and after several hours my GTA itch had been scratched.
 

Deleted member 3183

User-requested account closure
Banned
Oct 25, 2017
1,517
The newest GoW and Zelda BoTW aren't 10 out of 10 games. Personally, I'd give both of them an 8/10.

9/10 for GOW for me, 9.5 for BOTW. Both of them have significant enough flaws that I struggle to say they have nothing to improve upon. GOW has issues with enemy repetition; whereas I would fault BOTW for the lack of larger, more in-depth dungeons as well as story.
 

Deleted member 25606

User requested account closure
Banned
Oct 29, 2017
8,973
I actually like how achievements and trophies can push players to experiment with their playstyle and incentivize them to do things out of their comfort zone. I always thought it was weird when someone would criticize the "Kill X amount of enemies with the shotgun/pistol/whatever in X seconds to get a neat reward" systems from Wolfenstein or DOOM 2016 for that very reason.
It depends. In doom doing those unlocks game enhancers, that's worth doing those. For just a trophy pop though it gets in the way of playing my way.

I am not against trophies though and don't get the Anti-Sentiment either.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
Banjo Tooie is better than Banjo Kazooie.

If Star Fox Adventures had remained Dinosaur Planet it would have been heralded as Rare's last good game.
 

iceblade

Member
Oct 25, 2017
4,220
Trophies get me back to playing older games all the time. For example, I recently had an itch to play some more GTA5. Not online, I'm not into that. But I've already beaten the game, and had gotten most trophies. I went through my list and noticed I hadn't gotten the peyote animals one yet. Pulled up a guide, and went to it. Got an ultra rare 0.2% trophy, and after several hours my GTA itch had been scratched.

Same here. I've repurchased several games to replay them because I want to get trophies for them, like Bioshock and Dragon Age Inquisition. It's just a digital trinket but honestly it's one of my favorite parts of the PSN ecosystem, and unlocking trophies adds a bunch to my enjoyment. And like has been said before, trophies like that do give a reason to try things differently, adding to the enjoyment.
 

TheDave545

Member
Nov 4, 2017
698
If Star Fox Adventures had remained Dinosaur Planet it would have been heralded as Rare's last good game.

FUCKING TESTIFY!!!!

Loved Starfox Adventures, personally think it should be classed as one of Rares all time best games, the graphics at the time were stunning, I enjoyed the story, and being a Stargate fan (SG-1, Atlantis and the OG Movie) wielding that weapon that was pretty much a Goa'uld Staff weapon just topped it off for me.

Such an underrated game.
 

Aaron D.

Member
Oct 25, 2017
9,335
Don't disagree on SFA.

Nintendo fans turned their back on Rare the moment they coupled with MS.

That said, Viva Pinata and Nuts & Bolts are Rare's last good games.
 

Puru

Member
Oct 28, 2017
1,176
DS/BB/Nioh bosses really aren't that hard, not saying they are easy either but i was never left with a imperishable impression i had struggled with any of them, outside maybe a few like Ornstein and Smough but even that was dealt with in a matter of minutes. This post was born due to the current "generation hardest boss thread" which honestly saddens me quite a bit.
 

rstzkpf

Self-Requested Ban
Banned
Oct 27, 2017
1,072
If this thread ever becomes an OT thread the subtitle needs to be Super Mario Galaxy Brain.
 

Sean Noonan

Lead Level Designer at Splash Damage
Verified
Oct 26, 2017
384
UK
I have never liked a game by Blizzard Entertainment (that is since they adopted that name in ~1995 - I actually really loved The Lost Vikings).
 

T-Min

Member
May 23, 2018
165
Tennessee
If Star Fox Adventures had remained Dinosaur Planet it would have been heralded as Rare's last good game.

FUCKING TESTIFY!!!!

Loved Starfox Adventures, personally think it should be classed as one of Rares all time best games, the graphics at the time were stunning, I enjoyed the story, and being a Stargate fan (SG-1, Atlantis and the OG Movie) wielding that weapon that was pretty much a Goa'uld Staff weapon just topped it off for me.

Such an underrated game.

Thank you, thank you, fucking thank you. Star Fox Adventures is an excellent action-adventure game with more atmosphere to it than people give it credit for, and it's definitely a solid example of Rare's skillset going towards a different genre. I honestly think it's a shame that the game still gets so much hate for being made into a Star Fox game, but maybe that's because the series as a whole never got back on track afterwards.

Speaking of Rare, though, I honestly couldn't get much into Banjo-Tooie. The way I saw it, Kazooie was just the right size and density for an exploratory 3-D platformer, whereas Tooie was way to spread out, not to mention the added backtracking. I can acknowledge it as an ambitious game, but personally, I think that grand scale is to its detriment.

Other than that:

-The Sonic Adventure series still holds up, and I really enjoyed Sonic Lost World.
-Skyward Sword is my favorite Zelda and one of my favorite video games of all time.
-I enjoyed Final Fantasy XIII.
-I like the story of Kingdom Hearts.
 

Doctor_Thomas

Member
Oct 27, 2017
9,661
Controversial opinion - Sonic 1 8-bit is a better game that Sonic 1 16-bit in a lot of ways. Better music, better levels (except for Green Hill which is definitely better realised in the 16-bit system), and it definitely has a more impactful endgame.
I've always thought this.

Sonic 8-bit is still fun to play through, but Sonic 16-bit feels like a bit of a slog.

Sonic on MD/Genesis didn't really get good until Sonic 2 (and I'd even argue that Sonic 3 & Knuckles was the only great Sonic game on the 16-bit console).
 

Demacabre

Member
Nov 20, 2017
2,058
At a certain point, we need mods to rename this thread "Hot Takes". Some of these are controversial, well put together ideas, and thought provoking. They are the diamonds in the rough. Yet, most of these are the refuge thread for hot takes on current darlings.
 

SolmisateSol

Member
Nov 2, 2017
648
I'm with everyone here who says BotW is an 8/10 game.

It's biggest strength is that it's got an aesthetically beautiful world that's a pleasure to wander through, but most critics overlook the games many faults because the game's beauty shields what would otherwise be glaring flaws.

- Almost every dungeon is okay at best (shrines are almost always a chore, divine beasts are pretty cool to okay)
- The discovery aspect is overrated. The game does rewards you for actively poking around the map (cool!), but the reward is almost never surprising (not cool!), it's almost always a shrine, some armor, or some powerful enemy. The only reason it works is because the world is beautiful enough to stroll through so that this doesn't feel boring.
- Critics praise the 'emergent gameplay' i.e.., the numerous systems working together in a surprising manner, things like using the chicken swarm mechanic to take out baddies, lighting fires to boost your kite to higher ground. The thing is, this isn't really that fun. I'll admit this one is the most debatable, maybe I don't have a big enough imagination to enjoy this type of gameplay, but the handful of things you can do to break the game don't make it brilliant.
- Combat is pretty good! It's simple but well executed, the arrows in particular feel really good to me. However, is this 10/10 groundbreaking? Debatable.
 
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Wolfgunblood

Member
Dec 1, 2017
2,748
The Land
Chronicles of Teddy > God of War
Hyper Light Drifter > BotW
Hob > Detroit
the top 20% of quality indies > just about every single big budget blockbuster from Ubi, Sony, Nintendo, EA, etc.
 

Deleted member 17210

User-requested account closure
Banned
Oct 27, 2017
11,569
Controversial opinion - Sonic 1 8-bit is a better game that Sonic 1 16-bit in a lot of ways. Better music, better levels (except for Green Hill which is definitely better realised in the 16-bit system), and it definitely has a more impactful endgame.
I definitely prefer 16-bit Sonic 1 but the SMS game is hugely underrated. And I love how someone made an FM sound hack for it.
 

JCHandsom

Avenger
Nov 3, 2017
4,218
I guess this is sort of a hot take, at least with the opinions I've heard expressed online about it; the big rescue plan at the end of Persona 5 is just okay, because they telegraph and explain every step so deliberately all the shock is removed.