I am probably more absorbed in this game than I was in Yakuza 5, 0, or Kiwami. The Dragon engine in my opinion makes a huge difference, with both the graphics and the seamlessness of the whole experience. I guess it's not that different from western AAA console RPGs, but combining that new tech with unique settings like Kamurocho and especially Onomichi makes for a video game setting unlike most others. Games like Fallout, Witcher, and Mass Effect haven't really done dense cities and towns like Yakuza 6 has. The closest you get is Novigrad in Witcher 3 which I guess is impressive on its own for how it handles the transition between that city and the surrounding countryside.
Yakuza 6, structurally reminds me the most of Witcher 2. Both are sort of mid-budget games that make good use of small, intimately designed hub environments that combine modern graphics tech with unique art direction and well-written stories. I heard Kingdom Come is kinda similar too.
Yakuza 6, structurally reminds me the most of Witcher 2. Both are sort of mid-budget games that make good use of small, intimately designed hub environments that combine modern graphics tech with unique art direction and well-written stories. I heard Kingdom Come is kinda similar too.