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J_ToSaveTheDay

Avenger
Oct 25, 2017
18,787
USA
Played some online last night on the PS4 version, with a wired connection. Did about 6 matches of Third Strike and 3 matches of Alpha 3. I had two matches in Third Strike that were laggy enough to be unplayable that I quit out of at the rematch screen, but the other 7 matches I played seemed really smooth, responsive, and non-problematic.

Seems generally okay for me.

These were all Casual Matches, to note, with the input delay setting at 1. Also keep in mind that I'm a casual player. I can do really, really basic combos and can execute almost all of my special moves to a high degree of accuracy, but I'm not at a level where my execution results in clutch parries-to-punish scenarios, or generally anything that requires hyper precision... So at my level of play, it works okay. For someone that's super great at SF games, there's maybe some room for improvement, but nothing that I can personally detect at my skill level.
 

Mr. X

Member
Oct 25, 2017
5,495
Any acknowledgement from Capcom on bugs or fixes?

The lobby bug is annoying. So is no way to make room size 2.
 

Briarios

Banned
Oct 25, 2017
1,238
Yup, that's what I've found in certain games. SFA2 is tough to pull off certain supers, Alpha 3 feels a bit more lenient. SFIII NG though feels pretty easy to pull moves/combos off.

Oh good, I thought it was me ... I was cussing like crazy last night not being able to get off moves in a regular fashion while playing SFA2
 

muetimueti

Member
May 24, 2018
73
Seems like there might be a bug in 3S training mode. Have no problem hitting it in a match, and if I restart training mode I can hit it 2 to 3 times before it becomes seemingly impossible. Some one else want to test this?

I've found this bug as well, not sure if it's a hitstun oder just a combo-counter bug. Either way, it's triggered once the opponents lifebar ist empty, if you set it to infinite (or autoregen and wait) it doesn't happen.
 

UltraMagnus

Banned
Oct 27, 2017
15,670
This is the first game on the Switch I wish the left joycon had a D-Pad.

dswitch.0.png


I'm totally importing one of these Hori joy-cons in July.
 

ZeroCDR

The Fallen
Oct 25, 2017
2,141
Super Turbo is a real treat. HD Remix always felt a bit off to me in classic mode and I didn't like the new art.
 

Vespa

Member
Oct 26, 2017
1,850
Played some Alpha 3 online, and man it was way harder to execute in the old games huh? Or I'm wondering if its just lag. Managed to win some matches, altho def lost a bunch I shoulda won because I couldnt execute.

Doesn't help I'm using a Hori Pad because my Madcatz TES+ joystick seems to have broken by itself and I have no idea how to fix it.
Altho the Hori Pad served me well in SFV and MvCi.

The console versions of Alpha 3 had and an option where you could set the input commands to 'Arcade, Normal, and Long' Arcade gave you the least amount of time to get the input in whereas the others are more lenient. Seems it's something that Capcom was aware of at the time and tried to offer a solution, alas these are all Arcade ports.
 
Oct 25, 2017
11,251
Man, Super Turbo's AI is a real piece of work. I have to save scum between rounds just to get by on the easiest difficulty. And after 70 minutes, I finally beat my third opponent.

How difficult are Alpha 3 and Third Strike's AI comparatively?
 

Deleted member 4552

User requested account closure
Banned
Oct 25, 2017
2,570
Really disappointed in some UI aspects.

The use of save states to reload the games meaning that the rematch feature isn't actually a rematch.

Your previous character isn't highlight we/or selected.

You don't get to see your ranking in 3rd strike.

Just really really disapointing that more care wasn't taken.
 

BetterWorldz

Member
Oct 27, 2017
318
I'm playing a lot of Super Turbo lately and the only stage that I'm fighting in is Brazil.
Is this happening with everyone? I mean, I know I live in Brazil, but I would like to listen to other great music for a change.

I'm only getting a handful of stages in HF online. Guile's, Chun Li's, Dhalsim's and Honda's seem to be the only ones in the rotation, any particular reason for that? Man this online is getting worse all the time.
 

JusDoIt

▲ Legend ▲
Member
Oct 25, 2017
34,646
South Central Los Angeles
Alpha 3's execution demands are forever intimidating to me. HF, ST, and 3S are all very familiar (HF and ST are just SFII, and 3S is the foundation for IV and V), so I feel like when I hop in on them I'm just playing SF. The Alpha series kicks my ass though.
 

Skel1ingt0n

Member
Oct 28, 2017
8,716
Playing with a JoyCon was absolutely miserable last night.

Best adapter to connect my PS4/PC Panthura stick to my Switch?
 

Noctis

Member
Oct 25, 2017
11,363
New York City
Ain't that like the whole game, though? haha

I've always played A-ism Guy, but even his target combo timing gives me problems in the Alphas. I don't know what it is.
Us plebs play a-ism lol or if you wanna go the super turbo route with no airblock go with X-ism. It would've been nice if rank could segragated by the following:

1)all ism's default
2) a-ism
2)x-ism
3) v-vism

Or at the very least let us do that in private be lobbies.
 
Oct 25, 2017
2,431
Really disappointed in some UI aspects.

...

Just really really disapointing that more care wasn't taken.

Yeah I'd definitely agree with this.

There's more they could have done without a great deal of investment, but it feels like they've low balled a lot of things that they had a good opportunity to control.

This collection would really benefit from a bunch of quality of life improvements, particularly for online play. Do they even penalise people from RQing?
 

Feeroper

Member
Oct 25, 2017
488
I only got the Ultra dlc from GameStop. Spent about 45 minutes wrangling with them on the phone today as to why the code I received isn't the intended content. There was no resolution to be had regarding the Xbox, but she gave me a code for the PS4 Ultra SF IV instead. This wouldn't be helpful if one doesn't also have a PS4, but it worked ok for me.
The location I was at had initially just given me 1 code as well, but after I explained to them it was supposed to be the base game, then the ultra upgrade code, they realized what I meant. I'm guessing the internal communication on this was very unclear.

However, it appears they are all just upgrade codes and NOT the the base game. I wonder what will happen with this now? I'd really like to get the xbox version of SFIV unlocked, but are they going to bother fixing this? How will they even know to do this? It will just appear on our Xbox accounts that we got the upgrades but not the game itself.
 

Scarf

Member
Oct 27, 2017
402
Really disappointed in some UI aspects.

The use of save states to reload the games meaning that the rematch feature isn't actually a rematch.

Your previous character isn't highlight we/or selected.

You don't get to see your ranking in 3rd strike.

Just really really disapointing that more care wasn't taken.

Wtf is this shit? This is infuriating. None of these problems were present when I played 3rd Strike on GGPO years ago.

Hell, none of these problems were present when I played the game on OG Xbox Live via Street Fighter Anniversary Collection 14 years ago.

Arcade perfect my ass.
 

Sheng Long

Moderator
Oct 27, 2017
7,590
Earth
Wtf is this shit? This is infuriating. None of these problems were present when I played 3rd Strike on GGPO years ago.

Hell, none of these problems were present when I played the game on OG Xbox Live via Street Fighter Anniversary Collection 14 years ago.

Arcade perfect my ass.

Arcade perfect would mean no versus mode at all though.
 

Ferrio

Member
Oct 25, 2017
18,046
Og street fighter even when prepared for its shittiness is still soooooo badddd lmao

When compared to other fighting games at the time (Karate Champ, Yie ar kung fu) it was pretty good. Special moves were a big step, the whole punching the buttons was a stupid idea though. Glad they made cabs with a regular 6 button set up.
 
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ev0

Member
Oct 25, 2017
2,425
I had to save scum to beat Adon and even then I think it took 10 mins. Once you start the win the AI just whoops your ass in a second
 

JJAwiiu

Member
Oct 27, 2017
331
Ok, this might be a placebo effect, but I don't think so. In case anyone else is using a Street Fighter IV Fightstick for Xbox 360 (or similar) on Nintendo Switch via the Mayflash Magic-NS adapter...

The fightstick just wasn't working properly since the last time I'd used it (Ultra SF2 several months ago) so I got the latest driver (mine had outdated). It worked a lot better but I still wasn't pulling off simple special moves consistently on the 30th Anniversary Game. I moved a (physical) option on the stick from LS (left stick) to DP (digital pad) and suddenly my motions started working sooo much better.


The online still seems bad. But I'm actually winning a few matches instead of getting my ass handed to me.
 

hikarutilmitt

Member
Dec 16, 2017
11,404
Ok, this might be a placebo effect, but I don't think so. In case anyone else is using a Street Fighter IV Fightstick for Xbox 360 (or similar) on Nintendo Switch via the Mayflash Magic-NS adapter...

The fightstick just wasn't working properly since the last time I'd used it (Ultra SF2 several months ago) so I got the latest driver (mine had outdated). It worked a lot better but I still wasn't pulling off simple special moves consistently on the 30th Anniversary Game. I moved a (physical) option on the stick from LS (left stick) to DP (digital pad) and suddenly my motions started working sooo much better.


The online still seems bad. But I'm actually winning a few matches instead of getting my ass handed to me.
On any stick with a LS/DP/RS switch, always leave it on DP. The analog stick options cause issues with some games.
 

Noctis

Member
Oct 25, 2017
11,363
New York City
The game has this weird bug if you press option to pause and then resume play, the inputs don't register.

This collection is like 2 patches away from being goat and idk if we're getting support or not.
 

105.Will

Member
Oct 26, 2017
215
Might be seem like dumb question but is it not working when the dummy life bar is at 0 or hitting 0?


I've found this bug as well, not sure if it's a hitstun oder just a combo-counter bug. Either way, it's triggered once the opponents lifebar ist empty, if you set it to infinite (or autoregen and wait) it doesn't happen.

Yeah that makes sense. I shoulda know it had to do with the dummy health when it stopped connecting after 2 or 3.