So is the Trials of Anubis broke? I done it 4 times now and I just get a empty blue square that gets replaced if I do it again by another.
Enemies routinely come to forts to deliver materials, forts are always restricted so that the AI knows to attack you on sight if they're coming back to sleep or eat or work. Unlike far cry and past AC games you aren't liberating forts, more like dismantling them.Man, I feel stupid, I've cleared out everybody in a restricted area...but it still says its restricted. What now?
So is the Trials of Anubis broke? I done it 4 times now and I just get a empty blue square that gets replaced if I do it again by another.
Ah, thanks!It's a bug, but it's supposed to be a piece of the armor. I think you only get one piece no matter what though. You get the whole set at the end of the trials.
A Predator bow does 1K+ damage a shot, also do your overpowered attack everytime it's up, if it's the one that just lets you attack faster hit the back legs.Is there an easy way to beat these damn elephants? This has to be the poorest designed section of the game.
Not really. Things are clear in that area for me.So I just started the game on Xbox One X. Is anyone else getting muffled audio? Especially during voice acting? It's like everything was recorded with a cell phone. Seems like Ubi fucked up the sound mixing.
There's an option to boost dialogue voice in the settings.Not really. Things are clear in that area for me.
I do agree that the sound mixing is bad though. There are times when the game just suddenly decides to play a sweeping score during a conversation, drowning the convo in the process.
Not really. Things are clear in that area for me.
I do agree that the sound mixing is bad though. There are times when the game just suddenly decides to play a sweeping score during a conversation, drowning the convo in the process.
Beat it earlier today. Feel the same way about weird pacing at the end. I ended up beating game at level 32, as I pushed forward on only story missions towards the end. That made some of the fights brutally frustrating, but I cdidnt want to do sidequests anymore. overall, had a ton of fun.It is done. 86 hours clocked on Steam (60+ hours in-game clock). What a ride.
I'll have to agree with the others who said that the pacing is bad in the last stretch of the story. You get to hunt your final targets, but here's a new zone for you to explore with all of the side quests. I had to skip the 35-40 side quests because I felt that I need to proceed with the story. Now I still have lots of zones to uncover and side quests to finish, but I don't think I can stomach them right now. I'll come back to the game to finish everything later. Overall, it's a solid 8.5/10 game and one of the biggest surprises for me this year.
Anyone else having the issue that loot bags are sometimes taking 20 seconds or more to finally show up after killing someone? Playing on PC. I have the suspicion that it is bound to CPU performance?
I gathered that but it's not been as bad.
Haha. I managed to free him by accidentally hitting one of the horses with a fire arrow and burning down half the block.
Wich platform? Love your gifs. It almost seems as it wasn't affected by the downgrade.
On pc. The world is gorgeous! I really miss not having better HUD toggle options (like a shortcut button), and even some close camera mods. It's really surprising that there aren't any mods for this game. Not sure if it is due to DRM.Wich platform? Love your gifs. It almost seems as it wasn't affected by the downgrade.
Like you i love taking my time in the game by slow movement trough environments, game is perfect for that. Give us back the real game Ubi:(
This world may be the most impressive single map i've ever seen. The amount of detail, huge desert landscapes where you literally feel the lonliness, cultural background and the flora and fauna really create a level of immersion rarely seen in videogames. On top of this the traversal is absolutely on point.On pc. The world is gorgeous! I really miss not having better HUD toggle options (like a shortcut button), and even some close camera mods. It's really surprising that there aren't any mods for this game. Not sure if it is due to DRM.
This world may be the most impressive single map i've ever seen. The amount of detail, huge desert landscapes where you literally feel the lonliness, cultural background and the flora and fauna really create a level of immersion rarely seen in videogames. On top of this the traversal is absolutely on point.
Yeah, but there shouldnt be a need for it.
Good points and i agree with them. Physics are lackluster if there are any. You can fire up an arrow by holding it into a flame, but that is the maximum in terms of pysics. But when we compare this to Horizon or Witcher3 (games that i love), Origins is fairly in the norm, not better but not worse. Horizon for example is completely static, when i walk trough the flora or MGSV too for instance. In Origins the wheat moves wenn Bayek or an NPC move trough it (Witcher 3 has this effect too). Plus the World has much more to offer then any of mentioned games, when it comes to NPC-player-wildlife interaction. I was chasing down a NPC for a sidequest with my horse, not i stopped the Npc, a Hippo smacked him off the horse, so i could finish him off. A totally unscripted scene. Wildlife interacts with wildlife.A Hyen tries to escape when it sees that i slaughtered the entire pack just to attack me from behind a few moments later.The map is really impressive. The 2 things still holding the world back IMO are:
1. Physics. This is something Ubisoft struggles with across the board. I understand why considering console CPUs and how taxing their worlds are (more so after what they've been doing since AC: Unity + Watch_Dogs 2), but there's very little sense of weight and free form hit detection between people, objects, animals, etc. For example, horse carts in this game look terrible with the lack of "moving parts" and the way it interacts with the terrain as one big stiff vehicle. Likewise with horses trampling people (which is all canned), animals hitting anything, Bayek running through people, etc. Characters are still shifted around weirdly in a way they're not in Rockstar's games. This is something I'm expecting to see big improvements in next gen, hopefully.
2. More dynamic and self correcting systemic activity. This is an area I thought Watch_Dogs 2 made huge strides in so I'm not surprised Origins, developed concurrently, didn't take full advantage of. The call and response between Bayek, NPCs, and world events in general isn't as strong here, and though the game does feature a day/night work/rest AI system, I feel like NPCs are less fun to watch and interact with. To be fair, Watch_Dogs is a social manipulation franchise, and improved that aspect a ton in the sequel, but I fully expect that stuff to make its way into this series eventually. Even beyond that, you don't get the same constant sense of "the AI is interacting with each other and at any moment something weird can happen" like you do in WD2.
Yes, it's been widely discussed. I think it's intentional, I've got the perk to auto loot people instantly when you stealth kill them so I assume it's not a CPU thing. Everyone I murder in a non stealth fashion though, yeah it's a good few seconds to wait before their bag 'o gold pops up.
Ashraf Ismail said:it's an optimization bug and is being fixed, hopefully more info very soon
Ashraf Ismail replying to my tweet about the visual issues:
https://twitter.com/ashrafaismail/status/929620007587405824
We did it brehsAshraf Ismail replying to my tweet about the visual issues:
https://twitter.com/ashrafaismail/status/929620007587405824
Indeed. It has earned its place in my top 10 GOTY, which I wouldn't have imagined before in my life.I was really not prepared for an Asassins Creed game to be one of my favourite titles of the year.
Yes thanks for bringing it to my attention as well. Maybe Memphis will run a bit better after the patch.
well this game is so real damn beautiful. look damn good on HDR, even screenshot is still dope.