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Which will you throw in the PC Storage first?

  • Pikachu

    Votes: 590 16.2%
  • Eevee

    Votes: 571 15.7%
  • Your hopes and dreams

    Votes: 2,083 57.4%
  • Jmon

    Votes: 387 10.7%

  • Total voters
    3,631

Serif

The Fallen
Oct 27, 2017
3,794
The follow pokemon will probably go away when the amount of pokemon increases. That generic Blastoise hydro pump has got to go, they have to do better.

Walking/running animations for every single Pokemon have been datamined from Sun/Moon, here are all the walking animations for the original 151. They could polish all of these and have them ready for LGPE as well as Gen 8. I think at the very least following Pokemon will return in next year's game - or rather, I hope and have good reason to expect, though who knows from Game Freak.
 

Zeroneo

Avenger
Oct 25, 2017
666
That's my fear, all puzzles in the caves or TR HQ's or St. Anne, or Lavendar Town, Silph Co, etc...will all either be dumbed down or removed.

A lot of those required HM's too...so...
In Sun and Moon Ride Pokémon simply replace HMs. Puzzles and such use them instead of HM.

But I still wouldn't be surprised if puzzles were dumbed down
 

lvl 99 Pixel

Member
Oct 25, 2017
44,698
Think about how much forethought the puzzles in Silph Co. or Seafoam Islands required and think about how the old way of catching Pokémon is unfathomably difficult for Go players. You have your answer.

how many times have you posted something similar thus far? I get that being condescending seems commonplace on forums but you can be a better person. I see you got warned for one of them but kept going regardless :/
 

B-Dubs

That's some catch, that catch-22
On Break
Oct 25, 2017
32,774
Is this going to be the base upon which future Pokemon are built? Or are we in for something different in 2019?
They announced, when they showed this off, that there's a far more traditional Pokemon game coming next year. So no, this isn't the base going forward. It's just a bridge for GO and lapsed players.
 

Firestorm

Member
Oct 25, 2017
1,709
Vancouver, BC
Think about how much forethought the puzzles in Silph Co. or Seafoam Islands required and think about how the old way of catching Pokémon is unfathomably difficult for Go players. You have your answer.
This contempt for players coming from Go and chest thumping about mainline games is really stupid. It's not that capturing being simpler this way that's important so much as it's more engaging and familiar. This is going to be more enjoyable for kids too and makes use of the joycons. And let's them sell a probably $40 - $50 accessory. Pokémon makes a lot more profit on the accessory than the game.
 

Deleted member 43462

User requested account closure
Banned
May 16, 2018
68
My knee jerk reaction was not very good. But upon further reflection, I have some thoughts.

At least the way I play Pokémon, the last three games in the series, the "wild" battles became kind of pointless pretty quickly. Because I would XP share (I know, that is a choice made), it would quickly turn to all my Pokémon being able to 1 hit kill wild animals (this is also due to me leveling up quickly). Point is, at least for me, I woudl run around and 1 hit kill wild Pokémon. Or i would land a single hit to get it down to red, just to increase the odds of capturing it.

So essentially, wild battles had become a 1 hit then capture thing for me. So them removing that, isn't that big of a deal for my playstyle. Plus the idea of them focusing more on the gameplay element of "capturing" Pokémon, is interesting to me. Capturing Pokémon has always been a core to the series, yet they haven't really done much over the years IMO, to change the gameplay for actually capturing.

I don't know all the details, so correct me if I'm wrong. But as long as they have more trainers in the wild, or more places to fight trainers (to level up), I'm kind of okay with this. Because when I played Sun/Moon, I would sometimes spend hours in a single area, just to capture Pokémon. That element has always been addicting to me. If this game has the normal amount of gyms, and a full length story/world, I acutally thing the new changes sound amazing for my playstyle.

I owned Red/Blue when they originally came out. And I have played the majority of the games in the series. But I also have never gotten hardcore into the meta of the game (the breeding/ shiny/ complex systems). So I can understand if those players have a different opinion. I also know I play the games a certain way. And by choice.

So I can understand if core fans of the series don't agree. The whole debate/conversation about this game is certainly interesting. I went from really hating the sound of this game, to actually thinking it will be good for my playstyle.
 

H-I-M

Banned
Apr 26, 2018
1,330
They announced, when they showed this off, that there's a far more traditional Pokemon game coming next year. So no, this isn't the base going forward. It's just a bridge for GO and lapsed players.


The engine could still be the base for 'main BOTW sized pokemon game' next year.
 
Oct 26, 2017
2,708
New Orleans
They announced, when they showed this off, that there's a far more traditional Pokemon game coming next year. So no, this isn't the base going forward. It's just a bridge for GO and lapsed players.
That's what I'd heard, but I wasn't sure if this was going to be full of prototypes/ideas used in future mainline games and therefore a stepping stone to Pokemon Gen 8 or not.
The engine could still be the base for 'main BOTW sized pokemon game' next year.
Yeah, like if Gen 8 is basically this new Pokemon but more fleshed out and with more traditional Pokemon elements.
 

TheFireman

Banned
Dec 22, 2017
3,918
This contempt for players coming from Go and chest thumping about mainline games is really stupid. It's not that capturing being simpler this way that's important so much as it's more engaging and familiar. This is going to be more enjoyable for kids too and makes use of the joycons. And let's them sell a probably $40 - $50 accessory. Pokémon makes a lot more profit on the accessory than the game.

It's a bit weird that people are blaming potentially lower difficulty in these games on Go players, when the last two generations have been made significantly easier already.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,698
This contempt for players coming from Go and chest thumping about mainline games is really stupid. It's not that capturing being simpler this way that's important so much as it's more engaging and familiar. This is going to be more enjoyable for kids too and makes use of the joycons. And let's them sell a probably $40 - $50 accessory. Pokémon makes a lot more profit on the accessory than the game.

" Is the game not targeted at people who have barely if ever played a game?"
"THREE ways? Slow down man, let's start with teaching me how to flail my arms at the screen first."
"This game is targeted at gaga googoo babies who may not even have the physical strength to hold a Switch."
"Can we turn it into a Super Mario Makeresque auto run level where I just watch as Pokémon appear on the screen?"
"This is an actual picture from Pokemon Let's Go! Pikachu and Eevee."
"THE POWER OF THE NINTENDO SWITCH"

I hope in hindsight this reads back as fairly immature

those are all from the same person
 

Theorymon

Member
Oct 25, 2017
1,377
Funnily enough as a competitive Pokemon player who got back into Pokemon Go 2 weeks ago, I find capturing Pokemon a lot harder there than the traditional way lol. In the other games I can False Swipe, status, then spam balls.

In go, I have to actually time my throw right, adjust for the mons size and movement behavior, and also try to curve the ball (which I suck ass at lol). Pokemon Go may have a more "casual" way of catching mons, but I don't think that actually makes it easier!
 

doragon

Member
Oct 27, 2017
400
" Is the game not targeted at people who have barely if ever played a game?"
"THREE ways? Slow down man, let's start with teaching me how to flail my arms at the screen first."
"This game is targeted at gaga googoo babies who may not even have the physical strength to hold a Switch."
"Can we turn it into a Super Mario Makeresque auto run level where I just watch as Pokémon appear on the screen?"
"This is an actual picture from Pokemon Let's Go! Pikachu and Eevee."
"THE POWER OF THE NINTENDO SWITCH"

I hope in hindsight this reads back as fairly immature

those are all from the same person
It sounds hilarious to me. But I must say that the Let's Go games can very much become the Skyward Sword of Pokémon if not done right. And so far the directions they showed in the trailer and the Q&As are... not reassuring in that respect.
 

Kito

Member
Nov 6, 2017
3,157
The real concern is that will the pokemon go audience come to this game. Trying to get all these people to invest in a $300 console and then a $60 game is not going to be easy especially when you are coming from a free app.

It goes both ways. They also want to get Pokemon fans that quit Pokemon Go to come back, and get those who never tried it to give it a go.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,698
It sounds hilarious to me. But I must say that the Let's Go games can very much become the Skyward Sword of Pokémon if not done right. And so far the directions they showed in the trailer and the Q&As are... not reassuring in that respect.

Skyward Sword was the once in a console release main Zelda game though.
Well, once if you were lucky since Wii U didnt have an exclusive Zelda game :S
 

Birdseeding

Member
Mar 13, 2018
467
I'm wondering whether people's fears that the game will be dumbed down are largely unfounded – because Pokemon has always hidden or brushed away most of the more intricate mechanics anyway. There's absolutely no need as a casual player, or even a collector player, to know about stuff like IVs, hidden abilities, natures, EVs etc. to enjoy the game. As a kid I certainly didn't.

So why would Game Freak remove them? Pokemon has always been a casual-first experience with a complex strategy system and metagame available for those who want to go deeper. What makes you think Let's Go will work differently?
 

Deleted member 33319

Account closed at user request
Banned
Nov 15, 2017
293
The fact they're releasing a casual game (which I think looks really cool) this year bodes well for fans of the core-series.
When they slowly started making the game more casual in gen 6/7 I kinda gave up on them ever returning to the gen 3-5 style, but I think the fact they have a casual focused game separate may let them make the 2019 game much more core focused and have more difficulty/depth than Sun & Moon.
 

ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
Funnily enough as a competitive Pokemon player who got back into Pokemon Go 2 weeks ago, I find capturing Pokemon a lot harder there than the traditional way lol. In the other games I can False Swipe, status, then spam balls.

In go, I have to actually time my throw right, adjust for the mons size and movement behavior, and also try to curve the ball (which I suck ass at lol). Pokemon Go may have a more "casual" way of catching mons, but I don't think that actually makes it easier!
The two could've easily been combined.
Wild Pokemon are visible in the overworld like Go. You can catch them right away with the go like mini game but it's tough depending on level. If you're not able to catch it right away, you can then battle it to weaken it and then do the go mini game when it's ready to be captured
 
Oct 26, 2017
8,734
the statement the CEO made makes sense in that Let's Go is made to be a bridge for Go players to dip into the main games

didn't think about that tbh

I find that hard to believe that the attempt to bridge would be successful. If people dropped the game back then with Gen I Pokemon, I really find it hard to believe that people will connect to Pokemon games that will have distributions with Gens II-VIII Pokemon.
 

Fanuilos

Avenger
Oct 27, 2017
4,136
I'm wondering whether people's fears that the game will be dumbed down are largely unfounded – because Pokemon has always hidden or brushed away most of the more intricate mechanics anyway. There's absolutely no need as a casual player, or even a collector player, to know about stuff like IVs, hidden abilities, natures, EVs etc. to enjoy the game. As a kid I certainly didn't.

So why would Game Freak remove them? Pokemon has always been a casual-first experience with a complex strategy system and metagame available for those who want to go deeper. What makes you think Let's Go will work differently?
Yeah, I've been thinking about it and I think if those things are removed it could be as simple as them not wanting to deal with transferring Go Pokemon into the more traditional core games. They obviously still want to capitalize on the success of Pokemon Go and have it work with a Switch game though, so we're getting the Let's Go games. If this is case I could see the Let's Go continuing as its own line of games, but Go and Let's Go won't have trading/transferring with the traditional core games.
 

TreeMePls

Member
Oct 25, 2017
5,258
I find that hard to believe that the attempt to bridge would be successful. If people dropped the game back then with Gen I Pokemon, I really find it hard to believe that people will connect to Pokemon games that will have distributions with Gens II-VIII Pokemon.
And thats not before convincing them to drop ~400 dollars to play the games in the first place when their main connection to the franchise nowadays is through a free to play app on a phone
 

Neonep

Member
Oct 25, 2017
5,754
I find that hard to believe that the attempt to bridge would be successful. If people dropped the game back then with Gen I Pokemon, I really find it hard to believe that people will connect to Pokemon games that will have distributions with Gens II-VIII Pokemon.
Also the fact that asking people to download a free app and asking people to buy a $300 console + $60 game are 2 completely different things.
 

B-Dubs

That's some catch, that catch-22
On Break
Oct 25, 2017
32,774
I find that hard to believe that the attempt to bridge would be successful. If people dropped the game back then with Gen I Pokemon, I really find it hard to believe that people will connect to Pokemon games that will have distributions with Gens II-VIII Pokemon.
Even if it only works on one percent of current GO players it'd be thousands of units sold. They lose nothing for trying.
 

Theorymon

Member
Oct 25, 2017
1,377
The two could've easily been combined.
Wild Pokemon are visible in the overworld like Go. You can catch them right away with the go like mini game but it's tough depending on level. If you're not able to catch it right away, you can then battle it to weaken it and then do the go mini game when it's ready to be captured

Sure, that actually does sound like a more interesting way to do it!
 
Oct 26, 2017
8,734
Also the fact that asking people to download a free app and asking people to buy a $300 console + $60 game are 2 completely different things.

And thats not before convincing them to drop ~400 dollars to play the games in the first place when their main connection to the franchise nowadays is through a free to play app on a phone

I said that in the Switch 20mil sales thread and I got told that this game can reach RBY/GSC sales despite the fact that the biggest mountain to climb is exactly what both of you said. I think it'll hit 15-16mil as people are really underestimating how hard of a sell it is to tell someone to buy a 300 dollar console + 60 dollar game to play a game that's essentially Pokemon Go: Gen I edition, when their first connection to the games is a free-to-play mobile game that in their eyes, is just as good as playing a main Pokemon game.

Even if it only works on one percent of current GO players it'd be thousands of units sold. They lose nothing for trying.

But then it's like what was the point? This example isn't exactly the best, but it's like when GF panders so much to the Gen I fanbase in XY/SM, despite the fact that a large portion of the Gen I fanbase has consistently shown that they do not care about the series past the original 151. Why not spend your efforts on things that would sustain the game at a more efficient rate?
 

Firestorm

Member
Oct 25, 2017
1,709
Vancouver, BC
I find that hard to believe that the attempt to bridge would be successful. If people dropped the game back then with Gen I Pokemon, I really find it hard to believe that people will connect to Pokemon games that will have distributions with Gens II-VIII Pokemon.
I know a lot of people who lapsed in Go and the main series who will pick this up, but either way 1% of all players who ever played Go is still 8 million copies and 1% of current active players is at least 650k sales. They're pretty signifsnt numbers though obviously there's overlap with those who buy the games anyway.

However, in my experience most people I've met playing Go locally at raids do not play the mainline series. They're also older than the average mainline Pokémon fan. I've seen some interest in the Discord groups in the new game and "guess I have to buy a swtich" from them though.
 

Adhrast

Member
Jan 17, 2018
784
I'm seeing a lot of this in this thread:
1516372666976.jpg


Guys, stop acting like each and every game should appeal to you "hardcore gamer" crowd.
This is NOT for you. The game for you is coming next year, so I think you'd be better off either staying with us trying to discover what these new games offer or move on to something that is tailored for you.

Anyway I'm the kind of stupid Pokémon fan that basically buys everything without even thinking, no way I'm not getting Let's Go.
Everything I've seen so far seem cool, the new changes seem to make some aspects of the games less tedious and I'm all for it.
 

B-Dubs

That's some catch, that catch-22
On Break
Oct 25, 2017
32,774
I said that in the Switch 20mil sales thread and I got told that this game can reach RBY/GSC sales despite the fact that the biggest mountain to climb is exactly what both of you said. I think it'll hit 15-16mil as people are really underestimating how hard of a sell it is to tell someone to buy a 300 dollar console + 60 dollar game to play a game that's essentially Pokemon Go: Gen I edition, when their first connection to the games is a free-to-play mobile game that in their eyes, is just as good as playing a main Pokemon game.



But then it's like what was the point? This example isn't exactly the best, but it's like when GF panders so much to the Gen I fanbase in XY/SM, when a large portion of the Gen I fanbase has consistently shown that they do not care about the series past the original 151. Why not spend your efforts on things that would sustain the game at a more efficient rate?
One percent of current GO players is like 600k people. I'd think one game to get that number into the series proper is worth it. It'd be worth it at half a percent. Imagine if they get more than one percent. How is it not easily a risk worth taking?
 
Oct 26, 2017
8,734
Guys, stop acting like each and every game should appeal to you "hardcore gamer" crowd.
This is NOT for you. The game for you is coming next year, so I think you'd be better off either staying with us trying to discover what these new games offer or move on to something that is tailored for you.

This is such a weird take. You do realize Pokemon has always been "casual?" Like yes, it's a series that has managed to develop a subsection of the user base to try out competitive battling, but for the most part, you can literally pick up any Pokemon game and play it with no prior knowledge or even any advanced knowledge of the mechanics. This is why I don't get why people are bringing up the "hardcore gamer crowd" in a series that has never been about being hardcore.
 

Kentsui

Member
Oct 26, 2017
1,515
Funnily enough as a competitive Pokemon player who got back into Pokemon Go 2 weeks ago, I find capturing Pokemon a lot harder there than the traditional way lol. In the other games I can False Swipe, status, then spam balls.

In go, I have to actually time my throw right, adjust for the mons size and movement behavior, and also try to curve the ball (which I suck ass at lol). Pokemon Go may have a more "casual" way of catching mons, but I don't think that actually makes it easier!

Yeah I don't get it either, I got into Go for the first time like two weeks ago too cause of the rumors to see what it was about, and there is as much if not more to consider if you want to increase your chances of a capture in Go than in the main games.
The main games are a bit more about planning while Go is maybe more about precision and reflexes that's pretty much the difference, in Go it's also pretty much the only decent gameplay mechanic as well.
 

Adhrast

Member
Jan 17, 2018
784
This is such a weird take. You do realize Pokemon has always been "casual?" Like yes, it's a series that has managed to develop a subsection of the user base to try out competitive battling, but for the most part, you can literally pick up any Pokemon game and play it with no prior knowledge or even any advanced knowledge of the mechanics. This is why I don't get why people are bringing up the "hardcore gamer crowd" in a series that has never been about being hardcore.

And there's that.
Of course, I know, that's even more ironical when you think about it, and that's why I put hardcore gamer between "".
I mean, 20- or 30- year olds crying because a game for children has some, let's say, QoL improvements to ease the Go crowd into the series?
I really don't know what to think at this point. I'm still convinced it's just a vocal minority thing and this games will sell a crap ton anyway, as they should.
 

Firestorm

Member
Oct 25, 2017
1,709
Vancouver, BC
One percent of current GO players is like 600k people. I'd think one game to get that number into the series proper is worth it. It'd be worth it at half a percent. Imagine if they get more than one percent. How is it not easily a risk worth taking?
In all honesty I don't even see it being a risk. This is going to sell as well as any of the mainline games on 3DS if not better.
 

Titik

Member
Oct 25, 2017
7,490
Some of you guys have no idea how much many of the whales of Go pay to play the game. In my local circle, there are people who does 30 to 40 raids a day just to get that perfect or shiny legendary.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,698
This is such a weird take. You do realize Pokemon has always been "casual?" Like yes, it's a series that has managed to develop a subsection of the user base to try out competitive battling, but for the most part, you can literally pick up any Pokemon game and play it with no prior knowledge or even any advanced knowledge of the mechanics. This is why I don't get why people are bringing up the "hardcore gamer crowd" in a series that has never been about being hardcore.

its more like smash where its intended to be casual but they acknowledge the existence of the hardcore players, to an extent.
and then add festival plazas and 20 second long attack cutscenes
 

Deleted member 426

User requested account closure
Banned
Oct 25, 2017
7,273
This is such a weird take. You do realize Pokemon has always been "casual?" Like yes, it's a series that has managed to develop a subsection of the user base to try out competitive battling, but for the most part, you can literally pick up any Pokemon game and play it with no prior knowledge or even any advanced knowledge of the mechanics. This is why I don't get why people are bringing up the "hardcore gamer crowd" in a series that has never been about being hardcore.
Because Pokemon has actually become too hardcore for newbies.
I'm was thinking about this yesterday, but it's avtually crazy that a series like Pokemon, POKEMON for gods sake, is having to make a rebooted game that is more accessible.

It should never have gone as hardcore as it did.
 

Zarzolaon

Member
Mar 16, 2018
2,282
OH
Funnily enough as a competitive Pokemon player who got back into Pokemon Go 2 weeks ago, I find capturing Pokemon a lot harder there than the traditional way lol. In the other games I can False Swipe, status, then spam balls.

In go, I have to actually time my throw right, adjust for the mons size and movement behavior, and also try to curve the ball (which I suck ass at lol). Pokemon Go may have a more "casual" way of catching mons, but I don't think that actually makes it easier!
This is true in a sense. I failed and wasted more pokeballs in Go due to what it involved. But it was also because pokemon were able to run. Now if they bring that into this and every wild pokemon is like Abra lite, that would not be good...
I'm wondering whether people's fears that the game will be dumbed down are largely unfounded – because Pokemon has always hidden or brushed away most of the more intricate mechanics anyway. There's absolutely no need as a casual player, or even a collector player, to know about stuff like IVs, hidden abilities, natures, EVs etc. to enjoy the game. As a kid I certainly didn't.

So why would Game Freak remove them? Pokemon has always been a casual-first experience with a complex strategy system and metagame available for those who want to go deeper. What makes you think Let's Go will work differently?
They removed having to weaken a wild pokemon before capture, so there's a possibility the more advanced stuff is gone. Especially with combat power showing up. Pokemon Go does stats differently, and his game game may need to be compatible. There's a lot we don't know, though.

Personally, if this really is more casual, I'd rather keep wild battles but get rid of the IV/EV stuff. Not the other way around.
 

doragon

Member
Oct 27, 2017
400
Skyward Sword was the once in a console release main Zelda game though.
Well, once if you were lucky since Wii U didnt have an exclusive Zelda game :S
I meant game design-wise. Bad philosophies that intended to make the game more streamlined and accesible, both for players and the designers making it, ended up creating the most simplistic, boring and watered-down Zelda to date, riddled with formulaic routines and lost potential... while trying to innovate with the flying mechanic and motion-controlled sword, but failing in the execution.

Good thing was that because of the failures of Skyward Sword, we later got Breath of the Wild, which is not only one of the best Zelda games ever made, but the best selling too. Makes you think about what is truly important, and what bad philosophies can do to a game and/or franchise.

Personally, I'm still excited about the Let's Go games, but more than anything is because I can't wait to see how everything turns out to be...
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
My girlfriend and I have been starting to catch the shit out of Pokémon in Pokémon GO.

I am almost willing to bet that transferring them to the game will come with a massive catch LMAO.
 

TreeMePls

Member
Oct 25, 2017
5,258
Because Pokemon has actually become too hardcore for newbies.
I'm was thinking about this yesterday, but it's avtually crazy that a series like Pokemon, POKEMON for gods sake, is having to make a rebooted game that is more accessible.

It should never have gone as hardcore as it did.
How exactly has it become too hardcore? Isn't the general conscientious that the 3DS games do too much hand holding?
 

Teeny

Member
Oct 26, 2017
686
UK
One percent of current GO players is like 600k people. I'd think one game to get that number into the series proper is worth it. It'd be worth it at half a percent. Imagine if they get more than one percent. How is it not easily a risk worth taking?

I just want to chip in and say that the excitement for the Let's Go! games in my Pokemon Go community is palpable. People are excited at the prospect of a new accessory and they are excited to revisit the Gen 1 games with Pokemon they have caught in Go.

It's worth noting that some of them have already bought Switches in anticipation for Pokemon games; I had a conversation with a mother who's first and only experience of playing Nintendo products personally (ie, not her kid's stuff) was via Pokemon Go and she recently bought a Switch and Pokken (!) just to get a fix.

People seem to forget that the Pokemon Go community is massive, still. We have a local community that organises raids on a daily basis, a big Facebook group as well as a Discord server. The trailers for Let's Go! have spread like wildfire. I will not be surprised if there is a relatively high conversion rate. Obviously, you aren't going to convince everybody but, anecdotally, the excitement is real.

Also probably worth noting that (at least locally), the crossover between people who play Pokemon Go and people who are "core" gamers is relatively low. There are about 5-10 of us in a community 200+ that have any interest in video games in general outside of Pokemon Go. It's easy to see why Game Freak and Nintendo might be wanting to bridge those customers into the main games.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,698
I meant game design-wise. Bad philosophies that intended to make the game more streamlined and accesible, both for players and the designers making it, ended up making the most simplistic, boring and watered-down Zelda to date, riddled with formulaic routines and lost potential... while trying to innovate with the flying mechanic and motion-controlled sword, but failing in the execution.

Good thing was that because of the failures of Skyward Sword, we later got Breath of the Wild, which is not only one of the best Zelda games ever made, but the best selling too. Makes you think about what is truly important, and what bad philosophies can do to a game and/or franchise.

Personally, I'm still excited about the Let's Go games, but more than anything is because I can't wait to see how everything turns out to be...

are...are you saying this game will have some great dungeons and music? SS gets so much hate despite doing some things really well