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esserius

Member
Oct 26, 2017
7,296
Totally! I don't think it's a valid rebuttal to objectification at all. It's just something that whenever it came up in discussions around female representation I never felt qualified to respond to since...I just don't know what to think of it.

Although, those people probably don't even deserve much of a response.
Indeed. It's almost assuredly an argument intended to distract from actual discussion. Just one of many logical fallacies that is often used by trolls.
That's disappointing, but not unexpected. I remember assuming Bayonetta having glasses was because it goes against beauty standards but later realising that it was simply that Kamiya thinking glasses were attractive on girls is unfortunate.
This happens a lot to artists, both male and female. It is apparently not uncommon for directors to tell their artists to "sex up" the characters because they believe it will sell better. It is not infrequently the case where many of those artists (particularly some of the greats like Amano) are rumored to have largely left the industry as a result of such demands.
 

Twig

Member
Oct 25, 2017
7,486
What the hell are you talking about? I'm not saying anything about what you said. I'm talking about companies and their funding on the media for decades since and before the incorporation of the production committee model in anime and you're talking about sexualization when I never mentioned anything about it in any of my posts.

And wow, how to miss a point and reduct an entire post. I don't see this happening that often.



You're the one who don't know anything about how it works and it clearly shows in what you just posted. The committee companies are the ones who fund, get the money because they have the rights and yes, if it's a failure, they're the one who get the hit. hell, the committee exists for that very reason that if it's a failure, those companies wouldn't lose more money than what they would do if they invested in it alone. The studios don't get it because for the most part they're not funding it and part of the committee and just get the budget of the anime as a payment to them so if it's a success or not, it doesn't matter for them (of course, if they're on the committee, that's another story)

Like I said before, read about what it is because for now you don't have any idea what you're talking about
https://blog.sakugabooru.com/2017/05/02/what-is-an-animes-production-committee/

And I don't know where I said that I agree with the work conditions of animators. I said in my past post that I agree that this needs to get better but this is on the studio management, not on companies that fund anime and don't have anything to do with other companies. Except in cases where theyre owned by other companies like Bandai Namco with Sunrise/Actas/Bandai Namco Pictures or Sega with Marza/TMS Entertainment.
I guess my mistake was thinking that how this discussion started, and the context of this thread, meant that you were talking at least partly about sexualization. My... My bad?

At any rate, you clearly aren't interested in discussing the actual state of the industry, only that fact that anime is funded by... people with money, so I guess that's that! Peace.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,923
Also worth noting that in many cases these women are not necessarily designing for themselves, but at the behest of someone else. In Bayonetta's case, Shimazaki was not the final arbiter of the design and as such, the problems resulting from the designs are likely the result of higher ups (almost always males) making decisions about the design. Kamiya is not really an exception in this regard. Amano, Kaori Tanaka, and other famous Japanese game artists have been vocal about this on occasion.

Right. People love to throw up the fact Bayonetta was designed by a woman as a shield to deflect criticism from the obvious fetish-pandering elements of her design, but the fact of the matter is that she was designing the character to Kamiya's specifications and to suit his personal wants and desires. Which is why she is pretty much a straight-up example of Kamiya's own particular fetishes given form.

This happens so damn often. And then sometimes there are female artists who design problematic characters themselves because they know it'll get their work more attention. Women are certainly more aware of the issues facing female characters and female consumption of media, but that doesn't necessarily mean that they are interested in solving those problems.
 

esserius

Member
Oct 26, 2017
7,296
Right. People love to throw up the fact Bayonetta was designed by a woman as a shield to deflect criticism from the obvious fetish-pandering elements of her design, but the fact of the matter is that she was designing the character to Kamiya's specifications and to suit his personal wants and desires. Which is why she is pretty much a straight-up example of Kamiya's own particular fetishes given form.

This happens so damn often. And then sometimes there are female artists who design problematic characters themselves because they know it'll get their work more attention. Women are certainly more aware of the issues facing female characters and female consumption of media, but that doesn't necessarily mean that they are interested in solving those problems.
And realistically, they shouldn't have to. A male artist doesn't have to worry about whether or not their art will be interpreted as making a statement for their entire gender.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,923
And realistically, they shouldn't have to. A male artist doesn't have to worry about whether or not their art will be interpreted as making a statement for their entire gender.

You are a hundred percent right. The onus is not on women to solve men's problems, and it's not women's job to fix institutional sexism.
 
Oct 25, 2017
3,784
Right. People love to throw up the fact Bayonetta was designed by a woman as a shield to deflect criticism from the obvious fetish-pandering elements of her design, but the fact of the matter is that she was designing the character to Kamiya's specifications and to suit his personal wants and desires. Which is why she is pretty much a straight-up example of Kamiya's own particular fetishes given form.

Kamiya actually told her to keep the design relatively tame, but Shimazaki completely ignored it and did what she wanted.

I think we can keep the criticism of female designers at "women can objectify women too" rather than always assume it's at the behest of a male superior. Just what that means can also be discussed (designing it for a male audience and knowing that, doing it 100% for money, doing it because they legitimately like the design, etc) but it's ultimately irrelevant because we're still largely talking about a passion industry here. Ebata Risa for example (responsible for the most egregious design in XB2) has the clout to do whatever she wants and that's exactly what she did with Dahlia.
 
Oct 25, 2017
485
So this morning a new character for God Eater 3 was revealed, a one Claire Victorious.

DedB_JEVMAAhGnw.jpg

It's a pretty predictable design given the series and modern design appeal in general, but it gave me pause as it reminded me that the original version of the first God Eater in 2010 was probably the first time I really found myself taking notice of how obnoxious and unfitting designs can really detract from an experience.

Granted I was really late to the 7th gen and only played a small handful of games back then, but God Eater having a composer I was a huge fan of at the time and an interesting premise/art style really ended up at odds with some of the designs in that game undermining the drama and weight that every other aspect of the game emphasized. Even playing the remaster God Eater Resurrection last year with a friend we both found ourselves interrupting cutscenes to comment on how distractingly unnecessary most of the ladies' designs were in the general context of the game. As a guy I suppose it's fortunate that being embarrassed for or by something is the most I could be concerning such depictions and I could leave it at that, but it's frustrating knowing how damaging this design philosophy can be despite its current attachment rate.

Anyway, I'm not sure there's really much to extrapolate from this post, I just found myself kinda hung up on these thoughts before heading out the door today.
 

MEGrika

Member
Oct 25, 2017
496
So this morning a new character for God Eater 3 was revealed, a one Claire Victorious.

DedB_JEVMAAhGnw.jpg

It's a pretty predictable design given the series and modern design appeal in general, but it gave me pause as it reminded me that the original version of the first God Eater in 2010 was probably the first time I really found myself taking notice of how obnoxious and unfitting designs can really detract from an experience.

Granted I was really late to the 7th gen and only played a small handful of games back then, but God Eater having a composer I was a huge fan of at the time and an interesting premise/art style really ended up at odds with some of the designs in that game undermining the drama and weight that every other aspect of the game emphasized. Even playing the remaster God Eater Resurrection last year with a friend we both found ourselves interrupting cutscenes to comment on how distractingly unnecessary most of the ladies' designs were in the general context of the game. As a guy I suppose it's fortunate that being embarrassed for or by something is the most I could be concerning such depictions and I could leave it at that, but it's frustrating knowing how damaging this design philosophy can be despite its current attachment rate.

Anyway, I'm not sure there's really much to extrapolate from this post, I just found myself kinda hung up on these thoughts before heading out the door today.
God Eater has some awful NPC designs for sure. None of the outfits fit the setting at all and are completely impractical. Its saving grace is at least there are plenty of options for your own character that aren't skimpy and thankfully you can wear what you want at all times unlike Monster Hunter which can make you feel forced into wearing a revealing outfit for good skills. My characters always were in full covering military gear.

I wish they would just give NPC outfit selection as a base option you didn't have to unlock and would affect cutscenes.
 

esserius

Member
Oct 26, 2017
7,296
Well, more SCVI grossness. NSFW.
taki_36_20180303_1525249710.jpg
Can't wait to see the mental gymnastics to manipulate this into being "tasteful".
 
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Snormy

I'll think about it
Moderator
Oct 25, 2017
5,131
Morizora's Forest
God Eater has some awful NPC designs for sure. None of the outfits fit the setting at all and are completely impractical. Its saving grace is at least there are plenty of options for your own character that aren't skimpy and thankfully you can wear what you want at all times unlike Monster Hunter which can make you feel forced into wearing a revealing outfit for good skills. My characters always were in full covering military gear.

I wish they would just give NPC outfit selection as a base option you didn't have to unlock and would affect cutscenes.

I'm ok with some of the tank tops and shirts too. Hoodies and jackets were sometimes ok but yeah, most of the NPC characters were awful in design. Ehh... Female ones that is. The males tend to look casual which is fine. I quite liked Soma and Lindow's outfits.
Also. Didn't GE 1 have a little girl in virtually nothing but rags?

I think my favourite characters in hunting games are from Toukiden series. They dress in mostly Japanese clothes and while they are typical anime trope characterized I find that more tolerable than the nonsense in GE. Then again... I don't really remember any of the characters in Freedom Wars at all so maybe they were ok.

And speaking of uniforms. I love that all the characters are wearing the same uniform in Attack on Titan 2 game most of the time by default.
 

HotHamBoy

Banned
Oct 27, 2017
16,423
I didn't really know where else to post this.

So I'm playing Rise of the Tomb Raider and something I sort of realized early on - this super-woman with inhuman strength has zero muscle-tone. She's soft all over.

3TlOPqk.jpg


Is the idea that women with visible muscle tone is somehow unattractive? Because other games have no problem jacking dudes up.

It just seems comical given the whole point of her redesign.

Lara should have Nadine's body.

68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f5a5963575a4e793350676c4c78413d3d2d33312e313461343732613039346665663132333932373539313638373138332e676966


She looks great! And I believe her strength more.
 

Choppasmith

One Winged Slayer
Member
Oct 25, 2017
6,415
Beaumont, CA
I didn't really know where else to post this.

So I'm playing Rise of the Tomb Raider and something I sort of realized early on - this super-woman with inhuman strength has zero muscle-tone. She's soft all over.

3TlOPqk.jpg


Is the idea that women with visible muscle tone is somehow unattractive? Because other games have no problem jacking dudes up.

It just seems comical given the whole point of her redesign.

Lara should have Nadine's body.

68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f5a5963575a4e793350676c4c78413d3d2d33312e313461343732613039346665663132333932373539313638373138332e676966


She looks great! And I believe her strength more.

This has been a problem with She Hulk in the past. There was one particular artist, can't remember who at the top of my head who drew her with more realistic musculature and there was a backlash with fans wanting her to be more "sexy"

Also unrelated, but while I agree with you that women like Nadine showing muscle is great, that gif creeps me out. Something about those eyes..
 

Snormy

I'll think about it
Moderator
Oct 25, 2017
5,131
Morizora's Forest
Yes definitely need more muscle tone. I'd also say that modern character creators are seriously lacking in this area and one of the reasons I still praise Dragons Dogma and Black Desert's character creators.

Something about those eyes..

I think usually the eyeball/pupil will move over to try and see whatever she is looking for first then centres when the head finishes turning or not if you don't fully facing the object of interest... Reminds me of a Terminator scanning for humans.
gallery-1479219143-1467371756-terminator-2.gif
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
So this morning a new character for God Eater 3 was revealed, a one Claire Victorious.

DedB_JEVMAAhGnw.jpg

It's a pretty predictable design given the series and modern design appeal in general, but it gave me pause as it reminded me that the original version of the first God Eater in 2010 was probably the first time I really found myself taking notice of how obnoxious and unfitting designs can really detract from an experience.

Granted I was really late to the 7th gen and only played a small handful of games back then, but God Eater having a composer I was a huge fan of at the time and an interesting premise/art style really ended up at odds with some of the designs in that game undermining the drama and weight that every other aspect of the game emphasized. Even playing the remaster God Eater Resurrection last year with a friend we both found ourselves interrupting cutscenes to comment on how distractingly unnecessary most of the ladies' designs were in the general context of the game. As a guy I suppose it's fortunate that being embarrassed for or by something is the most I could be concerning such depictions and I could leave it at that, but it's frustrating knowing how damaging this design philosophy can be despite its current attachment rate.

Anyway, I'm not sure there's really much to extrapolate from this post, I just found myself kinda hung up on these thoughts before heading out the door today.

Agree with predictable, it's a bit of a checklist really. Stockings, suspenders, short skirt to have thighs and arsecheeks on show. Heels, massive cleavage with no support, awkward thigh pouches that look like the organisation has it's webbing supplied by Rob Liefield. All while looking back at the viewer like they are perverts who have caught her in a compromising pose. While equipped with a huge drill lance for fighting off massive, apocalyptic beasts. I I really liked God Eater's gameplay too, I played the first two games on the Vita and loved the way they differentiated themselves from Monster Hunter, but the outfits are ridiculous.

At this point it's not just the problems with sexualisation/objectification in general, I'm also tired of them turning sexualised designs into something so templated and predictable. It stops more creative female character design because the checklist requires their arse, thighs and tits to take precedence over anything that might actually display characterful detail of their background or personality. If they are a capable athelete/soldier on a dangerous crumbled battlefield carrying a weapon bigger than them, you'd think good boots and support would be top of the list before leaving the bunker. It's bizarre, it's like a whole creative industry admitting that they can't make an athletic young woman look sexy without her being partially in her lingerie and dressing the same as all the other young women in their underwear too.

When most of the female cast in a portion of japanese games is outfitted using that template by default, it stops having any meaning for 'sexy/confident' and just becomes a uniform, an easy shortcut for the desired player response to it. This is why I don't understand why some people can't see that moving away from this crap as a default leads to better characters in general rather than yet another generic outfit designed to titillate the presumed male audience in the exact same way as the last one off the production line. Even if you didn't give a shit about sexism, and just wanted endless sexy young female characters (which is an argument I've seen before), I don't see why you'd just want the same thing over and over again unless it's closer to returning to their favourite porn stash rather than having any interest in the characters, their personality, the background and the setting at all.
 
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Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Yes definitely need more muscle tone. I'd also say that modern character creators are seriously lacking in this area and one of the reasons I still praise Dragons Dogma and Black Desert's character creators.



I think usually the eyeball/pupil will move over to try and see whatever she is looking for first then centres when the head finishes turning or not if you don't fully facing the object of interest... Reminds me of a Terminator scanning for humans.
gallery-1479219143-1467371756-terminator-2.gif
Reminds me of the way they depict the Synths in Humans. They use only the most efficent actions, and so eyes move, followed by head to the specfic angle required, then they move. It's quite well done across the cast in the series, especially once some of the older synths are able to pass more easily as human and others can't.

 
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Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
I think that's precisely what they want. Change scares them.
Hah, fair point. It does put the lie to claims that objecting to criticism of sexualised design is really 'all about creative freedom, honest!' when what they are really concerned about is the creative freedom to churn out the same shit over and over again while free of criticism.
 
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ShyMel

Moderator
Oct 31, 2017
3,483
Is the idea that women with visible muscle tone is somehow unattractive? Because other games have no problem jacking dudes up.
The thread that ended up closed about Shadow of the Tomb Raider's Lara model had people effectively calling the unnamed women in The Last of Part Two mannish/manly because of her muscle tone.
 
Oct 27, 2017
3,826
I didn't really know where else to post this.

So I'm playing Rise of the Tomb Raider and something I sort of realized early on - this super-woman with inhuman strength has zero muscle-tone. She's soft all over.

3TlOPqk.jpg


Is the idea that women with visible muscle tone is somehow unattractive? Because other games have no problem jacking dudes up.

It just seems comical given the whole point of her redesign.

Lara should have Nadine's body.

68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f5a5963575a4e793350676c4c78413d3d2d33312e313461343732613039346665663132333932373539313638373138332e676966


She looks great! And I believe her strength more.
Iirc, Laras more jacked in the upcoming game.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
I was looking at this image in the 'what is a JRPG' thread, and it's funny that what didn't jump out at me was the general difference between action horror and survival horror games. It was if a game is a power fantasy about killing thousands of the undead with a creative selection of weaponry, the protagonist is almost certainly a bloke, but if the game involves fleeing for your life on a regular basis, scrounging for bullets in single-digit numbers if you can even defend yourself at all, the protagonist has a far better chance of being female. I don't see any of the guys legging it through a creepy old mansion wearing little more than their y-fronts :D

BSVEM9.jpeg
 
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Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,403
It's like YA horror novels, the protag is always female because they're more "vulnerable".
 

Spyware

Member
Oct 26, 2017
2,455
Sweden
I didn't really know where else to post this.

So I'm playing Rise of the Tomb Raider and something I sort of realized early on - this super-woman with inhuman strength has zero muscle-tone. She's soft all over.

(img)

Is the idea that women with visible muscle tone is somehow unattractive? Because other games have no problem jacking dudes up.

It just seems comical given the whole point of her redesign.

Lara should have Nadine's body.

(img)
68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f5a5963575a4e793350676c4c78413d3d2d33312e313461343732613039346665663132333932373539313638373138332e676966


She looks great! And I believe her strength more.

Yes, that has been a big annoyance of mine for a while now, especially with Lara.

We need more women like Vanasha! (Aloy is fine too)
horizon-character-art-vanasha-ingame-2.jpg
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
It's like YA horror novels, the protag is always female because they're more "vulnerable".
So, in horror, you know you've got the trope of 'young woman running away from peril trips over', do you think it's more due to impractical footwear use or that they just do more running away and thus more opportunities of escape being impeded by convenient ankle-twisting roots occur? We need bar charts! :D

Yeah this was a big point in the "survival horror has lots of awesome women" thread we had some time ago
Modern survival horror seems to have a lot of DLC of skimpy underwear too. Just so they can look both a bit more vulnerable AND sexy, I suppose. Because clearly there's nothing sexier than a terrified, vulnerable young woman.
 

Dary

Member
Oct 27, 2017
8,420
The English Wilderness
I was looking at this image in the 'what is a JRPG thread', and it's funny that what didn't jump out at me was the general difference between action horror and survival horror games. It was if a game is a power fantasy about killing thousands of the undead with a creative selection of weaponry, the protagonist is almost certainly a bloke, but if the game involves fleeing for your life on a regular basis, scrounging for bullets in single-digit numbers if you can even defend yourself at all, the protagonist has a far better chance of being female. I don't see any of the guys legging it through a creepy old mansion wearing little more than their y-fronts :D

BSVEM9.jpeg
It's okay for men to be mass murdering sociopaths, women not so much.
 

RpgN

Member
Oct 25, 2017
1,552
The Netherlands
So this morning a new character for God Eater 3 was revealed, a one Claire Victorious.

DedB_JEVMAAhGnw.jpg

It's a pretty predictable design given the series and modern design appeal in general, but it gave me pause as it reminded me that the original version of the first God Eater in 2010 was probably the first time I really found myself taking notice of how obnoxious and unfitting designs can really detract from an experience.

Granted I was really late to the 7th gen and only played a small handful of games back then, but God Eater having a composer I was a huge fan of at the time and an interesting premise/art style really ended up at odds with some of the designs in that game undermining the drama and weight that every other aspect of the game emphasized. Even playing the remaster God Eater Resurrection last year with a friend we both found ourselves interrupting cutscenes to comment on how distractingly unnecessary most of the ladies' designs were in the general context of the game. As a guy I suppose it's fortunate that being embarrassed for or by something is the most I could be concerning such depictions and I could leave it at that, but it's frustrating knowing how damaging this design philosophy can be despite its current attachment rate.

Anyway, I'm not sure there's really much to extrapolate from this post, I just found myself kinda hung up on these thoughts before heading out the door today.

Yeah, this was a huge turn-off every time I played a GE game. The second game has this awful looking girl with cat ears and her boobs being held by what looks like bandage XD Many Japanese games have this casual style in terms of fashion and the way the characters behave like children (men and women). The clothes are colourful or there is some cute bear hat on the head etc. I always found that a bit jarring when a game is trying to be serious when set in apocalypse for instance. Having to deal with that crap is bad enough. Sometimes you can try to ignore the tone or get used to it. Sometimes it can be enjoyable. But having objectified women for no reason makes it worse. I really don't understand those high profile Japanese directors/designers/etc who try to be super serious about their work but then pull shit like that.
 

Choppasmith

One Winged Slayer
Member
Oct 25, 2017
6,415
Beaumont, CA
I was looking at this image in the 'what is a JRPG' thread, and it's funny that what didn't jump out at me was the general difference between action horror and survival horror games. It was if a game is a power fantasy about killing thousands of the undead with a creative selection of weaponry, the protagonist is almost certainly a bloke, but if the game involves fleeing for your life on a regular basis, scrounging for bullets in single-digit numbers if you can even defend yourself at all, the protagonist has a far better chance of being female. I don't see any of the guys legging it through a creepy old mansion wearing little more than their y-fronts :D

BSVEM9.jpeg

Have to admit, I saw this and was like

giphy.gif


Just one of those things I never really noticed but seems so obvious now. To be fair though, I'm not really into horror or blood+gore.


Also, today in wtfanimeareyoukiddingme!?!?

From the upcoming manga-turned-anime: How NOT to Summon a Demon Lord.

screen-shot-2018-06-01-at-11.38.30-am.png.jpg

sylvie-01.png.jpg

edelgard-01.png.jpg

The fact that the synopsis is practically a carbon copy of Overlord was bad enough, but this is so much worse.
 
Last edited by a moderator:

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Have to admit, I saw this and was like

giphy.gif


Just one of those things I never really noticed but seems so obvious now. To be fair though, I'm not really into horror or blood+gore.


Also, today in wtfanimeareyoukiddingme!?!?

From the upcoming manga-turned-anime: How NOT to Summon a Demon Lord.

screen-shot-2018-06-01-at-11.38.30-am.png.jpg

sylvie-01.png.jpg

edelgard-01.png.jpg


The fact that the synopsis is practically a carbon copy of Overlord was bad enough, but this is so much worse.
Jesus H Christ on a bike. That is so very far from OK.

What I find particularly creepy (apart from the whole, well, everything about sexualised depictions of children) is that all the detail, whether it's dips in the cloth, scraps of armour or metal trim, all basically points to the crotch. It's not like the designs are subtle in who they are appealing to so I don't get the need for subconscious landing strips.
 
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Ferrs

Avenger
Oct 26, 2017
18,829
Oct 25, 2017
9,008
Canada
I was looking at this image in the 'what is a JRPG' thread, and it's funny that what didn't jump out at me was the general difference between action horror and survival horror games. It was if a game is a power fantasy about killing thousands of the undead with a creative selection of weaponry, the protagonist is almost certainly a bloke, but if the game involves fleeing for your life on a regular basis, scrounging for bullets in single-digit numbers if you can even defend yourself at all, the protagonist has a far better chance of being female. I don't see any of the guys legging it through a creepy old mansion wearing little more than their y-fronts :D

BSVEM9.jpeg

Yeah, this trend is pretty annoying. That comparison image is a pretty good & unbiased showcase of the trope too, as I don't think the creator was intending to comment on gender when they put this compilation together.

But yeah, we could always use more vulnerable male representation as well as more empowered women, especially in horror.
 

Dary

Member
Oct 27, 2017
8,420
The English Wilderness

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
"Trying to one up Disgaea 1, I see" was my first thought too, but holy shit that's terrible. Yikes.

How much you wanna bet at least one of those will end up as someone's avatar here though.
 

esserius

Member
Oct 26, 2017
7,296
Yeah, it's just the Japanese culture as consumption pathology (via neojaponisme):
Yankii and otaku: Consumption as pathology

The yankii and otaku have never traditionally been blessed with high incomes nor high future earning potential, and in pure homo economicus terms, should be cutting back even more than middle-class consumers. We must understand, however, that for the otaku, yankii, and gyaru, shopping is not merely a form of leisure nor has it even been an attempt to buy into a larger society-wide consumerist message. These groups use consumerism as a therapeutic solution to their psychological and social problems.

The otaku spend their time as avaricious collectors of goods and trading information with other otaku. In shunning away from mainstream standards of sociability, sexuality, and career success, the act of maniacal consumption becomes their raison d'être. They cannot relate with other people if not commenting upon these cultural goods. Culture — most of which must be purchased and enjoyed as object (even when it is just physical media holding content) — is the great satisfier of their deepest desires.
Problem is, the culture itself is horrendously toxic because it's a niche feeding into a niche, and is now an ouroboric monstrosity.
"Trying to one up Disgaea 1, I see" was my first thought too, but holy shit that's terrible. Yikes.

How much you wanna bet at least one of those will end up as someone's avatar here though.
Yeah, exactly. It's now the reality of particular Japanese subcultures.
 

platypo

Member
Jan 9, 2018
161
But yeah, we could always use more vulnerable male representation as well as more empowered women, especially in horror.

Imo Heather Mason and Aya Brea (in Parasite Eve 1 at least) are quite strong, independent characters, so are the Fatal Frame protagonists. Vulnerability makes a character feel human and in my eyes these kind of characters are way more empowering to me than say, a buff dude slaying thousands of monsters/people.

People like to shit on Japanese designs but anime and game series like Atelier empower femininity a lot.
 

Saucycarpdog

Member
Oct 25, 2017
16,378
Have to admit, I saw this and was like

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Just one of those things I never really noticed but seems so obvious now. To be fair though, I'm not really into horror or blood+gore.


Also, today in wtfanimeareyoukiddingme!?!?

From the upcoming manga-turned-anime: How NOT to Summon a Demon Lord.

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edelgard-01.png.jpg

The fact that the synopsis is practically a carbon copy of Overlord was bad enough, but this is so much worse.
They're not even trying to hide it. They gave one of them nipple guards for Christ sake.
 
Last edited:
Oct 25, 2017
9,008
Canada
Imo Heather Mason and Aya Brea (in Parasite Eve 1 at least) are quite strong, independent characters, so are the Fatal Frame protagonists. Vulnerability makes a character feel human and in my eyes these kind of characters are way more empowering to me than say, a buff dude slaying thousands of monsters/people.

People like to shit on Japanese designs but anime and game series like Atelier empower femininity a lot.

It's less a discussion on whether vulnerability is a positive trait, as I would definitely say it is one. But more so, why do developers pick female protagonists when they are trying to make the player feel vulnerable. Why do they more often create male protagonists when the game calls for direct action instead of flight.

But yeah, by no means is it exclusive, there are a bunch of empowered female horror protagonists, it's just a larger trend in the other direction.

I can't comment on Atelier, I haven't played or watched any of that series.
 

esserius

Member
Oct 26, 2017
7,296
Obviously garbage like that is not what I was thinking of when making that statement.
This is a case where the few bad apples didn't just spoil the bunch, but somehow spread seeds and are now rotten trees. And I think Miyazaki is right, that a huge problem is creators are not looking outside their medium for inspiration and creativity. They're just continually looking inward, with expectations and creations becoming ever more ridiculous as a result.

Were the situation more balanced the discussion wouldn't be as lopsided as it has become. Whether it's a major or minor franchise, rampant objectification is spilling into a ton of games.

One that makes me angrier than all the others is what happened to Valkyrie Profile.
She went from this (Valkyrie Profile 1):
Valkyrie-Profile.jpg


To this (Valkyrie Anatomia - bottom is the "Pale Valkyrie" form):
latest

latest
 

Dary

Member
Oct 27, 2017
8,420
The English Wilderness
It's less a discussion on whether vulnerability is a positive trait, as I would definitely say it is one. But more so, why do developers pick female protagonists when they are trying to make the player feel vulnerable. Why do they more often create male protagonists when the game calls for direct action instead of flight.

But yeah, by no means is it exclusive, there are a bunch of empowered female horror protagonists, it's just a larger trend in the other direction.

I can't comment on Atelier, I haven't played or watched any of that series.
The problem is, of course, when you start giving vulnerable or emotive traits to male characters, they become the subject of ridicule and scorn.

The toxicity in gaming is, ultimately, a reflection of the toxicity in society itself. Changing that, however, is going to take decades - perhaps even centuries.
 

SieteBlanco

Banned
Oct 27, 2017
4,878
Shounen manga such as One Piece doesn't really have the "it's by otaku for otaku" excuse; a lot of the designs for the female characters are more ridiculous than those on late-night anime and it's still a mainstream cartoon broadcasted on Sunday mornings.

200


This IS mainstream in Japan.
 
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