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Van Bur3n

Avenger
Oct 27, 2017
26,089
TBH, I just totally forgot I couldn't place the lord vessel. I wanted a invader build and spent a lot of time making it. Just don't feel like going through the rest of the game + start of NG+ just to get the build I wanted.

I just don't think that kind of design is good and I don't have the patience for it anymore

What exactly do you need for the build that requires all of that work?
 

xenocide

Member
Oct 25, 2017
5,307
Vermont
No, they're always there. Coming from DS1 where every enemy was methodical one on one fight (mostly) having all those enemies at once right off the bat was a rude awakening.

Except DS1 isn't a methodical one on one. Outside of enemies like Black Knights and some of the bigger guys throughout, you're still going up against 2-3 hollows at a time, or in the case of Undead Burg groups of 3 with an archer or firebomber somewhere. There are definitely times when DS2 goes a bit overboard (there's a segment or two in No Man's Wharf that I vehemently hate) but a majority of the game is spot on.

I got a laugh out of the room before Bell Gargoyle because it's the exact kind of thing people say they hate about DS2.
 

Chitown B

Member
Nov 15, 2017
9,613
Except DS1 isn't a methodical one on one. Outside of enemies like Black Knights and some of the bigger guys throughout, you're still going up against 2-3 hollows at a time, or in the case of Undead Burg groups of 3 with an archer or firebomber somewhere. There are definitely times when DS2 goes a bit overboard (there's a segment or two in No Man's Wharf that I vehemently hate) but a majority of the game is spot on.

I got a laugh out of the room before Bell Gargoyle because it's the exact kind of thing people say they hate about DS2.

If you play it right, you can almost always pull off one enemy at a time in DS1 by proximity. There are exceptions, but they are not the rule.
 

Deleted member 12833

User requested account closure
Banned
Oct 27, 2017
10,078
Not really. There's plenty of legitimate criticism for this game. Bed of Chaos is the worst boss in the series. Lost Izalith is poorly designed. They recycle a (lame) boss 3 times. The DLC recycles an entire level (Darkroot), and one of the more underwhelming ones from the base game at that. 20 Estus is too much and game-breaking, especially mixed with poise-tanking. The hitboxes for 4 Kings is ridiculous (both for giving or receiving hits), and it's a poorly designed boss overall, nothing more than a lame DPS race. The UI has a few issues, it's a bit clunky, especially the bottomless box. PvP has many issues, we could make a big list of that alone. I could go on.

The game having secret content, however, isn't among those.


May I suggest, don't be the 3125436th memelord making a Giantdad and be creative instead? Just a thought... ;)
It's not about secret content. It's about content locked behind vague restrictions the game never explains and can only be known by looking up online or from memory of looking up online. It's a design flaw, sorry you disagree

Never played a giant dad, never felt the need to min max for pvp tbh
 
Oct 25, 2017
3,819
Man, DS1 is ruthless. Finished Bloodborne a few months ago and it's Top 5 games of all time for me now. Now playing through DS1 Remastered then DS2 SOTFS then DS3. But man is DS1 tough lol.

I think it's because of me being used to BB speed and agility versus the heavier slower feel of DS1.

Yep. I put over 600 hours into DS3 and BB combined so I've been conditioned to much faster player movement and response.

Playing DS1 feels like molasses in comparison. As I continue into NG+ I hope this feeling will dissipate but the difference in jarring and definitely has impacted my play for the entire game.

Doesnt help that I play shieldless too
 

Chitown B

Member
Nov 15, 2017
9,613
It's not about secret content. It's about content locked behind vague restrictions the game never explains and can only be known by looking up online or from memory of looking up online. It's a design flaw, sorry you disagree

Never played a giant dad, never felt the need to min max for pvp tbh

Welcome to Dark Souls.
 

stupei

Member
Oct 26, 2017
2,801
It's not about secret content. It's about content locked behind vague restrictions the game never explains and can only be known by looking up online or from memory of looking up online. It's a design flaw, sorry you disagree

Never played a giant dad, never felt the need to min max for pvp tbh

There are other ways to approach PVP in the game, though. So you screwed yourself out of joining one of the covenants that invade. Who cares? Go do it in the forest. Join the Darkmoons. There are plenty of options that would involve actually playing and having fun with the game you paid money for, but you just seem really committed to not enjoying it anymore. And that's fine, it's your prerogative, but frankly you're way off in your criticisms.

The covenant that's intended solely to invade as much as you want and make other players' lives harder is meant to be a little more challenging to join. If you want to screw other people over, you have to play with care. That's not bad design; it's balance.
 

Mutagenic

Member
Oct 30, 2017
2,318
I'm in Blighttown for the first time and I love it. It's disorienting and difficult to tell what I'm looking at, but that's clearly the point. The initial gauntlet is a little tricky. Once past it, I was incredibly mindful of my surroundings and slowly progressed to the bonfire. I have no idea where to go next, other than a huge monster I can see in the distance. It's the first area I'm genuinely interested in. An intricate, rickety 'city' hanging underground with a generous view of the outdoors, and with multiple paths to access it from other locations.
 

motherless

Banned
Nov 6, 2017
2,282
I have been playing without any guides so far. Just semi-remembering some things from the PS3 era.

My mute fire keeper died at the opening area where my favorite giant crow hangs out and Frampt. Is there any way to bring her back?

I assumed I screwed up and let the gold armor guy hang around too long. Where we have gone at this point?
 

Ferrs

Avenger
Oct 26, 2017
18,829
I have been playing without any guides so far. Just semi-remembering some things from the PS3 era.

My mute fire keeper died at the opening area where my favorite giant crow hangs out and Frampt. Is there any way to bring her back?

I assumed I screwed up and let the gold armor guy hang around too long. Where we have gone at this point?

You'll know later when you advance more. It's a quest line.
 

Deleted member 12833

User requested account closure
Banned
Oct 27, 2017
10,078
There are other ways to approach PVP in the game, though. So you screwed yourself out of joining one of the covenants that invade. Who cares? Go do it in the forest. Join the Darkmoons. There are plenty of options that would involve actually playing and having fun with the game you paid money for, but you just seem really committed to not enjoying it anymore. And that's fine, it's your prerogative, but frankly you're way off in your criticisms.

The covenant that's intended solely to invade as much as you want and make other players' lives harder is meant to be a little more challenging to join. If you want to screw other people over, you have to play with care. That's not bad design; it's balance.
Darkmoons isn't the same experience at all. Having a vital piece of content locked behind this is poor design..nothing to do with balance
 

gosublime

Member
Oct 25, 2017
6,434
I have been playing without any guides so far. Just semi-remembering some things from the PS3 era.

My mute fire keeper died at the opening area where my favorite giant crow hangs out and Frampt. Is there any way to bring her back?

I assumed I screwed up and let the gold armor guy hang around too long. Where we have gone at this point?

I must admit, I'm loving all the questions about this particular quest line. I still remember the utter confusion I felt when the Firelink Shrine keeper dies...and then the feeling of
sweet, sweet revenge
in the events that follow.
 

motherless

Banned
Nov 6, 2017
2,282
You'll know later when you advance more. It's a quest line.


I must admit, I'm loving all the questions about this particular quest line. I still remember the utter confusion I felt when the Firelink Shrine keeper dies...and then the feeling of
sweet, sweet revenge
in the events that follow.

Ok, I will not spoil it then. I am actually glad I waited so long to play through this again. I remember a lot but also forgot a lot of secrets and other things like this.

The game looks and plays fantastic! The good news is also for any time you are stuck or just want company you can get help.
 

Ferrs

Avenger
Oct 26, 2017
18,829
Darkmoons isn't the same experience at all. Having a vital piece of content locked behind this is poor design..nothing to do with balance

Uhh... it's the same, you use a orb to invade fuckers in that area.

It also has an extra ring for even more invasions in a special area too, if you want.

Als, if you say you like to do new builds, then go for it and get the dickwraiths on those next builds.
 

Khamsinvera

Member
Oct 31, 2017
1,580
I'm fine with "secret content" - I don't want any goddamn hand-holding. I wanna explore every nook and cranny and have those A-HA moments.

Sick and tired of games with gigantic hints and arrows and maps telling me what to do and where to go.
 

stupei

Member
Oct 26, 2017
2,801
Darkmoons isn't the same experience at all. Having a vital piece of content locked behind this is poor design..nothing to do with balance

Why not address the actual part where I explained why it is balance? You're right that the covenant you wanted to join is a very specific experience designed to make the game harder for others. Therefor, to be able to make the game harder for others, you have to in return show you are capable of following a few very basic steps instead of just being able to make people's lives harder whenever you feel like it with zero restrictions. The covenant is intended to be something restricted that requires investment to enter in return for the freedom to invade at will. You want to be able to invade as many people as possible, have fun being an obstacle for other players all day long, and you don't want any obstacles in your way whatsoever.

It's not poor design, it's poor planning on your part.

Yes. It's the reason I keep playing the games and trying new builds.

It's the most important thing in the game, and that's why you don't know it?
 

MilkBeard

Member
Oct 25, 2017
7,783
Got to a point where I realized I wasn't playing Dark Souls 3 anymore, but Dark Souls 1...it's really easy to get chain-stunned to death here, lol. I was so used to being able to roll out after a few hits from DS3.

I also switched to going 2-handed, as it feels a lot better and more dynamic than turtling with a shield. I used to be a turtler, but playing through Bloodborne has taught me to improve my dodging skills.

I'm fine with "secret content" - I don't want any goddamn hand-holding. I wanna explore every nook and cranny and have those A-HA moments.

Sick and tired of games with gigantic hints and arrows and maps telling me what to do and where to go.

Agreed.
 

ghibli99

Member
Oct 27, 2017
17,861
Regarding secret/vague content, didn't Miyazaki originally design Demon's Souls with that in mind as a core concept? That he wanted players to collaborate and figure things out, sharing them online to help others discover said content and untangle the lore, etc.? I mean, I'm the first to admit that the conditions to access the Artorias DLC are ridiculous, but the effort it takes to look up is minimal. Not making excuses... I just find part of the "reward" of playing these games is discovering things I had no idea about online via forums and wikis. Which is kind of weird, but it is what it is.
 

Deleted member 12833

User requested account closure
Banned
Oct 27, 2017
10,078
Why not address the actual part where I explained why it is balance? You're right that the covenant you wanted to join is a very specific experience designed to make the game harder for others. Therefor, to be able to make the game harder for others, you have to in return show you are capable of following a few very basic steps instead of just being able to make people's lives harder whenever you feel like it with zero restrictions. The covenant is intended to be something restricted that requires investment to enter in return for the freedom to invade at will. You want to be able to invade as many people as possible, have fun being an obstacle for other players all day long, and you don't want any obstacles in your way whatsoever.

It's not poor design, it's poor planning on your part.



It's the most important thing in the game, and that's why you don't know it?
I didn't adress it because it makes no sense. Anyone can look up some random ass steps to join a covenant online. There is no investment involved besides 2 minutes worth of google searching.How that is some sort or balance is mindbogglingly stupid reasoning.

Anything not explained or able to be interpreted within the game itself, which reduces the amount content, is poor design.
 

burgerdog

Member
Oct 27, 2017
9,247
It's a well crafted shit hole with annoying mechanics and it's massive for the sake of being massive. Enemies aggro from ridiculous locations and ambush you all over the place, the enemies that are there are pretty dumb—especially the mosquitos with stupid hit boxes unless you use arrows/bolts. So far my least favorite zone in the game.

It's not big for the sake of being big. Mosquitos are super easy even as melee, swing vertically, you can do that by pressing triangle to dual hand your weapon. Every single enemy in there other than the big club guys are a joke, don't respect those trash mobs, just stun lock kill them as soon as they get within striking distance.
 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
I'm fine with "secret content" - I don't want any goddamn hand-holding. I wanna explore every nook and cranny and have those A-HA moments.

Sick and tired of games with gigantic hints and arrows and maps telling me what to do and where to go.

I agree with this but I also agree with Tofer that FROM should work to make some of its side content a bit less obtuse in the future. You don't have to hand hold or tutorialize to do this.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,403
Yes. It's the reason I keep playing the games and trying new builds.
I see. It's very important to you. It is to me too.

That's why, I actually make sure to get the steps right, and should I fuck it up somehow, I would actually continue making "new builds" and get the red orb on those new builds, instead of saying "I put 25h into this and I'm done, fuck this game". Since, you know, it's the main reason I play those games.

Because otherwise, I'd just be contradicting myself. :)

Anything not explained or able to be interpreted within the game itself, which reduces the amount content, is poor design.
...K
 

v_iHuGi

Banned
Oct 28, 2017
5,155
Blighttown is easier than I remember it to be as long as you've Rusted Ring :p

If you don't have it, go get it.
 

Spinky

Member
Oct 25, 2017
5,112
London
I very much regret going to Tomb of the Giants at this stage in the game. I'll never get out of here. Legit pissed.

I went through most of Blighttown before this, then found out I missed a boss. If I knew I was gonna be stuck here for ages with OP enemies all over the place I wouldn't have bothered. Holy hell.

Should/can I just nope out of here? Apart from maybe an item or two, I think I've seen everything apart from an area guarded by a Black Knight. Don't think it's possible to backtrack aaaaaaaall the way back to Firelink...
 
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burgerdog

Member
Oct 27, 2017
9,247
I very much regret going to Tomb of the Giants at this stage in the game. I'll never get out of here. Legit pissed.

I went through most of Blighttown before this, then found out I missed a boss. If I knew I was gonna be stuck here for ages with OP enemies all over the place I wouldn't have bothered. Holy hell.

You're in tomb of the giants without the lordvessel or sunlight maggot? Breh..
 

Merkunt

Member
Oct 25, 2017
721
Had to opt out of online. No fun going through Sen's fortress in NG++ with red man serpent phantoms at every damn corner.
 

Chekhonte

User banned for use of an alt-account
Banned
Oct 31, 2017
1,886
Flattening those damn pesky archers with my Zweihander felt SO DAMN FREAKIN GOOD (as opposed to cheesing them)

EAT DIRT, ASSHOLE!

7TyWdan.gif

You just made me realize that I've never done a DaS run with an ultra greatsword. I should probably do that.
 

Red Liquorice

Member
Oct 27, 2017
9,082
UK
I very much regret going to Tomb of the Giants at this stage in the game. I'll never get out of here. Legit pissed.

I went through most of Blighttown before this, then found out I missed a boss. If I knew I was gonna be stuck here for ages with OP enemies all over the place I wouldn't have bothered. Holy hell.
I think everyone should experience TotG before warping, what fun! :p

Maybe that's what the Vamos bonfire is actually for!!
 

ghibli99

Member
Oct 27, 2017
17,861
You're in tomb of the giants without the lordvessel or sunlight maggot? Breh..
I know you're responding to someone else, but OMG, I forgot these were even things. I played the entire thing last night without, and was like, why can I only see 1' in front of me? LOL Oh well, it's over, but I might go back for stuff I missed.
 

stupei

Member
Oct 26, 2017
2,801
Yes, there is a big difference from hand holding and obtuse requirements for unlocking content.

So it's both so absurdly easy that to call it an obstacle is mindbogglingly stupid, but it's also so obtuse that it was impossible for you to remember.

Which is it? Because if to suggest it presents a challenge is stupid, aren't you saying that you weren't capable of doing something you now describe as comically easy? And yet the fault somehow isn't yours?

Personally I think referring to something as basic as not befriending someone's biggest enemy/rival before trying to join their covenant as "obtuse" and hard to remember is, in fact, mindbogglingly stupid, but saying as much seems like it might be rude.

I agree with this but I also agree with Tofer that FROM should work to make some of its side content a bit less obtuse in the future. You don't have to hand hold or tutorialize to do this.

When it comes to DLC, they've definitely made the entrances easier to find with future installments. Honestly, I do think criticizing how hard it is to get into the DLC in this one makes perfect sense. It is out of the way and rather obtuse, especially at release, and the paid add on that you purchased is obviously content everyone is meant to experience.

I don't agree that covenants being a little more challenging to discover is a design flaw. I don't think every single covenant was meant to be experienced by every player on their first time through. It'd be a bit like complaining that you didn't realize you can't join a certain character's covenant once you'd killed them.
 

Deleted member 12833

User requested account closure
Banned
Oct 27, 2017
10,078
So it's both so absurdly easy that to call it an obstacle is mindbogglingly stupid, but it's also so obtuse that it was impossible for you to remember.

Which is it? Because if to suggest it presents a challenge is stupid, aren't you saying that you weren't capable of doing something you now describe as comically easy? And yet the fault somehow isn't yours?

Personally I think referring to something as basic as not befriending someone's biggest enemy/rival before trying to join their covenant as "obtuse" and hard to remember is, in fact, mindbogglingly stupid, but saying as much seems like it might be rude.



When it comes to DLC, they've definitely made the entrances easier to find with future installments. Honestly, I do think criticizing how hard it is to get into the DLC in this one makes perfect sense. It is out of the way and rather obtuse, especially at release, and the paid add on that you purchased is obviously content everyone is meant to experience.

I don't agree that covenants being a little more challenging to discover is a design flaw. I don't think every single covenant was meant to be experienced by every player on their first time through. It'd be a bit like complaining that you didn't realize you can't join a certain character's covenant once you'd killed them.

Your post doesn't really make much sense to me in the context of my criticism, you are completely missing the point. let's just agree to disagree.
 
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Gestahl

Banned
Nov 2, 2017
391
To expand on that, I now find a lot of the criticisms of DS2 to be completely overblown--primarily the complaints about too many groups of enemies. DS1 seems to have just as many or even more packs of enemies hanging around.

In DS1 you might run into 2 or 3 simple enemies at once that die in 2-3 hits. In DS2 you'll walk over an impassable lip on the ground and be stuck in a room with 4-5 massive sickle wielding gimp hollows that stagger you with every hit. Or you'll cross an arbitrary line in Iron Keep and literally a dozen Alonne Knights aggro on you. DS2 is trash.
 

Van Bur3n

Avenger
Oct 27, 2017
26,089
If the dude has been playing Souls this long to be okay with the well known obscurity of the games, I think he is just mad he so happened to forget a little important detail here and now feels like ripping into the game due to his own mistake. That's what it looks like to me, anyway.

Still, you could just start a new build and just kill the Four Kings early and get the red eye orb early so you can invade throughout the whole game.
 

Deleted member 12833

User requested account closure
Banned
Oct 27, 2017
10,078
If the dude has been playing Souls this long to be okay with the well known obscurity of the games, I think he is just mad he so happened to forget a little important detail here and now feels like ripping into the game due to his own mistake. That's what it looks like to me, anyway.

Still, you could just start a new build and just kill the Four Kings early and get the red eye orb early do you can invade throughout the whole game.
I am mad. But I'm not mad at myself, I'm mad at the poor design. I willl likely just keep playing and rush through rest of game without leveling. Pretty annoying though
 

Reinhard

Member
Oct 27, 2017
6,610
It's a huge design flaw to have people pop out of the golden golems when the creature dies because one of the best pyro spells is greater chaos fireball which has lingering damage. I had no idea why I couldn't find Dusk, which means no crown of dusk this playthrough and no DLC vendor/story since Dusk was the main NPC for the DLC story. Similar thing with golem later in the game in Duke Archive and onion knight, but at least I knew not to use the spell any more. But the game didn't have much indication of what was going on, so if I hadn't googled why I couldn't find Dusk then I would have never known.
 

stupei

Member
Oct 26, 2017
2,801
Your post doesn't really make much sense to me in the context of my criticism, you are completely missing the point. Let's just agree to disagree.

To be totally clear, because I realized you thought I only meant googling is the challenge: joining the covenant and siding with him over his rival means you can't use the ability to break down your shards, which a lot of people find makes the game (or grinding) easier in late game when getting boss weapons. You have to choose to not have that nice bonus in order to invade others. You also have to choose to beat the boss that lets you join the covenant before you have access to bonfire warping. If you want to invade extra early, you have to do all this and either make an extra trip just for the armor or go without the tanking outfit a lot of people use for that fight. These are the challenges you face by not already giving up the lordvessel to join. (If you decide you still want access to the shards feature late game, you then have to keep the lordvessel to yourself and continue through the game without warping just so you can do that and also invade.)

The only way they could have clued you in that there would be this consequence in game is by giving away the existence of that character that was very obviously intended to be a surprise. I'm just not sure how they could have fixed this for you without removing that requirement entirely and making the game even easier for invaders than it is at present.

Just to clarify why I do think there are gameplay reasons it works this way. I understand we're definitely not going to see eye to eye on this and I totally respect your frustration at the time spent. Did you by any chance take the recommendation from earlier in the thread and check your cloud save? Is there any chance you can salvage it?

In DS1 you might run into 2 or 3 simple enemies at once that die in 2-3 hits. In DS2 you'll walk over an impassable lip on the ground and be stuck in a room with 4-5 massive sickle wielding gimp hollows that stagger you with every hit. Or you'll cross an arbitrary line in Iron Keep and literally a dozen Alonne Knights aggro on you. DS2 is trash.

I actually like DS2, but what makes its mobs very different are the changes to poise.

If the dude has been playing Souls this long to be okay with the well known obscurity of the games, I think he is just mad he so happened to forget a little important detail here and now feels like ripping into the game due to his own mistake. That's what it looks like to me, anyway.

Still, you could just start a new build and just kill the Four Kings early and get the red eye orb early so you can invade throughout the whole game.

Honestly it's one of my least favorite fights in the game and I'd be super pissed if I had to redo it too.
 

Deleted member 12833

User requested account closure
Banned
Oct 27, 2017
10,078
It's a huge design flaw to have people pop out of the golden golems when the creature dies because one of the best pyro spells is greater chaos fireball which has lingering damage. I had no idea why I couldn't find Dusk, which means no crown of dusk this playthrough and no DLC vendor/story since Dusk was the main NPC for the DLC story. Similar thing with golem later in the game in Duke Archive and onion knight, but at least I knew not to use the spell any more. But the game didn't have much indication of what was going on, so if I hadn't googled why I couldn't find Dusk then I would have never known.
Nah bro, you should know this already....that's balance ;P
 

Psychotron

Member
Oct 26, 2017
5,683
In DS1 you might run into 2 or 3 simple enemies at once that die in 2-3 hits. In DS2 you'll walk over an impassable lip on the ground and be stuck in a room with 4-5 massive sickle wielding gimp hollows that stagger you with every hit. Or you'll cross an arbitrary line in Iron Keep and literally a dozen Alonne Knights aggro on you. DS2 is trash.

I never had this problem in DS2. There was one room that I remember having a bunch of enemies that run and explode come at me at once, but I was able to evade them pretty easily. Having played DS2, then BB, then DS3 and now finally DS1, I still think DS2 was a good game. The layout didn't make a lot of sense, but Majula and it's music were nicer than Firelink Shrine imo.
 

Noema

Member
Jan 17, 2018
4,909
Mexico CIty
So wrong... Blighttown is an amazingly crafted level.

I agree. The geometry of the level is so complex yet you can see almost all of it as it unfolds before your eyes. I guess that's what caused it to run at 15fps in the first place originally.

Some observations after not playing this game since 2012 and having finished SotfS and Bloodborne very recently:

  • Enemies aggro from a mile away, and they stay aggro'd for much longer than in other games. I had skeletons from the graveyard follow me into the lift to New Londo.
  • Bosses seem very simplistic. Roll behind them and smack'em. Rinse and repeat. In DS2 and specially Bloodborne, bosses seem deliberately designed for you not to do that. Not a critisism, just an observation.
  • Parries are much easier than DS2 but not as easy as in Bloodborne (though I realize some shields have more parry frames). Nevertheless, I feel that the main lesson that Bloodborne teaches you regarding parries (don't parry too early, wait for their active frames) carries over well to this game.
  • The interconnected world is awesome and it's probably one of the best things about this game. I've forgotten so much about it so just wandering around and just getting lost and getting items is a lot of fun.
  • 4-way rolling is no big deal.
  • I'm sure glad the 5% health penalty every time you die from DS2 is gone.
As an aside, yesterday I went looking for Lautrec and he wasn't in his cell. When I went back to Firelink Shrine he was sitting in his usual spot, but his dialogue was very brief. What triggered this?
 

Lumination

Member
Oct 26, 2017
12,497
Souls games are meant to have secrets that not everyone will know to find. Nothing in the game tells me where Ash Lake is. Or how to save Solaire at the end. I could go on and on. The point of all that is to emulate the days of olde, where you as a wee lad would scramble to your friends in the lunch hall to share your secrets.

The modern analogue is that someone somewhere in the millions of Dark Souls players WILL find Ash Lake. And save Solaire. And find Kaathe. And then they will post the legend online and thousands of excited and skeptical players alike will try to repeat the steps and word of mouth continues to spread. You can say that this is bad design. In a vacuum, I would agree. But we know the developer's intentions and all these examples I've given are still talked about today in revered tones. So sorry, but they were not wrong.