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Chitown B

Member
Nov 15, 2017
9,613
It's a huge design flaw to have people pop out of the golden golems when the creature dies because one of the best pyro spells is greater chaos fireball which has lingering damage. I had no idea why I couldn't find Dusk, which means no crown of dusk this playthrough and no DLC vendor/story since Dusk was the main NPC for the DLC story. Similar thing with golem later in the game in Duke Archive and onion knight, but at least I knew not to use the spell any more. But the game didn't have much indication of what was going on, so if I hadn't googled why I couldn't find Dusk then I would have never known.

I have no idea what you're talking about.
 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
I don't agree that covenants being a little more challenging to discover is a design flaw. I don't think every single covenant was meant to be experienced by every player on their first time through. It'd be a bit like complaining that you didn't realize you can't join a certain character's covenant once you'd killed them.

Yeah, I don't think it's really a design flaw either. I do think it should be slightly easier to figure out some of the requirements without needing to look online, but it's honestly not a big deal and I feel they've improved in this area anyway. And we're certainly not talking about "Castlevaina 2" levels of obscure lol.
 

Van Bur3n

Avenger
Oct 27, 2017
26,089
It's a huge design flaw to have people pop out of the golden golems when the creature dies because one of the best pyro spells is greater chaos fireball which has lingering damage. I had no idea why I couldn't find Dusk, which means no crown of dusk this playthrough and no DLC vendor/story since Dusk was the main NPC for the DLC story. Similar thing with golem later in the game in Duke Archive and onion knight, but at least I knew not to use the spell any more. But the game didn't have much indication of what was going on, so if I hadn't googled why I couldn't find Dusk then I would have never known.

Im sorry, but that's hilarious. I can just imagine Dusk finally being free from the grasp of the golden golem, only to fall into a puddle of lava and melt before your very eyes.
 

Noema

Member
Jan 17, 2018
4,909
Mexico CIty
Souls games are meant to have secrets that not everyone will know to find. Nothing in the game tells me where Ash Lake is. Or how to save Solaire at the end. I could go on and on. The point of all that is to emulate the days of olde, where you as a wee lad would scramble to your friends in the lunch hall to share your secrets.

The modern analogue is that someone somewhere in the millions of Dark Souls players WILL find Ash Lake. And save Solaire. And find Kaathe. And then they will post the legend online and thousands of excited and skeptical players alike will try to repeat the steps and word of mouth continues to spread. You can say that this is bad design. In a vacuum, I would agree. But we know the developer's intentions and all these examples I've given are still talked about today in revered tones. So sorry, but they were not wrong.

I concur. Something that I like about FromSoft's approach to game design is that the player is not entitled to the content. I really cannot think of many contemporary games that deliberately hide or obscure so much content from the player; in contrast, most games go out of their way to funnel the player through the content. Which is understandable since content is expensive to produce, and they would want to show it off, but it yields the unfortunate result that every player ends up having the same experience with the game.

True sense of discovery is only achieved when, not knowing exactly where to go, the game can elicit the feeling of 'I'm not supposed to be here'.
 

Deleted member 13155

User requested account closure
Banned
Oct 27, 2017
2,604
I gave the BK Halberd a spin, had it maxed out without being able to one hand it. In Demon Ruins I could finally use it with a shield. Its fucking glorious. The enemies in that area never stood a chance.
 

JED BARTLETT

Member
Oct 27, 2017
212
Belfast
Don't think I like Blighttown, bonfire trying to make my way down to the lower one isn't much fun at the minute. I can get to the lake alright mist times, but I've no ring to run through it and I'm not sure what direction I'm meant to take.
Some kind soul had a sign beside the fire and we had some jolly co operation, but he disappeared and I've no clue where to.
I'll get it though.
 
Oct 25, 2017
2,880
I am very surprised at the lack of a modding movement for the remastered version.

No one seems to be bothering with it on Nexus.

I would love a bit of transparency for the menus, and scaling that doesn't move everything to the right of the screen.
 

Deleted member 2317

User-requested account closure
Banned
Oct 25, 2017
7,072
Welp, seeing all those summon signs convinced me to join my favorite Souls game during a launch I never had the chance to experience. Here's to jolly cooperation all! Also going to celebrate by grabbing one of these later this year, there's something about this series that just gets me lmao

Someone in this thread spoke earlier about a "Link" build and I think I'm going to try to emulate that design as well. I've never done a dedicated sorcerer build before, I find melee too fun to ignore. I've also never killed Kasameet... I think this will be the perfect opportunity.

I think it's because of me being used to BB speed and agility versus the heavier slower feel of DS1.
Alternatively when I finally played BB earlier this year (and oh was it glorious) I was screaming with joy to have Shinobi-like reflexes.
 

ClearMetal

Member
Oct 25, 2017
15,328
the Netherlands
Pff, Capra Demon is kicking my ass. Luckily I spent all my souls on items beforehand, so I don't have to worry about that.

You know what I don't get? Why they put the shortcut back to Upper Undead Burgh so close to the entrance to Lower Undead Burgh (where you use the Basement Key and descend the long-ass ladder). They might as well made the shortcut the actual entrance, since the entrance only requires you to survive a fire blast from the Hellkite Wyvern or take a detour and fight the same undead you've already killed a hundred times at that point. So it either costs you an Estus Flask or five minutes of your time. Not a huge deal by any means, but it just makes me wonder what the point is.
 

stupei

Member
Oct 26, 2017
2,801
It's a huge design flaw to have people pop out of the golden golems when the creature dies because one of the best pyro spells is greater chaos fireball which has lingering damage. I had no idea why I couldn't find Dusk, which means no crown of dusk this playthrough and no DLC vendor/story since Dusk was the main NPC for the DLC story. Similar thing with golem later in the game in Duke Archive and onion knight, but at least I knew not to use the spell any more. But the game didn't have much indication of what was going on, so if I hadn't googled why I couldn't find Dusk then I would have never known.

NPCs die horrifically easy in this one and it definitely makes me afraid to use AOE spells in certain areas at all. It's at least an improvement over Demon's Souls, where they could wander off and die on their own when you weren't even there.

Yeah, I don't think it's really a design flaw either. I do think it should be slightly easier to figure out some of the requirements without needing to look online, but it's honestly not a big deal and I feel they've improved in this area anyway. And we're certainly not talking about "Castlevaina 2" levels of obscure lol.

I do think they've streamlined and even simplified it a little with time. You can still screw yourself out of joining the Mound-Makers, for example, but only by hurrying through the normal progression path instead of thoroughly exploring the area. Darkwraiths are admittedly designed to have you go off the beaten path ahead of time. I would say in later Souls games it's a lot easier to join the invasion focused covenant, but those games were also designed with the intent to make things slightly harder for the invader during the act of invading than in DS1.

The change I'm happiest about is that the future games were really designed to let you try out other covenants at will instead of feeling stuck for fear of pissing off your covenant leader. One of the reasons I enjoy DS2 a lot is because I had so much fun in the PVP and co-op, but DS3's system that lets you change banners at will is the ultimate implementation.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,402
I have no idea what you're talking about.
He used a Chaos Fireball to kill the golden goldens that trap NPCs. The lingering damage from the puddles of lava that form after this spell, also killed the NPCs they have freed. So that sucks, but it's also kinda hilarious for the reason Van Bur3n said.

That said, do you miss out on the DLC if you kill (accidentally or otherwise, game doesn't know/care) Dusk? That would suuuuuck.... and indeed be bad design because DLC is extra content one pays for.
 

corin7

Member
Oct 27, 2017
88
Don't think I like Blighttown, bonfire trying to make my way down to the lower one isn't much fun at the minute. I can get to the lake alright mist times, but I've no ring to run through it and I'm not sure what direction I'm meant to take.
Some kind soul had a sign beside the fire and we had some jolly co operation, but he disappeared and I've no clue where to.
I'll get it though.

Blighttown is pretty rugged your first time through for sure. Even on later play throughs I am always relieved to have it finished. At least it has a decent frame rate now. Used to be a slide show.
 

Reinhard

Member
Oct 27, 2017
6,610
I have no idea what you're talking about.
In Darkroot Basin, there is a Golden Golem you can kill and immediately a NPC appears named Dusk who is the main NPC for the DLC story and you need her to appear so you can get the Crown of Dusk. If you kill the golem with a spell that has a lingering damage effect, she immediately dies without much of an indication it even happens. I had no idea she was dead and was wondering why I couldn't get the Crown of Dusk until I googled it. Also, I'll miss out on the story of the DLC and a vendor in the DLC because of it. One of the key spells for a pyromancer is Greater Chaos Fireball which does extra damage with a lingering lava.

This is a pretty big design flaw, melee and ranged characters would never be penalized and neither would most casters aside from Pyro whose big mainstay damaging spell is GCF. What makes the situation even worse is FROM tied the DLC to this character so you lose out on story and DLC vendor from an oversight on their part.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,402
NPCs die horrifically easy in this one and it definitely makes me afraid to use AOE spells in certain areas at all. It's at least an improvement over Demon's Souls, where they could wander off and die on their own when you weren't even there.
In Dark Souls pre-patch, I once had the invisible ninja (Shiva's friend from the Forest Hunter covenant) spawn a pixel above ground near the edge, and he fell to his death. His death was blamed on me by the game, and made the entire Forest Hunter covenant hostile....

Can you imagine my surprise when I quit the game next to Alvina, reloaded later, and not only found a cool ring as loot suddenly there, but then had an entire forest aggro me? xD
(Took me some time to figure out what happened, saw about the glitch online at the time, pretty sure it's been patched at least)

DS3's system that lets you change banners at will is the ultimate implementation.
Agreed. DSR's covenant switching at bonfire is a nice compromise at least.
 

Chitown B

Member
Nov 15, 2017
9,613
He used a Chaos Fireball to kill the golden goldens that trap NPCs. The lingering damage from the puddles of lava that form after this spell, also killed the NPCs they have freed. So that sucks, but it's also kinda hilarious for the reason Van Bur3n said.

That said, do you miss out on the DLC if you kill (accidentally or otherwise, game doesn't know/care) Dusk? That would suuuuuck.... and indeed be bad design because DLC is extra content one pays for.

ah OK. I didn't remember the golden golem. been awhile.
 
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Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,402
What makes the situation even worse is FROM tied the DLC to this character so you lose out on story and DLC vendor from an oversight on their part.
Ah OK so you don't miss on the DLC, just some story? Is Elizabeth not there in the DLC? She sells the same stuff Dusk did. Sucks that you miss out on the crown, but it's otherwise not TOO bad.
 

stupei

Member
Oct 26, 2017
2,801
He used a Chaos Fireball to kill the golden goldens that trap NPCs. The lingering damage from the puddles of lava that form after this spell, also killed the NPCs they have freed. So that sucks, but it's also kinda hilarious for the reason Van Bur3n said.

That said, do you miss out on the DLC if you kill (accidentally or otherwise, game doesn't know/care) Dusk? That would suuuuuck.... and indeed be bad design because DLC is extra content one pays for.

Yeah, that's a huge flaw and I'm pretty sure From agrees because in DS3 it's almost impossible to kill the guy who serves the same function and even if you do manage it he respawns.

Honestly, that's something that should have been fixed for the remaster.

In Dark Souls pre-patch, I once had the invisible ninja (Shiva's friend from the Forest Hunter covenant) spawn a pixel above ground near the edge, and he fell to his death. His death was blame on me by the game, and made the entire Forest Hunter covenant hostile....

Can you imagine my surprise when I quit the game next to Alvina, reloaded later, and not only found a cool ring as loot suddenly there, but then had an entire forest aggro me? xD
(Took me some time to figure out what happened, saw about the glitch online at the time, pretty sure it's been patched at least)


Agreed. DSR's covenant switching at bonfire is a nice compromise at least.

Reading about that bug was why I was really paranoid about joining the forest covenant for a long time. (It does appear to be fixed now since I spent a lot of time there the other day.)
 
Nov 13, 2017
9,537
Just reached The Depths. I have to say, the only thing I like more about this game than DS3 (my first DS) is the relative ease that I'm getting through it. DS3 had so many QoL changes that DS could benefit from. Starting with the awful menus and UI.
 

gosublime

Member
Oct 25, 2017
6,434
In Darkroot Basin, there is a Golden Golem you can kill and immediately a NPC appears named Dusk who is the main NPC for the DLC story and you need her to appear so you can get the Crown of Dusk. If you kill the golem with a spell that has a lingering damage effect, she immediately dies without much of an indication it even happens. I had no idea she was dead and was wondering why I couldn't get the Crown of Dusk until I googled it. Also, I'll miss out on the story of the DLC and a vendor in the DLC because of it. One of the key spells for a pyromancer is Greater Chaos Fireball which does extra damage with a lingering lava.

This is a pretty big design flaw, melee and ranged characters would never be penalized and neither would most casters aside from Pyro whose big mainstay damaging spell is GCF. What makes the situation even worse is FROM tied the DLC to this character so you lose out on story and DLC vendor from an oversight on their part.

I know you probably know this, but I love the fact she doesn't just appear, but is in the Golem's big shoulder crystal the whole time!
 

Psychotron

Member
Oct 26, 2017
5,683
I was thinking of leaving you know who alive to do the quest later, but that ring of favor seems way too tempting right now. It offers some wonderful boosts to stats.
 

Omegasquash

Member
Oct 31, 2017
6,201
Sorry, Fair Lady, but thx for the pyro.

Anyway, now to join the Forest bros. And kill some of them, too.

I was thinking of leaving you know who alive to do the quest later, but that ring of favor seems way too tempting right now. It offers some wonderful boosts to stats.

Commit to the ring.

Or alternatively wait until later and get the armor set, too.
 
Oct 25, 2017
2,880
Any reason not to get this on PC if I don't care about multiplayer? Is it a good port?

If you have a moderate rig, I would just grab it on PC.

I'm running with everything turned up on an old I5 2400 / GTX 960 and haven't experienced any drops below 60fps, even with a shit load of alpha effects. I did have some micro stutter, but I fixed this by using control panel Vsync and not the in-game one.

For people that do want to play online, for any game, buy the console versions.
 

Nocturnowl

Member
Oct 25, 2017
26,128
I'll give a pass to some obscure secrets because I found the great hollow on my first run through Blight town and got stuck down in Ash Lake trying to beat the hyrda to death with a plus 2 battleaxe, it was horrible and magical, I was shitting bricks at the basilisks in the hollow having already been cursed in the depths prior.

Funny how now Basilisks are kinda laughable, they're probably the main victims of accumulated player experience.
 

Carbonox

Member
Dec 13, 2017
1,603
Up to Ornstein and Smough. Never got this far in the original release and fuck me sideways, hah.

I have to say, there are some legitimately badass armor sets in this game that make me regret going Sorcerer and looking like a crazy forest vagrant (though it's optimized for the build).
 

henlo_birb

Member
Dec 15, 2017
1,885
I gave the BK Halberd a spin, had it maxed out without being able to one hand it. In Demon Ruins I could finally use it with a shield. Its fucking glorious. The enemies in that area never stood a chance.
The black knight weapons actually have a hidden modifier that grants them bonus damage towards enemies classified as demons. Any BK weapon will help tremendously in Demon Ruins and Izalizth.
 

Reinhard

Member
Oct 27, 2017
6,610
Ah OK so you don't miss on the DLC, just some story? Is Elizabeth not there in the DLC? She sells the same stuff Dusk did. Sucks that you miss out on the crown, but it's otherwise not TOO bad.

You don't miss out on doing the DLC areas, but you lose out on the story and I believe Elizabeth vendor never appears. I'll be doing the DLC soon so I'll be able to confirm if Elizabeth is missing.


Im sorry, but that's hilarious. I can just imagine Dusk finally being free from the grasp of the golden golem, only to fall into a puddle of lava and melt before your very eyes.
Yeah, I wasn't even sure what was happening. I was like did someone else just die? And wasn't Dusk supposed to be around here now, lol?
 

DellyTrey2

Member
Feb 16, 2018
74
Bowing before the Goddess. He may be the Chosen Undead but he is also a Chosen Charmer.

F8uJqQy.png



P.S I didn't kill her she's too innocent.
 

Zetta

The Fallen
Oct 25, 2017
7,649
I very much regret going to Tomb of the Giants at this stage in the game. I'll never get out of here. Legit pissed.

I went through most of Blighttown before this, then found out I missed a boss. If I knew I was gonna be stuck here for ages with OP enemies all over the place I wouldn't have bothered. Holy hell.

Should/can I just nope out of here? Apart from maybe an item or two, I think I've seen everything apart from an area guarded by a Black Knight. Don't think it's possible to backtrack aaaaaaaall the way back to Firelink...
Oh man I'm sorry you're in this position but this made me laugh. I remeber almost restarting the damn game when i went through this place my first time around before ringing the second bell. I managed to get out of there but man was that place torture.
 

Lumination

Member
Oct 26, 2017
12,497
Ah OK so you don't miss on the DLC, just some story? Is Elizabeth not there in the DLC? She sells the same stuff Dusk did. Sucks that you miss out on the crown, but it's otherwise not TOO bad.
Wiki says you only need what Dusk drops to enter the DLC. And yeah Elizabeth does sell all the same stuff. Sucks you miss out on the armor, but that's not really that egregious.
 

ClearMetal

Member
Oct 25, 2017
15,328
the Netherlands
Yesss! Capra Demon is dead. First time I've managed that. I think I quit in the original version just before the Capra Demon, so from here on out it's all new content for me.
 

Markitron

Banned
Oct 25, 2017
12,510
Ireland
I went thru Darkroot garden and got to the boss. I know dark souls isn't supposed to be fair but as a knight character all I could do is just stand there and watch it kill me. I unhollowes myself and summoned someone, as well a witch NPC, but the same thing happened again. My ally was slowly chipping away at the boss with spells and the witch did absolutely nothing. The boss ignored both of them and killed me instead.

Feel like I have hit a wall here.
 

Orochinagis

Banned
Oct 27, 2017
3,548
Ah OK so you don't miss on the DLC, just some story? Is Elizabeth not there in the DLC? She sells the same stuff Dusk did. Sucks that you miss out on the crown, but it's otherwise not TOO bad.

If you kill Dusk after the DLC you kill Elizabeth, if you kill Dusk before Elizabeth, elizabeth is still alive selling Dusk spells.

There is a extra
Dusk recognize you were the one who saved her but quickly discard it
after the DLC.
 

Chitown B

Member
Nov 15, 2017
9,613
Yesss! Capra Demon is dead. First time I've managed that. I think I quit in the original version just before the Capra Demon, so from here on out it's all new content for me.

I completely forgot about the CD yesterday and randomly came upon him while I was looking for the poison arrow lady. Beat him first try. :)
 

Lumination

Member
Oct 26, 2017
12,497
I went thru Darkroot garden and got to the boss. I know dark souls isn't supposed to be fair but as a knight character all I could do is just stand there and watch it kill me. I unhollowes myself and summoned someone, as well a witch NPC, but the same thing happened again. My ally was slowly chipping away at the boss with spells and the witch did absolutely nothing. The boss ignored both of them and killed me instead.

Feel like I have hit a wall here.
The boss is designed to be beaten by any weapon type.
 

Zetta

The Fallen
Oct 25, 2017
7,649
I went thru Darkroot garden and got to the boss. I know dark souls isn't supposed to be fair but as a knight character all I could do is just stand there and watch it kill me. I unhollowes myself and summoned someone, as well a witch NPC, but the same thing happened again. My ally was slowly chipping away at the boss with spells and the witch did absolutely nothing. The boss ignored both of them and killed me instead.

Feel like I have hit a wall here.
Get a bow and a shield strong against magic and she's easy. Also when she lands double hand you weapon and go ham.
 

DellyTrey2

Member
Feb 16, 2018
74
Moonlight Butterfly is probably the most soothing boss fight in the series. That very calm OST with a very slow boss that you just run with across the platform until she lands.
 

Chitown B

Member
Nov 15, 2017
9,613
I went thru Darkroot garden and got to the boss. I know dark souls isn't supposed to be fair but as a knight character all I could do is just stand there and watch it kill me. I unhollowes myself and summoned someone, as well a witch NPC, but the same thing happened again. My ally was slowly chipping away at the boss with spells and the witch did absolutely nothing. The boss ignored both of them and killed me instead.

Feel like I have hit a wall here.

Yeah I still have trouble with that boss as a knight. Get the grass shield, which will help block its magic. It always shoots for the main player with the green stuff, and it hits like a freight train. You can sometimes roll but those spells track you. Once it lands you can wail away at it. Should only take 2-3 landings to kill it.