Nah, I because i missed the blighttown campfire I got sent back to the sewers and died on the way.I love hearing stories like this. It's happened to all of us at one point or another. I used to get really upset at losing tens of thousands of souls, but now I don't even care.
But if you're in a sewer, then you haven't reached Blighttown yet. You're still in the Depths, unless you headed back up to use the Depths bonfire.
Farming for large titanite shards in Blighttown swamp. The place is much easier to get through when you stop giving a damn about getting poisoned.
Thank God those mosquitoes don't respawn indefinitely.
Do the various murals and reliefs actually have any in game meaning? I haven't really done a dive into them.
Good luck! If you're planning on using spells, just get the minimum strength and/or dex required for a weapon you like to use and level up intelligence. Then when upgrading the weapon, take it down the magic/enchanted so it'll scale off of intelligence.
The upper areas of Bligttown are still nerve-racking, but that's because I don't enjoy claustrophobic, dimly lit places. The constant moaning of the ghouls isn't helping. At least I roughly know where they are now.Heh, I've also been alternating between farming shards in the Blighttown swamp and helping people with Queelag all morning.
I remember Blighttown made me feel so anxious back in the day that I needed to wash my hands every 45 minutes or so because I was sweating bullets.
Now it feels like such a relaxing, almost idyllic experience.
Not really. Unless you get lucky with a Channeler's Trident drop in Undead Parish or The Depth. Mid game is better, there's a lighting spear. elemental weapons get boost from INT. Plus you'll be able to forge some from a special blacksmith.Are there any good one handed weapons that are good for a magic build that are easy to get early on? It's been so long so I've forgot just about everything but I think it's possible to make a magic longsword that's attack is boosted by intelligence?I like use my shield a lot especially in new areas and I figure having a decent one handed weapon for easy enemies would be helpful when trying to save my spells and such for tougher enemies and bosses. Thanks again for the help!
They most definitely do not. This was changed in Dark Souls 2 and 3 but in Dark Souls 1, elemental (lightning/fire/chaos) have zero scaling whatsoever.
I died many times because of the 4 way roll, DS3 and Bloodborne really spoiled me.
Same ^ I never noticed how much of a difference it made until going back to Dark Souls haha.
The upper areas of Bligttown are still nerve-racking, but that's because I don't enjoy claustrophobic, dimly lit places. The constant moaning of the ghouls isn't helping. At least I roughly know where they are now.
But the swamp is OK. Nice and spacious and nothing too dangerous aside from the boulder tossing barbarians.
member: 11003" said:I'm having real trouble with the gargoyles as well, first stage is pretty easy but when there are 2 of them? Oh man that is tough.
Going through this game again after a whole lot of hours of DS3 is rough in terms of control. In particular, that garbage man 4-way roll when locked on lol.
Same ^ I never noticed how much of a difference it made until going back to Dark Souls haha.
Bosses are so easy compared to Dark Souls 3. Nothing like Blackflame Friede in DS1.
I'm having real trouble with the gargoyles as well, first stage is pretty easy but when there are 2 of them? Oh man that is tough.
Got mine, very pleased - I have the original so a lot is the same but the Artorias, PVP and lore content is all new. The pictures have all been redone and it has some cool new concept art.
Yeah I haven't had too much issue with bosses, it's been mostly in PvP, or dodge-rolling off a cliff while fighting mobs and the like. >_<Coming from over 200 hours of SotFS and Bloodborne in the past 3 months, I was worried the 4-way roll would be an issue but so fat it's been fine. As long as I don't lock on to bosses it's not really a big deal. I guess I was lucky that the last bosses that gave me trouble in Bloodborne were the Headless Bloodletting Beast and Loran Darkbeast, both of which are preferably fought without lockon.
Only a few days? I quit for a couple of years after going through Lower Undead Burg, haha. I knew what was waiting for me in the Depths and beyond and I didn't want to deal with that at all. Way too stressful.Yeah, I died a ton in Upper Blighttown. Almost made me wish I'd done the Depths skip. The worst part is that the complex geometry and patching make it so that enemies ambush you seemingly out of nowhere because it takes them forever to reach you after they've been aggro'd.
Still nowhere nearly as bad as it was in 2012 when I first played it. I literally stopped playing for a couple of days because I didn't want to deal with the stress. Now it took me only an hour an a glass of scotch.
Apparently you haven't played Demon's Souls or Bloodborne. Hardest bosses in the all souls universe.
Went back to Undead Asylum. Was doing well against the black knights, then fell through the floor and was one shotted by the stray demon. Took me about six tries but I figured out a strategy and beat him. I guess Blighttown is next on my list. Enjoying my first time through the game.
What annoys me more is that when I try to invade them I always get the "invasion failed" prompt. It almost never works. So I'm just stuck waiting for someone else to kill the servant because I'm sure as shit not dealing with those red phantoms.
The ragdoll corpses are hilarious at times, I ended inadvertently up dragging this guys limp body on my back down from the elevator before Artorias and he still wouldn't come off until I spammed rolls
In the words of slippy toad, get this guy off me!
i'm not sure what the deal is with the messages on PC. they were working when the game first came out. i even saw one with the frampt symbol (meaning it got a ton of approvals).
Valley of Drakes is very short, no boss, just some minor loot, but sure, you should be fine so long as you got good physical damage 'cause those blue drakes are pretty tanky.Also, I'm about lvl 55. I think I could do Valley of Drakes. I forgot to do the area while doing Blight. I could go to Painted, or Londo. Londo makes sense because of very large ember? If I'm summoned in Londo do I need to take a transient curse too? Is there a better way to deal with the ghosts?
Pinwheel and Nito are definitely super easy bosses but it's not really fair for me to comment on difficulty when Dark Bead obliterates every boss in 2/3 hits. Unless your name is Manus. He don't give a shit and tanks that nonsense.
On hindsight Quelaag wasn't that bad, actually. It was the boss run that was stressing me out. The fight itself was alright, all my deaths were my own fault.
Got the first proper boss kill high from her on this game.
Big snake guy in Firelink sent me to go bring back the Lordvessel. I bring it back, and he's just sleeping. I guess I'll go explore? Doesn't seem like I have any real objective right now
I didn't mean scaling. But INT does affect the output of the elemental damage, no?They most definitely do not. This was changed in Dark Souls 2 and 3 but in Dark Souls 1, elemental (lightning/fire/chaos) have zero scaling whatsoever.
I mostly agree. A lot of DkS1 bosses are visually really cool, but mechanically boring or crappy. I'd even add 4 Kings to the list of crappy boss: it's nothing more than a DPS race and the hitboxes (both on them and when receiving their hits) are wonky as hell. They do all have a cool and/or unique visual design though.Not only those are easy, what about Moonlight Butterfly, Gaping Dragon, Iron Golem, Seath... almost all the DS1 bosses are boring. Capra, Centipede, BoC are outright terrible. The 3 Stray demon reskins are just there.
I only like the BFF's from Anor Londo, Sif, Gwyn and perhaps the Chaos Witch. Artorias ups the ante because I think 3 out of 4 bosses are good, better than the base game in fact. Not sure about Kalameet, he's challenging but didn't enjoy it that much.
That is what we mean by scaling, and no, it does not.I didn't mean scaling. But INT does affect the output of the elemental damage, no?
I didn't mean scaling. But INT does affect the output of the elemental damage, no?
Interesting. That's wild. I thought it did. So for Souls only scaling effects damage out, not the stat number itself?I mostly agree. A lot of DkS1 bosses are visually really cool, but mechanically boring or crappy. I'd even add 4 Kings to the list of crappy boss: it's nothing more than a DPS race and the hitboxes (both on them and when receiving their hits) are wonky as hell. They do all have a cool and/or unique visual design though.
The bosses that I think are fun to fight are the same as you (I do enjoy Kalameet too, though I think Sinh is probably better and Midir definitely is better... don't @ me), plus the Gargoyles, Gwyndolin, maybe Nito is OK. Taurus is OK for a first boss. Centipede isn't THAT bad if you run to dry land to the right of the entrance and fight him there and I like how you can get the ring early to even fight him on the lava, but the camera still sucks and his jumping attack is stupid because you can't see shit, but fortunately it doesn't do a ton of damage. Priscilla would be OK if she were a little more challenging, but she's just way too easy.
Edit:
That is what we mean by scaling, and no, it does not.
I forgot how after you beat Quelaag you still have to climb OUT of blighttown.
The bosses don't age as well. I also could be that we've gotten better. Sif gave me hard time my first play through. I destroyed it this time around.wait are some people really complaining that the bosses in this are bad or easy? I actually consider DS1 to not only be the hardest souls game but also the best in terms of design, DS3's bosses are a lot harder (I literally didn't die until Wolnir in DS3 the first time I played it)
The bosses don't age as well. I also could be that we've gotten better. Sif gave me hard time my first play through. I destroyed it this time around.
I think it's that later Souls games had deeper move pools, so you adjust accordingly. Coming back to Dark Souls 1, it's easier to adjust.
I mostly agree. A lot of DkS1 bosses are visually really cool, but mechanically boring or crappy. I'd even add 4 Kings to the list of crappy boss: it's nothing more than a DPS race and the hitboxes (both on them and when receiving their hits) are wonky as hell. They do all have a cool and/or unique visual design though.
The bosses that I think are fun to fight are the same as you (I do enjoy Kalameet too, though I think Sinh is probably better and Midir definitely is better... don't @ me), plus the Gargoyles, Gwyndolin, maybe Nito is OK. Taurus is OK for a first boss. Centipede isn't THAT bad if you run to dry land to the right of the entrance and fight him there and I like how you can get the ring early to even fight him on the lava, but the camera still sucks and his jumping attack is stupid because you can't see shit, but fortunately it doesn't do a ton of damage. Priscilla would be OK if she were a little more challenging, but she's just way too easy.
Edit:
That is what we mean by scaling, and no, it does not.