!! Kickstarter link !!
!! Demo link !!
What is Project Wingman?
VR?
Conquest Mode?
Free Flight?
Funds?
For some more footage, check out the dev's twitter and old thread here.
!! Demo link !!
The Project Wingman Kickstarter Demo contains:
Conquest Mode Prototype coming in an update soon!
- 3 modified missions of the singleplayer Campaign
- 3 playable Aircrafts
- Over 10 unique weapons to sortie with
What is Project Wingman?
Project Wingman is an independently developed combat flight action game to be released on PC with an emphasis on fun and refined gameplay, true-to-its-roots inspirations, and an engaging single player experience.
Perfect for those who aren't looking for a simulator experience with the ease of pick up and play, all the way to those who want a fast-paced challenging flight action game.
Players will dogfight, strike, and fly through combat zones based off an alternate history of Earth. Either over the cold waters of the Bering Strait, attacking tanks in the brutal deserts of the Orient, or diving through the Red Woods to strike targets of opportunity in the Pacific North West, across the oceans, above the scarred lands of the world, this war will take you from exotic battlefield to exotic battlefield, all while going up against odds way above your pay grade.
With over 20 different aircraft and over 40 unique weapons planned to be released at launch, fly the way you want in order to improve your combat effectiveness.
VR?
Virtual Reality: Virtual Reality headsets will work in-game to put the player in the cockpit of aerial warfare, immersing themselves in head-swiveling combat. We plan to feature VR compatibility across the full game, including both Story Mode and Conquest.
Conquest Mode?
In Conquest Mode, fight in an uphill battle against various bosses and ace squadrons in atactically-oriented territory capture game, drawing elements from roguelikes and RPGs. Players will have to earn enough money to not only maintain and upgrade their own plane, but build a mercenary army of their own in order to take on waves of increasingly difficult opposition as they struggle to take on a myriad of changing missions.
Modifiers and Parameters will also exist in the full game to customize your experience within Conquest mode and add/reduce difficulty or introduce unique and different modes to increase replayability of the game.
Free Flight?
The community has requested this, and so we shall see to it! Want to take a break from downing bandits? Well Project Wingman offers a much more calm and peaceful Free-Flight mode, allowing you to explore the maps designed for this game on a leisurely joy ride!
Funds?
We are asking for AU$35,000 to complete the game with a Story mode and Conquest mode. Most of the initial funding goal will be going towards our musician Jose Pavli (our musician) and the Voice Talent that we plan to include in the game ranging from professionals to passionate volunteers from the community.
The rest will go towards things related to development fees such as software licenses, any necessary asset libraries, ramen funds, and any other fees that may come up during development of the game such as Kickstarter fees and any legal fees to get the game going.
For some more footage, check out the dev's twitter and old thread here.