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signal

Member
Oct 28, 2017
40,200
!! Kickstarter link !!

!! Demo link !!
The Project Wingman Kickstarter Demo contains:
  • 3 modified missions of the singleplayer Campaign
  • 3 playable Aircrafts
  • Over 10 unique weapons to sortie with
Conquest Mode Prototype coming in an update soon!

What is Project Wingman?
Project Wingman is an independently developed combat flight action game to be released on PC with an emphasis on fun and refined gameplay, true-to-its-roots inspirations, and an engaging single player experience.

Perfect for those who aren't looking for a simulator experience with the ease of pick up and play, all the way to those who want a fast-paced challenging flight action game.
DeKhCbmUQAA2V8M.jpg

Players will dogfight, strike, and fly through combat zones based off an alternate history of Earth. Either over the cold waters of the Bering Strait, attacking tanks in the brutal deserts of the Orient, or diving through the Red Woods to strike targets of opportunity in the Pacific North West, across the oceans, above the scarred lands of the world, this war will take you from exotic battlefield to exotic battlefield, all while going up against odds way above your pay grade.
With over 20 different aircraft and over 40 unique weapons planned to be released at launch, fly the way you want in order to improve your combat effectiveness.

VR?
Virtual Reality: Virtual Reality headsets will work in-game to put the player in the cockpit of aerial warfare, immersing themselves in head-swiveling combat. We plan to feature VR compatibility across the full game, including both Story Mode and Conquest.

Conquest Mode?
In Conquest Mode, fight in an uphill battle against various bosses and ace squadrons in atactically-oriented territory capture game, drawing elements from roguelikes and RPGs. Players will have to earn enough money to not only maintain and upgrade their own plane, but build a mercenary army of their own in order to take on waves of increasingly difficult opposition as they struggle to take on a myriad of changing missions.
Modifiers and Parameters will also exist in the full game to customize your experience within Conquest mode and add/reduce difficulty or introduce unique and different modes to increase replayability of the game.
iWg3gVo.jpg


Free Flight?
The community has requested this, and so we shall see to it! Want to take a break from downing bandits? Well Project Wingman offers a much more calm and peaceful Free-Flight mode, allowing you to explore the maps designed for this game on a leisurely joy ride!

Funds?
We are asking for AU$35,000 to complete the game with a Story mode and Conquest mode. Most of the initial funding goal will be going towards our musician Jose Pavli (our musician) and the Voice Talent that we plan to include in the game ranging from professionals to passionate volunteers from the community.

The rest will go towards things related to development fees such as software licenses, any necessary asset libraries, ramen funds, and any other fees that may come up during development of the game such as Kickstarter fees and any legal fees to get the game going.

For some more footage, check out the dev's twitter and old thread here.


 
Oct 26, 2017
9,939
I was just thinking earlier today that I'm surprised nobody else has taken a stab at this kind of thing particularly since VR took off (no pun intended)
 

Deleted member 3038

Oct 25, 2017
3,569
I've been keeping an eye on this game for almost a year now & i'm super glad that they've finally reached the point where they can start a kickstarter.

I've been wanting competition to the AC series for a while now, Hawx tried but we all know how that ended.
 

low-G

Member
Oct 25, 2017
8,144
Pledged. I do hope VR gets added pretty quickly. Definitely want a non-sim VR jet fighter game.
 

Deleted member 2652

user requested account closure
Banned
Oct 25, 2017
3,434
Hell yes!

I've been following this dev for a bit on Twitter and while I don't back Kickstarter projects any longer this is will be an exception.
 
OP
OP
signal

signal

Member
Oct 28, 2017
40,200
Almost half funded already. Good! Not surprising though since the goal is pretty modest.
 

Patitoloco

Banned
Oct 27, 2017
23,714
I've been following this since the early alpha, I think it looks incredible. I don't usually back Kilckstarters, but this might make me pull the plug, I need an Ace Combat in my life and 7 is far away I think :(
 
OP
OP
signal

signal

Member
Oct 28, 2017
40,200
No stretchies. Seems like a good idea to be honest.

https://www.kickstarter.com/projects/rb-d2/project-wingman/posts/2199966

Where are the stretch goals?
We're extremely fortunate to have met our funding goals in such a short amount of time, and for that, we'd like from the very core of our hearts thank you for your faith and patronage. It is tradition for Kickstarters who are on track to make more than their intended funding goal to add stretch goals so as to add features or content to the final product, however please understand this: When we started Project Wingman two years ago we set out with a vision of exactly what we strived to do and how best to do it. No amount of money would change that vision, and, as we proceed further into the Kickstarter campaign, we hope you will understand that money will not make this game the best it can be: hard work, your feedback, and faith will.

After a 12 hour meeting the day following our Kickstarter's launch and funding completion, we have decided for the best to not pursue Stretch Goals as is industry standard for projects like this. Let us explain: So we've said the vision for this game has been largely set coming into this crowdfunding, and our intent with crowdfunding was to allow this project to be funded with the promise of that vision. In traditional or larger Kickstarter efforts you would see content added as bonuses and goals in line with Stretch Goal progression, a game unto itself, however we see it differently. These goals would be additional promises to keep. With that in mind we're reminded of the promise we have to you, the backer, that takes precedent above all: The completion of Project Wingman. More promises would indefinitely expand the scope of the game and the complexity of the technical debt already accrued, leading to us being unable to achieve our chief endeavor as best we can, only to disappoint you no matter how many Stretch Goals we would achieve.

So then now what?
We will not be pursuing Stretch Goals, however this is not a restricting move. Far from it. This is actually the freedom that will serve this game best. As more and more people pledge and put their faith in Project Wingman, the funds we accrue will not be tied down to milestones or arbitrary goals. Instead we will give it our all, at all times, and ideas we otherwise would've made Stretch Goals will just be worked on anyway without chaining us to it if its execution does not positively add to the game. At the end of the day a Stretch Goal is not something you, the user, the player, the donator and believer should have to do. It is instead our duty to stretch and to do our best.

All this to say: Any additional funds accrued after the funding goal will go back into game development to where it is needed at the time, and our best work will be strived for regardless. We will tell you each step of the way where major use of your funds are used and why; transparency is our goal here. It's only right. Your oversight will only make it easier on us to do what needs to be done to keep our word, our own faith, and our promise to you!

Thank you for your patronage thus far, thank you for your faith, thank you for everything. Hopefully by this time, next year, we'll trade stories about the dogfights, the dances, and the dreams we've had in Project Wingman.
 

EnronERA

Member
Oct 25, 2017
4,058
This is pretty interesting, but it looks like a carbon-copy of ace combat. How are these guys not going to get sued lol
 

Keym

The Fallen
Oct 26, 2017
9,199
Uhhhhh yeah, this is literally an Ace Combat clone. Even the voice acting sounds the same!
 
OP
OP
signal

signal

Member
Oct 28, 2017
40,200
This is pretty interesting, but it looks like a carbon-copy of ace combat. How are these guys not going to get sued lol
Uhhhhh yeah, this is literally an Ace Combat clone. Even the voice acting sounds the same!
It's definitely a mega clone but I don't think Namco owns anything that this would be infringing upon unless there is some misc. patent on "semi realistic flight sim with unrealistic missile firing capability."

As long as they aren't calling squadron's Ghost of Lazgriz or something I doubt Namco will care that much.
 

Xelan

One Winged Slayer
Avenger
Oct 27, 2017
765
I really like their attitude towards stretch goals, which I have always kinda seen as monetized feature creep after what happened with the double fine adventure kickstarter, so it is nice to see a dev that is saying "this is what you are getting and any additional features that may get included are just bonuses."
 

Krakin

Banned
Jan 19, 2018
210
I tried this out earlier and it definitely has the AC feel. Not bad for when i want something easier than DCS
 

VAD

Member
Oct 28, 2017
5,532
I had no idea people still liked military flight simulators. Awesome project, thanks for sharing, I just backed it.
 

Enduin

You look 40
Member
Oct 25, 2017
11,492
New York
Crazy, was just thinking this afternoon if there were any worthwhile new combat sims. Will try the demo tomorrow and decide to back or not. Have to say I'm still partial to WW2 era setting, but I won't pass up a good game.
 
Oct 27, 2017
6,348
This looks way too good for an indie game and for the amount they are asking for. They even have a demo already. This thing seems just to be there for gauging interest.

And while it looks true to its roots, I don't see any unique gameplay features that would make me choose this over the next Ace Combat that will probably release in the same timeframe as this.
 
OP
OP
signal

signal

Member
Oct 28, 2017
40,200
Having played Ace Combat 7 in VR - yeah, expect this to be rough on the stomach but also amazing.
Just in general or was it things like maneuvering and going upside down while having your body remain stationary?

This looks way too good for an indie game and for the amount they are asking for. They even have a demo already. This thing seems just to be there for gauging interest.
And while it looks true to its roots, I don't see any unique gameplay features that would make me choose this over the next Ace Combat that will probably release in the same timeframe as this.
Is AC7 confirmed for PC? Anyway maybe availability, price, and modes might be the differences. Conquest mode looks cool.

For me, no MP is big since that's mainly why I play AC.
 

Arthands

Banned
Oct 26, 2017
8,039
This looks way too good for an indie game and for the amount they are asking for. They even have a demo already. This thing seems just to be there for gauging interest.

And while it looks true to its roots, I don't see any unique gameplay features that would make me choose this over the next Ace Combat that will probably release in the same timeframe as this.

This game will feature (optional) VR for the full game, while Ace Combat 7 will only have a handful of VR-exclusive missions.
 
Oct 27, 2017
6,348
This game will feature (optional) VR for the full game, while Ace Combat 7 will only have a handful of VR-exclusive missions.

For the mayority of people who don't have a VR headset, like me, thats not really a great pull.

Also as said above, this is probably not the kind of game you would want to play in VR for a long time, even with a strong stomach.
 

1-D_FE

Member
Oct 27, 2017
8,265
For the mayority of people who don't have a VR headset, like me, thats not really a great pull.

Also as said above, this is probably not the kind of game you would want to play in VR for a long time, even with a strong stomach.

It's a cockpit game. It's precisely the type of game that should be played in VR. Cockpit VR >>>>>>>>>>>> everything else VR. Except maybe for 3D gaming on a huge virtual theater. I've recently discovered this is also awesome in VR.
 

Archaeopteryx

Member
Oct 25, 2017
95
Is it possible to get the demo working in VR? I can't seem to find any info if so.

Played through the alpha in 2D and was blown away, can't wait for the full game and official VR support.