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Zealuu

Member
Feb 13, 2018
1,190
So sex is pretty good but have you tried absolutely humiliating the kind of person who invades in the cathedral interior right before O&S?
 

ClearMetal

Member
Oct 25, 2017
15,328
the Netherlands
Forged Quelaag's Furysword. That thing looks so cool.

Also it just me or does it imitate the motions of Quelaag's actual attacks? The R2 attack specifically.

R1
fVr7vVe.gif


R2
i4QyuGD.gif
 

Azzanadra

Member
Oct 25, 2017
3,807
Canada
The worst thing about going with a Balder Side Sword build again is just how obsolete it makes everything else... not that I'm board because this moveset is fun and all, but I'm not as willing to experiment with any of the other weapons because the swag sword is pure sex.
 

Linkyn

Member
Oct 27, 2017
393
So I decided to buy the steam version of the remaster after messing around for a bit with my PS3 copy of the original (I never played past the Undead Burg originally). After some initial hurdles, I first played up to Blighttown, then decided to restart and try a different early build. Second time, on PC, I got to Sen's fortress and, again, decided to restart.

Now I'm on my third run in as many days. After getting through the early parts of the game relatively quickly, I braced myself for a decent amount of punishment, but so far, I've yet to see it. I died 2-3 times in Sen's fortress and once to those fleshy gargoyle things in Anor Londo, but that's about it. I even worked myself up in the build-up to the Ornstein / Smough fight, expecting to spend some time learning the intricacies of their moveset, only to beat them on the first try, leaving me a bit baffled.

I'm not entirely sure what's going on here, and at first, I was almost convinced that some encounters got nerfed in the remaster or that something was wrong with my copy. It's either that, or people are seriously overselling the difficulty on the bosses in the first half of the game.
 

ghibli99

Member
Oct 27, 2017
17,861
So I decided to buy the steam version of the remaster after messing around for a bit with my PS3 copy of the original (I never played past the Undead Burg originally). After some initial hurdles, I first played up to Blighttown, then decided to restart and try a different early build. Second time, on PC, I got to Sen's fortress and, again, decided to restart.

Now I'm on my third run in as many days. After getting through the early parts of the game relatively quickly, I braced myself for a decent amount of punishment, but so far, I've yet to see it. I died 2-3 times in Sen's fortress and once to those fleshy gargoyle things in Anor Londo, but that's about it. I even worked myself up in the build-up to the Ornstein / Smough fight, expecting to spend some time learning the intricacies of their moveset, only to beat them on the first try, leaving me a bit baffled.

I'm not entirely sure what's going on here, and at first, I was almost convinced that some encounters got nerfed in the remaster or that something was wrong with my copy. It's either that, or people are seriously overselling the difficulty on the bosses in the first half of the game.
Some folks just do well with fights that can take others days, which can be due to any number of factors (build, RNG, playstyle, etc.). Nothing weird, wrong, or whatever about it. You may struggle with a boss that someone else will say they beat no problem. It happens. Just go with it. :)

Edit: And for what it's worth, O&S took me three days my first time. On Remastered, it took me 1 or 2 tries. I'm now on NG+ though, trying to take out Smough first, and it's feeling like the first time again. LOL
 
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Zukuu

Member
Oct 30, 2017
6,809
It just occurred to me that it's impossible to side with Kaathe and still get the Sif <> Artorias scene. =/

Now I have to decide which I wanna opt out of.
 

Spinky

Member
Oct 25, 2017
5,112
London
Wow, Bed of Chaos is pure shite. As is most of this area. What on Earth.

I'm about to cheese/glitch this thing, if that's possible.
 

EndlessNever

Member
Oct 25, 2017
6,890
Wow, Bed of Chaos is pure shite. As is most of this area. What on Earth.

I'm about to cheese/glitch this thing, if that's possible.
Just use the quit glitch and you should get through it on the first go if you know what you're doing.

Lost Izalith is the one area in any Souls game where I run straight to the boss and don't search for anything. Not worth my time.
 

Deleted member 22750

Oct 28, 2017
13,267
forgot about a key aspect and lost my chance to get a red eye orb

I can't believe I forgot that
 

Noema

Member
Jan 17, 2018
4,909
Mexico CIty
I'm not entirely sure what's going on here, and at first, I was almost convinced that some encounters got nerfed in the remaster or that something was wrong with my copy. It's either that, or people are seriously overselling the difficulty on the bosses in the first half of the game.

The difficulty of the bosses and the game in general has always been oversold (even by Bandai Namco themselves, who were all too happy to use it as a marketing tagline), but it's also important to keep in mind what the landscape of gaming looked like in 2011 when the game released.

Not only was the game obtuse and impenetrable, it was a 180° from what games used to be back in the middle of that console generation. Dark Souls released in a world of 30 minute tutorials in linear, 'narrative cinematic experience' games that went out of their way to not inconvenicne the player in any way. So under that light, yeah, DS was hard. Specially for people going in blind in 2011. Not necessarily because the bosses or the mobs or the levels were hard; it was hard because it was different and it played its cards close to its chest. At least that's how it felt to me back in early 2012. The game kicked my ass.

I think that Dark Souls has had a palpable impact in the industry. There's more room and an appetite for games like this nowadays, not necessarily 'Soulslikes', but games that demand a bit more from the player in terms of systems, mechanics, playing carefully and generally not being afraid of just tossing the player into difficult circumstances. Look at the success of games like MHW, or survival games. Even Zelda with BotW is not afraid of being challenging and letting the player go their own merry way. Even for someone who hasn't played the games, Souls games weaved themselves into gaming.

Even the mainstream AAA narrative games that Dark Souls originally stood in contrast to have been influenced in some ways by it.

It's a bit like showing Seinfeld to someone nowadays. Often they find it dull and unfunny, but it's only because it had such a strong impact that it permeated everything in its genra.
 
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Markitron

Banned
Oct 25, 2017
12,510
Ireland
If I'm playing as a Knight, do I need to worry about the empty slot in the bottom left. I assume it has something to do with attunement?
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,403
I'd say transcient curse or Devine weapons.
Just use the item, not worth at all to get you hp halved just to kill those ghosts. Maybe you can farm the silver knights in Anor Londo for their weapons too.
Guys, divine weapons do absolutely nothing against ghosts. You're thinking of the skeletons in the Catacombs.

So do i have to be cursed to be able to attack ghost in New Londo or having divine weapon is enough and there's no need to be cursed?
See above. You need a cursed weapon, a transient curse active (they are consumable items that last about 5 minutes), or be cursed yourself. Being cursed is the worst option and I would strongly recommend against it. Cursed weapons are rare; the ghosts themselves drop them as fairly rare drops, and some boss weapons are cursed, but your character build might be unsuitable for them. Transient curses are the best options overall. They last a fair bit of time, are easily purchased, and the ghosts drop them fairly often to resupply you.
 
Oct 25, 2017
5,665
The difficulty of the bosses and the game in general has always been oversold (even by Bandai Namco themselves, who were all too happy to use it as a marketing tagline), but it's also important to keep in mind what the landscape of gaming looked like in 2011 when the game released.

Not only was the game obtuse and impenetrable, it was a 180° from what games used to be back in the middle of that console generation. Dark Souls released in a world of 30 minute tutorials in linear, 'narrative cinematic experience' games that went out of their way to not inconvenicne the player in any way. So under that light, yeah, DS was hard. Specially for people going in blind in 2011. Not necessarily because the bosses or the mobs or the levels were hard; it was hard because it was different and it played its cards close to its chest. At least that's how it felt to me back in early 2012. The game kicked my ass.

I think that Dark Souls has had a palpable impact in the industry. There's more room and an appetite for games like this nowadays, not necessarily 'Soulslikes', but games that demand a bit more from the player in terms of systems, mechanics, playing carefully and generally not being afraid of just tossing the player into difficult circumstances. Look at the success of games like MHW, or survival games. Even Zelda with BotW is not afraid of being challenging and letting the player go their own merry way. Even for someone who hasn't played the games, Souls games weaved themselves into gaming.

Even the mainstream AAA narrative games that Dark Souls originally stood in contrast to have been influenced in some ways by it.

It's a bit like showing Seinfeld to someone nowadays. Often they find it dull and unfunny, but it's only because it had such a strong impact that it permeated everything in its genra.

Pretty much.

By the time Dark Souls 3 was launching, you could definitely see there was a disconnect between the absolute marketing/PR juggernaut and what this franchise actually is.

For me, I can't stomach anything else 'Soulslike' because I feel I might just end up hating the series I love retroactively.

The original title (and Demon's) were themselves throwbacks to older and more obtuse ideas of game design. The programmer(s) and the riddle here are meant to be solved, but you're going to have to work for it.

Bandai Namco has to be separated from From Software, that much is certain. One promotes what the other designs.
 
Just use the item, not worth at all to get you hp halved just to kill those ghosts. Maybe you can farm the silver knights in Anor Londo for their weapons too.

Guys, divine weapons do absolutely nothing against ghosts. You're thinking of the skeletons in the Catacombs.


See above. You need a cursed weapon, a transient curse active (they are consumable items that last about 5 minutes), or be cursed yourself. Being cursed is the worst option and I would strongly recommend against it. Cursed weapons are rare; the ghosts themselves drop them as fairly rare drops, and some boss weapons are cursed, but your character build might be unsuitable for them. Transient curses are the best options overall. They last a fair bit of time, are easily purchased, and the ghosts drop them fairly often to resupply you.
Thank you kindly ;) About farming Silver Nights. I've been doing that for the past couple hours to buy twinkling titanite from Blacksmith Giant there and had no luck :/ i could use my last humanities to boost my discovery but somehow i prefer to use them to kindle bonfires to get my estus to +15. On the other hand maybe it's time to take some more risk :D
 

JustinH

Member
Oct 27, 2017
10,408
Well then how do I get to the Depths? That must be what I'm missing.
Oh, I misunderstood. Yeah, after the Capra Demon boss there's two doors to the right as you're looking towards where the fog gate was leading to the Capra Demon area, one leading up and one leading down. Down goes to the Depths

I finally finished this game up.
9ue2KvH.jpg

AZr8tad.jpg

1g02tm8.jpg

I started a second character and got the last two achievements with her, because I did not want to fight
The Four Kings
again in NG++, lol. I totally suck at that boss.
 

Zetta

The Fallen
Oct 25, 2017
7,649
The worst thing about going with a Balder Side Sword build again is just how obsolete it makes everything else... not that I'm board because this moveset is fun and all, but I'm not as willing to experiment with any of the other weapons because the swag sword is pure sex.

I'm on the same boat, was going to try the Chaos Zweihander and the Great Scythe but the Swag sword is just too good. Add some Pyromancy and its tough to go anywhere else.

How did you farm for the red chunks?

Chaos Bugs by the shortcut tunnel between Demon Ruins and Izalith. The drops are very rare but that's where you'll find them.
 

Spacejaws

One Winged Slayer
Member
Oct 27, 2017
7,846
Scotland
Good. Seen as how I have 1 slot, is it worth attuning anything?
If you have the faith stats buy heal from the fat cleric at firelink I guess and a talisman to use it. If you don't have the stats I wouldn't bother unless you are interested in using spells, pyromancy and miracles.

Pyromancy doesn't really need any stats so attuning a pyromancy and a flane might be fun for you.
 

Noema

Member
Jan 17, 2018
4,909
Mexico CIty
Good. Seen as how I have 1 slot, is it worth attuning anything?

For miracles, Heal is pretty useful. Homeward as well since it means you'll never have to use a HW bone again but at 18 faith it requires a larger investment.
For Sorcery, Hidden Body and Magic Weapon are also nice.
Pyromancy offers Power Within and Flash Sweat and also the perk of not requiring you to pump points into an specific stat.

Keep in mind that each of these requires an item to be held in order to cast the attuned spells: Sorcery uses a Catalyst, Miracles use a Talisman and Pyro uses the Pyromancy flame.
 

Markitron

Banned
Oct 25, 2017
12,510
Ireland
If you have the faith stats buy heal from the fat cleric at firelink I guess and a talisman to use it. If you don't have the stats I wouldn't bother unless you are interested in using spells, pyromancy and miracles.

Pyromancy doesn't really need any stats so attuning a pyromancy and a flane might be fun for you.
For miracles, Heal is pretty useful. Homeward as well since it means you'll never have to use a HW bone again but at 18 faith it requires a larger investment.
For Sorcery, Hidden Body and Magic Weapon are also nice.
Pyromancy offers Power Within and Flash Sweat and also the perk of not requiring you to pump points into an specific stat.

Keep in mind that each of these requires an item to be held in order to cast the attuned spells: Sorcery uses a Catalyst, Miracles use a Talisman and Pyro uses the Pyromancy flame.
Thanks, if I have to unequip my sword or shield then I probably won't bother.
 

Chekhonte

User banned for use of an alt-account
Banned
Oct 31, 2017
1,886
I never could see dusk before in the crystal guy but it's very easy in the remastered.

vPDOPBV.jpg


DEtU29d.jpg
 

demosthenes

Member
Oct 25, 2017
11,615
The pyro woman in the swamp of blighttown is offering to raise my pyro hand +15 to pyro hand? It seems like the attack is increasing but why is it reverting back to 0?
 

Red Liquorice

Member
Oct 27, 2017
9,082
UK
The pyro woman in the swamp of blighttown is offering to raise my pyro hand +15 to pyro hand? It seems like the attack is increasing but why is it reverting back to 0?
It's referred to as Ascended and goes to +5. You will want to take it all the way to ascended +5, that's the fully powered pyro flame. Expensive, but strong. Convenient that she is so close to Quelaag as co-oping a bit will net you enough to buy the upgrades. Farm large shards and green titanite whilst waiting (green shards = 5 regular titanite when fed to Frampt, such a good deal!)
 

Irrotational

Prophet of Truth
Member
Oct 25, 2017
7,173
ClearMetal the ring is fairly obscure to get but it reduces aggro range a lot, and also enemies forget you quickly if they have been aggro'd.

Spoilers on it
either do a few favours for a big cat or drop the right thing for a little birdie [\spoiler]
 

Khamsinvera

Member
Oct 31, 2017
1,580
So I decided to buy the steam version of the remaster after messing around for a bit with my PS3 copy of the original (I never played past the Undead Burg originally). After some initial hurdles, I first played up to Blighttown, then decided to restart and try a different early build. Second time, on PC, I got to Sen's fortress and, again, decided to restart.

Now I'm on my third run in as many days. After getting through the early parts of the game relatively quickly, I braced myself for a decent amount of punishment, but so far, I've yet to see it. I died 2-3 times in Sen's fortress and once to those fleshy gargoyle things in Anor Londo, but that's about it. I even worked myself up in the build-up to the Ornstein / Smough fight, expecting to spend some time learning the intricacies of their moveset, only to beat them on the first try, leaving me a bit baffled.

I'm not entirely sure what's going on here, and at first, I was almost convinced that some encounters got nerfed in the remaster or that something was wrong with my copy. It's either that, or people are seriously overselling the difficulty on the bosses in the first half of the game.

What build are you playing? Some builds are ridiculously OP
 

Lego

Member
Nov 14, 2017
2,100
The thing with this game is that you can be overpowered very easy depending on what weapon you go with, what items you pick up and what stats you level first. Playing on PC a few years ago, I beat almost every boss in the first half on my first try. This time, with a slower, strength weapon, I have struggled at certain points.