This "book club" for RPGs is a way for us to play some of the less familiar important/classic RPGs, and also to broaden our RPG experience with games that we might not have tried otherwise. The club began in the RPG Community thread, which can be found here. Definitely swing by if you have any interest in the genre!
There's no obligation to play or finish the game, of course - but if we're playing through something that you're interested in, it's definitely a good time to give it a shot.
About Grandia
*Grandia is widely available on PSN as a PSOne Classic for $6.
For proper atmosphere, please listen to this while reading the following. *
Grandia is a JRPG developed by Game Arts (of Lunar fame) and originally released for the Sega Saturn in 1997. However, it was not released internationally until it was ported to the PlayStation in 1999.
In many ways, Grandia is one of the purest distillations of the "adventure story" in video games. It is an epic, swashbuckling tale filled with vibrant locales and colorful characters, where good and evil clash in a backdrop of sweeping fantasy and touching melodrama. It's closest equivalent in gaming is possibly the similarly grand Skies of Arcadia, or even the recent Xenoblade 2; but perhaps the best overall parallel to Grandia are the films of Hayao Miyazaki, particularly high-flying tales of wonder and discovery like Castle in the Sky. Grandia stands alongside these notable works as a virtually perfect expression of that adventurous spirit, and it embraces that identity with an exuberance that has made it beloved by fans the world over.
Grandia also boasts a long-standing reputation for having one of the best RPG combat systems of all time, specifically because it gives the player a significant amount of tactical control over the flow of battle. For example, attacking the enemy at the right time can delay or even outright cancel their turn, making quick-witted, tactical decision-making an important element of success. I'll defer to Aeana for a more thorough explanation of the system:
Aeana said:Grandia certainly isn't traditional. Each participant in battle follows the IP gauge, which has two sections: wait and act. As time flows, each participant's icon moves across the IP gauge, and when a participant's icon reaches the beginning of the act area, they get to select an attack, and then their icon moves toward the end of the act area, where they will execute their attack. The speed at which they move through the act area varies depending on the ability chosen, and if you manage to hit an enemy while their attack is charging, you can cancel their attack and send them back to the wait area. So utilizing the appropriate abilities at the appropriate times can lead to a significant advantage. Later games in the series built upon this further, with Grandia 3 adding aerial combos and such. It's really awesome and fun.
And finally, some great art that captures the spirit of the game:
Big kudos to Luminaire for the awesome banner!
If you want to discuss the game more (or just hang out with a lot of us from the general RPG thread) check out the RPG discord here:
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