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kvetcha

Banned
Oct 27, 2017
7,835
Hmmm I think I'm stuck with one of the quest

So I have the quest to talk to the dude in the top left to get the climbing gear. He asked me to get his 6...things which I did. He cleaned them. Now the ! is still on him but when I talk to him all he does is talk about the Space Monks lifting off and that they will watch from the top balcony. I go there (at the top of that building where there's a dude and a chest) but I'm not seeing anything special?

How do I actually continue that quest?

iirc he tells you to go out back (to the left) and collect your reward. it should be apparent where to go from there.
 

Nose Master

Member
Oct 27, 2017
2,720
I give up. How do you get past the
squirrel in the whatever peaks?

I really like most of this game, but fuck is traversal a pain in the ass sometimes. "lol wrong paint, spend 20 minutes going there and back ^_^"

I also have weirdness with the climbing gear dude. I found
the leash before he "rewarded" me with it, and the marker still says to talk to him about climbing gear. He just babbles about the launch.
 

Megasoum

Member
Oct 25, 2017
22,568
So I got the upgrade

Sootling on a leash

Is there a trick to controlling that thing? I feel like I have almost zero control in which direction I'm going?
 

kvetcha

Banned
Oct 27, 2017
7,835
So I got the upgrade

Sootling on a leash

Is there a trick to controlling that thing? I feel like I have almost zero control in which direction I'm going?

You have total control, but the windows are brief. When you let go, you'll continue flying at a tangent to the rotation. The more I practiced, the better I got. It is certainly the trickiest ability in the game.

I give up. How do you get past the
squirrel in the whatever peaks?

I really like most of this game, but fuck is traversal a pain in the ass sometimes. "lol wrong paint, spend 20 minutes going there and back ^_^"

I also have weirdness with the climbing gear dude. I found
the leash before he "rewarded" me with it, and the marker still says to talk to him about climbing gear. He just babbles about the launch.

Remember that you're almost never more than a minute or two from a Beeline station.
 

Joeku

Member
Oct 26, 2017
23,477
So I got the upgrade

Sootling on a leash

Is there a trick to controlling that thing? I feel like I have almost zero control in which direction I'm going?
I'd suggest just letting go of everything except the trigger you are using to grab, and make sure you let the ball spin around a few times to build up speed. Then just time your release and you should shoot straight out at 90 degrees from the flower itself to the point you let go.

That timing is the toughest thing in the game though, for my money.
 

Nose Master

Member
Oct 27, 2017
2,720
You have total control, but the windows are brief. When you let go, you'll continue flying at a tangent to the rotation. The more I practiced, the better I got. It is certainly the trickiest ability in the game.



Remember that you're almost never more than a minute or two from a Beeline station.

Beelines aren't that great. There's seemingly one entry point for each, and they all converge on the center of the map, and you can't use them in the opposite direction.
 

Joeku

Member
Oct 26, 2017
23,477
Beelines aren't that great. There's seemingly one entry point for each, and they all converge on the center of the map, and you can't use them in the opposite direction.
Yes you can. Hit either trigger to change direction.

You are right that you cannot enter at every cannon, though. That's annoying at times.
 

Nose Master

Member
Oct 27, 2017
2,720
Yes you can. Hit either trigger to change direction.

You are right that you cannot enter at every cannon, though. That's annoying at times.

You can change directions once you're inside, but you can still only enter each of the three(?) beelines at their designated entry points.

EDIT: I feel dumb for not realizing what to do with the squirrowl.
 
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dock

Game Designer
Verified
Nov 5, 2017
1,370
Ha, I became unstuck.

Turns out I didn't understand the slug mechanic at all. I didn't realise that vacuuming them did anything other than avoid the knockback. It's quite obscure that vacuuming slugs will destroy certain blockades.

With that in mind, I'll have to be prepared for other progression mechanics I miss out on.
 

dock

Game Designer
Verified
Nov 5, 2017
1,370
I really like most of this game, but fuck is traversal a pain in the ass sometimes. "lol wrong paint, spend 20 minutes going there and back ^_^"
Yeah... it would be better if it made it clearer when you've fulfilled an objective. Also, some sort of satnav style route marking would genuinely be useful!
 

ryushe

Member
Oct 27, 2017
4,814
Yeah, traversal is this games biggest issue, there's no denying that. And It's only exasperated when you're trying to 100% it.
 

Niraj

Member
Oct 25, 2017
1,169
Finished the game earlier and then got to 100% just now. Really enjoyed my time with it. Agree that traversal could be better (was pretty unsettling having the constant pauses when using the beelines), but otherwise, no complaints. just a nice game to chill with.
 

Joffy

Member
Oct 30, 2017
1,153
I give up. How do you get past the
squirrel in the whatever peaks?

I really like most of this game, but fuck is traversal a pain in the ass sometimes. "lol wrong paint, spend 20 minutes going there and back ^_^"

I also have weirdness with the climbing gear dude. I found
the leash before he "rewarded" me with it, and the marker still says to talk to him about climbing gear. He just babbles about the launch.

Yeah that happened to me, it disappears eventually if you continue on up the mountain
 

giapel

Member
Oct 28, 2017
4,599
Yeah, traversal is this games biggest issue, there's no denying that. And It's only exasperated when you're trying to 100% it.
My thoughts too. The end game is unfortunately a bit of a chore. Which is a shame because there are some clever hidden areas and such, it just takes so much effort to get anywhere. Contrast this with something like Steamworld Dig 2 where the end game traversal is sublime.
 

dock

Game Designer
Verified
Nov 5, 2017
1,370
Yeah, traversal is this games biggest issue, there's no denying that. And It's only exasperated when you're trying to 100% it.
I assure you, not JUST when trying to 100%. Navigation is exasperating when you're stuck and waste forever looking for a new way to progress.
 

vgp

Member
Oct 31, 2017
249
Finished today (85 % discovered). What a great game, so refreshing. The progress was quite natural for me, mixing personal exploration and marked objectives. I agree that the navigation could be better. maybe just by being able to access to all beeline station.
I would have love more elaborated flipper zone.
I would definitively buy a 2nd opus and will follow what the dev will do next.
 

Jonas89

Member
Jun 7, 2018
3
Belgium
Wickerling above the Turtle (image spoiler!)

gDnwe2z.jpg
 
Last edited:

Narpas Sword0

Member
Oct 28, 2017
1,087
9 times out of 10 they are destroyed? Sounds like you don't hit the flipper pad while passing them.

If that was the case 10 times out of 10 they'd be destroyed

It shouldn't take so long to absorb them. Simply touching the button should do it. If you have a lot of speed you hit them before the animation completes which is a drag.
 

Moppy

Member
Oct 27, 2017
2,666
Finally started playing this today after picking it up earlier in the week. Maybe 2-3 hours in? Game is great so far.

My one question so far:
When you get given the "main quest" to gather the three chiefs, can you do them in any order? I know the guy says to do the one past the waterfall first, but then I accidentally kind of stumbled into doing the underground area and ended up clearing it first (boss sequence was cool as hell, btw). Since then, I've kind of accidentally started working towards the snowy mountain area, having gotten the climbing gear, haha.
 

jariw

Member
Oct 27, 2017
4,283
Finally started playing this today after picking it up earlier in the week. Maybe 2-3 hours in? Game is great so far.

My one question so far:
When you get given the "main quest" to gather the three chiefs, can you do them in any order? I know the guy says to do the one past the waterfall first, but then I accidentally kind of stumbled into doing the underground area and ended up clearing it first (boss sequence was cool as hell, btw). Since then, I've kind of accidentally started working towards the snowy mountain area, having gotten the climbing gear, haha.

Yes, in any order. I did your 2nd as my first.

If that was the case 10 times out of 10 they'd be destroyed

It shouldn't take so long to absorb them. Simply touching the button should do it. If you have a lot of speed you hit them before the animation completes which is a drag.

No, that's not a description of how I play, at all.
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,471
Keen to give this a go. Glad to see it's getting a good reception.

Would be nicer if the OT was more legible. Definitely a case of form over function. Nice GIFs as always though.
 

David Sr.

Banned
Feb 27, 2018
740
I've been playing this more deeply in the last days and, given that since the beggining I had no doubts about the quality of the arts and music of the game, I'm really amazed about how well designed the map is and the overall execution of the brilliant idea of mixing a Metroid structure with pinball gameplay. The exploration is delightful and, up to this point (two bosses in) even the money system is well balanced.

All that I can criticize to Yoku's Island Express is the lack of rumble during the standard pinball segments and the map system, which could be more intuitive and natural. The symbols used as marks for sidequests are quite obscure and I miss the possibility to place marks and signals myself.

Other than that, this is an incredibly solid and fun game. All my praise to Villa-Gorilla.
 

Nabbit

Member
Oct 25, 2017
5,422
Hi all, I just had a couple of brief questions about Yoku.

I plan to pick up this game as we just finished the game we were currently playing, Wind Waker HD. I've read on this forum that even if you have no pinball skills but are decent at platformers you can still succeed at the game. We usually like to 100% games we play so is that still doable for a pinball novice?

I also saw some mentions the game is incredibly easy for the most part and only harder to 100%. Is it Yoshi's Story easy or just standard non-Celeste level of difficulty, i.e. like the difficulty to beat a NSMB game (which in my mind are mostly very doable, mildly hard at most for the main game).

Oh, I also saw complaints about sometimes it's hard to know (in the early goings of the game at least) if there's something worth going to check out and then you spend tons of time trying to get to an area only to find nothing there because it was too hard to tell if it was worth going there. Is that a commonly held view or experience anyone here had when playing, in the early goings of the game or beyond?

Also curious to know if anyone here who liked or loved the game is a big Ori fan as that's my favorite Metroidvania and one of my favorite games overall.
 

jariw

Member
Oct 27, 2017
4,283
I plan to pick up this game as we just finished the game we were currently playing, Wind Waker HD. I've read on this forum that even if you have no pinball skills but are decent at platformers you can still succeed at the game. We usually like to 100% games we play so is that still doable for a pinball novice?

Yes, pinball skills aren't necessary. Exploration skills, puzzle-solving skills and (some) platforming skills are IMO what's required for 100%.

I also saw some mentions the game is incredibly easy for the most part and only harder to 100%. Is it Yoshi's Story easy or just standard non-Celeste level of difficulty, i.e. like the difficulty to beat a NSMB game (which in my mind are mostly very doable, mildly hard at most for the main game).

Well, the thing is that Yoku can't die. That makes the terms of "difficulty" harder to measure. Technically, Celeste also can't die, but Celeste warps back to the save point. The deaths/failures is a component in a side quest in Yoku, though. Very well implemented IMO.

There is one chest that's quite tricky (platformer-wise) to get, but not Celeste difficult. There are some Wickerlings and side quest that are tricky to figure out. I got huge help from this thread.

Oh, I also saw complaints about sometimes it's hard to know (in the early goings of the game at least) if there's something worth going to check out and then you spend tons of time trying to get to an area only to find nothing there because it was too hard to tell if it was worth going there. Is that a commonly held view or experience anyone here had when playing, in the early goings of the game or beyond?

AFAIK, all areas of the map have some type of content required for 100%.

Also curious to know if anyone here who liked or loved the game is a big Ori fan as that's my favorite Metroidvania and one of my favorite games overall.

Yoku and Ori aren't that similar IMO. Ori's world is mainly vertical/horizontal (since Ori is basically a 2D platformer), while Yoku's world feels more free form. Also, Yoku has no enemies until the final boss. And Yoku has no ability tree like Ori, only fixed abilities.

IMO, it's best to treat the Yoku game as its own thing.
 

Nabbit

Member
Oct 25, 2017
5,422
jariw thanks very much for the detailed reply. I really appreciate it! I'll be sure to look at the game as its own thing. Looking forward to playing it.
 

Florida Esq.

Member
Oct 27, 2017
138
Okay, I'm stumped. I can't figure out how to get the wickerling in the center of the map, in the landmass between the giant gorilla and the village. Help?
 

Nocturnowl

Member
Oct 25, 2017
26,114
Nabbit the noisemaker does indeed let out a rather shrill sound each time you press A, it's a funny idea but what I'd give to lessen the sound of change it entirely.
 

Nocturnowl

Member
Oct 25, 2017
26,114
I think when speaking to most characters with A, you don't often trumpet the noisemaker now I think about it.
But you use it a fair amount to break small pots/interact with the scenery.
 

Jarsonot

Member
Oct 27, 2017
506
I'd appreciate any help I can get, preferably with clues first before straight up spoilers. =)

I've got two wickerlings left:

this one is between the village and the gorilla, at the bottom of the big fog of war below the village. There are spin flowers on either side of the big area, and I've tried spinning into hidden passages with no luck yet. I don't see any way to get to it!

near the top of the hideout, wickerling shows right by save flower near blue beeline. Right below that is a slug resting on a breakable block. Figure that's it, but can't get to that slug!

Also

I have to plant mushroom spores in a lonely frigid area well above everything. I think I ran across this before but have ran back through the cold areas several times and can't find it!

Great game! Playing through the game was fun and I'm having a lot of fun going back for 100%.
 

DirtyLarry

Member
Oct 27, 2017
4,113
I imagine you press A a lot in the game? I think that could be a significant impingement on my enjoyment. Thanks for the info.

I think when speaking to most characters with A, you don't often trumpet the noisemaker now I think about it.
But you use it a fair amount to break small pots/interact with the scenery.
Yep, does not happen with character interactions, just when you want to "break" things.
I too would love for it to either be gone completely or something a little more subtle. It just seems incredibly out of place.
It is truly a small, small critique in the grand scheme of things though.

Been quite busy this past week but hoping to get some time with this game actually in a few minutes, but if not for sure this weekend. I do feel like I am going to be lost though as I have not played in over a week.
 

Florida Esq.

Member
Oct 27, 2017
138
near the top of the hideout, wickerling shows right by save flower near blue beeline. Right below that is a slug resting on a breakable block. Figure that's it, but can't get to that slug!

Roll off the side of the platform to fall into a rail that takes you to the other end of the platform. When you pass by the slug, blow your noisemaker.
 

Liquid Snake

Member
Nov 10, 2017
1,893
Bought it, love it. Real gem so far (and let it be known I don't really like pinball games usually).

For some reason I couldn't find this thread through the search function, despite changing the parameters several times. Is this a normal issue?