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Lime

Banned for use of an alt account
Banned
Oct 25, 2017
1,266
Dreamfall Chapters: Final Cut @ 4K w/ Reshade

dreamfallchapters2017sdsdn.jpg


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Lime

Banned for use of an alt account
Banned
Oct 25, 2017
1,266
Dreamfall Chapters: Final Cut @ 4K w/ Reshade

dreamfallchapters2017f3scn.jpg


dreamfallchapters2017s5s39.jpg
 

Lime

Banned for use of an alt account
Banned
Oct 25, 2017
1,266
Dreamfall Chapters: Final Cut @ 4K w/ Reshade

dreamfallchapters2017xhs0f.jpg


dreamfallchapters2017qdsjd.jpg
 

OtisInf

Member
Oct 27, 2017
232
No-one of the people who had problems with the extreme injector had time to test my own injector?

I created my own injector for the cameras now. I created a test version for Assassin's Creed Origins: https://github.com/FransBouma/InjectableGenericCameraSystem/releases/tag/IGCSInjector_100

You have to copy the contents of that zip with the camera tools dll so it can find that dll. Just run that exe instead of the extreme injector's exe and it should work normally (it does here on Win8.1). Please let me through PM (so it doesn't mess up the thread) know if this works on Win10 and if defender messes things up still. Thanks for testing. If you don't trust exe's from random strangers (you shouldn't!), the source is here: https://github.com/FransBouma/InjectableGenericCameraSystem/tree/master/Tools/IGCSInjector (Win32 C++).
 

GroinShooter

Member
Nov 7, 2017
18
Finland
Is it tied to Origins or does it work in Prey or other games which you've made camera tools for? I could test in other games as I don't own Origins :)
 

icecold1983

Banned
Nov 3, 2017
4,243
yeah battlefield 1 def looks better than battlefront 2. surprising considering the extra year worth of fb3 optimizations and smaller scale in battlefront 2s favor
 

OtisInf

Member
Oct 27, 2017
232
Is it tied to Origins or does it work in Prey or other games which you've made camera tools for? I could test in other games as I don't own Origins :)
Should work there too, you just have to update the ini file with the exe name and dll name. I'm mainly interested in windows 10 behavior: whether it is removed by defender or not. Thanks!
 

dgrdsv

Member
Oct 25, 2017
11,887
How did you get SGSSAA? Through inspector? Mind sharing your settings if so? The shimmering aliasing in TNo/TOB is absolutely hideous, and using ingame MSAA is a massive performance hit and not very good
By enhancing game's MSAA with driver's supersampling (via Profile Inspector). In case of OpenGL you just use the ordinary transparency supersampling option ("Nx Supersampling") which results in forcing SGSSAA as opposed to using SGSSAA options in the same list. Set it to the same number of samples you will select in-game. Also note that WTNO resets r_multisamples variable to zero on each launch so you have to re-enable it manually. Performance isn't great but I was able to beat both WTNO and WTOB with 2x SGSSAA and forced triple buffering, it generally hovered arond 45-60 fps for me on my GTX 1080. 4x would be a lot better of course but it pushed me to 30 fps region, and I just can't play an FPS game at 30 fps these days.

yeah battlefield 1 def looks better than battlefront 2. surprising considering the extra year worth of fb3 optimizations and smaller scale in battlefront 2s favor
Not sure how you make such comparison. Technically they are mostly even, with a couple of newer features introduced in SWBF2.
 
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Deleted member 1594

Account closed at user request
Banned
Oct 25, 2017
5,762
AC: Origins

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No-one of the people who had problems with the extreme injector had time to test my own injector?
I did. Late last night. I tried it once quick and it seemed to work just fine and so far no objections from virus scanners. I think the Time of Day control should have hotkeys, btw. Maybe like [ ] for hours, and ctrl + [ ] for minutes. Or something like that :)
 
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Al3x1s

Banned
Nov 13, 2017
2,824
Greece
Hand of Fate 2, 1080p max settings.

It's fun and seems to be more polished than the original. The encounters are harder in and out of combat (the combat system has been revised and it's not quite as Batman-lite as before now) so your status and gear matter, you can have allies based on the given adventure's story and your choices, it appears to be a much bigger and better game than the first overall. I have no idea why it looks so soft and I'd say it's nicer in motion than shown here although it's clearly a budget title of limited (but focused) scope still.

handoffate2_2017_11_07ga67.png

handoffate2_2017_11_0a0a3o.png


A "bonus" screen during the kill off of the last enemy in a given battle.

Sorry in advance if I made a mistake (other than re-saving the first image in paint so it's in larger size than afterburner by itself made it). Also, hi.
 

jett

Community Resettler
Member
Oct 25, 2017
44,663
Hollow Knight

Replayed this recently, one of my favorite games of the year, and one of my favorite looking games too.

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OtisInf

Member
Oct 27, 2017
232
I did. Late last night. I tried it once quick and it seemed to work just fine and so far no objections from virus scanners.
Thanks for testing! :) Good to know this solves people's problems :) It also is a better solution as it's open source so people can (if they want to) inspect the exe what they're running.
 

Deleted member 1594

Account closed at user request
Banned
Oct 25, 2017
5,762
Hodge. First, your pictures are links. Which breaks the forum's resize functionality on click. But not only that, but they're links to nothing since they're private. So we just get compressed images for nothing :P

Ahhhh so thats why, ok now i get it. I'm not used to post shots on forums. It's easier to just ''upload''
Yeah, if you change the privacy settings, it will generate new URLs so the old ones won't work anymore.
 
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HodgeDogs

Member
Nov 6, 2017
87
Sweden / US
Hodge. First, your pictures are links. Which breaks the forum's resize functionality on click. But not only that, but they're links to nothing since they're private. So we just get compressed images for nothing :P


Yeah, if you change the privacy settings, it will generate new URLs so the old ones won't work anymore.

aha i see. Yeah i think i fixed it now.
 

GroinShooter

Member
Nov 7, 2017
18
Finland
Thanks for testing! :) Good to know this solves people's problems :) It also is a better solution as it's open source so people can (if they want to) inspect the exe what they're running.
I tried it as well but in Prey, works great, other than avast picking it up as a suspicious file. Threw it in exclusions and it's all good :) Works well with Fall Creators, thanks.
Quick grab I took while testing.
prey_2017_11_14_20_396lrne.jpg
 
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dgrdsv

Member
Oct 25, 2017
11,887
Outcast - Second Contact (downsampled from 5120x3200; not really playable at these settings on my GTX1080 btw)

outcast_2017_11_14_237zk1f.jpg


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OtisInf

Member
Oct 27, 2017
232
I tried it as well but in Prey, works great, other than avast picking it up as a suspicious file. Threw it in exclusions and it's all good :) Works well with Fall Creators, thanks.
Thanks man, really appreciated :)

Outcast - Second Contact (downsampled from 5120x3200; not really playable at these settings on my GTX1080 btw)

outcast_2017_11_14_237zk1f.jpg
Looks better than I anticipated from the steam video I saw :) Reviews are a bit mixed I think. I still remember the original outcast with their voxel engine doing things no-one else thought possible. Hopefully they succeed, it was remade by a very small team (3-4 people?)
 

icecold1983

Banned
Nov 3, 2017
4,243
By enhancing game's MSAA with driver's supersampling (via Profile Inspector). In case of OpenGL you just use the ordinary transparency supersampling option ("Nx Supersampling") which results in forcing SGSSAA as opposed to using SGSSAA options in the same list. Set it to the same number of samples you will select in-game. Also note that WTNO resets r_multisamples variable to zero on each launch so you have to re-enable it manually. Performance isn't great but I was able to beat both WTNO and WTOB with 2x SGSSAA and forced triple buffering, it generally hovered arond 45-60 fps for me on my GTX 1080. 4x would be a lot better of course but it pushed me to 30 fps region, and I just can't play an FPS game at 30 fps these days.


Not sure how you make such comparison. Technically they are mostly even, with a couple of newer features introduced in SWBF2.
my opinion of course. bf1 has better materials, more detail in general and lod looks more convincing
 
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