Boom
Sure; like you said, they're creating a cyberpunk world. That means day and night and weather and passage of time and different stratas of society and everything else that makes up a cyberpunk world.They're not trying to replicate reality, but create a cyberpunk world. Like a piece of art. Can you imagine a summer day in Blade Runner, where Deckard and Rachel go together to the beach for a swim. Well, that's what you are suggesting.
I can imagine what it would look like pretty easily, actually.
The designer of the tabletop game Cyberpunk from 1990 that this game is based on.If I don't know who Mike Pondsmith is, is there anything in particular I should google to learn more about the man, and as to be able to understand why this IP is significant for CDProjekt?
Yeah all you have to do is look at the npc crowd character model and some of the effects on the nomad/hillbilly.People actually pointed out glitches like NPCs vanishing and whatnot during scenes
These were two sections where I thought, "yeah, that looks like it's in-game"
Those looked like the kinds of scripted moments/NPC behaviors/etc you'd stumble across in open world games like GTA, RDR, and Watch Dogs. Something about the animations seemed more "gameplay" than premade in-engine IMO. Stuff you'd see while playing compared to the in-engine cutscene look of the other scenes
Did people like the aesthetics of remember me? It had both rainy mood nights as well as blue bright sunny days:
Start with Wikipedia? I don't know what you're looking for inparticular. He's the creator of the IP, and has been working with CDPR since they started working on 2077.If I don't know who Mike Pondsmith is, is there anything in particular I should google to learn more about the man, and as to be able to understand why this IP is significant for CDProjekt?
and they love the series an played the tabletop back in the 90's.The designer of the tabletop game Cyberpunk from 1990 that this game is based on.
https://www.eurogamer.net/articles/...erpunk-when-mike-pondsmith-met-cd-projekt-redIf I don't know who Mike Pondsmith is, is there anything in particular I should google to learn more about the man, and as to be able to understand why this IP is significant for CDProjekt?
If I don't know who Mike Pondsmith is, is there anything in particular I should google to learn more about the man, and as to be able to understand why this IP is significant for CDProjekt?
Man if they get a vocaloid gameplay mechanic in there, then boys we've got ourselves game of the century right here.I really hope it's possible to play a character who at least gestures towards the Rockerboy class. I doubt there'll be an actual Rockerboy class option - it'd probably be too difficult to implement - but, y'know, they might at least let us join a band or something if we want to.
Careful what parts of the thread you read, then.
Man I watched the trailer 20 times by now. There is so much to see. I'd love for a film that has this many cyberpunk elements and actually shows them.
Also, dat music. Wow.
Careful what parts of the thread you read, then.
I believe people were calling you a generic fuckboy earlier.
What a fucking shocking turn of events.
I like how much there is going on and to see in basically every scene of trailer.
I rewatched the trailer today. The dialogue is actually perfect when you consider that the character shown in the video is meant to come off as an up and coming thug.
They're not trying to replicate reality, but create a cyberpunk world. Like a piece of art. Can you imagine a summer day in Blade Runner, where Deckard and Rachel go together to the beach for a swim. Well, that's what you are suggesting.
They're not trying to replicate reality, but create a cyberpunk world. Like a piece of art. Can you imagine a summer day in Blade Runner, where Deckard and Rachel go together to the beach for a swim. Well, that's what you are suggesting.
I see that several people are trying to express similar sentiments.
They is a little thing you are all forgetting. This isn't a film, this isn't a painting. This isn't even a short linear game. You can't use simple tricks (in the end, they are that, tricks, tricks that work, like putting emotive music in a teary scene) like making your 90 minute story to happen 'just by pure chance' in a foggy night in seedy streets, as a way to enhance the mood and atmosphere of your story. They don't have that level of authorship. It's going to be a 80-100? hour open world game, it isn't going to a short linear game, or a linear, non-interactive experience like a film.
Like you say, they are trying to create a cyberpunk world. A believable cyberpunk world is one where the sun rises by the morning, where there are both seedy streets and clean luxury flats for executives, where there are both monolithic dark skyscrapers and beaches with people swimming (unless your cyberpunk world oceans have disappeared??). And they can't control what part is seen because it's the player who chooses, unless you intend to do a crappy open world game.
Please explain what would even be remotely wrong with that. Think about what you said for a moment: "They're not trying to replicate reality, but create a cyberpunk world." A world doesn't just consist of urban neon lit nights. The sun comes up, the entirety of human and the world's existence is present, including oceans and as a result beaches. I'd rather they create a setting and everything that goes with it than an static and stale idealized still image that tries to incarnate that one moment of the day that's specifically cyberpunk enough for those who forget that there needs to be an entire world around those events.
Or it's just a virtual beach for pleb wageslaves and they'll have to get back to their tiny grubby apartments with fake food and non-stop ads.People relaxing on a beach on a sunny day isn't cyberpunk... until it's revealed that the people are all corporate executives and their families, and that access to the beach is restricted by a security detail consisting of augmented mercenaries with sidearms wired directly into their minds.
THEN it's cyberpunk.
Yeah, that's what I was thinking. Chilling on a beach is cyberpunk as fuck when that beach is an artificial shoreline protected by automated turrets and security drones, built into the sunny upper level of a city for the rich and megacorp executives who can afford the luxury because the real oceans dried up, while the poor and others have to work as seabed mineral miners for said megacorpsPeople relaxing on a beach on a sunny day isn't cyberpunk... until it's revealed that the people are all corporate executives and their families, and that access to the beach is restricted by a security detail consisting of augmented mercenaries with sidearms wired directly into their minds.
THEN it's cyberpunk.
Yep, Cyberpunk shouldn't just mean BR 24/7. Especially when this is a more modern futuristic take on the IP.Yeah, that's what I was thinking. Chilling on a beach is cyberpunk as fuck when that beach is an artificial shoreline protected by automated turrets and security drones, built into the sunny upper level of a city for the rich and megacorp executives who can afford the luxury because the real oceans dried up, while the poor and others have to work as seabed mineral miners for said megacorps
You got a full link to this? Really wanna see the thread in full.
https://www.reddit.com/r/cyberpunkgame/comments/8q7evh/told_you_it_was_worth_waiting_for/You got a full link to this? Really wanna see the thread in full.
Full comment still stands. Your comment didn't address any of what I stated.
Edit: To be more specific you haven't in either of those posts pointed out how this isn't cyberpunk or itself visually coherent or thematic, just that it isn't the narrow slice of cyberpunk that is Blade Runner.
more information and a panel. Plus whatever else is going to happen, it's not over yet.
I get the feeling once the VA is in situ it'll feel a lot better. As in, once it's the character in the world talking and not an omniscient voice over.Amazing trailer. When it got into that quick-cuts montage part, pretty much every little snipped they showed was interesting and evocative.
Voice acting was pretty bad but hopefully that's just for the trailer.
A noir atmosphere is a slice of Blade Runner though.I didn't say anything about blade runner in that comment. I mentioned Fallout 3 with its unique visual style that really immerses you in that poisoned world. Day and night. A unique color scheme can add to the atmosphere. You can have a noir atmosphere any time of the day and with any weather. It's not limited to "a slice of blade runner". I just don't like the GTA V vibe I'm getting from this trailer. I still think it looks amazing, and obviously day one.