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Mecha Meister

Mecha Meister

Next-Gen Guru
Member
Oct 25, 2017
2,801
United Kingdom
Some info from the Gamespot stream:
  • First person perspective RPG (Described as a a first and foremost a role playing game with shooter elements)
  • Narrative driven
  • V is a urban higher mercenary, can be male or female.
  • V is voiced
  • Full character creation system, different body types, hair styles tattoos
  • No classes at the start of the game
  • You modify and adjust your class based on how you build you character
  • Game has noir vibes
  • Full day and night cycle with weather systems
  • Set in the fictional Night City
  • Handcrafted city
  • Working closely with Mike Pondsmith, aspects of the 2020 rulebook is tied into the game.
  • Examples: you can have bits of the roles of a Techy and Netrunner with your character.
  • Ranged and melee combat. 3 main weapon types, Power Weapons, Tech Weapons, and Smart weapons, weapons that track and follow targets.
  • Vehicles: Drivable Cars and Motorcycles
  • Enterable buildings with multiple floors, such as mega buildings, these have vendors, apartments etc.
  • Two forms of experience, gained from completing core missions and "street cred" from side missions.
    Street creds allow you to unlock different vendors and "fixers" who give you different jobs to do.
 

More_Badass

Member
Oct 25, 2017
23,621
what's the point of getting to choose between male and female if the game is a fps? what's the point of wearing cool clothes if you can't see them?
will the game at least go to third person during dialogues? because if the game doesn't even have those witcher 3 like conversations i'm seriously going to drop the game
Clothing and character appearance matters more in an RPG than just aesthetic-wise
 

Tovarisc

Member
Oct 25, 2017
24,392
FIN
RPG Site
Just saw a extended demo of Cyberpunk 2077 gameplay and loving what I saw. First person open world RPG. Very few cutscenes, most everything is experienced from the character's PoV. The world is completely seamless.

The protagonist, V, has customizable gender, skills, equipment, cosmetics. The choices made during creation are reflected in the world, and affect how characters perceive the player. Lots of cool customizable builds based on skill, equipment, play style.

For instance, a eye augment paired with a wall run implant and arm equipment to anchor to high walls. In the demo shown, the player had previously hacked into the enemy Network and can now latch onto discrete areas to hack and disable weapons remotely.
https://twitter.com/RPGSite/status/1006615675094237186
 

Accoun

Member
Oct 25, 2017
1,903
Street cred doesn't seem to block progress too much - mentioned stuff like vendors or fixers (job givers).
 

spad3

Member
Oct 30, 2017
7,122
California
Cyberpunk Info from GameSpot Stream:
  • Game is FPS perspective
  • FPS perspective made to feel more personal
  • RPG with Shooter Elements not a Shooter with RPG elements
  • Multiple different progression systems (Skills, Perks, etc.)
  • V, protagonist - urban merc/hired gun.
  • Full character creation system (Gender, Looks, Lifepath/Backstory)
  • You DO NOT pick classes in the beginning, class system is fluid based on choices
  • Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes bleed through environment and aesthetic
  • Characters from Cyberpunk 2020 lore will appear
  • Netrunner Techie and Solo are main focused classes
  • You can combine classes
  • Optional classes exist (like Rockerboy and Corporate) and you can pull perks from them to add into your own custom class
  • Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
  • Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost
  • Story is personalized by player choice.
  • Combat - Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee combat.
  • Weapons - 3 branches - Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating through cover), Smart Weapons (tracking/following)
  • Vehicles - Motorcycles, Cars, hinted at flying cars.
  • V is a fully voiced character. Both Male and Female completely voiced.
  • V's personality is shaped by player. Backstory and interactions shape V's personality.
  • Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy
  • Details of the world - everything has a purpose. World design was a huge focus in setting the tone.
  • Night City - in between SF and LA (fictional city). Inspired by both cities.
  • 6 unique districts in the city. Each area has its own feel on top of the base Noir feel
  • Exploration is encouraged.
  • Witcher was horizontally huge, Cyberpunk is vertically huge.
  • You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building.
  • No level scaling. 2 forms of XP - Core XP - Main Missions and Street Cred - Side missions
  • Higher Street Cred opens new exclusive vendors and fixers (new jobs)
 

eyeball_kid

Member
Oct 25, 2017
10,221
I'm not really into this grab bag of skills instead of taking on explicit classes. It sounds like the play experience will be more or less the same for everyone. It makes sense, the idea that you could play as a corp or a cop and that gameplay and narrative experience would be completely different always sounded too good to be true.

My biggest concern remains that they are talking so much about gunplay and combat mechanics and not about the actual RPG elements, even though they keep saying that this is an RPG first, not a FPS.
 
Oct 25, 2017
2,634
The map in the trailer also had six districts on it, so that possibly puts the "is it really gonna be that big?" doubts to rest.
 

Bansai

Teyvat Traveler
Member
Oct 28, 2017
11,218
I'm not really into this grab bag of skills instead of taking on explicit classes. It sounds like the play experience will be more or less the same for everyone. It makes sense, the idea that you could play as a corp or a cop and that gameplay and narrative experience would be completely different always sounded too good to be true.

My biggest concern remains that they are talking so much about gunplay and combat mechanics and not about the actual RPG elements, even though they keep saying that this is an RPG first, not a FPS.

This is what people like to bitch the most about their games so I'm not surprised that they're trying to emphasize on these aspects first.

Either way, it's CDPR, I'm not really worried for RPG elements.
 

Frostman

Banned
Oct 25, 2017
1,187
Great Britain
Cyberpunk Info from GameSpot Stream:
  • Game is FPS perspective
  • FPS perspective made to feel more personal
  • RPG with Shooter Elements not a Shooter with RPG elements
  • Multiple different progression systems (Skills, Perks, etc.)
  • V, protagonist - urban merc/hired gun.
  • Full character creation system (Gender, Looks, Lifepath/Backstory)
  • You DO NOT pick classes in the beginning, class system is fluid based on choices
  • Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes bleed through environment and aesthetic
  • Characters from Cyberpunk 2020 lore will appear
  • Netrunner Techie and Solo are main focused classes
  • You can combine classes
  • Optional classes exist (like Rockerboy and Corporate) and you can pull perks from them to add into your own custom class
  • Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
  • Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost
  • Story is personalized by player choice.
  • Combat - Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee combat.
  • Weapons - 3 branches - Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating through cover), Smart Weapons (tracking/following)
  • Vehicles - Motorcycles, Cars, hinted at flying cars.
  • V is a fully voiced character. Both Male and Female completely voiced.
  • V's personality is shaped by player. Backstory and interactions shape V's personality.
  • Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy
  • Details of the world - everything has a purpose. World design was a huge focus in setting the tone.
  • Night City - in between SF and LA (fictional city). Inspired by both cities.
  • 6 unique districts in the city. Each area has its own feel on top of the base Noir feel
  • Exploration is encouraged.
  • Witcher was horizontally huge, Cyberpunk is vertically huge.
  • You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building.
  • No level scaling. 2 forms of XP - Core XP - Main Missions and Street Cred - Side missions
  • Higher Street Cred opens new exclusive vendors and fixers (new jobs)
Thanks for the write up! Sounds really damn good
 

mrglcs

Member
Oct 25, 2017
1,303
Germany
Holy shit, all the new info sounds absolutely amazing.
barney.gif
 

DSP

Member
Oct 25, 2017
5,120
vertical sci-fi open world has been my dream game forever. finally somebody is making it.
 

dex3108

Member
Oct 26, 2017
22,567
Man i really want them to show gameplay. I mean why spend 15 minutes talking about features when you have gamelay.
 

greatgeek

Member
Oct 25, 2017
3,811
I'm not really into this grab bag of skills instead of taking on explicit classes. It sounds like the play experience will be more or less the same for everyone. It makes sense, the idea that you could play as a corp or a cop and that gameplay and narrative experience would be completely different always sounded too good to be true.
Agreed about the requirement for the tabletop classes to be backgrounds. The question now, then, is how much the story will change to reflect the player's background. Will there be special openings as in DA:O? Flavor dialogue and special choices? Background specific quests like in ME?
 

YaBish

Unshakable Resolve - One Winged Slayer
Member
Oct 27, 2017
5,340
If this fills the Deus Ex sized hole in my heart, I will die happy. It sounds like CDPR is about to put the immersive back in immersive sim.
 

Dream Machine

Member
Oct 25, 2017
13,085
All this new information sounds great.

I am curious how the first person will be implemented. Will we see our character in cutscenes, for instance.
 

Truly Gargantuan

Still doesn't have a tag :'(
Banned
Oct 25, 2017
8,034
Omg when he said there would be MEGASTRUCTURES. Lawdy. Imagine the horror shit they could do at the lower levels with drugged up cyber junkies.
This heckin game.
 

Breqesk

Member
Oct 28, 2017
5,229
  • Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door.

ooooh immersive sim elements, yes please

oh, and there's a bullet time mechanic, too, which should help assuage fears about twitch combat?
 

More_Badass

Member
Oct 25, 2017
23,621
What does that mean?

I'm not going to lie - this FPS thing has me fuckin bummed. I have yet to play an FPS that doesn't have literal garbage melee combat. Fuuuuuck.
Probably that the perspective is designed to feel immersive rather than just being a camera change with HUD options onscreen. Maybe stuff like full body awareness and implants affecting the HUD options you see and how you see the world, stuff like that
 

GenTask

Member
Nov 15, 2017
2,659
Eeeeenteresting. Is this an attempt to address how completionists immediately overlevel the critical path?

Perhaps? But I think this is also addressing how Cyberpunk is with lethal combat. Enemies may be less of health/bullet/sword sponges unless they are heavily modified/armored and if there are mechanics to the game to quickly take down a target. From how they are describing it, it sounds a lot like Deus Ex 1 with a focus in FPS. In that game guns and weapons have a set damage, that are lethal enough on their own, and the XP you gain from missions are for upgrading sidegrade skills that you help you in the environment or increase the aim/damage capability of your base weapons.

Deus Ex 1 also had a focus on non-lethal gameplay so I'm hoping CD Red is incorporating that with stuns if you find yourself in a bad situation or stealth to avoid combat, and also using dialogue to prevent situations from escalating to violence.
 

Deleted member 5864

User requested account closure
Banned
Oct 25, 2017
2,725
Not surprised the other thread is as much of a cesspool as the first 70 pages of this one. At least I was ready this time.
 

Deleted member 4413

User requested account closure
Banned
Oct 25, 2017
2,238
What is with this behind closed doors demo nonsense? CDPR is the last dev I would expect to do that. If it's good enough to be shown to press, it's good enough to show to consumers.
 

Deleted member 1594

Account closed at user request
Banned
Oct 25, 2017
5,762
What is with this behind closed doors demo nonsense? CDPR is the last dev I would expect to do that. If it's good enough to be shown to press, it's good enough to show to consumers.
They did the exact same thing with The Witcher 3. Showed a trailer for the conference, but had a closed door demo for the press.

Like... this is deja-vu for me back when The Witcher 3 was first shown. Gettting all the details and impressions from tweets, vlogs, etc. And it was exciting back then too.
 

Breqesk

Member
Oct 28, 2017
5,229
What does that mean?

I'm not going to lie - this FPS thing has me fuckin bummed. I have yet to play an FPS that doesn't have literal garbage melee combat. Fuuuuuck.

On the GameSpot stream, they said the choice was made in-part because they wanted the city to feel big, claustrophobic and oppressive. They didn't really elaborate on how that relates to the view perspective, but my guess is that it's down to a combination of the fact that a first-person camera naturally makes things feel more claustrophobic/imposing, and that it also allows them to design smaller, tighter spaces, since they won't have to accommodate an over-the-shoulder camera.

Now, I'm equally happy with first and third person, personally - I've enjoyed RPGs in both styles, and I'll still get a lot out of the character creation/clothing stuff, even if I only see my V in dialogue scenes and such - but I am bummed for all the folks who are put off by this--'specially those who suffer motion sickness.
 
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More_Badass

Member
Oct 25, 2017
23,621
What is with this behind closed doors demo nonsense? CDPR is the last dev I would expect to do that. If it's good enough to be shown to press, it's good enough to show to consumers.
Definitely not. Press understand the nature of bugs and glitches and unfinished visuals. Forums and the places that are actually going to discuss such footage don't, at all. We've seen myriad examples of what happens on forums like this when early in-progress footage releases
 

Avitus

Member
Oct 25, 2017
12,898
What is with this behind closed doors demo nonsense? CDPR is the last dev I would expect to do that. If it's good enough to be shown to press, it's good enough to show to consumers.

People can't handle a trailer because it isn't enough Blade Runner despite lots of information out there that explains why they showed daylight. Why would they be able to handle a closed demo?
 
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