Hey guys
In order to combat the inevitable spread of fake news and misinformation, I thought I'd compile a summary of the new stuff we discovered from the Nintendo Treehouse presentation of Let's Go Pikachu and Let's Go Evee. I have included some screenshots but all this info is from the Treehouse stuff. If you want to know more, watch it on Youtube.
Without further ado, let's get cracking.
Levelling up
Battles
That's all for now. I hope this helps clear up any misunderstandings etc. I will add more screenshots and details over time.
In order to combat the inevitable spread of fake news and misinformation, I thought I'd compile a summary of the new stuff we discovered from the Nintendo Treehouse presentation of Let's Go Pikachu and Let's Go Evee. I have included some screenshots but all this info is from the Treehouse stuff. If you want to know more, watch it on Youtube.
Without further ado, let's get cracking.
Levelling up
- Pokemon gain levels through experience as usual.
- Capturing a Pokemon grants experience. Bonuses to the amount of experience gained can be earned through particularly good throws / other modifiers.
- EXP share spreads EXP through your party. It is NOT CLEAR whether EXP share can be turned off at this time.
- It seems like ALL pokemon gain exp when you capture one. EXP share kicks in during battles with trainers.
- Pokemon gain new moves as they level up, just like in the mainline games. We saw Pikachu learn Quick Attack at level 6.
- Overall, it feels like grinding will still be a thing, except you will be catching Pokemon to gain levels rather than fighting wild ones.
- Works like GO as we knew.
- Berries can be thrown to make Pokemon easier to catch
- Lower level Pokemon are easier to catch and don't move much. More powerful Pokemon later in the game will be more difficult - they mentioned moving around the screen more often / more quickly/.
- Multiple different types of throw - underhand, overhand and side throws. Seems like each give bonuses.
- Different throws will work better depending on how the Pokemon is moving.
- Overall it seems like the capture minigame may be slightly deeper than it first appears.
- In hand-held mode, where waving the joycon obviously isn't practical, you use the gyro to align a reticule on the target and press a button to throw.
- Demo area showed Viridian Forest and the patch of grass just after it, before Pewter City.
- Pokemon seen in the wild in Viridian Forest were: Caterpie, Weedle, Metapod, Kakuna, Butterfree, Pidgey, Pikachu and Oddish.
- Oddish is clearly there to give new players something to handle Brock more easily.
- Pokemon seen between Viridian and Pewter were: Pidgey and Rattata.
Battles
- Seem to work in an identical manner to the mainline games. Nothing more to be said here really - it's a shiny mainline game battle system. 3 options in battle - FIGHT, POKEMON and BAG. So just like the mainline games.
- If you send out your Companion (Pikachu or Evee, who sit on your shoulder), you get a cool animation of you sending them in and them leaping off your shoulder into battle.
- Gyms are in. Brock is the leader of Pewter gym.
- On arrival, you are asked to have at least one water or grass type in your team before continuing.
- THIS IS LIKELY A TUTORIAL. See screenshots below. They strongly hint that this is just for the first gym.
- Note how it said "for trainers who have never challenged a gym before". This suggests it is just for Brock.
- After he says this, you have to select a water or grass type in your team. Then he lets you in. It is not clear if you have to use it though. I guess you can show him one of the right type, then box it again if you wanted as you can box Pokemon any time, any place now.
- This is almost certainly in the game to teach new players about type advantages. Remember, many people have not played the previous mainline games and don't instinctively know that, for example, grass beats rock.
- The full spread of mainline STATS are in. HP, Attack, Defense, Sp. Atk. Sp. Def and Speed.
- These stats add together to give you a creature's CP value. They said in the video that the CP value was the total of a Pokemon's stats.
- In this screenshot, however, the stats add up to 247, yet the Pikachu has a CP value of 277. It is not clear what causes this. It could be that there are some hidden stats which we don't know about yet.
Funny ya mention that, I was doing some sluething on Pikachu's stats based off when it leveled up and learned Double Kick... and they don't seem possible at that level! It has at least a positive Attack nature with 236 Attack EVs and 220 Special Attack EVs at MINIMUM assuming the regular Pikachu stats, but I dont think that leaves enough EVs for those defensive stats.
Note however that the Pikachu stat spread in the OP is totally possible (guessing its a +speed nature since its Speed would require max investment otherwise), but if I didn't screw up my math, I think there's a chance that the starter Pikachu / Eevee has buffed stats compared to regular ones!
- Candy is used to increase these stats, a little like the drugs in the mainline games such as CARBOS, PROTEIN, IRON etc.
- Candy is obtained by sending Pokemon you have caught to the Professor. If it works like in GO, which I assume it will, this will effectively "release" the Pokemon.
- Pokemon can be sent in bulk, up to 30 at a time.
- The more Pokemon you send, the more candy you get back.
- There is one type of candy for each stat.
- Overall, it seems like there will be some more in-depth training than just levelling up, though we have not heard anything about IVs or EVs.
- The core powering up loop seems to be: catch lots of Pokemon, all the time (which you will do as you need to to grind exp); send them to the professor for candies; use candies to increase your Pokemon's stats.
- Pokemon sent from GO will appear in the park.
- You can wander the park freely, walk up to them and initiate a capture minigame if you choose.
- The CP level at which you transfer them from GO affects their LGPE game level. The higher the CP, the higher their level and the harder they are to catch.
- It is unclear if Pokemon can run away from you and, if they can, it is unclear if that means they will leave the GO Park as well. This seems unlikely but it is possible - we just don't know.
- You have a rival. Their name is Tracie. They give you 5 potions when you enter Viridian city. They seem to be less of an arse-face than Blue. It is unclear whether you can rename them. I hope you can.
- Following Pokemon will waffle their tails to notify you about nearby hidden items.
- It is HIGHLY UNLIKELY that you will have the sort of team they had in this video by the time you reach Brock in the main game. They had a Pikachu, Evee, Onix, Charmander, Squirtle and Bulbasaur. It seems almost impossible that they could have had all of these before Viridian Forest (which is where it started). This was likely just for the demo.
- Mystery gift is in.
- You can to local trading / battling with people nearby on their Switches or trade / battle with people over the internet. At the moment we don't know the extent of the features which will be behind the online sub. I would GUESS that you will be able to trade / battle locally for free but internet stuff will be paid for through the online sub.
- Lots of the features are designed to make it easy for people to play with their kids (e.g the co-op battling).
- Nuzlocke won't work. We will need to come up with a new set of SUPER SRS BSNS HARDCORE RULES.
- Onix is MASSIVE. Riding him is HILARIOUS.
- Riding a pokemon like Onix happens automatically when you take them out of the Pokeball. It seems any Pokemon can be chosen to follow you. You just go into the menu:
- Go into your party menu, select the Pokemon as usual and a standard menu pops up which lets you take them out of the ball.
That's all for now. I hope this helps clear up any misunderstandings etc. I will add more screenshots and details over time.
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