RE2 is my favourite RE game followed by 4 and then REmake but I have to say Remake 2 has left a very sour taste in my mouth despite some interesting concepts such as the defensive items, limited items, bordering windows and the classic map system. Yes, this is mainly because the game doesn't use fixed cameras (as was said many times it would), tank controls (another essential ingredient) and the bastardisation of the typical modern shooter. This is another dudebro shooting RE game where the core aspect of the combat is getting thrills shooting zombies seeing all the gore with an OTS perspective, whilst the feeling of claustrophobia is encompassed by the darkness and tight FOV. This, TO ME, enhances the action and power fantasy feeling of getting the satisfaction of successfully shooting to killing zombies. What would have been better was using fixed cameras intelligently to inherently create feelings of nausea, claustrophobia and the psychological play of anticipation of the player's expectations. For example, the camera suddenly changes so that it's outside the building facing inwards toward Leon, despite nothing actually changing within the game itself. Things like this are essential in a classic RE game.
A disgrace to Capcom for not knowing what the fuck a remake of a classic game is suppose to do; both a nostalgia trip and a warm welcome to newbies looking for a "better" version of the original. There is literally no excuse why they can't do fixed cameras and tank controls in 2018 with all these game engines to pick from.
I will ever play or buy this game and that's a damn shame because I love RE2.