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J_ToSaveTheDay

Avenger
Oct 25, 2017
18,864
USA
Zombies are threatening and tension-creating again! And I don't mean that as a statement exclusively on RE games, it just feels like such a radical departure from the norm in videogames in general for me.

Still, this looks like an amazing modernization of a super memorable game for me. I went on to love RE4 as well, so I am absolutely loving the fusion of the styles here, even if it's not entirely new to the series -- see: Rev2 and RE7, even though the latter is first-person.

RE still going strong for me. I know they've had some really radically different styles between even just the mainline games over the years, but I've yet to find myself let down in any big way outside of RE6.

This jumps up to my most anticipated game after this demo, overtaking Spider-Man. I'll echo the sentiment that I wish Capcom demo-dropped for this game, too. The RE7 demo drop a few years back was a super nice surprise.
 

VaporSnake

Member
Oct 28, 2017
4,603
RE2 is my favourite RE game followed by 4 and then REmake but I have to say Remake 2 has left a very sour taste in my mouth despite some interesting concepts such as the defensive items, limited items, bordering windows and the classic map system. Yes, this is mainly because the game doesn't use fixed cameras (as was said many times it would), tank controls (another essential ingredient) and the bastardisation of the typical modern shooter. This is another dudebro shooting RE game where the core aspect of the combat is getting thrills shooting zombies seeing all the gore with an OTS perspective, whilst the feeling of claustrophobia is encompassed by the darkness and tight FOV. This, TO ME, enhances the action and power fantasy feeling of getting the satisfaction of successfully shooting to killing zombies. What would have been better was using fixed cameras intelligently to inherently create feelings of nausea, claustrophobia and the psychological play of anticipation of the player's expectations. For example, the camera suddenly changes so that it's outside the building facing inwards toward Leon, despite nothing actually changing within the game itself. Things like this are essential in a classic RE game.

A disgrace to Capcom for not knowing what the fuck a remake of a classic game is suppose to do; both a nostalgia trip and a warm welcome to newbies looking for a "better" version of the original. There is literally no excuse why they can't do fixed cameras and tank controls in 2018 with all these game engines to pick from.

I will ever play or buy this game and that's a damn shame because I love RE2.

As someone who fell for this guys shtick in the other thread, and was made aware of this guy's nature thanks to other posters, don't bother responding to this guy, he's trolling. Anything with an over the shoulder camera is a dudebro game according to him.
 
Oct 30, 2017
9,224
I'm seriously thinking of cutting myself from all the media of the game.... I want to experience everything by myself for the first time, since this is remake of one of my favorite games of all time and I've been waiting got this for so long.

Plus it's only 7 monthd away, time will fly fast.
 

chandoog

Member
Oct 27, 2017
20,074
No fixed camera is absolutely a knock against a game series that defined fixed camera, again just because you feel like it isn't doesn't mean it is.

All of the emotion is sucked out of this game without those camera angles, the game itself is completely different in design.

Re7 shooting in third person? How is that different from shooting in revelations 2 or re4 or 5 or 6? It's over the shoulder shooting. It changes how the game plays fundamentally.

It isn't lock on, stand in place and press a button.

Nothing I've seen have said the devs called the game a metroidvania, receipts please.

Edit: lol wow so expressing a negative opinion about everyone's golden lamb gets me a warning for drive by posting.

Fuck off.

RE2 is my favourite RE game followed by 4 and then REmake but I have to say Remake 2 has left a very sour taste in my mouth despite some interesting concepts such as the defensive items, limited items, bordering windows and the classic map system. Yes, this is mainly because the game doesn't use fixed cameras (as was said many times it would), tank controls (another essential ingredient) and the bastardisation of the typical modern shooter. This is another dudebro shooting RE game where the core aspect of the combat is getting thrills shooting zombies seeing all the gore with an OTS perspective, whilst the feeling of claustrophobia is encompassed by the darkness and tight FOV. This, TO ME, enhances the action and power fantasy feeling of getting the satisfaction of successfully shooting to killing zombies. What would have been better was using fixed cameras intelligently to inherently create feelings of nausea, claustrophobia and the psychological play of anticipation of the player's expectations. For example, the camera suddenly changes so that it's outside the building facing inwards toward Leon, despite nothing actually changing within the game itself. Things like this are essential in a classic RE game.

A disgrace to Capcom for not knowing what the fuck a remake of a classic game is suppose to do; both a nostalgia trip and a warm welcome to newbies looking for a "better" version of the original. There is literally no excuse why they can't do fixed cameras and tank controls in 2018 with all these game engines to pick from.

I will ever play or buy this game and that's a damn shame because I love RE2.

icPXlID.gif




Love the expanded RPD.
Love the tense OTS camera and how it pulls in when the zombies attack
Love the game adapting modern controls yet trying it's best to retain the classic survival horror feel
 

Plumpbiscuit

Banned
Oct 27, 2017
1,927
Where did you see any dudebro shooting in the gameplay?
I already explained:
where the core aspect of the combat is getting thrills shooting zombies seeing all the gore with an OTS perspective, whilst the feeling of claustrophobia is encompassed by the darkness and tight FOV. This, TO ME, enhances the action and power fantasy feeling of getting the satisfaction of successfully shooting to killing zombies.
The camera and controls encourage you to mindlessly shoot instead of putting you off wanting to tread down a dark corridor with who-knows-what will happen. This is what I felt playing RE2.
 

Plumpbiscuit

Banned
Oct 27, 2017
1,927
As someone who fell for this guys shtick in the other thread, and was made aware of this guy's nature thanks to other posters, don't bother responding to this guy, he's trolling. Anything with an over the shoulder camera is a dudebro game according to him.
I'm not a guy and I'm not trolling, everybody that criticises games are now trolls?
 

ArkkAngel007

Avenger
Oct 25, 2017
5,001
I wish the interaction indicators were a bit more subtle. In RE7 I could miss things at times, but here they are way too noticeable.

I don't need the shimmer or shine from before, but it needs to be tweaked before release from what I'm seeing in the footage.

Otherwise, gameplay looks really on point for an OTS title with the classic spirit. Zombies are tough and threatening on their own, but can be managed if smart. They are numerous at times (anyone actually play RE2 and RE3? Game throws rots at you), but not to the point where it becomes a shooting gallery due to ammunition still being limited. The darkness of the RPD interior adds another element of challenge, particularly when it comes to speed runs. Mistakes seem to be quite punishing like before, but with REmake's Defensive Items making a comeback to help give an out.

I'll list some gameplay things of note soon.
 

Dullahan

Always bets on black
Banned
Oct 25, 2017
7,410
I already explained:

The camera and controls encourage you to mindlessly shoot instead of putting you off wanting to tread down a dark corridor with who-knows-what will happen. This is what I felt playing RE2.

Again where was the power fantasy in the gameplay, we've seen? Everything we have seen from REmake 2 looks just as scary and tense, if not scarier than the original game. The tension is still there.
 

psychedelic

Member
Oct 30, 2017
2,318
Why wouldn't it be as tense? Hallways are still cramped, ammo seems to be just as limited, and zombies can take a pop to the face multiple times without staggering, unlike every enemy in RE4-6 where a single shot to the face opens them up to a crowd controlling roundhouse kick.

More lights are turned off in the police station than before, there's more enemies on screen which means there's more things to run away from, and so on. What's not tense? And it's not like RE2 remained tense through the whole game, anyway. By time you found the handgun upgrades, the game was more of an occasional "oh shit" when a licker or boss showed up than a frightful experience.

I want to be certain that the game doesn't empower you by going OTS. I know that the tight corridors, absence of roundhouse kicks and dark areas support this idea, but I'm still concerned about it, because the gameplay experience itself is very different. I need to see more to make up my mind about it.

Aside from that, I'm not a big fan of button prompts appearing over items, hopefully that can be turned off without making it seem odd.
 
OP
OP
Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
When did Capcom say it would use fixed cameras?

Think Dusk said it was still in.

They haven't, I said that. I also will post what I said in the Trailer topic.

I still believe there's fixed angles in the game. All I'll say is I've personally seen otherwise, which is why I'm so adamant about it. It might be best to disbelieve me on this until it's revealed, there is a chance what I saw might be some special thing. However, there's even fixed camera angles that flash by really quickly in the trailer, and I know Fixed Angles (and a FPS mode) were tested, then dropped at one point in development, but I have heard they started toying with fixed angles at one point down the line. I fully believe they're there, but in case they aren't for whatever reason it might be best to not believe until revealed. I understand that and would even approach it like that.

For now, I'd say take the game as it is.
 

~Fake

User requested permanent ban
Banned
Oct 27, 2017
4,966
No fixed camera.

Rev2 movement and shooting.

Gated transitions which means the classic open level style and classic progression are probably gone for chapters or linear progression.

I mean sure it looks good visually, but everything else means I'm never touching it and it isn't the remake that was promised.

I guarantee the number of people angry would be higher if it wasn't ots, like I'm done with re tbh.

At least DMCV looks like the game I expected.
Me too mate. Hope they don't turn RE3 too.
 

Deleted member 11093

User requested account closure
Banned
Oct 27, 2017
9,095
The E3 trailer with the mouse at the beginning looked like it was based off an early build of the game, looked pretty rough in comparison with the one they uploaded on YouTube.

I2uNRsR.png


z2AfLR3.png


The producer at the end of that video reminds people "to watch the two trailers", he obviously couldn't say that they fucked up and showed the version with the worse graphics at E3.
 

Derrick01

Banned
Oct 25, 2017
7,289
Wow this looks pretty good and actually scary for the right reasons this time and not because of a bad camera and control scheme. Definitely going to get this next year.
 

Bishop89

What Are Ya' Selling?
Member
Oct 25, 2017
34,695
Melbourne, Australia
RE2 is my favourite RE game followed by 4 and then REmake but I have to say Remake 2 has left a very sour taste in my mouth despite some interesting concepts such as the defensive items, limited items, bordering windows and the classic map system. Yes, this is mainly because the game doesn't use fixed cameras (as was said many times it would), tank controls (another essential ingredient) and the bastardisation of the typical modern shooter. This is another dudebro shooting RE game where the core aspect of the combat is getting thrills shooting zombies seeing all the gore with an OTS perspective, whilst the feeling of claustrophobia is encompassed by the darkness and tight FOV. This, TO ME, enhances the action and power fantasy feeling of getting the satisfaction of successfully shooting to killing zombies. What would have been better was using fixed cameras intelligently to inherently create feelings of nausea, claustrophobia and the psychological play of anticipation of the player's expectations. For example, the camera suddenly changes so that it's outside the building facing inwards toward Leon, despite nothing actually changing within the game itself. Things like this are essential in a classic RE game.

A disgrace to Capcom for not knowing what the fuck a remake of a classic game is suppose to do; both a nostalgia trip and a warm welcome to newbies looking for a "better" version of the original. There is literally no excuse why they can't do fixed cameras and tank controls in 2018 with all these game engines to pick from.

I will ever play or buy this game and that's a damn shame because I love RE2.
i dont know how you can write all that stuff and at the same time say re4 is among your favourite
 

DvdGzz

Banned
Mar 21, 2018
3,580
It feels weird to me as a long time fan that anyone can be disappointed. It's my dream RE game. Looks even better than The Evil Within 2 and I loved that! I feel like anyone that isn't going to play it isn't a true fan anyway.
 

ArkkAngel007

Avenger
Oct 25, 2017
5,001
Holy shit that off screen video! All my fears of combat are gone, they are totally going for classic combat but with modern aiming and it works! You need to aim for a long while to get a clear precision shot which is perfect for a tense decision to shoot wildly and maybe miss or wait for that perfect hit. Headshots dont instant kill, thats key as ammo has to be wasted for a game like this to work. Three headshots to kill a zombie, thats a perfect ratio for damage. No melee stunners, cant have that in old RE, you can switch to knife like the old days. The flashlight goes away in certain situations leaving you in total darkness, creepy as hell. Its slow, methodical, its PERFECT.

Few things I noticed, there is a second floor to the reception room. I wonder if the knife is an infinite get out of zombie bite free attack. There is another knife in the locker so maybe your knife does run out or something. I saw the backpack!

Marvin gives you your regular knife that you use with L1/LB (I think that's the control scheme). You can also find daggers that operate the same as their counterpart in REmake, allowing you to get out of a grapple without damage and dealing some to the enemy by pressing R1.

The flashlight I believe is toggled.

Edit: I missed the knife durability talk...wonder if that's just the daggers. Would seem off if one of the items you need to use to progress can be broken and you can't progress at all.
 

Crossing Eden

Member
Oct 26, 2017
53,406
In terms of whether or not this is a straight power fantasy, i never at any point felt like Leon stood a chance against all those zombies, they tanked hits and were more numerous than they were in RE2, and it only took three bites for him to reach a critical state. That to me is the core of classic RE. Is the feeling that you barely stand a chance even when the game gives you 30 bullets.
 

Plumpbiscuit

Banned
Oct 27, 2017
1,927
i dont know how you can write all that stuff and at the same time say re4 is among your favourite
Alright so I'll briefly explain why RE4 is one of my favourites, not trying to derail the thread:
It has a lot of references to MGS1 (in my top 3 games of all time), which I heavily appreciate. The characters themselves are all likeable, have their own personalities, memorable and fit right into the campy story. The game is perfectly paced, the music is great, the encounters are well-scripted, the arcs of village -- castle -- island have an epic feel to them and Leon's hair is awesome. The cutscenes, the animations, the cutscene camera angles, the cinematography and general direction for the dialogue and character interactions are great. The gameplay itself is a typical shooter saved with the innovation Mikami pushed with (i.e. tank controls, Tetris inventory,), all REmake 2 is missing (from what I've seen).
 
OP
OP
Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
Marvin gives you your regular knife that you use with L1/LB (I think that's the control scheme). You can also find daggers that operate the same as their counterpart in REmake, allowing you to get out of a grapple without damage and dealing some to the enemy by pressing R1.

The flashlight I believe is toggled.
CVX played the demo and made a tweet about this, and the dev mentions this. The Knife that you get from Marvin does have a durability limit, and can be used like a REmake defense item as well. If you kill the zombie with the knife you used (or maybe one with a knife already in it), you can retrieve it, but it sounds like the knives have a 'max use'.
 

asmith906

Member
Oct 27, 2017
27,435
Only thing I'm not liking about the camera is it seems super close to the character. Hopefully you can zoom it back some
 
Oct 25, 2017
6,227
Mementos
In terms of whether or not this is a straight power fantasy, i never at any point felt like Leon stood a chance against all those zombies, they tanked hits and were more numerous than they were in RE2, and it only took three bites for him to reach a critical state. That to me is the core of classic RE. Is the feeling that you barely stand a chance even when the game gives you 30 bullets.
mmhmm.
 

Curufinwe

Banned
Oct 27, 2017
8,924
DE
It feels weird to me as a long time fan that anyone can be disappointed. It's my dream RE game. Looks even better than The Evil Within 2 and I loved that! I feel like anyone that isn't going to play it isn't a true fan anyway.

They deluded themselves into believing that Capcom owed it to them to remake RE2 with tank controls and fixed camera angles, and nothing else would do. Now that their unfounded and unrealistic expectations have not been met, they are lashing out, and the outpourings of praise from everyone else is making them even angrier.

Fun stuff.
 

leburn98

Member
Nov 1, 2017
1,637
I don't know if this is representative of the full game, but the demo legitimately felt tense and scary. Also, I have to be honest but I am glad that they opted for the OTS perspective for this remake. Personally, despite loving the games back in the day, I was never a fan of the fixed camera and tank controls.