After watching the gamespot video, there's definitely door opening animation. Leon uses his hand.
After watching the gamespot video, there's definitely door opening animation. Leon uses his hand.
Ok.... why there are no music in the background?
Did they decide there will be no background music in the remake :/
What happened to these:
They play the biggest part of creating RE2 atmosphere.... would be beyond disappointed if they weren't in the game because there is no reason to take out such iconic soundtracks :/
Probably not. That's not a unique enemy type it's a regular zombie, so far every zombie shown has had a unique character model and they're quite diverse.Fat Zombies from 1.5. I wonder if Cockroach Man the the ape zombies will make it in.
Probably not. That's not a unique enemy type it's a regular zombie, so far every zombie shown has had a unique character model and they're quite diverse.
Fat Zombies from 1.5. I wonder if Cockroach Man the the ape zombies will make it in.
again, I'd love to see a quote from a resident evil developer confirming that tank controls are intentionally designed to add tension and scares to the game.What myth ? It's true.
Lighting giving off tension doesn't negate or substitute tank controls providing tension. It's a huge fallacy.
The apes inclusion would have been a bit weird, like how did they get to the police station at this particular time?
Man-Spider better be in thereFat Zombies from 1.5. I wonder if Cockroach Man the the ape zombies will make it in.
again, I'd love to see a quote from a resident evil developer confirming that tank controls are intentionally designed to add tension and scares to the game.
I also don't think you know what a fallacy is.....
30 FPS is what people are saying.
The story behind it, as suggested in the Archives, was that a number of local animals (including horses and zoo animals) were infected, with apes being such victims. However, they were scripted to make their first appearance in the game by bursting out of an Umbrella truck in the RPD's parking lot, suggesting that they were instead bio-weapons undergoing transportation. More apes were to appear in the laboratory, dropping through ceiling panels from the ventilation ducts.
It also weirdly enough adds pacing and makes the game feel bigger and longer to me...What's funny is, part of me misses gated transitions. I understand they're the result of the technology of the time and have gameplay implications, but they also helped create suspense and eventually felt sort of like a marker of the art form or something. Even Resident Evil 4 and 5 maintained them a bit, simply with larger areas between them.
This guy gets it. I'm all for revamping the graphics and engine and gameplay style but they could at least bring back the awesome menu and "blips and bloops".
we need the blue, and the blips and bloops
And idk if it's just for demo purposed but the inventory menu actually pauses the game??
RE2 is my favourite RE game followed by 4 and then REmake but I have to say Remake 2 has left a very sour taste in my mouth despite some interesting concepts such as the defensive items, limited items, bordering windows and the classic map system. Yes, this is mainly because the game doesn't use fixed cameras (as was said many times it would), tank controls (another essential ingredient) and the bastardisation of the typical modern shooter. This is another dudebro shooting RE game where the core aspect of the combat is getting thrills shooting zombies seeing all the gore with an OTS perspective, whilst the feeling of claustrophobia is encompassed by the darkness and tight FOV. This, TO ME, enhances the action and power fantasy feeling of getting the satisfaction of successfully shooting to killing zombies. What would have been better was using fixed cameras intelligently to inherently create feelings of nausea, claustrophobia and the psychological play of anticipation of the player's expectations. For example, the camera suddenly changes so that it's outside the building facing inwards toward Leon, despite nothing actually changing within the game itself. Things like this are essential in a classic RE game.
A disgrace to Capcom for not knowing what the fuck a remake of a classic game is suppose to do; both a nostalgia trip and a warm welcome to newbies looking for a "better" version of the original. There is literally no excuse why they can't do fixed cameras and tank controls in 2018 with all these game engines to pick from.
I will ever play or buy this game and that's a damn shame because I love RE2.
Man The Last of Us 2's violence doesn't faze me one bit but this shit is gross as all hell goddamn
This guy gets it. I'm all for revamping the graphics and engine and gameplay style but they could at least bring back the awesome menu and "blips and bloops".
Leon has bite marks on his neck in cutscenes if he got bitten.
Fuuuuuck.
Augh, those giant spider flea things in RE3 were already terrifying enough for me. Not sure how I would feel seeing those rendered in the RE engine.
This zombie appears to turn into a crimson head, he comes back incredibly quickly:
I just remembered that THERE ARE GIANT FUCKING SPIDERS IN THE SEWER SECTION. Fuck this game i'm out:Augh, those giant spider flea things in RE3 were already terrifying enough for me. Not sure how I would feel seeing those rendered in the RE engine.
please please please! Remake have the upgrade shotgun parts that blows your stereo speakers out and kick back so hard =)
It also weirdly enough adds pacing and makes the game feel bigger and longer to me...
At the very least, I know that those would be the first things modded back via the PC version.This guy gets it. I'm all for revamping the graphics and engine and gameplay style but they could at least bring back the awesome menu and "blips and bloops".
I just remembered that THERE ARE GIANT FUCKING SPIDERS IN THE SEWER SECTION. Fuck this game i'm out:
I never said lighting replaces tank controls.Ok, let me put it simply: lighting does not replace tank controls. X being good for one thing doesn't mean it replaces Y. I don't give a single care about what developer thinks, full 3D controls were already available for years when games like Code Veronica were released and they still haven't done it, so I can put two and two and realize that tank controls are part of the level design of those games and there is a reason many fans considers that modern controls in REmake trivializes its design and makes the game considerably easier.
In any case, I am not advocating for tank controls in RE2R, I just think that your attitude is frankly weird considering you haven't even finished Resident Evil 2. I played the whole series in 2015 and had a blast, so tank controls were good then and still good now. And even if they weren't I can accept that tank controls were a huge part of the design of classic REs as well as RE4 and 5 and can't be easily replaced with modern controls.