• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

We_care_a_lot

Banned
Oct 27, 2017
3,157
Summerside PEI
Although I was fully confident that an over the shoulder the camera could get the job done, I was actually surprised how much this reminds me of the old games. Clearly you don't want these zombies getting anywhere near you. You'll be sprinting around, bobbing and weaving to conserve Ammo like the old days.

If they catch you they aren't going to take a couple of weak swipes with a hatchet, they fucking GRAB YOU AND TEAR OUT YOUR GOD DAMN THROAT.

it's awesome.
 

Dreamboum

Member
Oct 28, 2017
22,871
I never said lighting replaces tank controls.

And my attitude is based on the gameplay demo I just watched, which uses an over the shoulder view and is still just tense and frightening as the original games.

Also you're critiquing me for my assement of a game I haven't played....while making blanket stamenents about a game you haven't played.

Lol

Man, you're confusing. I thought you were the guy I originally spoke to, but you're actually not.

In any case, your point was that tank control isn't a calculated design choice and I disagree with this, it very much was. But just like you can't apply modern controls to everything you can't apply tank controls to everything and expect it'll work fine. So we don't actually have an argument here.
 

EmptyWarren

Self-requested ban
Banned
Oct 29, 2017
1,250
I never said lighting replaces tank controls.

And my attitude is based on the gameplay demo I just watched, which uses an over the shoulder view and is still just tense and frightening as the original games.

Also you're critiquing me for my assement of a game I haven't played....while making blanket stamenents about a game you haven't played.

Lol

Weird, because that camera style and movement still have tank controls. Just the camera is behind instead of above or isometric. Only addition appears to be strafing. RE4 had tank controls, too. Revelations 1 and 2 also had those tank controls, the camera was just fixed behind them instead of in some random spot in a room. Plus, with the camera really close to the body, it gives that claustrophobic inability to see what is behind you quickly, like how the old camera was scaring you off screen, now it is just what can be whatever isn't in front of you. I like it.
 

ArkkAngel007

Avenger
Oct 25, 2017
5,001
Already been beaten by a number of smaller posts here and there, but here are some notes I took from the various gameplay of this demo and trailer:

Weapons
  • Demo starts with Matilda handgun, w/a 12 round magazine
  • Knife is given by Lt. Marvin Branagh. Raise or counter with L1/LB, swipe with R2/RT. Can be broken after 3 uses, with a durability gauge in the inventory menu. Can be retrieved after you kill the enemy.
  • Shotgun (not in fottage, but mentioned by players)
Health
  • Herbs are back, green and red and can be mixed
  • First Aid Spray
  • If an attack drops your health to a lower tier, the health status will briefly appear on screen
  • Character will move differently and give vocal cues while walking if injured
Zombies
  • Can open doors and break windows in real-time
  • Takes generally 3 headshots w/handgun to kill
  • Can also be generally killed with one knife counter and a headshot
  • Some zombies will get back up after a few moments, and will take a further 3 headshots to kill
  • Limbs can be blown off, as well as articles of clothing, jaws, and other pieces
  • Zombies with blown off legs will crawl
Other Known Enemies
  • Lickers, which will traverse walls and ceilings potentially at speed.
  • Mr. X
  • Birkin
Gunpowder
  • Just combine Gunpowder in Inventory
  • Handgun ammo: 2x Gunpowder
  • Shotgun ammo: 1x Gunpowder + 1x Yellow High Grade Gunpowder
  • Magnum ammo: 2x Yellow High Grade Gunpowder
Inventory
  • Almost identical to RE7
  • Can expand by finding backpacks
Puzzles
  • Keys and key cards
  • Emblem puzzle in Main Hall. Locate 3 emblems in the station (attached to statues likely).
  • Locate fuse
  • "Rookie Assignment". Use names of officers to unlock Leon's desk
  • Combo safe
The Cheese Factor
  • "All you need to know is that this place will eat you alive if you aren't careful." -Marvin
Lore and Differences
  • Marvin rescues Leon in the Main Hall when he returns from tracking down Officer Elliot Edward, rather than Leon finding him in the small office behind the same location.
  • Leon was told a week prior to not come in and stay away. Originally Leon slept in on the day he was to report in, following a night of hard partying.
    . Interestingly, the "Welcome Leon" decorations are present.
  • RPD building was originally a museum. Edit: This is in-line with the original.
  • "Memo to Leon " has been replaced with "Rookie Assignment"
  • "Operations Report" seems to only be one part and heavily cut down from the original. Mentions a woman by Officer Philips.
  • "Record of Events" replaces a part of the original "Operation Report", detailing how the RPD became compromised via
    an infected civilian and repeated attacks. RPD was turned into an emergency civilian shelter when the outbreak began.
  • The word Zombie is mostly avoided in the docs shown thus far. Replaced by "mobs" or attributing it to stress, despite the acknowledgement of an outbreak. However, it does pop up in a doc later down the timeline, showing an adoption of the word when excuses run out.
  • No longer does he appear in the window in the Reception Room
  • T-003 "Mr. X" wears a hat
 
Last edited:

MajorBritten

Banned
Nov 2, 2017
1,080
Looks incredible and much better than I was expecting. Ive got no problem with the changes, REmake changed a lot over the original as well which improved the game in every way, so I expect the same with this.

Little surprised that there is no VR support considering how it was a main focus for RE7
 

Sargerus

▲ Legend ▲
The Fallen
Oct 25, 2017
20,871
Not really a fan of Leon's new VA, and i'm not liking at all how every couple of shots Leon shouts "Asshole!", "Stay Back!".

Other thing i noticed is that assuming this demo is on normal difficulty, it currently takes 3 Headshots to take down a zombie.
 

LV-426

Member
Oct 29, 2017
594
I honestly don't know how anyone can watch his and not be excited. I mean it looks incredible.
 

Dreamboum

Member
Oct 28, 2017
22,871
Already been beaten by a number of smaller posts here and there, but here are some notes I took from the various gameplay of this demo and trailer:

Weapons
  • Demo starts with Matilda handgun, w/a 12 round magazine
  • Knife is given by Lt. Marvin Branagh. Raise or counter with L1/LB, swipe with R2/RT. Can be broken after 3 uses, with a durability gauge in the inventory menu. Can be retrieved after you kill the enemy.
  • Shotgun (not in fottage, but mentioned by players)
Health
  • Herbs are back, green and red and can be mixed
  • First Aid Spray
  • If an attack drops your health to a lower tier, the health status will briefly appear on screen
  • Character will move differently and give vocal cues while walking if injured
Zombies
  • Can open doors and break windows in real-time
  • Takes generally 3 headshots w/handgun to kill
  • Can also be generally killed with one knife counter and a headshot
  • Some zombies will get back up after a few moments, and will take a further 3 headshots to kill
  • Limbs can be blown off, as well as articles of clothing, jaws, and other pieces
  • Zombies with blown off legs will crawl
Gunpowder
  • Just combine Gunpowder in Inventory
  • Handgun ammo: 2x Gunpowder
  • Shotgun ammo: 1x Gunpowder + 1x Yellow High Grade Gunpowder
  • Magnum ammo: 2x Yellow High Grade Gunpowder
Inventory
  • Almost identical to RE7
  • Can expand by finding backpacks
Puzzles
  • Keys and key cards
  • Emblem puzzle in Main Hall. Locate 3 emblems in the station (attached to statues likely).
  • Locate fuse
  • "Rookie Assignment". Use names of officers to unlock Leon's desk
  • Combo safe
The Cheese Factor
  • "All you need to know is that this place will eat you alive if you aren't careful." -Marvin
Lore and Differences
  • Marvin rescues Leon in the Main Hall when he returns from tracking down Officer Elliot Edward, rather than Leon finding him in the small office behind the same location.
  • Leon was told a week prior to not come in and stay away. Originally Leon slept in on the day he was to report in, following a night of hard partying.
    . Interestingly, the "Welcome Leon" decorations are present.
  • RPD building was originally a museum. Can't remember if this was the original concept of the place in RE2 or not. I believe the original game just had Chief Irons storing and displaying art pieces throughout the station.
  • "Memo to Leon " has been replaced with "Rookie Assignment"
  • "Operations Report" seems to only be one part and heavily cut down from the original. Mentions a woman by Officer Philips.
  • "Record of Events" replaces a part of the original "Operation Report", detailing how the RPD became compromised via
    an infected civilian and repeated attacks
  • The word Zombie is not used in the docs shown thus far


Good stuff. The RPD was also originally an art museum refurbished as a police station in the original game. In fact I think it was a deal struck with Irons and Umbrella in order to have easy access to the lab as well as to allow chief Irons to have his own sex dungeon where he can perform his taxidermy stuff on animals and people.
 

Suede

Gotham's Finest
Member
Oct 28, 2017
12,524
Scotland
This zombie appears to turn into a crimson head, he comes back incredibly quickly:
eQ8tBuv.png

mwFHjI9.png




I just remembered that THERE ARE GIANT FUCKING SPIDERS IN THE SEWER SECTION. Fuck this game i'm out:
giphy.gif
Yup, those parts are going to be very intense. Kinda sweating thinking about it.

Also, looking back on RE2, it really is the most gruesome Resident Evil I think. There is so much good body horror. Seeing such things as Ben tearing open in this engine is going to gross as hell, but very cool.

I'm also very interested to know how they will handle the scene when you encounter your first Licker. Such a classic scene.

 

We_care_a_lot

Banned
Oct 27, 2017
3,157
Summerside PEI
Weird, because that camera style and movement still have tank controls. Just the camera is behind instead of above or isometric. Only addition appears to be strafing. RE4 had tank controls, too. Revelations 1 and 2 also had those tank controls, the camera was just fixed behind them instead of in some random spot in a room. Plus, with the camera really close to the body, it gives that claustrophobic inability to see what is behind you quickly, like how the old camera was scaring you off screen, now it is just what can be whatever isn't in front of you. I like it.
Yah this is technically correct and I've actually been saying it for years. Resident evil 4 pretty much had the exact same control scheme as the old games, down to the buttons. The main difference was the camera perspective and the ability to aim. Still, being able to orient your character and have up always move you in the direction the camera facing kind of differentiates this from my personal idea of 'tank' controls. I guess that's my own quirk though, I always felt it controlled like a 'tank' because pressing up on the analog stick doesn't make you move 'up' in relation to the camera.

Hell, even REmake remaster acknowledged the awkwardness of the GameCube originals problematic controls by offering an alternate movement type.....which also kind of sucked due to the fixed camera, but made the game no less tense for the loss of the traditional control scheme.


At any rate, I honestly would have been happy with fixed camera and traditional controls but I think the game we are getting is so much more than a 1 to 1 re2 recreation and I think because of that it has the potential to be the best resident evil ever
 

Crossing Eden

Member
Oct 26, 2017
53,406
Yup, those parts are going to be very intense. Kinda sweating thinking about it.

Also, looking back on RE2, it really is the most gruesome Resident Evil I think. There is so much good body horror. Seeing such things as Ben tearing open in this engine is going to gross as hell, but very cool.

I'm also very interested to know how they will handle the scene when you encounter your first Licker. Such a classic scene.


I genuinely may not be ready for this level of photorealism in a horror video game..
 

FTF

Member
Oct 28, 2017
28,472
New York
Oh wow this looks so damn good. That GS video is the best yet and I can't wait to try this. Please release a demo!
 

We_care_a_lot

Banned
Oct 27, 2017
3,157
Summerside PEI
Man, you're confusing. I thought you were the guy I originally spoke to, but you're actually not.

In any case, your point was that tank control isn't a calculated design choice and I disagree with this, it very much was. But just like you can't apply modern controls to everything you can't apply tank controls to everything and expect it'll work fine. So we don't actually have an argument here.
Tank controls were a calculated design choice to deal with navigating a game with fixed camera angles that switch angles for dramatic effect in the same areas.

My argument, essentially is that it's the camera angles that were the source of the tension and scares, the control scheme was just a method of dealing with the camera angles.

I've never bought the idea that the tank controls are an essential part of the formula and I never will.
 

How About No

Banned
Oct 25, 2017
5,785
The Great Dairy State
I never played RE2 and was never super wild on Resident Evil in general but this looks super good. I'm getting this. Should probably play the original first.
You should absolutely play the Remaster, pinnacle of the genre

And then RE4 and RE7, two wildly different games (RE4 one of the finest shooters ever and RE7 as a modern and respectful take on the old formula)

If you like Remasters gameplay and don't mind older graphics is find a way to nab the OG RE2
 

We_care_a_lot

Banned
Oct 27, 2017
3,157
Summerside PEI
Looks incredible and much better than I was expecting. Ive got no problem with the changes, REmake changed a lot over the original as well which improved the game in every way, so I expect the same with this.

Little surprised that there is no VR support considering how it was a main focus for RE7
I realize vr can work for a 3rd person game but first person is BY FAR the ideal format for vr. It integrated very well with how you can look down and see your characters hands performing all the physical tasks, flipping switches, turning cranks and shoving doors open.


Yah, vr would have been cool but i don't feel like it completely gels with what they are going for here and would have felt more like a gimmick than re 7
 

Jombie

Member
Oct 27, 2017
10,392
This looks far better than I expected, and I'm glad they devoted the time to make it look like a completely new experience. Capcom is looking like the Capcom of old.
 

Dreamboum

Member
Oct 28, 2017
22,871
yeah i think RE2R is just putting false flags where you believe they died but they come back behind your back
 
Oct 30, 2017
862
Ottawa
Damn! Just like the trailer yesterday, the demo footage dropped right in the middle of a workday. Gonna be another long afternoon.

I just remembered that THERE ARE GIANT FUCKING SPIDERS IN THE SEWER SECTION. Fuck this game i'm out:
giphy.gif

I wouldn't go that far, but I am nervous about encountering them. I made it through bloodborne's spider room, so hopefully I'll make it through this. Might need to get my wife to sit with me, though.

Already been beaten by a number of smaller posts here and there, but here are some notes I took from the various gameplay of this demo and trailer:

Weapons
  • Demo starts with Matilda handgun, w/a 12 round magazine
  • Knife is given by Lt. Marvin Branagh. Raise or counter with L1/LB, swipe with R2/RT. Can be broken after 3 uses, with a durability gauge in the inventory menu. Can be retrieved after you kill the enemy.
  • Shotgun (not in fottage, but mentioned by players)
Health
  • Herbs are back, green and red and can be mixed
  • First Aid Spray
  • If an attack drops your health to a lower tier, the health status will briefly appear on screen
  • Character will move differently and give vocal cues while walking if injured
Zombies
  • Can open doors and break windows in real-time
  • Takes generally 3 headshots w/handgun to kill
  • Can also be generally killed with one knife counter and a headshot
  • Some zombies will get back up after a few moments, and will take a further 3 headshots to kill
  • Limbs can be blown off, as well as articles of clothing, jaws, and other pieces
  • Zombies with blown off legs will crawl
Other Known Enemies
  • Lickers, which will traverse walls and ceilings potentially at speed.
  • Mr. X
  • Birkin
Gunpowder
  • Just combine Gunpowder in Inventory
  • Handgun ammo: 2x Gunpowder
  • Shotgun ammo: 1x Gunpowder + 1x Yellow High Grade Gunpowder
  • Magnum ammo: 2x Yellow High Grade Gunpowder
Inventory
  • Almost identical to RE7
  • Can expand by finding backpacks
Puzzles
  • Keys and key cards
  • Emblem puzzle in Main Hall. Locate 3 emblems in the station (attached to statues likely).
  • Locate fuse
  • "Rookie Assignment". Use names of officers to unlock Leon's desk
  • Combo safe
The Cheese Factor
  • "All you need to know is that this place will eat you alive if you aren't careful." -Marvin
Lore and Differences
  • Marvin rescues Leon in the Main Hall when he returns from tracking down Officer Elliot Edward, rather than Leon finding him in the small office behind the same location.
  • Leon was told a week prior to not come in and stay away. Originally Leon slept in on the day he was to report in, following a night of hard partying.
    . Interestingly, the "Welcome Leon" decorations are present.
  • RPD building was originally a museum. Can't remember if this was the original concept of the place in RE2 or not. I believe the original game just had Chief Irons storing and displaying art pieces throughout the station.
  • "Memo to Leon " has been replaced with "Rookie Assignment"
  • "Operations Report" seems to only be one part and heavily cut down from the original. Mentions a woman by Officer Philips.
  • "Record of Events" replaces a part of the original "Operation Report", detailing how the RPD became compromised via
    an infected civilian and repeated attacks. RPD was turned into an emergency civilian shelter when the outbreak began.
  • The word Zombie is not used in the docs shown thus far. Replaced by "mobs" or attributing it to stress, despite the acknowledgement of an outbreak.
  • No longer does he appear in the window in the Waiting Room
  • T-003 "Mr. X" wears a hat

Thanks for the summary.
 

Encephalon

Member
Oct 26, 2017
5,857
Japan
Wanting tank controls in 2018, remake or not, is such a dumb thing. It's not fun. It's not intuitive. It's a headache for no reason. There are other ways to make the player feel uneasy, like the lightning that they're already doing. Tank controls were shit then and are shit now. If you want tank controls in a character game in 2018/2019, then you should not design games. Awful gameplay choice. Unless you are actually a tank.

I never finished RE2 back in the day, but this looks dope. I'm down for remakes modernizing things for today's audience. old people and their "back in my day" comments are such a pain in the ass with gaming. It's fine to be constructive, but it's usually arrogant, entitled, out of touch comments. Not to mention half of it is rose tinted. I prefer the mentality of remaking what you think you played/watched vs what you actually played/watched.

Bring on 2019!

Tank controls are a concession. The original game has a lot of iconic camera angles really showcased the beautiful locations the game featured. The original will always be worth going back to for the incredible visual style these angles allowed for.

That being said, this game will be more approachable for many, and they can do new things with the new camera set up. It should also provide them with a bit more freedom when it comes to level design and make the city streets much more managable.
 

Merc

Member
Jun 10, 2018
1,255
So stocked watched 2 secs of the first gameplay video and cant anymore. Too much spoilers
 

ArkkAngel007

Avenger
Oct 25, 2017
5,001
Good stuff. The RPD was also originally an art museum refurbished as a police station in the original game. In fact I think it was a deal struck with Irons and Umbrella in order to have easy access to the lab as well as to allow chief Irons to have his own sex dungeon where he can perform his taxidermy stuff on animals and people.

It's been about 15 years, so thanks for clearing that up.
 

Crossing Eden

Member
Oct 26, 2017
53,406
I don't think so, near the end of the GS video you can see Leon taking down a zombie and he comes back right after, nothing changed. Crimson Heads are much more agrresive and have claws.
He's clearly showing signs of mutation and seems more aggressive so maybe it's just a redesign for the crimson heads?

I wouldn't go that far, but I am nervous about encountering them. I made it through bloodborne's spider room, so hopefully I'll make it through this. Might need to get my wife to sit with me, though.
The spiders of bloodborne don't have eyes...
 

Blackage

Banned
Oct 27, 2017
1,182
Yeah I was team fixed camera angles, after seeing the trailers and gameplay I'm fine with the new direction, there's some resident evil ass resident evil horror going on all around, looks fantastic.
 

FinKL

Avenger
Oct 25, 2017
2,963
Man watching the Gamespot 17min video, you kids have it so easy now a days.

A map that tells you where you are AND objection markers ON the map to point you where to go next.

This is looking amazing though. Love how they don't hold back on the graphic nature.

By the way, this is the 2nd time RE stole the PSN conference for me. Although I would count Last of Us 2 up there as amazing as well.

I remember starting the game with Claire, but changing to Leon to beat the game. This was my first RE game I beat, never did beat 1
 

Amirnol

Member
Oct 27, 2017
479
How far were you able to make it ? Did you see the STARS office ?
I didn't make it to the STARS office. I got just a little further than the Chief's office, I believe? Where they have the "Welcome Leon!" decorations up. I haven't played the original game in a while but a lot of things felt very new to me. Definitely felt like a true remake.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Amazing to see RE4/5/6 style combat back (from screens)
 

ThatMeanScene

The Fallen
Oct 25, 2017
9,861
Miami, FL
Tank controls are easy as pie. I still prefer them in 2018 as I enjoy replaying RE4 and 5 constantly over all the newer games. You can not like them but it's a perfectly usable control scheme and works well with certain kinds of game design. Sheesh.
 

ArkkAngel007

Avenger
Oct 25, 2017
5,001
He's clearly showing signs of mutation and seems more aggressive so maybe it's just a redesign for the crimson heads?


The spiders of bloodborne don't have eyes...

If you watch when he first is shot down, those red boil looking spots appeared with each shot to the head. Its bits of brain matter and other head gibblets sticking to his shirt, or just a staining effect.

I'm not going to outright dismiss it, but his fallen body the first time is pretty much identical to his reappearence, and we see the same thing happen at the end of the footage with none of the "mutation" look.
 

NHarmonic.

▲ Legend ▲
Banned
Oct 27, 2017
10,298
I honestly don't know how anyone can watch his and not be excited. I mean it looks incredible.

Being so similar to revelations doesn't inspire that much hope tbh. I'm not seeing puzzle, mistery and other elements of RE2, and this will probably be as linear and streamlined as possible so yeah.

Looks pretty, but it's not as glorious as REmake.