CDPR has registered as exhibitor for Gamescom, Gwent or something juicier coming after all? I choose that this speculation is true: https://www.resetera.com/threads/cy...e-first-person-rpg.48630/page-74#post-9190125
Source: https://www.reddit.com/r/cyberpunkg..._is_confirmed_to_be_an_exhibitor_at_gamescom/
They changed their minds about including all the classes. Your can only use three classes in this: Solo, Techie and Net Runner.
From the OP:
I heard it mentioned on the Easy Allies impressions too iirc.
- You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building.
- Witcher was horizontally huge, Cyberpunk is vertically huge.
Take a look at the fucking art style, it's fucking perfect!! seriously, why the fuck to you want to hide your character in FPS view, let me admire my character I've just created in third person, please!
Yep there's a pattern for a reason. I mean Bioshock wouldn't have worked in TP, you needed to feel the atmosphere.
Well. All out would be a top of the line PC lolHmmm, now reading more previews this is sounding pretty incredible. I will probably pick this up for PS5...I have a PS4 Pro but I want to play this all out.
Take a look at the fucking art style, it's fucking perfect!! seriously, why the fuck to you want to hide your character in FPS view, let me admire my character I've just created in third person, please!
Take a look at the fucking art style, it's fucking perfect!! seriously, why the fuck to you want to hide your character in FPS view, let me admire my character I've just created in third person, please!
I need an image of my spider-dog buddy.
- Equipment and Chip slots exist. Chip slot example: Dog-Sized Robot Spider follows and fights for V
LOL. From one of the most atmospheric series of last gen:
You know that this was originally planned as System Shock 3 right?
Hah the concerns in first pages about FPS, including mine......All floating away very fast
Holy CyberGod this sounds incredible.
The verticality parts sounds amazing. I hope and think they will finally delivery on a game that lets you go "into a building" properly.
and there's a reason why it's dead space and not system shock. Outside of general Sci-Fi Aesthetics and Atmosphere, it has nothing in common with System Shock.
Your character can be admired in cutscenes and whenever you upgrade. You will absolutely not miss out on seeing your character. The experience is meant to be personal so the FPP adds to the immersion
Yep there's a pattern for a reason. I mean Bioshock wouldn't have worked in TP, you needed to feel the atmosphere.
Damn... This is so heartbreaking. Madqueen has been living and breathing this game for years and now she finds out she may not be able to play it because of motion sickness issues due to it being first person only.
I feel so bad. You can tell she cut the camera right before she burst into tears. :(
i just found out from max scovilles twitter that not only will the game be mostly first person, but conversations and dialogues will also be "mostly" in first person
this worries me more than anything else, the best thing about the Witcher 3 was the story, the characters and how you interacted with them. are emotional moments like this one
https://www.youtube.com/watch?v=ICQDXqvcSfI
even possible if you don't see the emotions on V's face? certainly this scene from the witcher 3 wouldn't be the same if it was just from a first person perspective. what about the romance scenes, aren't they going to feel weird from a fp view? like i said story and characters are so important to cdpr games, i'm not entirely sure why they also went this route for the dialogues. i don't want the story to be one note and always balls to the wall extreme and over the top. i want there to be sad moments, funny moments and everything in between. they chose the route of giving us V as a character with a backstory, so to me having fp conversations feels a little schizophrenic because if cdpr wants us to feel a connection to V at least in my opinion it would be better if we get to see what he/she feels like at least during conversations and cutscenes.
So it wasn't System Shock, but was comparable to System Shock's atmosphere, which is what I said in the first place, yet my post needed correcting from you?
Damn... This is so heartbreaking. Madqueen has been living and breathing this game for years and now she finds out she may not be able to play it because of motion sickness issues due to it being first person only.
I feel so bad. You can tell she cut the camera right before she burst into tears. :(
Has there been any word on whether the game will go the route of Fallout/ES or Deus Ex HR/MD when it comes to engaging in dialogue?
Speaking of verticality was there any talks or info about climbing? I know of the armblades from the impression demo where you climb on a wall and thrust into it to keep hold but can you actually climb stuff as in choosing a path/getting a different angle?
There hasn't been any mention of that yet, but with confirmation that your character will be visible during cutscenes, it wouldn't be a surprise if they went DE:HR/MD with the dialogue instead of Fallout. It might vary based on situation though. Like key story moments it'll be like DE, but roaming around doing side missions it'll be closer to Fallout/ES. This is just speculation though. We'll have to wait and see.
LOL. From one of the most atmospheric series of last gen:
You know that this was originally planned as System Shock 3 right?
Have you played Deus Ex: Human Revolution? The first-person negotiations using the Social Enhancement augmentation are considered one of the best aspects of the game.i just found out from max scovilles twitter that not only will the game be mostly first person, but conversations and dialogues will also be "mostly" in first person
I doubt that changed since last July. People always took the first part of Pondsmith's vague comment far too literally, skipping over the part that implied that it wouldn't be the same role system.They changed their minds about including all the classes. Your can only use three classes in this: Solo, Techie and Net Runner.
Geralt was the lead actor in a play called The Witcher. You watched that play and watched him, so it made sense for that to be third person, among other mechanics-based reasons.
V is your character. You design their backstory, their look, who they are. Do you normally want to see how you react when you're in a conversation with someone? No. You're invested in the conversation. And that's the goal with first person here. To really inhabit the character through their eyes and the choices you make. This is a proper old school RPG. The writing and the emotional beats won't change because of perspective.
Also, major cutscenes and likely the romance stuff will be third person. Don't worry about it.
What is there to take notice of? It's sad that she may not be able to play it though she did say that she's been okay playing some first person shooters in the past, I think she said Deus Ex was okay but Doom was more difficult. In any event, CDPR needs to stay true to their vision. Adding a functional third person mode on top of the first person mode is a lot more work then some people think, it's just not feasible to accommodate for every person. There are also legitimate reasons for being in first person, in terms of atmosphere, cramped streets which stifle third person perspective, cybernetics will have a bigger effect because they impact your HUD in a more natural way. This is me who has stated on multiple occasions here that I really do not like first person perspective for anything other than multiplayer shooters but all things considered I'll give them the benefit of the doubt. It's terrible that she may not be able to play but CDPR needs to stick to their vision of the game.
i know what you are trying to say but it still feels schizophrenic to me. if V is supposed to be me, why did they make him/her voiced? why did they choose the mass effect style of dialogue options where you pick a line and V gives his take and the dialogue option that you chose instead of reading the exact line? it feels like cdpr wanted to make the game a true mix between fp/tp camera but it became too ambitious and crazy so they cut one camera pov but there are still features and choices in the design of the game that make more sense for a rpg with a third person camera.
If they're really all about appeasing their fanbase they'd have appeased you too. Perhaps they will. But that is ridiculous conjecture.TThe reason why there's no third person perspective is because of project scope. CD Projekt RED are all about extravagance and appeasing its fanbase, the fact that they won't have thirdperson tells me that they simply scaled back on their original vision to avoid all the extra work that a thirdperson camera entails.
Geralt was the lead actor in a play called The Witcher. You watched that play and watched him, so it made sense for that to be third person, among other mechanics-based reasons.
V is your character. You design their backstory, their look, who they are. Do you normally want to see how you react when you're in a conversation with someone? No. You're invested in the conversation. And that's the goal with first person here. To really inhabit the character through their eyes and the choices you make. This is a proper old school RPG. The writing and the emotional beats won't change because of perspective.
Also, major cutscenes and likely the romance stuff will be third person. Don't worry about it.
What is there to take notice of? It's sad that she may not be able to play it though she did say that she's been okay playing some first person shooters in the past, I think she said Deus Ex was okay but Doom was more difficult. In any event, CDPR needs to stay true to their vision. Adding a functional third person mode on top of the first person mode is a lot more work then some people think, it's just not feasible to accommodate for every person. There are also legitimate reasons for being in first person, in terms of atmosphere, cramped streets which stifle third person perspective, cybernetics will have a bigger effect because they impact your HUD in a more natural way. This is me who has stated on multiple occasions here that I really do not like first person perspective for anything other than multiplayer shooters but all things considered I'll give them the benefit of the doubt. It's terrible that she may not be able to play but CDPR needs to stick to their vision of the game.
PCWorld: Straight up: Cyberpunk 2077 is the most impressive game demo I've ever seen.
VG247: We sat down at E3 to witness 50 minutes of stunning gameplay. Jaws dropped at the ultraviolence. Eyeballs sprang out on stalks. Ears burned at the spicy language. And afterwards we jabbered out mouths off in excitement at what we'd just witness. Holy. Guacamole. The wait has been justified. The hype tame in comparison to reality. Cyberpunk 2077 is going to be a game changer.
GameInformer: Cyberpunk 2077 is like Rockstar levels of open-world craziness. Beautiful, detailed, choice everywhere. Gunplay is wicked. Can run on walls, plant into them with blades, drop onto foes, slice their heads off. Slow time, use mods to control bots. Wow. Wow. Wow.
Eurogamer: Cyberpunk 2077 is legit. I can't even imagine this being current gen. Like holy shit. It's like Deus Ex + Crysis + Witcher at a scale and level of detail that I've never seen. It's the kind of game I've dreamt of for ages. That was one hell of an hour.
It's almost like this game may be pretty decent after all. Huh.
As someone who loves first-person games, I feel like I mistakenly took crazy pills before reading this thread.The diegetic excuse doesn't make sense when you consider the fact that they allow you to play in thirdperson when driving a vehicle.
The reason why there's no third person perspective is because of project scope. CD Projekt RED are all about extravagance and appeasing its fanbase, the fact that they won't have thirdperson tells me that they simply scaled back on their original vision to avoid all the extra work that a thirdperson camera entails.
First Person dialogue sure, but it could be in the same vein as DE where certain sequences you get in first person some in third.
Deus Ex is pretty good, and the gameplay of The Witcher series only got better with each installment so I think that curve could continue.The perspective itself isn't what actually bothers me, it's what I said in an earlier post: the combat has historically sucked in these kinds of games in first-person, or at best, it's just like every other run of the mill first-person shooter circa HL2.
Just seems kinda pointless to have both a "deep character creator" and have it only in First Person.Is everyone done crying about the first person perspective now? CDPR made the game that way because it fit their vision for the game. You don't have to play it if it doesn't fit your arbitrary expectation.
Anyways.
Cyberpunk 2077 |OT| The Perspective War
This has nothing to do with "project scope." It's an aesthetic and mechanical choice that makes perfect sense—to most people—for the type of game that this is. I also believe that it was widely predicted for more than a year now, so the outrage seems even weirder to me.