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DarkFlame92

Member
Nov 10, 2017
5,644
The perspective itself isn't what actually bothers me, it's what I said in an earlier post: the combat has historically sucked in these kinds of games in first-person, or at best, it's just like every other run of the mill first-person shooter circa HL2. Is it impossible to think that developers could be doing a lot more inventive things with combat in first-person? Not at all, but they simply haven't been.

Story had historically been taking a backseat to open world games,then we got the Witcher 3. So please,just wait until we have something concrete. Seriously now. Stop being so narrowminded everyone. It would be the easiest thing for them to make a 3rd person game ala Witcher 3 in a sci fi setting,but there was a reason they went with the first person choice instead of third person.And there's a reason Mike Pondsmith agreed to such a decision too. So please,this camera "controversy" just blows my mind
 

Tovarisc

Member
Oct 25, 2017
24,429
FIN
Jason saw gameplay demo, some impressions.

Jason Schreier
Just watched the Cyberpunk live gameplay demo. Super impressive. Deus Ex with better shooting, The Witcher 3's branching quests, and GTA driving - sign me up.
https://twitter.com/jasonschreier/status/1006959455399890944

Kas
Do you think it had the potential to be partially faked? The more I hear about it the more I doubt them being on the level

Jason Schreier
All E3 demos are partly faked. Turn the wrong way and you'll break something. But this looks like an actual video game for PS4 and Xbox One - it's not unrealistically pretty like that Ghost of Tsushima footage
https://twitter.com/jasonschreier/status/1006960809728020481

Milroy
what do you expect the release date will be now you sort off know the state of the game? is 2019 still on the table?

Jason Schreier
It looks like a real video game - it's not pre-rendered fake CGI footage. Fall 2019 wouldn't shock me. Or maybe fall 2019 and then a delay to March 2020
https://twitter.com/jasonschreier/status/1006960313697103873

Edit:;

dubshark
Just curious from the footage u have watched so far is it likely this can run on an og Xbox one, one s or regular ps4?

Jason Schreier
Definitely
https://twitter.com/jasonschreier/status/1006961619262324736
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,617
There are cutscenes with your character in the demo they showed the press
 

Dragoon

Banned
Oct 31, 2017
11,231
dll03agvkuyfnpmtglwu1ss4m.jpg


this is such a bad ass outfit.
fuck it.. i'm running with red hair though most likely a dude.. that looks AMAZING <3
 

Sanctuary

Member
Oct 27, 2017
14,228
Deus Ex is pretty good, and the gameplay of The Witcher series only got better with each installment so I think that curve could continue.

I loved the original Deus Ex when it came out. It was also 2000. I've also replayed it numerous times since release, but I've had my fill of dealing with the aspects that haven't aged well at all. I also previously mentioned that I think both of the modern revisions have pretty good combat, and I don't really have a problem at all with the way it was handled. But they are not strictly first-person games either. They are first/third hybrids. I also disagree with the combat improving in TW3. It was bad at a fundamental level, and all the expansions did was add another layer of flash on top of the crummy base.
 

LabRat

Member
Mar 16, 2018
4,234
There are cutscenes with your character in the demo they showed the press

yeah but again most cutscenes and dialogue seem to be in first person. which makes it even more weird to me why they make such a big deal out of customization. you are only seeing your V in "some" cutscenes and in the options menu.
 

Deleted member 1656

User requested account closure
Banned
Oct 25, 2017
4,474
So-Cal
it's CDPR's biggest strenght after all. the only game that stays in first person during conversations that i can think of is skyrim and skyrim's story and characters made me feel absolutly nothing.
Have you tried Vampire: The Masquerade - Bloodlines? That game has no voice acting for the protagonist and uses different text colors, fonts, and plain ole damn clever writing with various options to convey your character's tone.

I think Fallout: New Vegas also a does a good characterizing the protagonist using different dialogue options for different stats you have, and again, damn clever writing.
Oh shit, for real? Timestamp?
 

lorddarkflare

Member
Oct 25, 2017
6,258
FPS? Why??
Well, bummer, there goes my interest. Usually I can't even play first person games without wanting to puke from motion sickness. I've managed to play Skyrim, because it's so slow, I can never sprint though. I've played through Halo 4 too without puking, not sure why that worked tbh but in general the rule for me is to stay far far away from first person games. Sometimes it works if they run super smoothly but it's honestly a lottery so it's easier to just pretend they don't exist. Which I really didnt want to do with Cyberpunk. :(

I have the same issues, and I have found that sitting a decent distance away from the screen and jacking up the FOV as high as possible helps.
 

Ivory Samoan

Banned
Oct 27, 2017
1,468
New Zealand


Damn... This is so heartbreaking. Madqueen has been living and breathing this game for years and now she finds out she may not be able to play it because of motion sickness issues due to it being first person only.

I feel so bad. You can tell she cut the camera right before she burst into tears. :(

Shit, this made me cry.

As much as I am 100% for the game being in FPP (my preference for sure and understand it's CDPR's choice), this is heartbreaking to watch: you can really feel her pain :(
 

Azzanadra

Member
Oct 25, 2017
3,806
Canada
Have you played Deus Ex: Human Revolution? The first-person negotiations using the Social Enhancement augmentation are considered one of the best aspects of the game.



Still, Human Revolution is third-person enough in the majority of its cutscenes and gameplay to retain Jensen`s character.

I have no problem with first-person, just saying that Deus Ex having some first-person cutscenes did not inherently make "better". I'm okay with first-person gameplay, but I wanted third-person cutscenes, there`s just so much directorial and editing technique and potential that is just lost in first-person cutscenes, even games like Deus Ex and Wolfenstein are smart to switch to third-person for cutscenes.

Its especially a shame because in Hearts of Stone and Blood and Wine, CDPR finally learned the art of directing and framing shots, so its disappointing to know that all those lessons are for naught.
 

Deleted member 5129

User requested account closure
Banned
Oct 25, 2017
2,263
So many people suddenly coming out of the woodwork talking about "motion sickness issues"

Ever heard of FOV sliders? Totalbiscuit was not joking you know
 

Maligna

Member
Oct 25, 2017
8,815
Canada
Shit, this made me cry.

As much as I am 100% for the game being in FPP (my preference for sure and understand it's CDPR's choice), this is heartbreaking to watch: you can really feel her pain :(

I know. Her whole channel is basically one big ad for the game and its world. No one goes as in depth as Madqueen. She even uses her After Effects skills to create fake commercials for in universe companies.
 

More_Badass

Member
Oct 25, 2017
23,623
yeah but again most cutscenes and dialogue seem to be in first person. which makes it even more weird to me why they make such a big deal out of customization. you are only seeing your V in "some" cutscenes and in the options menu.
Because your characters's appearance, gender, and outfit will influence how people react to you, among other things given that it's an RPG. It's not merely cosmetic
 

Sanctuary

Member
Oct 27, 2017
14,228
Story had historically been taking a backseat to open world games,then we got the Witcher 3. So please,just wait until we have something concrete. Seriously now. Stop being so narrowminded everyone. It would be the easiest thing for them to make a 3rd person game ala Witcher 3 in a sci fi setting,but there was a reason they went with the first person choice instead of third person.And there's a reason Mike Pondsmith agreed to such a decision too. So please,this camera "controversy" just blows my mind

Yeah, and I'm not sure the story was actually beneficial in that regard. Or at least, the world itself didn't mesh very well with the premise behind open world games. I thought the main story arc was great, and I also thought most of the characters you met along the critical path were great too. However, I could never get over how badly it clashed with the open world gameplay. I was forced to simply suspend disbelief and just shrug it off as "being a game". The only way to make the story of TW3 "fit", was to simply ignore everything that wasn't the critical path. But then you're missing out on 90% of what the game had to offer in other areas. The first two games did a much better job combining the story/exploration/quest aspects. The term gets thrown around quite a bit, and it sounds pretentious, but TW3 had a huge case of ludonarritive dissonance.

Here's a more expanded take: http://www.megabearsfan.net/post/2015/12/01/open-world-gaming-limbo.aspx

But as one of those "games as art" kind of snobs, I also really like to have an engaging narrative that flows seamlessly with the gameplay. So if a game offers a narrative of any kind, you bet I'm going to judge the game based (at least in part) by how well that narrative works and how fully it is integrated into the core gameplay experience. And when a game tries to convince the player that they are destined to save the world from impending doom (as is often the case with big-budget, open world games), then I get really peeved when I find myself able to completely eschew that destiny in favor of picking flowers and peddling salvaged bandit armor for the next 100 hours.
 
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Tovarisc

Member
Oct 25, 2017
24,429
FIN
So many people suddenly coming out of the woodwork talking about "motion sickness issues"

Ever heard of FOV sliders? Totalbiscuit was not joking you know

High FOV doesn't make FPP games playable for everyone. It helps many gaming on PC, but some do still have physical reactions and not good kind.
 
Oct 26, 2017
8,992


Damn... This is so heartbreaking. Madqueen has been living and breathing this game for years and now she finds out she may not be able to play it because of motion sickness issues due to it being first person only.

I feel so bad. You can tell she cut the camera right before she burst into tears. :(


Yeah I honestly wasn't aware of this really being a thing until I spoke to a lady earlier this year on Xbox Live and she said she can't play games like Far Cry, Doom and so on. That is beyond messed up. With that in mind it's great that games like TES and Fallout offer third person modes, even though they aren't ideal.
 

Deleted member 31817

Nov 7, 2017
30,876
High FOV sliders, adding a permanent reticule in the center of the screen and disabling motion blur and CA will all be options I assume and all help dramatically with motion sickness.
 

LabRat

Member
Mar 16, 2018
4,234
Have you tried Vampire: The Masquerade - Bloodlines? That game has no voice acting for the protagonist and uses different text colors, fonts, and plain ole damn clever writing with various options to convey your character's tone.

I think Fallout: New Vegas also a does a good characterizing the protagonist using different dialogue options for different stats you have, and again, damn clever writing.

yeah i played both and while i agree those games have good storylines, the story in both games isn't really about you, you know what i mean? those aren't really personal stories. witcher 3 had a much more personal story for me where the story really shines because of geralts relationship with other characters (ciri, yen, triss, vasemir etc). cdpr said cyberpunk 2077 is going to have a personal story, so i'm still not convinced the story isn't going to suffer from them choosing a first person cam. tbh though we don't even know if cyberpunk 2077 is even going to have a witcher 3 like story and character interaction like that.
 

Furyous

Banned
Jan 7, 2018
433
Not all the argument is based of the technical side of things. Some of us cannot play 1st person games because of motion sickness, messes with our eyes, and atleast my case splitting headaches. A few minutes ago I watched a YouTube channel that basically devoted to this game and has been making lore videos of off Cyberpunk 2020 for the past few years make a video where she was on the verge of tears because she may not be able to finish Cyberpunk 2077.

Do you have a link to this youtube channel/video?

Apparently I suffer from the same thing. It's the reason I couldn't finish Deus Ex on PS4. It becomes super frustrating but I have to stop playing out of health concerns. Hopefully they patch in a third person option at some point. The game is still in development so there's time to change things if need be.

Hope the progression system allows us fluidity to change our play style on the fly. Does anyone know how far along the game is in development?
 

Azzanadra

Member
Oct 25, 2017
3,806
Canada
Story had historically been taking a backseat to open world games,then we got the Witcher 3. So please,just wait until we have something concrete. Seriously now. Stop being so narrowminded everyone. It would be the easiest thing for them to make a 3rd person game ala Witcher 3 in a sci fi setting,but there was a reason they went with the first person choice instead of third person.And there's a reason Mike Pondsmith agreed to such a decision too. So please,this camera "controversy" just blows my mind

Definitely not, The first two Witcher games had stronger narratives than the third game and The Witcher 3's story suffered from its open world. So basically The Witcher 3 could have had an even better story if it retained The Witcher 2's hub-centered gameplay. The game also failed to contextualize a lot of those side activities, like why the hell is Geralt doing all of this when the premise of the story is of the upmost urgency. Ironically enough a recent linear game, God of War, manages to contextualize its side activities a lot better even though there's not as much of a need to do so.
 

Fredrik

Member
Oct 27, 2017
9,003
I have the same issues, and I have found that sitting a decent distance away from the screen and jacking up the FOV as high as possible helps.
Hmm I haven't experiented with that.. It's easier on PC for sure if the framerate is really high and smooth. No Man's Sky for example is completely unplayable at unstable lower framerates for me, can't play for more than 5 minutes, but with a 144hz screen and gsync I've managed to play it for ~300 hours.
But in the end it's a lottery, it might work or it might not, so I usually just stay away from these types of games.
 

Venture

Member
Oct 25, 2017
1,585
There's third person for vehicles, and there's motorcycles, so you'll be seeing a lot of your character in that instance at least. Unless they're some weird enclosed motorcycles.
 
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Razgriz417

Member
Oct 25, 2017
9,110
I asked Jason if he thinks it'll run on the Pro and X and he reiterated that it def looked like real game footage.

 

Complicated

Member
Oct 29, 2017
3,339
I got motion sickness with God of War due to low FOV, and I play tons of FPS games constantly. Does perspective really have anything to do with it? Only FPS I can remember doing this to me was Halo 3 which has a notoriously low FOV.
 
Oct 26, 2017
8,992
Combat is cover based right? Have we had many first person games with cover based shooting?

Also, are there flying vehicles to use?
 

Tovarisc

Member
Oct 25, 2017
24,429
FIN
Combat is cover based right? Have we had many first person games with cover based shooting?

Also, are there flying vehicles to use?

Based on what we have heard this isn't cover shooter. You can play it like that, but you can also go fast and hard in.

They have done design and gameplay development on playable flying vehicles (based on people they have been looking to hire), but nothing official yet if we get to fly them or what.
 

Dream Machine

Member
Oct 25, 2017
13,085
Many games are going to trigger motion sickness in somebody. Hopefully they add enough FOV sliders and things to help people out, even if they aren't able to implement a full third person perspective.

If not, there are always mods.
 

eyeball_kid

Member
Oct 25, 2017
10,235
i know what you are trying to say but it still feels schizophrenic to me. if V is supposed to be me, why did they make him/her voiced? why did they choose the mass effect style of dialogue options where you pick a line and V gives his take on the dialogue option that you choose instead of reading the exact line? it feels like cdpr wanted to make the game a true mix between fp/tp camera but it became too ambitious and crazy so they cut one camera pov but there are still features and choices in the design of the game that make more sense for a rpg with a third person camera.

Well yeah, I don't agree with all of their decisions here -- I would rather not have voiced dialogue and would rather choose my own name, for instance. What they've done is somewhere between the pen & paper game and The Witcher games. But I'm still going to play the game regardless of my disagreements.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
I asked Jason if he thinks it'll run on the Pro and X and he reiterated that it def looked like real game footage.



John from DF seemed to be a lot more blown away by the visuals than others.

Can't wait to see gameplay to see for myself, and also can't believe they still didn't show any gameplay any after so long :(
 

Deleted member 1656

User requested account closure
Banned
Oct 25, 2017
4,474
So-Cal
cdpr said cyberpunk 2077 is going to have a personal story, so i'm still not convinced the story isn't going to suffer from them choosing a first person cam. tbh though we don't even know if cyberpunk 2077 is even going to have a witcher 3 like story and character interaction like that.
By "personal story" it's possible they mean in relation to your character and their smaller scale, rather than the world at large, which would befit a cyberpunk yarn. The Witcher does focus on the "personal" aspects of Geralt's life, but it is also a fantasy story with very large stakes.

I think if this thread has anything to teach us besides about the game, it's that we should more carefully consider meanings of things like those in pre-release bullet-points from all angles and temper our expectations accordingly.
 
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Tovarisc

Member
Oct 25, 2017
24,429
FIN

Deleted member 11018

User requested account closure
Banned
Oct 27, 2017
2,419
Combat is cover based right? Have we had many first person games with cover based shooting?

Also, are there flying vehicles to use?

From the interviews of yesterday, flying vehicles seem limited to cutscenes or non-pilotable segments... CDPR representative was very unwilling to talk about them for a reason or another.

By the way, destructoid impression on the demo:
https://www.destructoid.com/cyberpu...ive-here-s-everything-we-learned-507936.phtml
 

Deleted member 11093

User requested account closure
Banned
Oct 27, 2017
9,095


Damn... This is so heartbreaking. Madqueen has been living and breathing this game for years and now she finds out she may not be able to play it because of motion sickness issues due to it being first person only.

I feel so bad. You can tell she cut the camera right before she burst into tears. :(

Oh man, I can play first person games just fine but my brother gets motion sickness from them too, the game must have a FoV slider for console players.
 

Razgriz417

Member
Oct 25, 2017
9,110
John from DF seemed to be a lot more blown away by the visuals than others.

Can't wait to see gameplay to see for myself, and also can't believe they still didn't show any gameplay any after so long :(
Hopefully we'll see something at Gamescom? It's closer to home nad gives them 2 more months to work on the build. I'm guessing if there's still hitches and frame drops, they didn't want to show that to the general public yet.
 

BossAttack

Member
Oct 27, 2017
42,989
All industry people (group she is part now) can go and see it if they want to. CDPR has been slipping in non-press people already, e.g. PlayerUnknown got invited to see gameplay. Rami Ismail also is going to take a shot at seeing it today, and most likely gets to see it.

Well, the point is to keep it out of the hand of forum dwellers and Twitter plebs that will pick it apart and chastise the developers to no end for WIP footage. Jason already talks about frame drops and pop-ins, imagine the shitstorm if the public saw it. Andromeda was mercilessly beaten to death with its first gameplay trailer because of one wonky disarm animation. Yes, the final game proved wonky as well. But, the fact remains it was already being made fun of despite it being labeled as "Alpha Footage." Shit like that makes developers less keen to show off early prototypes of their games to the public these days.
 

Blade30

Member
Oct 26, 2017
4,614

Flipyap

Member
Oct 25, 2017
2,489
I got motion sickness with God of War due to low FOV, and I play tons of FPS games constantly. Does perspective really have anything to do with it? Only FPS I can remember doing this to me was Halo 3 which has a notoriously low FOV.
It does, for some people. That's the dumb thing about motion sickness - it affects everyone differently.
For me, it's quick vertical movement that gets me. I only ever got sick in an FPS from Wolfenstein's aggressive head bob; and there are some guns in Warframe whose recoil makes me woozy.
 

Deleted member 2340

User requested account closure
Banned
Oct 25, 2017
4,661



Do you have a link to this youtube channel/video?

Apparently I suffer from the same thing. It's the reason I couldn't finish Deus Ex on PS4. It becomes super frustrating but I have to stop playing out of health concerns. Hopefully they patch in a third person option at some point. The game is still in development so there's time to change things if need be.

Hope the progression system allows us fluidity to change our play style on the fly. Does anyone know how far along the game is in development?


It's the MadQueen, she's been following this game for years and make lore videos on it since the source material is from Cyberpunk 2020. She use to play 2020 when she was in school.

She's very passionate about this game and came to tears when CDPR showed the reveal trailer at Microsoft event.
 

Natalie M.

Member
May 8, 2018
429
I'm sure CDPR will address this somehow (they may already have in some fashion). If not, luckily mods will most likely provide a workaround - but as vocal as everyone has been already so far - I can't imagine this valid concern won't be taken seriously by the developers.

In summary, I wouldn't FREAK out quite yet. There's still a lot more work to be done on the game. Hard to imagine options won't be implemented for people who need them (and beyond).