For real.
oh yeah, this one I think, it was funny. It's even funnier in the actual video because you can see the zombie still hugging the table a minute later in the full video
Not surprisingly, Chief Irons role seems to be expanded as well.
Does this game have a dodge mechanic like Revelations 2? Or is it strictly defensive weapons like REmake?
oh yeah, this one I think, it was funny. It's even funnier in the actual video because you can see the zombie still hugging the table a minute later in the full video
I heard one of the streams fought a licker, does anyone have a picture. Favorite resident evil enemy but the ones in 5 were so lame. The licker-type things in 6 were cool though
I was 7 when I played that moment. Stuck with me for months lmaoThe licker most likely can't be fought but he makes a similar appearance as RE2 behind a window in 3F
I heard one of the streams fought a licker, does anyone have a picture. Favorite resident evil enemy but the ones in 5 were so lame. The licker-type things in 6 were cool though
Capcom's getting mixed messages there bud
I was 7 when I played that moment. Stuck with me for months lmao
The most important question for me is, is there a classic RE melee attack?
The producer confirmed ink ribbons in the game and basically said it will only be implemented in a special difficulty mode. I am sure there is going to be some classic mode. I have a really strange feeling that this classic mode will have classic cameras.
These zombies are so goddamned durable...is this what it feels like to be an npc in a video game?
I saw it live, it's a little stupid, he shoot directly in the brain after the shotgun blast with around 6 bullets and he didn't even die lol
This is nitpicky, but I wish some of the textures you see close up - like desks when the camera snaps to a lock puzzle - weren't so low-res.
From the demo itself it looks like there's significantly more items than in RE2 or in RE7 for the matter. I think more space will be justified.Yeah but in RE7 you don't get the first backpack until after the first boss fight, when you reach the Old House. That's like 3 hours later into the game on a first playthrough.
Not to mention in RE7, bigger weapons like the Shotgun takes up 2 inventory slots, while in REmake 2 it only takes one.
Damn I think there's almost more puzzles in this demo than all of RE2
It's true, RE2 honestly had the weakest puzzles out of all the older games. There's 8 things in RE2 that could remotely be called 'puzzles', three of them are pushing puzzles (one puzzle as Sherry/Ada you push crates to make a bridge to cross, one puzzle you push two statues to face another statue, and another crate puzzle in the B scenario before the labs to get to a ledge you can climb), and two puzzles have the answers directly in notes (the Locker combination puzzle and the registration name puzzle). The other three puzzles are a puzzle you flip switches to equal a certain amount, a puzzle you place card symbols down in a specific order, and a puzzle you move bookshelves by seeing the order they go in after you fall through the floor.Damn I think there's almost more puzzles in this demo than all of RE2
Music to my ears! I really like the puzzles and the focus on taking the hectic pace of modern games down several steps. I want to soak in the atmosphere and feel like I'm there.It's true, RE2 honestly had the weakest puzzles out of all the older games. There's 8 things in RE2 that could remotely be called 'puzzles', three of them are pushing puzzles (one puzzle as Sherry/Ada you push crates to make a bridge to cross, one puzzle you push two statues to face another statue, and another crate puzzle in the B scenario before the labs to get to a ledge you can climb), and two puzzles have the answers directly in notes (the Locker combination puzzle and the registration name puzzle). The other three puzzles are a puzzle you flip switches to equal a certain amount, a puzzle you place card symbols down in a specific order, and a puzzle you move bookshelves by seeing the order they go in after you fall through the floor.
This one slice of REmake 2 honestly has better puzzles than the original RE2 I would say.
Dunno if anyone spotted that already:
In the Famitsu video, Leon doesn't get bit by the first zombie and he's fine in the cutscene:
In the IGN demo though, he gets bit in the neck and the mark remains during the cutscene:
I just need to see footage of the Licker reveal before i go in full media blackout for this game.
This is a very bias comment considering all those indie games that are pitch black and not scary or atmospheric whatsoever. Tank controls are the root of RE so it only makes sense a remake of an old game should have these controls, at least as an option. Purism isn't inherently bad, tank controls aren't objectively bad and lighting has fuck all to do with how scary a game is or not. Some of the scariest moments in SH for me happen at day/with light source.
the last one is my personnal favResident Evil 2 |OT| Whoa! This place is dangerous!
Resident Evil 2 |OT| Oh my cod!
Resident Evil 2 |OT| Just go!
Resident Evil 2 |OT| Here, take this keycard!