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Shazz

The Fallen
Nov 10, 2017
465
Seeing lots of people that don't believe TLoU 2 and GoT are running on PS4 Pro. I expected big a discussion about how Sony's productions are so more crazy and ambitious than MS, but never expected it people would doubt it would be PS4 games lol

People keep forgetting that Sony has ICE team, although its within ND they still supply the tools needed to all First Party studios so that they become accustomed to the hardware they are dealing with and other than that they are tech magicians.
 

Memento

Banned
Oct 26, 2017
8,129
With the news of the The Last of Us selling over 17 million copies, I decided to do a little bit of math to figure out where we could be sitting at with the Uncharted series.

In 2015, it was announced that Uncharted 1, 2, and 3 had sold a combined 21 million copies. This was after the announcement of the Uncharted Collection. Now looking at Gfk and NPD data for Uncharted, it's very unlikely the first entry sold above 5 million copies. We can use that as a maximum for it, which leaves us 16 million copies to divide between Uncharted 2 and Uncharted 3. However, looking at series sales before and after Uncharted 3, it's likely the split favors Uncharted 3. We do know that by December 2011, Uncharted 2 had sold more than 5 million copies. Uncharted 3, meanwhile, doubled Uncharted 2's sales at launch.

We can also assume that it's unlikely any significant sales were had by the PS3 entries after this point due to the impending collection, and because we were well into the PS4 generation.

The next series update came in May 2016 when Layden mentioned the Uncharted series had sold more than 28 million copies. He didn't specify whether he was excluding the sales of Uncharted 4. The Uncharted collection had released at this stage, and Uncharted 4 was released right around the time this statement was made. So an initial shipment of UC4 had almost certainly gone out. No specification was given unfortunately, but there is a chance this figure includes at least some of the first day shipment of Uncharted 4.

Now, if we're going to be incredibly generous, we can give Uncharted: Golden Abyss an approximate figure of 2 million to make sure we cover it with no errors. That would leave you with around 4 million for the Uncharted collection (and potentially some of Uncharted 4) to cover the remaining figure to make the total of 27 million. I think we can assume comfortably that the PS3 entries weren't making any significant sales at this point and remove them from the equation.

We received an update of Uncharted 4 sales in December 2016, and it was officially at 8.7 million copies.

The last update we have on the series sales was in December 2017 where it was stated the series had sold 41.7 million copies. This came after the launch of The Lost Legacy, and includes all 4 mainline entries, the Vita title, and The Lost Legacy standalone expansion. We have no separate data for the expansion.

However, with the update of the Uncharted 4 sales, we have a rough idea of the remaining sales which amount to approximately 5 million. This 5 million would be between UC4 and The Lost Legacy most likely. It's unlikely the Uncharted Collection is selling significant amounts now.

With this, we have a baseline that we can assume for the titles in the series:

Uncharted 1 - 5 million or less.
Uncharted 2 & 3 - 16 million between them (Uncharted 2 at 5 million minimum, but the split likely favors Uncharted 3)
Uncharted: Golden Abyss - 2 million maximum
Uncharted Collection - 4 million
Uncharted 4 - 8.7 million copies

After this, you're left with 5 million between Uncharted 4 and The Lost Legacy. I'm gonna guess it's doubtful The Lost Legacy really sold as well as a mainline entry, but it's impossible to tell. Uncharted 4 seemed to show pretty good legs with its sales, and likely has a chunk of that 5 million regardless.

Whatever the case, I think it's pretty safe to say Uncharted 4 has passed 10 million because it only needed 1.3 million sales. And there are 5 million sales unaccounted for between it and The Lost Legacy.

Great analisys.

Yeah, UC4 is definitely above 10 million now.

Naughty Dog is fucking unstoppable right now lol. Their last 2 games sold 27 million together... holy hell...
 

Apex88

Member
Jan 15, 2018
1,428
Pretty sure they'll tease Ps5 next e3 and announce games for it already.

If they don't then idk, they can't announce anything at all for Ps4 because Ps5 is really close but they can't announce anything for Ps5 too because it's not announced Lmao
By next E3 we'll know plenty about PS5 even if Sony haven't said a word (officially). At the latest PS5 will be revealed early 2020 so there'll be plenty of leaks before then regarding specs and software. Admittedly this E3 does indicate we could officially hear about PS5 next E3.

PS4 software wise there's still likely a handful of big hitters still to be revealed. I wouldn't be at all surprised to see Bloodborne 2 from Sony Japan/From. And let's not forget there's TGS and likely Paris/PSX too.
 

Majiebeast

Banned
Oct 25, 2017
2,090
I think Sony will acquire studios before the end of this gen, not because of Microsoft but because of what Layden and Kodera have said, plus they will continue to grow the existing studios.
 

SolidSnakex

Member
Oct 25, 2017
23,421
Some surprisingly good impressions of Days Gone by EZA last night too.



It really sounds like at this point the main thing that people take issue with is a lack of punch from the weapons. You can kinda see it in some of the gameplay demos where you're shooting enemies but they don't seem to have the reaction you'd expect. I know the EZA guys said that pretty much everyone from Sony loves their stuff, so hopefully Bend heard them when they talked about that lack of punch.
 

DangerMouse

Member
Oct 25, 2017
22,402
It really sounds like at this point the main thing that people take issue with is a lack of punch from the weapons. You can kinda see it in some of the gameplay demos where you're shooting enemies but they don't seem to have the reaction you'd expect. I know the EZA guys said that pretty much everyone from Sony loves their stuff, so hopefully Bend heard them when they talked about that lack of punch.
Yeah, hopefully they add a little more beefiness to the weapons when they hear this so that they could still be a little more satisfying, along with further dialing in the weight of the motorcycle. There's still a good amount of time until February.
 

Donthizz

Member
Oct 26, 2017
3,903
So many panels and information on Sony's big games.Everything is scattered all over the place, it's easy to miss out on stuff.
 

pixelation

Banned
Oct 26, 2017
3,548
I hate the focus on demoing Dreams creation mode, i click on a video and... it's freaking creation mode everywhere.
 

Loudninja

Member
Oct 27, 2017
42,221
It really sounds like at this point the main thing that people take issue with is a lack of punch from the weapons. You can kinda see it in some of the gameplay demos where you're shooting enemies but they don't seem to have the reaction you'd expect. I know the EZA guys said that pretty much everyone from Sony loves their stuff, so hopefully Bend heard them when they talked about that lack of punch.
You can upgrade the weapons atleast.
 
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Loudninja

Member
Oct 27, 2017
42,221
In the end, I was mauled beyond recognition by the horde, but my white knuckles, sweaty palms and mom's spaghetti on my shirt seemed to indicate that I'd gotten a considerable amount of enjoyment out of the experience. Like I said, Days Gone is starting to grow on me. It's starting to define itself, although the real challenge lies in it communicating to fans why they should give it a chance in a market that is already drowning in open-world adventures.

Still, it's a hell of an improvement from last year's showing, and a sign that Days Gone does show some promise for those fans who desire a sandbox that is actively attempting to murder them.
https://www.criticalhit.net/gaming/fighting-freaker-horde-days-gone-certainly-something-else/
 

Azzanadra

Member
Oct 25, 2017
3,807
Canada
How is Sony looking for exclusives and first-party games for next gen? I don't know why, and this just might be the recent hype, but Microsoft's new studios and acquisitions seem to almost equal the playing field (if not having exceeded Sony) in terms of first party studios in one fell-swoop. It feels like Sony hasn't bought a big studio since... shit I can't even remember, Guerilla or Sucker Punch maybe? And here Microsoft straight up bought 4 and are making a fifth.

I hope Sony doesn't get complacent, and if anything this encourages competition and Sony to ramp up first-party production even more. Maybe even acquire some studios, I feel its been forever since they've acquired a new studio- I think Quantic Dream, Insomniac, Kojima Productions and From Software would all be good gets, though I understand those lats two would be extremely difficult and would cause a riot.

Reading the OP, it honestly seems like Sony is blowing their load on the PS4 when they've already won the generation... the developer timeline's don't leave much in the launch window for the PS5. Literally just Horizon and *maybe* God of War 2 if development goes smoothly. Sony better be hitting up From Software for Bloodborne 2 or an exclusive Soulslike.
 
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Donthizz

Member
Oct 26, 2017
3,903
Do we know which Spider-man is going to appear in SE's Avengers project? it's going to be interesting if MCU or Insomniac Spidey is involved.
 
Oct 27, 2017
2,072
How is Sony looking for exclusives and first-party games for next gen? I don't know why, and this just might be the recent hype, but Microsoft's new studios and acquisitions seem to almost equal the playing field (if not having exceeded Sony) in terms of first party studios in one fell-swoop. It feels like Sony hasn't bought a big studio since... shit I can't even remember, Guerilla or Sucker Punch maybe? And here Microsoft straight up bought 4 and are making a fifth.

I hope Sony doesn't get complacent, and if anything this encourages competition and Sony to ramp up first-party production even more. Maybe even acquire some studios, I feel its been forever since they've acquired a new studio- I think Quantic Dream, Insomniac, Kojima Productions and From Software would all be good gets, though I understand those lats two would be extremely difficult and would cause a riot.

Reading the OP, it honestly seems like Sony is blowing their load on the PS4 when they've already won the generation... the developer timeline's don't leave much in the launch window for the PS5. Literally just Horizon and *maybe* God of War 2 if development goes smoothly. Sony better be hitting up From Software for Bloodborne 2 or an exclusive Soulslike.
Other than Ninja Theory, those acquisitions were for studios that make nothing other than Xbox exclusives. Nothing has changed. To even suggest MS could stand toe-to-toe or even exceed Sony's output isn't rooted in reality and is frankly laughable.
 
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Saint-14

Banned
Nov 2, 2017
14,477
It's not about the number of studios but the talents they have, Sony have 4 top tier studios as they have shown, this E3 have gotten to the heads of some of you, simply buying a studio won't give you ND results in games.
 
Nov 2, 2017
307
How is Sony looking for exclusives and first-party games for next gen? I don't know why, and this just might be the recent hype, but Microsoft's new studios and acquisitions seem to almost equal the playing field (if not having exceeded Sony) in terms of first party studios in one fell-swoop. It feels like Sony hasn't bought a big studio since... shit I can't even remember, Guerilla or Sucker Punch maybe? And here Microsoft straight up bought 4 and are making a fifth.

I hope Sony doesn't get complacent, and if anything this encourages competition and Sony to ramp up first-party production even more. Maybe even acquire some studios, I feel its been forever since they've acquired a new studio- I think Quantic Dream, Insomniac, Kojima Productions and From Software would all be good gets, though I understand those lats two would be extremely difficult and would cause a riot.

Reading the OP, it honestly seems like Sony is blowing their load on the PS4 when they've already won the generation... the developer timeline's don't leave much in the launch window for the PS5. Literally just Horizon and *maybe* God of War 2 if development goes smoothly. Sony better be hitting up From Software for Bloodborne 2 or an exclusive Soulslike.

Just because they have more studios does not mean they can match Sony studios quality and talent which they have evolved from the last 10 years, and MS is really bad with their direction compared to Sony who knows they are story tellers in SP. MS always puts more focus on online stuff, and now subscription model which does not give good freedom in game designing as developers have to make games as per their model to make money otherwise how do you keep those studios alive. Even sony had to close few when they saw lack of direction with some studios or losing money for long, and shifting that money to somewhere else like new studios or improving existing studios or partnering with 2nd party studios for making more games.
 

Mezoly

Jimbo Replacement
Member
Oct 25, 2017
4,401
How is Sony looking for exclusives and first-party games for next gen? I don't know why, and this just might be the recent hype, but Microsoft's new studios and acquisitions seem to almost equal the playing field (if not having exceeded Sony) in terms of first party studios in one fell-swoop. It feels like Sony hasn't bought a big studio since... shit I can't even remember, Guerilla or Sucker Punch maybe? And here Microsoft straight up bought 4 and are making a fifth.

I hope Sony doesn't get complacent, and if anything this encourages competition and Sony to ramp up first-party production even more. Maybe even acquire some studios, I feel its been forever since they've acquired a new studio- I think Quantic Dream, Insomniac, Kojima Productions and From Software would all be good gets, though I understand those lats two would be extremely difficult and would cause a riot.

Reading the OP, it honestly seems like Sony is blowing their load on the PS4 when they've already won the generation... the developer timeline's don't leave much in the launch window for the PS5. Literally just Horizon and *maybe* God of War 2 if development goes smoothly. Sony better be hitting up From Software for Bloodborne 2 or an exclusive Soulslike.

I hope Sony open new studios because more games is better obviously. However, as awesome and good MS acquisitions were I really don't think they are on an equal playing field yet. Two of the acquisitions(Playground & undead) were already making Xbox exclusives games. It's like Sony acquiring Quantic Dreams and Insomniac so not a complete net positive but still lock them down for the future. Ninja Theory and the initiative are the most promising acquisitions imo but they need to staff up a lot to make big games which could take time. Compulsionary and Undead are AA devs so they need to also staff up or just remain making AA games which there is nothing wrong with that. Add MS history of how things turn out after acquiring promising studios then you get uncertainty. Changing studios ownership doesn't work out well all the time and that not something exclusive to MS even Sony, EA, Activision, and the rest of industry have bought studios in the past and then the top talent decided it was a good time to leave and those studios struggled. Nevertheless, it was a huge move by Microsoft and showed Sony that they will not back out of gaming any time soon and any notion of them getting out of the console industry has been shattered and if Sony want to remain competitive they need to remain active.
 

asheliaX

Member
Feb 3, 2018
1,014
The Seychelles
Quality over quantity, for sure. The last thing I'd want Sony to do is to make a knee-jerk move just because Microsoft acquired a couple of studios. They need to grow from within and maybe form a new studio...that's what I hope is happening internally. The two things I would really like to see are for Sony to form a new AAA studio (which is rumored to be happening) and for Sony to find a way to bring Polyphony and Japan Studio up to par with their western studios. Polyphony doesn't seem to work very efficiently and Japan Studio needs to be more of a household name. I'd love to see them work on one big AAA title while their other team works on a smaller-scale AA game to help diversify Sony's portfolio. Japan Studio is like 400 people strong. We need much better output out of that studio.

Acquiring Quantic Dream, Supermassive, or Insomniac would be great, but as long as they are working on first-party IP, I think that's okay. Also, let's see how well Death Stranding turns out and how long development takes before Sony thinks about moving in. From is off the table because they were only just acquired by Kodokawa a few years ago (this is one I would have LOVED to see).

Another thing that could be great is if Sony could find a top-tier developer and let them have the budget and resources needed to give their dormant IP the first-party treatment. Jak and Daxter, Sly Cooper, Syphon Filter, Legend of Dragoon, The Getaway, SOCOM etc...I want to see these IP in the hands of great developers!
 

asheliaX

Member
Feb 3, 2018
1,014
The Seychelles
Reading the OP, it honestly seems like Sony is blowing their load on the PS4 when they've already won the generation... the developer timeline's don't leave much in the launch window for the PS5. Literally just Horizon and *maybe* God of War 2 if development goes smoothly. Sony better be hitting up From Software for Bloodborne 2 or an exclusive Soulslike.

I'm sure - or I at least hope - that they are thinking ahead. I'm quietly confident that they are. As long as the PS5 is backwards compatible, there likely won't be a barren spell in the first 12. And if the PS5 is really coming in 2020, I think Death Stranding, Horizon 2, God of War 2, and perhaps Gran Turismo 7 could all be in play for that launch window. That line up is plenty strong and I think it'll trump whatever Microsoft can bring to the table. What do you think? From there, it'll be business as usual with all the studios falling in line and Sony bringing more surprises like Spider-Man, Bloodborne etc to the table to go with any other first-party games their studios are making. I wish Microsoft all the luck in the world, but I don't think they have the quality to compete. I'll probably buy or at least borrow a NextBox for Ninja Theory's next game, though. I love those guys!
 

Donthizz

Member
Oct 26, 2017
3,903
How is Sony looking for exclusives and first-party games for next gen? I don't know why, and this just might be the recent hype, but Microsoft's new studios and acquisitions seem to almost equal the playing field (if not having exceeded Sony) in terms of first party studios in one fell-swoop. It feels like Sony hasn't bought a big studio since... shit I can't even remember, Guerilla or Sucker Punch maybe? And here Microsoft straight up bought 4 and are making a fifth.

I hope Sony doesn't get complacent, and if anything this encourages competition and Sony to ramp up first-party production even more. Maybe even acquire some studios, I feel its been forever since they've acquired a new studio- I think Quantic Dream, Insomniac, Kojima Productions and From Software would all be good gets, though I understand those lats two would be extremely difficult and would cause a riot.

Reading the OP, it honestly seems like Sony is blowing their load on the PS4 when they've already won the generation... the developer timeline's don't leave much in the launch window for the PS5. Literally just Horizon and *maybe* God of War 2 if development goes smoothly. Sony better be hitting up From Software for Bloodborne 2 or an exclusive Soulslike.

Buying a studio is easy but making a AAA game is whole different matter. Even ND and SSM with some of the best devs in the game often struggle at this. Don't expect Sony go out and buy studios left and right, if they do it's going to be the ones which they have a close relationship with. most likely thing to happen is that they will continue built studios on their own similar to pixel-opus.

As to Sony getting complacent, I wouldn't worry about it. Sony's entire business depends on playstation's success. New CEO was a key figure under KAZ, most likely he will invest more in PS than ever before.
 

John Bender

Member
Oct 27, 2017
3,058
How is Sony looking for exclusives and first-party games for next gen? I don't know why, and this just might be the recent hype, but Microsoft's new studios and acquisitions seem to almost equal the playing field (if not having exceeded Sony) in terms of first party studios in one fell-swoop.
Maybe start counting again + look at the quality of these studios. For example compare Naughty Dog, Guerrilla Games or Santa Monica with Undead Labs or The Coalition. I mean seriously..... But whatever.
 

OléGunner

Member
Oct 25, 2017
3,278
Airborne Aquarium
Most the studios MS bought already make Xbox exclusives except Ninja Theory and the Happy Few guys.
Also they will need years and years to make new AAA IP so there's nothing to play from them any time soon, whilst we are almost drowning in 1st party games.

If you ask me MS acquisition of studios just re-highlights the importance of 1st party to Sony as their USP.
 

Kaiserstarky

Member
Oct 30, 2017
1,295
It would be nice if Sony open a new/buy japanese studio or if Japan Studio finally do a AAA because on this generation the output of Japan Studio is still pretty average and like many, i wish that Sony greenlight a big JRPG because it's one of the things that their portfolio of games is lacking.
 

ArkhamFantasy

Member
Oct 25, 2017
13,550
As others have pointed out, acquiring studios that already make exclusive games for you doesn't really change much, the big acquisition MS got was Ninja Theory, and if everything works out great they'll get a game from them in 4-6 years, and it will sell a couple of million copies. This was a great acquisition because Ninja Theory was struggling to find publishers so now they can make games that otherwise wouldn't be made.

Acquiring Quantic Dreams wouldn't really change anything as far as Sony goes because they already make PS4 exclusives. Insomniac and From Software would be amazing but seeing as how those studios have had game contracts from huge companies like MS, Activision, and EA, its probably not realistic and we're getting everything they make anyways. What i would like to see as Kaiserstarky mentioned is a new studio in Japan. Groom talented young developers who normally would be making mobile games or indie games and turn them into full fledged AAA devs which Japan desperately needs more of. This would result in games that we otherwise wouldn't get and potentially increase Playstations status in Japan which has been going downhill for over a decade now.
 

Donthizz

Member
Oct 26, 2017
3,903
AGroom talented young developers who normally would be making mobile games or indie games and turn them into full fledged AAA devs which Japan desperately needs more of. This would result in games that we otherwise wouldn't get and potentially increase Playstations status in Japan which has been going downhill for over a decade now.

Fate/Grand Order was one of the biggest mobile games released in Japan last year. At one point it was bigger than poke go. ...it's a Sony game

Boggles my mind that Sony is not bringing this game to console.or maybe they are we don't know it yet. Stupid not to do it though.
 

John Bender

Member
Oct 27, 2017
3,058
It would be nice if Sony open a new/buy japanese studio or if Japan Studio finally do a AAA because on this generation the output of Japan Studio is still pretty average and like many, i wish that Sony greenlight a big JRPG because it's one of the things that their portfolio of games is lacking.
Nintendo's Monolith Soft is getting another studio. Soon they they will be able to produce two or even three Jrpgs at the same time, while Sony won't & can't even make one. Hilarious.
 
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ArkhamFantasy

Member
Oct 25, 2017
13,550
Nintendo's Monolith Studio Soft is getting another studio. Soon they they will be able to produce two or even three Jrpgs at the same time, while Sony won't & can't even make one. Hilarious.

A new studio doesn't necessarily mean they can make another AAA game all on their own, and considering the situation in Japan where even Square Enix is having trouble finding HD developers i find it unlikely that monolith has suddenly doubled or tripled their staff.

Thats why i suggested Sony hire talented mobile devs and groom them into AAA devs, this will be a long and expensive process, but the alternative is trying to recruit the same small pool of HD developers that Nintendo, Square Enix, Capcom, and Bandai Namco are all aggressively recruiting.
 

LiquidSolid

Member
Oct 26, 2017
4,731
So is this E3 everything you hoped for?
It's disappointing Sony didn't announce a whole lot, just 1 VR game and 6 PlayLink games (I was hoping to see new AAA external partnerships), and Nintendo had even less but otherwise, I was really happy with E3. From Sony, the Fab Four all looked absolutely incredible, Dreams continues to look amazing, Days Gone looks even better than it did during Game Informer's coverage, Concrete Genie looks cool and Deracine seems like a really interesting experiment from Miyazaki. Then from third parties, RE2make blew my (low) expectations completely away, DMC5 is FINALLY happening, Control looks like the most interesting thing Remedy's done since the Quantum Break announcement, Cyberpunk sounds awesome (lame they aren't sharing the gameplay footage but understandable given all the downgrade whining), I'm happy to finally play Tales of Vesperia and a ton of other games look great too (Sekiro, Captain Spirit, Yakuza Kiwami 2, KH3, VC4, DQXI and AC Odyssey). Oh and I'm looking forward to whatever Platinum does with Babylon's Fall, that was a cool announcement.

Sony's execs really need to wake the fuck up though. I find it hard to believe they're completely to blame for the Fortnite account mess but at the same time, those restrictions are dumb and the response is bafflingly stupid. It's no XB1 DRM or $599 like some people want to paint it as but it still makes them look like shit. And while I can understand why they've ignored cross-play, because they hoped it'd go away, it isn't, so they really just need to take the L, open things up and repair their reputation. Finally, their conference. Last year they made all those postures of listening to people but it sure didn't seem like they learnt a whole lot. They made a good move getting rid of the pre-show and spreading those announcements out throughout the week but then they came up with a garbage conference structure that was so bad I can't believe no-one pointed out how stupid it was to force the crowd to relocate and the viewers to sit there for 10 minutes. And two musical performances that we just had to sit there listening to? It's as if they completely missed why it worked in 2016: It flowed directly into a God of War demo and continued as it played out. Meanwhile Microsoft basically just copied Sony's 2015 conference but with weaker announcements and it was almost universally praised. You'd hope Sony finally fucking learnt that they should just go back to what worked and stop screwing around with their conferences but they should've learnt this last year, so I don't have a lot of faith in them at this point.

Also, now that E3 is over, I really feel like Sony were idiots for killing PSX last year, especially if DMC5 was originally meant to be announced there like rumoured. They basically just gifted Microsoft one of their shows biggest announcements (the fifth most watched E3 trailer).

Hopefully PGW is good this year and we get a few announcements. Sony Europe typically used to do a FAR better job with their conferences than Sony America (up until Sony America basically just copied their structure), so I have some hope we'll get a good conference out of them. No hope for PSX though.

By next E3 we'll know plenty about PS5 even if Sony haven't said a word (officially). At the latest PS5 will be revealed early 2020 so there'll be plenty of leaks before then regarding specs and software. Admittedly this E3 does indicate we could officially hear about PS5 next E3.

PS4 software wise there's still likely a handful of big hitters still to be revealed. I wouldn't be at all surprised to see Bloodborne 2 from Sony Japan/From. And let's not forget there's TGS and likely Paris/PSX too.
We started hearing the first PS4 details in late 2012 and the first PS4 Pro details in March 2016, so I really can't see us finding out PS5 details before E3 2019 if it's coming out holiday 2020.

How is Sony looking for exclusives and first-party games for next gen? I don't know why, and this just might be the recent hype, but Microsoft's new studios and acquisitions seem to almost equal the playing field (if not having exceeded Sony) in terms of first party studios in one fell-swoop. It feels like Sony hasn't bought a big studio since... shit I can't even remember, Guerilla or Sucker Punch maybe? And here Microsoft straight up bought 4 and are making a fifth.

I hope Sony doesn't get complacent, and if anything this encourages competition and Sony to ramp up first-party production even more. Maybe even acquire some studios, I feel its been forever since they've acquired a new studio- I think Quantic Dream, Insomniac, Kojima Productions and From Software would all be good gets, though I understand those lats two would be extremely difficult and would cause a riot.

Reading the OP, it honestly seems like Sony is blowing their load on the PS4 when they've already won the generation... the developer timeline's don't leave much in the launch window for the PS5. Literally just Horizon and *maybe* God of War 2 if development goes smoothly. Sony better be hitting up From Software for Bloodborne 2 or an exclusive Soulslike.
People seem to make these claims every few years and it always seems to end with Microsoft falling flat on their face, so how about we wait until they actually deliver before even thinking they've come close to levelling the playing field? It's not like Sony or Nintendo bought a bunch of studios and snapped their fingers to get where they are now, they invested into those studios for decades until they built themselves to where they are now. Microsoft didn't buy a bunch of Naughty Dog calibre studios, they're going to have to invest in them for a long time and manage them well, which is something Microsoft hasn't been known for. To be honest, I don't really buy what they're selling anyway. I find it hard to believe Phil Spencer's statements that he wants to empower studios creatively and give them time when they just shipped Sea of Thieves with very little content and the buggy mess that is State of Decay 2. And instead of investing in new IPs, it sure seems like they're tripling down on old IPs, with THREE Gears games, more Halo, more Forza, a Battletoads reboot and a Fable reboot on the way.

Sucker Punch was the last studio Sony bought in 2011 but they've founded two studios since then: Pixelopus in 2014 and Sony Manchester in 2015. There's also rumours they've recently founded a new studio in San Diego but that hasn't been confirmed at this point. Personally, I think this strategy of slowing expanding is a smart move now that most of their studios are firing on all cylinders and if they acquire any new studios, they should a) Make sense and b) Want to be acquired in the first place (so Insomniac are out and KojiPro might too). But I would like to see more external projects, particularly from Arrowhead (Helldivers 2 plz), GenDesign and Ready at Dawn.

I can't disagree with you more about Sony "blowing their load," if anything I think they're holding back compared to 2013 when they had Naughty Dog, Sony Santa Monica, Quantic Dream, Polyphony Digital and Japan Studio all shipping PS3 games in its final year. I think the PS5 is set to have to have a far better launch lineup and launch window than the PS4. For launch I'm thinking Ratchet & Clank 2, Demon's Souls Remastered and something from Japan Studio. Then Horizon 2 and let's say Gran Turismo 7 during launch window. Add a bunch of PS5 patches to PS4 games (which I'm assuming will be possible), basically making them cross-gen games, and I think that would be a great first year. Then in the second year maybe God of War 2 and Bloodborne 2 (which is rumoured to be in early development but who knows for sure).

Oh and FromSoftware (no space) aren't on the market, they're already owned by Kadokawa Corp.
 

John Bender

Member
Oct 27, 2017
3,058
A new studio doesn't necessarily mean they can make another AAA game all on their own, and considering the situation in Japan where even Square Enix is having trouble finding HD developers i find it unlikely that monolith has suddenly doubled or tripled their staff.

Thats why i suggested Sony hire talented mobile devs and groom them into AAA devs, this will be a long and expensive process, but the alternative is trying to recruit the same small pool of HD developers that Nintendo, Square Enix, Capcom, and Bandai Namco are all aggressively recruiting.
They don't need to make AAA games. Make AA games or whatever. In the end, Sony knows a lot of collab studios in Japan and they have multiple teams in Japan. A first party Jrpg doesn't exist because Sony doesn't want to make one. That's the reason why there is no new Wild Arms or a new Jrpg IP.
 

Turkoop

Member
Oct 25, 2017
7,655
Cologne, GERMANY
I was very happy with this E3. I wished a full blowout for Dying light 2. There were many announcements.

This has nothing to do with fanboy-ism but no one will stop Sony's 1st-Party studios. I cannot imagine that Microsoft will ever be better.
So glad how Sony invested into their studios. So good to see this. I'm pretty sure they will have a nice PS5 Launch line up.

I think also, Sony will never release an AAA-title in November. They will more marketing exclusive things with other publishers.
 
Oct 25, 2017
13,246
LiquidSolid

I'm actually kind of glad that MS revealed DMC 5 rather than Sony. It's dumb that they killed PSX only to give it away, but I also appreciate that MS put Itsuno on stage which I'm not sure Sony would have done given their conference set up and how they had nobody on stage after the venue change.

And yeah, it's hilarious to me how they had four fantastic exclusives, but they chose to present them in such a terrible manner. Could have been a slam dunk if they just played it safe.

Agreed on the cross play bit. It's almost like they're waiting for it to have a noticeable impact on them, either sales or otherwise? But that seems kind of stupid because by then it's too late?

It's strange to me that they will want all of this negative PR, especially as we lead up to next gen, as sort of like a marketing point for the competitors. Why risk certain markets if you don't have to? Just... don't play with fire and risk getting burned.
 

Omnistalgic

self-requested temp ban
Member
Oct 27, 2017
8,973
NJ
LiquidSolid cant disagree with a lot of that man...We need Andrew House back! Behind the scenes and production at Sony has been great, the public image is kinda lame.

Really jarring how MS used basically a previous Sony format for the show and Sony "trying something new" fell so flat. PR is important...not the be all, but come on.
 

Nightengale

Member
Oct 26, 2017
5,708
Malaysia
Sony's attempt at trying something new this year fell flat for sure.

But it's fine; so long as they recognise that and do better next year. Unlike last year, the general consensus is clear that they didn't hit their landing, whereas the other conference that had both quality and quantity did.
 

ArkhamFantasy

Member
Oct 25, 2017
13,550
Sony's attempt at trying something new this year fell flat for sure.

But it's fine; so long as they recognise that and do better next year. Unlike last year, the general consensus is clear that they didn't hit their landing, whereas the other conference that had both quality and quantity did.

I honestly wish they'd just do a direct like Nintendo/Square Enix did. The intermission just killed all their hype and momentum.
 

Zippo

Banned
Dec 8, 2017
8,256
Another meh E3 for Sony. Barren second half of the year again, first party wise. Not even a release year for any of those first party titles, except for Spider Man, which was already known.

They have got to get this shit together, especially with next gen on the horizon.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
Another meh E3 for Sony. Barren second half of the year again, first party wise. Not even a release year for any of those first party titles, except for Spider Man, which was already known.

They have got to get this shit together, especially with next gen on the horizon.
With the absolutely abysmal first party showing of Nintendo and the same-old first party showing of Microsoft (are they even releasing anything for the rest of the year?), I wonder where people get off saying Sony needs to get their shit together in regard to their first party. They're on the right track, and they have been for a good long while now.
 
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