Getting "photo is no longer available" here
I created my own injector for the cameras now. I created a test version for Assassin's Creed Origins: https://github.com/FransBouma/InjectableGenericCameraSystem/releases/tag/IGCSInjector_100
You have to copy the contents of that zip with the camera tools dll so it can find that dll. Just run that exe instead of the extreme injector's exe and it should work normally (it does here on Win8.1). Please let me through PM (so it doesn't mess up the thread) know if this works on Win10 and if defender messes things up still. Thanks for testing. If you don't trust exe's from random strangers (you shouldn't!), the source is here: https://github.com/FransBouma/InjectableGenericCameraSystem/tree/master/Tools/IGCSInjector (Win32 C++).
Should work there too, you just have to update the ini file with the exe name and dll name. I'm mainly interested in windows 10 behavior: whether it is removed by defender or not. Thanks!Is it tied to Origins or does it work in Prey or other games which you've made camera tools for? I could test in other games as I don't own Origins :)
That's a really nice outfit. gives me a vibe of a man who has bee alone and wandering for many years, the damage on the leather, straps and good showing that he has seen his battles with nature.This outfit with the beard reminds me so much of Ezio from Revelations :')
Yepp Flickr removed the photos and i dont know why. Just came from work and saw this.
By enhancing game's MSAA with driver's supersampling (via Profile Inspector). In case of OpenGL you just use the ordinary transparency supersampling option ("Nx Supersampling") which results in forcing SGSSAA as opposed to using SGSSAA options in the same list. Set it to the same number of samples you will select in-game. Also note that WTNO resets r_multisamples variable to zero on each launch so you have to re-enable it manually. Performance isn't great but I was able to beat both WTNO and WTOB with 2x SGSSAA and forced triple buffering, it generally hovered arond 45-60 fps for me on my GTX 1080. 4x would be a lot better of course but it pushed me to 30 fps region, and I just can't play an FPS game at 30 fps these days.How did you get SGSSAA? Through inspector? Mind sharing your settings if so? The shimmering aliasing in TNo/TOB is absolutely hideous, and using ingame MSAA is a massive performance hit and not very good
Not sure how you make such comparison. Technically they are mostly even, with a couple of newer features introduced in SWBF2.yeah battlefield 1 def looks better than battlefront 2. surprising considering the extra year worth of fb3 optimizations and smaller scale in battlefront 2s favor
I did. Late last night. I tried it once quick and it seemed to work just fine and so far no objections from virus scanners. I think the Time of Day control should have hotkeys, btw. Maybe like [ ] for hours, and ctrl + [ ] for minutes. Or something like that :)No-one of the people who had problems with the extreme injector had time to test my own injector?
Thanks for testing! :) Good to know this solves people's problems :) It also is a better solution as it's open source so people can (if they want to) inspect the exe what they're running.I did. Late last night. I tried it once quick and it seemed to work just fine and so far no objections from virus scanners.
Yeah, if you change the privacy settings, it will generate new URLs so the old ones won't work anymore.Ahhhh so thats why, ok now i get it. I'm not used to post shots on forums. It's easier to just ''upload''
Ahhhh so thats why, ok now i get it. I'm not used to post shots on forums. It's easier to just ''upload''Hodge. First, your pictures are links. Which breaks the forum's resize functionality on click. But not only that, but they're links to nothing since they're private. So we just get compressed images for nothing :P
Hodge. First, your pictures are links. Which breaks the forum's resize functionality on click. But not only that, but they're links to nothing since they're private. So we just get compressed images for nothing :P
Yeah, if you change the privacy settings, it will generate new URLs so the old ones won't work anymore.
I tried it as well but in Prey, works great, other than avast picking it up as a suspicious file. Threw it in exclusions and it's all good :) Works well with Fall Creators, thanks.Thanks for testing! :) Good to know this solves people's problems :) It also is a better solution as it's open source so people can (if they want to) inspect the exe what they're running.
Thanks man, really appreciated :)I tried it as well but in Prey, works great, other than avast picking it up as a suspicious file. Threw it in exclusions and it's all good :) Works well with Fall Creators, thanks.
Looks better than I anticipated from the steam video I saw :) Reviews are a bit mixed I think. I still remember the original outcast with their voxel engine doing things no-one else thought possible. Hopefully they succeed, it was remade by a very small team (3-4 people?)Outcast - Second Contact (downsampled from 5120x3200; not really playable at these settings on my GTX1080 btw)
my opinion of course. bf1 has better materials, more detail in general and lod looks more convincingBy enhancing game's MSAA with driver's supersampling (via Profile Inspector). In case of OpenGL you just use the ordinary transparency supersampling option ("Nx Supersampling") which results in forcing SGSSAA as opposed to using SGSSAA options in the same list. Set it to the same number of samples you will select in-game. Also note that WTNO resets r_multisamples variable to zero on each launch so you have to re-enable it manually. Performance isn't great but I was able to beat both WTNO and WTOB with 2x SGSSAA and forced triple buffering, it generally hovered arond 45-60 fps for me on my GTX 1080. 4x would be a lot better of course but it pushed me to 30 fps region, and I just can't play an FPS game at 30 fps these days.
Not sure how you make such comparison. Technically they are mostly even, with a couple of newer features introduced in SWBF2.
Outcast - Second Contact (downsampled from 5120x3200; not really playable at these settings on my GTX1080 btw)
As far as I can tell the audio and music are totally unchanged, at least in the prologue - haven't played much.