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chanunnaki

Banned
Oct 25, 2017
1,783
Yeah this looked so good in motion, love seeing the progress animation has been making these past few years

IIRC Guerrilla Games talked about wanting to implement this kind of animation tech post Horizon, I wonder if Death Stranding is making use of it
Death stranding looks very much like traditional animation techniques. With the water looking so poorly, I don't know if they're doing that much improving the engine at all
 

nelsonroyale

Banned
Oct 28, 2017
12,135
YFFP314.gif


Gameplay facial animation

This is incredible. Never seen a game come anywhere close to that in terms of npc facial animation. That has crossed the uncanny valley. Comparing that to the U4 NPCs, the difference is vast.
 

MDSVeritas

Gameplay Programmer, Sony Santa Monica
Verified
Oct 25, 2017
1,032
Anim tech is some of the coolest stuff. The innovations, challenges, and experimentation in the space is never dull to keep up with. And the results speak for themselves. No surprise that Naughty Dog continues to impress with what they're doing on the animation end.
 

DrDeckard

Banned
Oct 25, 2017
8,109
UK
I honestly can't believe that it's running on a ps4. It's mind blowing. The faces are unreal. Holy shit
 

wapplew

Banned
Oct 25, 2017
1,163
So that's why For Honor's animation is so smooth and remain super responsive.
Can't wait to see ND takes on this tech.
 

chanunnaki

Banned
Oct 25, 2017
1,783
Anim tech is some of the coolest stuff. The innovations, challenges, and experimentation in the space is never dull to keep up with. And the results speak for themselves. No surprise that Naughty Dog continues to impress with what they're doing on the animation end.

It's truly amazing. I hope you're working on implementing some of these improvements in GoW2. I really miss that jump button, for example :P
 

chanunnaki

Banned
Oct 25, 2017
1,783
This technique reminds me in a way to LA Noire's facial animation technique in its innovation and effect.

Obviously, this is on another level and actually has a future in potentially revolutionising how games are made.

My mind is completely blown by this tech, I didn't know it existed until this thread. It's like the holy grail of character animation.
 

DiableJambe11

Member
Jun 1, 2018
115
gameplay in TLOU was just passable. It wasnt horrible but it sure as hell wasnt great either. It was just...it.
Sorry but TLOU has some of the best gameplay I've had in a long time... and I play almost everything so there are definitely other opinions. Just like there's people that don't like BOTW or the souls series.
 
OP
OP
Wollan

Wollan

Mostly Positive
Member
Oct 25, 2017
8,821
Norway but living in France
My mind is completely blown by this tech, I didn't know it existed until this thread. It's like the holy grail of character animation.
The thing is... the surface idea is so utterly simple.
Just a bit of strategic categorization of the data, some brute-force search algorithm to find the the closest relevant pose that fits with the future trajectory, apply the necessary minute blend between current pose and the next and voila.
 

chanunnaki

Banned
Oct 25, 2017
1,783
Sorry but TLOU has some of the best gameplay I've had in a long time... and I play almost everything so there are definitely other opinions. Just like there's people that don't like BOTW or the souls series.

From what I remember playing TLoU twice, the gameplay was fantastic. I replayed uncharted 4 recently and consistently high level of dissonance I felt during that made it very unenjoyable, although it still played beautifully. I never had that feeling with TLOU, at least there was context for the violence, which improved the gameplay significantly.
 

chanunnaki

Banned
Oct 25, 2017
1,783
The thing is... the surface idea is so utterly simple.
Just a bit of strategic categorization of the data, some brute-force search algorithm to find the the closest relevant pose that fits with the future trajectory, apply the necessary minute blend between current pose and the next and voila.

Exactly, that's kind of what I meant by "holy grail". Minimal input, maximum output. It's insane. Every game is gonna use this within 2-3 years.
 

Seeya

Banned
Oct 27, 2017
7,984
It truly boggles my mind that this is even something that is possible right now. It just seems like the computational power needed to be cycling through all your stored motion captured animations to pair with the ending of one current animation and at the same time adding variables such as weapon type, character proximity to walls or objects that would obstruct and then on top of that displaying facial animation to match... I mean that just doesn't seem possible. How do you even begin to program something like that.



Download gamersyde version and watch it on your tv. Faces look absolutely incredible.
http://gamersyde.com/download_the_l...8_gameplay_reveal_no_watermark_-42349_en.html

The dynamic skin on skin deformation is whoa.
 

Deleted member 43077

User requested account closure
Banned
May 9, 2018
5,741
Sorry but TLOU has some of the best gameplay I've had in a long time... and I play almost everything so there are definitely other opinions. Just like there's people that don't like BOTW or the souls series.
of course. I have a friend that enjoyed the MP and I played with him a good bit but in my case I played because he asked and I wanted to play with him, not because I wanted to play TLOU MP. Gameplay and how well it plays at the end of the day is subjective for the most part.
 

reKon

Member
Oct 25, 2017
13,907
The cat and mouse aspect of the gameplay is what I enjoyed the most.

Also, friends don't let friends play TLoU with listening mode on with a difficulty easier than Hard.
 

En-ou

Member
Oct 27, 2017
2,840
Definitely not numerous... maybe a couple but that can be said about every game. They wouldn't have meta scores in the 90's consistently if numerous journalists didn't like the gameplay.
Gameplay shown in the demo was pretty generic. ND can create some of the best animation and graphics but they have a long way to go where it really matters and that is gameplay. U4 has serviceable stealth and gun gameplay but everything else is push up and tap x. I felt the same with TLOU.
 

More_Badass

Member
Oct 25, 2017
23,658
Gameplay shown in the demo was pretty generic. ND can create some of the best animation and graphics but they have a long way to go where it really matters and that is gameplay. U4 has serviceable stealth and gun gameplay but everything else is push up and tap x. I felt the same with TLOU.
How was it generic? Because it was just fighting humans with cover shooting and stealth mechanics?

Like sure, if you're going to judge gameplay purely on like "all you do is shoot and melee people", I could see how one could think the gameplay of Last of Us is generic. But gameplay is a lot more than just mechanics.

No other games besides STALKER or This War of Mine deliver what Last of Us provided with its gameplay. Nothing else plays like what that Last of Us 2 demo demonstrated.
 
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nycgamer4ever

Banned
Oct 30, 2017
861
I think it was the youtube live stream which was just 1080p.

The motion and expressiveness of the faces were ace but they looked very fake to me when static. Maybe it's cuz I just watched an entire playthrough of Detroit.

Will seek out the 4K video after work.

Yeah well detrpit is pretty good in that regard so that could be why you werent that impress. Download the gamersdye video. I think someone else posted the link.
 

nycgamer4ever

Banned
Oct 30, 2017
861
Gameplay shown in the demo was pretty generic. ND can create some of the best animation and graphics but they have a long way to go where it really matters and that is gameplay. U4 has serviceable stealth and gun gameplay but everything else is push up and tap x. I felt the same with TLOU.

Can you explain generic and what you mean by it? I see this word thrown around alot these days and yet no one can elaborate. How is tlou 2 gameplay generic compare to say any other game out there. Use some examples.
 

Aokiji

Banned
Oct 25, 2017
6,265
Los Angeles
that video was absolutely fascinating. i now have a layman's understanding of why that TLOU2 demo moved so beautifully. Sony needs to get the ICE team on this. it should be WWS wide
 

TheZynster

Member
Oct 26, 2017
13,293
Exactly, that's kind of what I meant by "holy grail". Minimal input, maximum output. It's insane. Every game is gonna use this within 2-3 years.


also means studios with lower budgets have access to top tier motion...…….this can be a huge saving grace for the industry and not just be OMG AAA output only.
 

backbreaker

Banned
Oct 27, 2017
140
q2WUCn9V_bigger.jpeg
https://twitter.com/RH_Hagdahl/status/1007310694197284865

Since Last Of Us amazed us all with their impressive E3 showing I thought I'd talk about one of the techniques used in achieving such great results and that this technique can be used by more games right now.

Realtime Animation Tips & Tricks

Accumulated Tips and Tricks over the years by Joakim Hagdahl @RH_Hagdahl

You should be matching poses
One big challenge in game animation is how do you transition from one animation to another. Do you create more transition animations and add these to your state machine? Do you make your blend a second long? Do you add sync point markers to every animation that could possibly be blended together? Do you implement a joint velocity based blend that simulates towards the target joint velocity? Do you implement motion matching and create large motion capture databases?

You could do one thing that isn't actually too complicated or costly and you could use it right away replacing sync point markers which can have markup problems.
 

Deleted member 43446

User requested account closure
Banned
May 15, 2018
748
In one HZD technical presentation they said they will do some R&D about motion matching for next title.
Hyped! They did make some great progress even with The Frozen Wilds over the base game so them continuing in this path will make their games even better.

The traversal and long ranged combat animations in HZD were great but they need to use these new motion technics for their melee combat which were the game's(imo) only weakness.
 

Mugen X

Member
Oct 27, 2017
5,744
Colorado
Gameplay shown in the demo was pretty generic. ND can create some of the best animation and graphics but they have a long way to go where it really matters and that is gameplay. U4 has serviceable stealth and gun gameplay but everything else is push up and tap x. I felt the same with TLOU.
How so? From what I saw it's the closest thing to mimic what a real life encounter with ppl would be like. The AI is dynamic and their movements are like anything else we've ever seen. There's nothing fantastical about it but it's not supposed to be, it's a very grounded series. And imo this is the standard now for any studio aiming for grounded gameplay.
 

Zhukov

Banned
Dec 6, 2017
2,641
Fake news.

I have it on good authority that their animation is powered entirely by wizards.
 

chanunnaki

Banned
Oct 25, 2017
1,783
How so? From what I saw it's the closest thing to mimic what a real life encounter with ppl would be like. The AI is dynamic and their movements are like anything else we've ever seen. There's nothing fantastical about it but it's not supposed to be, it's a very grounded series. And imo this is the standard now for any studio aiming for grounded gameplay.

I'm watching the making-of documentary of TLOU and it's literally called "grounded" hehe
 
Oct 27, 2017
5,767
Anim tech is some of the coolest stuff. The innovations, challenges, and experimentation in the space is never dull to keep up with. And the results speak for themselves. No surprise that Naughty Dog continues to impress with what they're doing on the animation end.

Makes me that much more excited for whatever game you guys have coming next!

Meaning GoW2, lol.
 

Betty

Banned
Oct 25, 2017
17,604
Sony should afford Naughty Dog all the requests they want and more, they are so important to them.

And the AI was super impressive in that demo, if the final game it like that then wow.
 

En-ou

Member
Oct 27, 2017
2,840
How so? From what I saw it's the closest thing to mimic what a real life encounter with ppl would be like. The AI is dynamic and their movements are like anything else we've ever seen. There's nothing fantastical about it but it's not supposed to be, it's a very grounded series. And imo this is the standard now for any studio aiming for grounded gameplay.
But that's what I mean
It's very grounded which may lead to non stimulating gameplay. I hope I'm wrong and it has more gameplay mechanics and level design that implements it.
 

Betty

Banned
Oct 25, 2017
17,604
gameplay in TLOU was just passable. It wasnt horrible but it sure as hell wasnt great either. It was just...it.

I'd disagree, it's one of the few games that does stealth right and taking down all the enemies without being found is so much fun.

But that's what I mean
It's very grounded which may lead to non stimulating gameplay. I hope I'm wrong and it has more gameplay mechanics and level design that implements it.

Level design already looks wider and multi-tiered compared to before and the gameplay looks tense as hell, that's more than stimulating.
 
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Deleted member 43077

User requested account closure
Banned
May 9, 2018
5,741
I thought it was great, especially certain difficulty modes that made for some very tense and believable encounters.
Its possible I played it on something that maybe was just not hard for me. I played the main game and DLC in one sitting on a stream so I dont really remember what difficulty it was on, at the very least it was on normal.
 
Oct 27, 2017
5,767
Its possible I played it on something that maybe was just not hard for me. I played the main game and DLC in one sitting on a stream so I dont really remember what difficulty it was on, at the very least it was on normal.

Yeah, normal was par for the course like most modern AAA games, not called Souls, that was my first playthrough.

Then I think I did it on Grounded when everyone recommended it, and it was a totally different more visceral experience.

I don't remember the exact settings, but I know supplies were much more scarce, where you had to be more mindful, you have the plan each encounter, and you did not see anything through walls.