I was one of these people, and to be fair, we haven't really seen stuff like this before. It's incredible.
Death stranding looks very much like traditional animation techniques. With the water looking so poorly, I don't know if they're doing that much improving the engine at allYeah this looked so good in motion, love seeing the progress animation has been making these past few years
IIRC Guerrilla Games talked about wanting to implement this kind of animation tech post Horizon, I wonder if Death Stranding is making use of it
This technique vastly speeds up animation production while making it infinitely more naturalistic. This is a 2019 title for sure
You mean "skating to where the puck is going"?
I expect this to be a PS5 launch title tho.This technique vastly speeds up animation production while making it infinitely more naturalistic. This is a 2019 title for sure
gameplay in TLOU was just passable. It wasnt horrible but it sure as hell wasnt great either. It was just...it.
Anim tech is some of the coolest stuff. The innovations, challenges, and experimentation in the space is never dull to keep up with. And the results speak for themselves. No surprise that Naughty Dog continues to impress with what they're doing on the animation end.
This random NPC has better facial animation than 99% of AAA main characters.
gameplay in TLOU was just passable. It wasnt horrible but it sure as hell wasnt great either. It was just...it.
Amazing. The part before Ellie cut his neck, the guy makes an incredible and real gesture.
Definitely not numerous... maybe a couple but that can be said about every game. They wouldn't have meta scores in the 90's consistently if numerous journalists didn't like the gameplay.I really like the gameplay but I've seen numerous members of the games press say they don't like it (and uncharted)
The Infected encounters were indeed great.gameplay in TLOU was just passable. It wasnt horrible but it sure as hell wasnt great either. It was just...it.
Sorry but TLOU has some of the best gameplay I've had in a long time... and I play almost everything so there are definitely other opinions. Just like there's people that don't like BOTW or the souls series.gameplay in TLOU was just passable. It wasnt horrible but it sure as hell wasnt great either. It was just...it.
The thing is... the surface idea is so utterly simple.My mind is completely blown by this tech, I didn't know it existed until this thread. It's like the holy grail of character animation.
Sorry but TLOU has some of the best gameplay I've had in a long time... and I play almost everything so there are definitely other opinions. Just like there's people that don't like BOTW or the souls series.
The thing is... the surface idea is so utterly simple.
Just a bit of strategic categorization of the data, some brute-force search algorithm to find the the closest relevant pose that fits with the future trajectory, apply the necessary minute blend between current pose and the next and voila.
It truly boggles my mind that this is even something that is possible right now. It just seems like the computational power needed to be cycling through all your stored motion captured animations to pair with the ending of one current animation and at the same time adding variables such as weapon type, character proximity to walls or objects that would obstruct and then on top of that displaying facial animation to match... I mean that just doesn't seem possible. How do you even begin to program something like that.
Download gamersyde version and watch it on your tv. Faces look absolutely incredible.
http://gamersyde.com/download_the_l...8_gameplay_reveal_no_watermark_-42349_en.html
for a 3rd person shooter.
of course. I have a friend that enjoyed the MP and I played with him a good bit but in my case I played because he asked and I wanted to play with him, not because I wanted to play TLOU MP. Gameplay and how well it plays at the end of the day is subjective for the most part.Sorry but TLOU has some of the best gameplay I've had in a long time... and I play almost everything so there are definitely other opinions. Just like there's people that don't like BOTW or the souls series.
Gameplay shown in the demo was pretty generic. ND can create some of the best animation and graphics but they have a long way to go where it really matters and that is gameplay. U4 has serviceable stealth and gun gameplay but everything else is push up and tap x. I felt the same with TLOU.Definitely not numerous... maybe a couple but that can be said about every game. They wouldn't have meta scores in the 90's consistently if numerous journalists didn't like the gameplay.
How was it generic? Because it was just fighting humans with cover shooting and stealth mechanics?Gameplay shown in the demo was pretty generic. ND can create some of the best animation and graphics but they have a long way to go where it really matters and that is gameplay. U4 has serviceable stealth and gun gameplay but everything else is push up and tap x. I felt the same with TLOU.
I think it was the youtube live stream which was just 1080p.
The motion and expressiveness of the faces were ace but they looked very fake to me when static. Maybe it's cuz I just watched an entire playthrough of Detroit.
Will seek out the 4K video after work.
Gameplay shown in the demo was pretty generic. ND can create some of the best animation and graphics but they have a long way to go where it really matters and that is gameplay. U4 has serviceable stealth and gun gameplay but everything else is push up and tap x. I felt the same with TLOU.
Exactly, that's kind of what I meant by "holy grail". Minimal input, maximum output. It's insane. Every game is gonna use this within 2-3 years.
Hyped! They did make some great progress even with The Frozen Wilds over the base game so them continuing in this path will make their games even better.In one HZD technical presentation they said they will do some R&D about motion matching for next title.
How so? From what I saw it's the closest thing to mimic what a real life encounter with ppl would be like. The AI is dynamic and their movements are like anything else we've ever seen. There's nothing fantastical about it but it's not supposed to be, it's a very grounded series. And imo this is the standard now for any studio aiming for grounded gameplay.Gameplay shown in the demo was pretty generic. ND can create some of the best animation and graphics but they have a long way to go where it really matters and that is gameplay. U4 has serviceable stealth and gun gameplay but everything else is push up and tap x. I felt the same with TLOU.
How so? From what I saw it's the closest thing to mimic what a real life encounter with ppl would be like. The AI is dynamic and their movements are like anything else we've ever seen. There's nothing fantastical about it but it's not supposed to be, it's a very grounded series. And imo this is the standard now for any studio aiming for grounded gameplay.
Anim tech is some of the coolest stuff. The innovations, challenges, and experimentation in the space is never dull to keep up with. And the results speak for themselves. No surprise that Naughty Dog continues to impress with what they're doing on the animation end.
gameplay in TLOU was just passable. It wasnt horrible but it sure as hell wasnt great either. It was just...it.
But that's what I meanHow so? From what I saw it's the closest thing to mimic what a real life encounter with ppl would be like. The AI is dynamic and their movements are like anything else we've ever seen. There's nothing fantastical about it but it's not supposed to be, it's a very grounded series. And imo this is the standard now for any studio aiming for grounded gameplay.
gameplay in TLOU was just passable. It wasnt horrible but it sure as hell wasnt great either. It was just...it.
But that's what I mean
It's very grounded which may lead to non stimulating gameplay. I hope I'm wrong and it has more gameplay mechanics and level design that implements it.
It's unbelievable. And there are 5 or more NPCs in one scene, everyone with a very high poly count. This will never run with 30fps/1080p on the base PS4.This random NPC has better facial animation than 99% of AAA main characters.
Its possible I played it on something that maybe was just not hard for me. I played the main game and DLC in one sitting on a stream so I dont really remember what difficulty it was on, at the very least it was on normal.I thought it was great, especially certain difficulty modes that made for some very tense and believable encounters.
Its possible I played it on something that maybe was just not hard for me. I played the main game and DLC in one sitting on a stream so I dont really remember what difficulty it was on, at the very least it was on normal.